Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,144,071  Online:0
Guests:0  Posts:3,118,206
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

75 posts found
Nevulus

Novice Member

Joined: 8/23/06
Posts: 154

5/12/09 12:26:17 PM#26

I've noticed alot of concern regarding the full loot system, I found this interesting post in the MO forums for an alternative full loot system that still retains the risk vs reward of the full loot system as well as deter naked zerging and using the same skill system that MO will employ: www.mortalonline.com/forums/17-we-listening-you-27.html#post209534

 

I'll paste it here as well:

A new spin on the full loot system:


First let me clearly state I enjoy full loot PVP with no restrictions and the below suggestion was just an idea at work I was entertaining.
In other words relax, it's just an idea, do not resort to name calling, flaming, or trolling.


So I was thinking the other day about a way to lessen the "ouch" factor of full loot PVP to the newer generation of players who aren't accustomed to the harsh "full loot" PVP system some of us enjoy so much. And I came up with this idea:

A "Search" skill for all players.

This skill will allow newer players, who will most likely be together hunting around the same racial areas at the beginning, a chance to hunt/quest/pvp without losing everything at the start yet reward the experienced players, who will most likely be able to travel far & wide, with the ability to rape a player's corpse for all its worldly belongings.

 

How does it work?

The higher your "Search" skill is, the more loot you can pillage from someone's hulking corpse. It gives players a very slight chance of keeping a few items after death while still allowing the concept of full loot to seasoned veterans who have put in work in leveling their skill.

Break down the victim's inventory into percentage. Now depending on your "Search" skill, the higher it is the more loot you get from the corpse.

You can even make it so that rarer items (for example a very rare sword or material component) a lesser chance of being looted as opposed to a common drop such as a regular longsword. Or larger common items have a higher chance of being looted as opposed to smaller common items. Obviously the higher your "Search" skill, the lesser that matters because you will be able to loot it all.

 

How will I increase my "Search" skill?

The more dead player bodies your loot the higher your "Search" skill becomes using a similar scaling system to the rest of the skill set in-game.

Eventually your "Search" skill will be so high that you will most likely always loot everything on a player's corpse. So we still have the full loot system die hard player love, but we also have a learning curve for those who aren't used to it but want to give Mortal Online a chance.


But can't I exploit it by just inviting my friend who has a higher "Search" skill to come hunt players with me?

Yes, that makes grouping more prominent and easier to identify those who have put in PVP experience as leaders of hunting parties without forcing a grouping option to those that just like to hunt players alone.

If three players are in a group and one of them loots a PVP corpse, all party members should get the appropriate skill up relative to their current skill level.

Wouldn't you rather group with an experienced PVPer or would you waste your time with "LeetLegolas911" who just joined the game? I'd rather group with the more experienced player.

Also looting the same player corpse over & over in a limited time will offer diminishing returns to stop players from exploiting each other by killing each other over and over to loot each other and raise their skill.

 

Wait, but is this for PVE as well?

No, leave it as a PVP skill only. And it should only be allowed to be leveled up by PVP kill looting. All players should be able to loot all drops from a NPC creature they have killed.

 

Hey that's not fair! So an experienced player can full loot me but if I engage him and risk more, shouldn't I be allowed a larger reward?

Whose to say a player on a mount in full epic gear has PVPed enough to have a higher "Search" skill then you? This is a sandbox game. Someone who has spent their entire career PVPing but has crappy gear will easily have a higher "Search" skill and therefore have a near excellent chance of getting ALL that player's epic gear that hasn't PVPed much at all. So if you opponent has better gear than you, and you attack them, you end up risking more because the odds might be against you, but if you win, your reward is "oh so much" better.

Now as for those who PVP and PVE alot, obviously you should watch out for them. They have put in the time to become "great" for a reason, and should be feared.

 

"Hark, this is Sir Rogerlynn III, this 'skill' thou speakth of has not the REALISM I desire!"

Slow down there big fella RPer. While I do enjoy the RP aspect of MMOs and do love the realistic direction MO has taken, we do need to remember that in the end it is still just a game. It is not very realistic to be able to loot someones armor in the speed it takes you to click it over to your inventory.

 

How can I miss something as big as an armor if I failed my skill check?

Just because you didn't have a high enough skill check to loot everything does not mean you missed it.

It could mean you just didn't understand how to unequip it from the corpse. Ever seen a samurai adorn their armor? it is a long process with many intricate locks and overlaying flaps of studded leather.

Halfmad

Mortal Online Correspondent

Joined: 12/16/04
Posts: 53

5/12/09 12:36:25 PM#27

Interesting idea,  especially if it were put in as a primary skill which was subject to a hard cap. They'd mean people essentially having to sacrifice something else useful to get a very high search skill.

Ruberik Xfire Miniprofile
Loke666

Elite Member

Joined: 10/29/07
Posts: 3410

5/12/09 12:38:07 PM#28
Originally posted by Salvatoris

The game developers are currently discussing the possibly of stealing mounts and have already confirmed that a player's house key could be stolen, in effect meaning so is the house.

 

That is stupid, stealing mounts is one thing but a house stays in place. While someone with the key might robb you if they are fast I never heard of a time when the key was the thing that made you own a house. In IRL at any time of history the guards would hang the guy for living in another persons house.

Full loot is a controversial thing but to be able to steal a house is just retarded, they must take that feature away.

Mrbloodworth

Hard Core Member

Joined: 3/20/05
Posts: 4908

"pleasantly paralyzed"

5/12/09 12:43:53 PM#29
Originally posted by Loke666
Originally posted by Salvatoris

The game developers are currently discussing the possibly of stealing mounts and have already confirmed that a player's house key could be stolen, in effect meaning so is the house.

 

That is stupid, stealing mounts is one thing but a house stays in place. While someone with the key might robb you if they are fast I never heard of a time when the key was the thing that made you own a house. In IRL at any time of history the guards would hang the guy for living in another persons house.

Full loot is a controversial thing but to be able to steal a house is just retarded, they must take that feature away.

We don't know the full extent of other features, such as banking or the like. In fact, i think a lot of people here are thinking of the features as you have seen them before in other games, This games specific implementation could be completely different. Such as laws, that may exactly what you have said.

 

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

Kyleran

Elite Member

Joined: 9/13/06
Posts: 8866

"In EVE, no one gives a damn about a fair fight." - chafin

5/12/09 12:45:13 PM#30
Originally posted by Halfmad

Hey folks - Just wanted to point something out. The preview was written a few weeks ago and seeing as it's in alpha and a constant state of development flux, I wouldn't be surprised if things have changed so I appologise in advance if they have :)

I did try to get some new screenshots but I think they're too busy developing, so I think we can all forgive them. The latest screenies and footage was released after submission and looks fantastic though, really wish the dev team all the best in getting this one up and running to beta ASAP!

 

Interesting slip of the tongue.  Review (and others) have stated the game is firmly in beta and due to release sometime soon [TM]

i doubt it will release any time this year myself, but the review did make it sound interesting.

Like others, I'm not a fan of allowing thieving, unless thieves suffer serious consequences like they would in the real world.

FFA PVP everywhere makes me have doubts also, unless the consequences system is amazing and beyond anything I've ever seen the game will devolve into a gankfest.

To the aplogists who say I'll need to re-learn how to play MMO's and what not, I say you sound exactly like the Darkfall folks and we all pretty much know how that game's turning out.

We'll see how it goes, and I'm sure some folks will thrill to the game's mechanics, but probably not me.

 

"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

EVE Cult member since May 2007

Regarding EVE: "To be honest, I think God himself created this game." - Shek

Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros
"WoW is a game for tourists, not purists." – Ilvadyr

masterbbb26

Apprentice Member

Joined: 4/09/09
Posts: 121

5/12/09 12:48:34 PM#31

I was looking foward to this game. But i dont like how they want to make is a complete free for all. With everything being able to be stolen and you can be killed anywhere even in cities. Sorry i dont want someone who plays 12 hours a day because they have no job or life stealing all my crap and killing me.

 

Why the HECK cant someone make a sandbox game that is combat restricitve. People dont just run around and kill each other and steal there stufff. I want a sanbox world that is civilized. I hope someone makes one some day so i can finally find a sandbox game for me.

Halfmad

Mortal Online Correspondent

Joined: 12/16/04
Posts: 53

5/12/09 12:58:15 PM#32
Originally posted by Kyleran  

Interesting slip of the tongue.  Review (and others) have stated the game is firmly in beta and due to release sometime soon [TM].

 

If you look at the first item in the news on the M.O. website you'll see that they're talking about starting the first phases of beta testing, it hasnt' actually started, so it's in limbo between the alpha post-dev testing and being suitable for public beta testing.

I'm with you in that I doubt it'll be out this year, but lets hope they release it when they think it's ready to be released and not early to get some revenue flowing, I've seen too many games prematurely released on us in the past few years! :)

Ruberik Xfire Miniprofile
daylight01

Apprentice Member

Joined: 5/29/07
Posts: 2130

A.K.A
Sinhealer

5/12/09 1:04:05 PM#33
Originally posted by Halfmad
Originally posted by Kyleran  

Interesting slip of the tongue.  Review (and others) have stated the game is firmly in beta and due to release sometime soon [TM].

 

If you look at the first item in the news on the M.O. website you'll see that they're talking about starting the first phases of beta testing, it hasnt' actually started, so it's in limbo between the alpha post-dev testing and being suitable for public beta testing.

I'm with you in that I doubt it'll be out this year, but lets hope they release it when they think it's ready to be released and not early to get some revenue flowing, I've seen too many games prematurely released on us in the past few years! :)

Yep it is true that they are about to start the beta phase though I also find it strange they are still saying it will release in summer 2009,maybe thats just the way mmo's are these days with release's...put an impossible release date to drum up interest then hit them with the delay's.

 

If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

Halfmad

Mortal Online Correspondent

Joined: 12/16/04
Posts: 53

5/12/09 1:07:47 PM#34


Originally posted by masterbbb26

I was looking foward to this game. But i dont like how they want to make is a complete free for all. With everything being able to be stolen and you can be killed anywhere even in cities. Sorry i dont want someone who plays 12 hours a day because they have no job or life stealing all my crap and killing me.
 



 
I agree, but then again I like the risk and danger of simply not knowing what's coming next. There will be consequences for attacking players in town, so it's not all doom and gloom.



Originally posted by masterbbb26

Why the HECK cant someone make a sandbox game that is combat restricitve. People dont just run around and kill each other and steal there stufff. I want a sanbox world that is civilized. I hope someone makes one some day so i can finally find a sandbox game for me.



Ultima Online was arguably one of the most civilised MMOs, before they released carebear land (Trammel). We could have been murdering each other, but oddly a majority of players stuck within the rules and targetted other guilds. Eve Online has a few pirates, but a majority of the player base don't run about killing newbies all day, again it's about competition and for a majority of players that means good fair fights.

The developers will simply have to balance the game, give benefits for those that follow the rules most of the time, but then again not overly punish those that don't, part of the appeal for some players will be the sense of danger :)

Ruberik Xfire Miniprofile
Mrbloodworth

Hard Core Member

Joined: 3/20/05
Posts: 4908

"pleasantly paralyzed"

5/12/09 1:10:44 PM#35
Originally posted by Halfmad

 




 


Ultima Online was arguably one of the most civilised MMOs, before they released carebear land (Trammel).


 

That was then, this is now.

"Players will do WHAT they can, IF they can, when THEY want to".

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

Nevulus

Novice Member

Joined: 8/23/06
Posts: 154

5/12/09 1:19:05 PM#36
Originally posted by Halfmad

 

 

 


Originally posted by masterbbb26

 

Why the HECK cant someone make a sandbox game that is combat restricitve. People dont just run around and kill each other and steal there stufff. I want a sanbox world that is civilized. I hope someone makes one some day so i can finally find a sandbox game for me.


 


Ultima Online was arguably one of the most civilised MMOs, before they released carebear land (Trammel). We could have been murdering each other, but oddly a majority of players stuck within the rules and targetted other guilds. Eve Online has a few pirates, but a majority of the player base don't run about killing newbies all day, again it's about competition and for a majority of players that means good fair fights.

The developers will simply have to balance the game, give benefits for those that follow the rules most of the time, but then again not overly punish those that don't, part of the appeal for some players will be the sense of danger :)

Both UO and Eve Online have certain barriers that worked in their favor that newer MMOs do not.

 

UO had something working in its favor called the "Technology barrier".

When UO was released, computer gaming wasn't so readily available to everyone. Computers, in general, able to run games were not so easily available as they are now. Remember when EQ came out and people were flabbergasted they had to buy an additional graphics card to enjoy the game? This technology barrier deterred some of the more immature and younger crowds from playing UO and EQ1, hence why some of the best gaming communities I encountered were from those two games alone.

 

Eve Online has the steep learning curve as its barrier.

Most simple minded individuals are easily turned off by Eve's massive learning curve. It acts as a barrier weeding out the strong and dedicated from the weak. This doesn't mean just because you did not like Eve Online that you are weak, please do not take offense. But it does filter out those who share the common traits such as short attention span and immaturity from the more mature crowd who are more patient and willing to delve deep into a complex gaming system.

 

Mrbloodworth

Hard Core Member

Joined: 3/20/05
Posts: 4908

"pleasantly paralyzed"

5/12/09 1:21:04 PM#37

Yep.

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

Salvatoris

Hard Core Member

Joined: 3/13/06
Posts: 1347

5/12/09 2:05:23 PM#38
Originally posted by Nevulus

Eve Online has the steep learning curve as its barrier.

Most simple minded individuals are easily turned off by Eve's massive learning curve. It acts as a barrier weeding out the strong and dedicated from the weak. This doesn't mean just because you did not like Eve Online that you are weak, please do not take offense. But it does filter out those who share the common traits such as short attention span and immaturity from the more mature crowd who are more patient and willing to delve deep into a complex gaming system.

 


 

I really believe more people are turned away from Eve by the open PvP than the steep learning curve.   The game isn't really that much more complicated than other MMOs, it's just that it throws the noobs in with vets.  It certainly makes it more difficult to learn the game, or discover the subtle nuances when you get locked in place and quickly killed upon spawning in at a gate.  Eve is the only game I have ever played where spawn point camping wasn't looked down upon, but rather an integral part of the game.

I was never turned off by the complexity of pre-cu SWG or Anarchy Online... but then, I also got to learn the game without some asshat killing me and losing all my worldly possessions every time I logged in. ;)

darkath

Novice Member

Joined: 12/25/08
Posts: 15

5/12/09 3:00:53 PM#39

 


I was looking foward to this game. But i dont like how they want to make is a complete free for all. With everything being able to be stolen and you can be killed anywhere even in cities. Sorry i dont want someone who plays 12 hours a day because they have no job or life stealing all my crap and killing me.

 

This is not likely to happen, as if you are in a city :
1) you can defend yourself
2) everybody can attack your aggressor without consequences + city guards
3) everybody can loot him without consequences
4) even if he kills you he wont be able to loot you before dying
5) even if he kills you, people who try to loot you will be flagged and have the same fate as the aggressor.

And outside a city, even if he plays 12 hours a day and you 2 hours a day, the chances in 1v1 are quite even, because the game is more player skill based (you aim your strikes and your sheild blocks) than character skill or gear based.

Rohn

Elite Member

Joined: 7/02/08
Posts: 644

5/12/09 6:44:37 PM#40
Originally posted by darkath

 


I was looking foward to this game. But i dont like how they want to make is a complete free for all. With everything being able to be stolen and you can be killed anywhere even in cities. Sorry i dont want someone who plays 12 hours a day because they have no job or life stealing all my crap and killing me.

 

This is not likely to happen, as if you are in a city :
1) you can defend yourself
2) everybody can attack your aggressor without consequences + city guards
3) everybody can loot him without consequences
4) even if he kills you he wont be able to loot you before dying
5) even if he kills you, people who try to loot you will be flagged and have the same fate as the aggressor.

And outside a city, even if he plays 12 hours a day and you 2 hours a day, the chances in 1v1 are quite even, because the game is more player skill based (you aim your strikes and your sheild blocks) than character skill or gear based.


 

All of this remains to be seen.  I have yet to see a brand new flagging system that didn't have a large number of loopholes and exploits - where people "play the mechanics" of the system to make it work contrary to the way it was intended.

Same thing with the "player skill based" claims.  Just about every PvP game makes this claim.  Still, MO characters will have skills, and I presume those skills will make some sort of difference.  Just how many afk-macroers will infest this game from the start, in the pursuit of every possible statistical advantage?

I'm interested in this game, but these days, these types of games seem to attract the worst type of human beings available, in numbers much larger than what you'll find in most other MMOs.  So many want complete freedom, with no consequences.  If MO goes that direction, this community will become the same cesspool you see in a game like Darkfall.

As someone above already stated, why is "sandbox MMO" most often synonymous with "MMO playground for the most sociopathic losers on the face of the planet".  I guess a more civilized sandbox, with some actual consequences for the most aberrent and antisocial behavior, just wouldn't be "hardcore" enough, huh?

I honestly hope MO is better than this, but I'm extremely skeptical.

jusomdude

Apprentice Member

Joined: 11/21/06
Posts: 758

Variety is the spice of life, unfortunately, it's also the bane of balance.

5/13/09 1:23:35 AM#41
Originally posted by Rohn
Originally posted by darkath

 


I was looking foward to this game. But i dont like how they want to make is a complete free for all. With everything being able to be stolen and you can be killed anywhere even in cities. Sorry i dont want someone who plays 12 hours a day because they have no job or life stealing all my crap and killing me.

 

This is not likely to happen, as if you are in a city :
1) you can defend yourself
2) everybody can attack your aggressor without consequences + city guards
3) everybody can loot him without consequences
4) even if he kills you he wont be able to loot you before dying
5) even if he kills you, people who try to loot you will be flagged and have the same fate as the aggressor.

And outside a city, even if he plays 12 hours a day and you 2 hours a day, the chances in 1v1 are quite even, because the game is more player skill based (you aim your strikes and your sheild blocks) than character skill or gear based.


 

All of this remains to be seen.  I have yet to see a brand new flagging system that didn't have a large number of loopholes and exploits - where people "play the mechanics" of the system to make it work contrary to the way it was intended.

Same thing with the "player skill based" claims.  Just about every PvP game makes this claim.  Still, MO characters will have skills, and I presume those skills will make some sort of difference.  Just how many afk-macroers will infest this game from the start, in the pursuit of every possible statistical advantage?

I'm interested in this game, but these days, these types of games seem to attract the worst type of human beings available, in numbers much larger than what you'll find in most other MMOs.  So many want complete freedom, with no consequences.  If MO goes that direction, this community will become the same cesspool you see in a game like Darkfall.

As someone above already stated, why is "sandbox MMO" most often synonymous with "MMO playground for the most sociopathic losers on the face of the planet".  I guess a more civilized sandbox, with some actual consequences for the most aberrent and antisocial behavior, just wouldn't be "hardcore" enough, huh?

I honestly hope MO is better than this, but I'm extremely skeptical.


 

Well the main man, Henrik, behind the game claims to have been a red in UO for some time so I'm guessing they will be fairly lenient to their reds, although I hope otherwise.

Nithir

Novice Member

Joined: 3/11/06
Posts: 25

5/13/09 2:25:47 AM#42

This game is my new home for the next coming 5 years if it lasts that long. This game is going to be proof that swedish people make the best damn games! And that we know what is good and not, when it comes to MMO mechanics features.

nithir Xfire Miniprofile
L1ghtsabeR

Novice Member

Joined: 11/28/08
Posts: 104

5/13/09 5:54:25 AM#43
Originally posted by jusomdude 

Well the main man, Henrik, behind the game claims to have been a red in UO for some time so I'm guessing they will be fairly lenient to their reds, although I hope otherwise.

 

Quite the contrary. Henrik wants playing as a red to be a challenge. It in no way means that he will be lenient towards reds.

Teala

Elite Member

Joined: 6/16/04
Posts: 4191

"Really officer, they're herbs."

5/13/09 7:28:42 AM#44

I am looking forward  to this game as well and I only have a couple of things at the moment that really concern me.   The lack of 3rd person view and how they are going to be handling combat.    If they put in auto blocking instead of player controlled blocking (like Mount and Blade has) I suspect this game will not hold my interest for long.   As for the 3rd person view.   I understand the reasoning behind having only first person view, but I seriously think this will stop a huge amount of people from playing simply because - players like to see their characters!   I know I do.   I like to watch my character perform actions and to see how she looks in her gear and for RPing purposes it is nice to be able to see my character and the other peoples characters I am playing with in game.

I think the lack of 3rd person view is really going to hurt this game in the long run.

WOWthatsucks

Novice Member

Joined: 1/03/09
Posts: 197

5/13/09 8:58:53 PM#45
Originally posted by kishe
Originally posted by tigris67

sounds 10x better than Darkfall.

 

Darkfall sounded best thing since sliced bread right until it was released


 

the hell it did..........

dlunas

Hard Core Member

Joined: 8/19/06
Posts: 84

What we need is a few good taters.

5/16/09 3:48:01 PM#46

Haven't read the conversation thread yet, but this game is looking very interesting.  Free pvp and stealing?  Awesome.  I probably won't be stealing or attacking people...well not attacking people much, but just the risk of it is fun.

dlunas Xfire Miniprofile
dlunas

Hard Core Member

Joined: 8/19/06
Posts: 84

What we need is a few good taters.

5/16/09 4:21:20 PM#47
Originally posted by Halfmad

Interesting idea,  especially if it were put in as a primary skill which was subject to a hard cap. They'd mean people essentially having to sacrifice something else useful to get a very high search skill.

 

I like that idea.  Giving up a primary skill in order for just the chance to be a better pvper sounds great on paper.  I hope they take that idea and make it work.

dlunas Xfire Miniprofile
dlunas

Hard Core Member

Joined: 8/19/06
Posts: 84

What we need is a few good taters.

5/16/09 4:30:18 PM#48
Originally posted by Nithir

This game is my new home for the next coming 5 years if it lasts that long. This game is going to be proof that swedish people make the best damn games! And that we know what is good and not, when it comes to MMO mechanics features.

 

Well, I hope your faith in this game is confirmed.

dlunas Xfire Miniprofile
Taclis

Novice Member

Joined: 5/16/09
Posts: 2

If Einstein was so smart, how come he is dead?

5/16/09 8:17:32 PM#49
Originally posted by Teala

I am looking forward  to this game as well and I only have a couple of things at the moment that really concern me.   The lack of 3rd person view and how they are going to be handling combat.    If they put in auto blocking instead of player controlled blocking (like Mount and Blade has) I suspect this game will not hold my interest for long.   As for the 3rd person view.   I understand the reasoning behind having only first person view, but I seriously think this will stop a huge amount of people from playing simply because - players like to see their characters!   I know I do.   I like to watch my character perform actions and to see how she looks in her gear and for RPing purposes it is nice to be able to see my character and the other peoples characters I am playing with in game.

I think the lack of 3rd person view is really going to hurt this game in the long run.

 

I should think that a first-person view would come more in handy for RPing purposes. You can always open the charecter sheet or find a mirror i you wanna play dress up :)

But seriously, i'm thrilled that a game like this comes out, they really target a niche market, but if they hold on to their convictions, they'll have a loyal fanbase for years to come. I'm also always happy to see my neighboors to the north be succesful at video game making!

DarkPony

Hard Core Member

Joined: 8/29/08
Posts: 1360

Confident, cocky, lazy, dead.

5/17/09 4:51:00 AM#50

There are so many aspects and features which appeal to me it is uncanny. Before these guys went to work on this game they really did some great thinking by focusing so much on game mechanics rather than how they want to attract a massive amount of very different people or how to best exploit an existing IP.

To me (as a concept developer but not game related) it seems they took the words; "immersion", "freedom", "realism" and "diversity" and had those in mind when brainstorming on every feature or mechanic.

From the way how you can tame wild animals to become mounts (which will never be in your inventory) to the crossbreeding system where you can pick your parent's and their parent's races at character creation which decides the blend of your racial stats and looks. (And has RP'ers shaping their character's background story from the very start).

From how tooltips give different information based on your skill levels (the generic 'Red Flower' is a 'Desert Rose' for specialists) to the crafting system where players are free to use a vast amount of materials and designs and make them into different parts which combine into the weapon you want.

From player housing and how you can expand on those to the way how unique boss monsters only die once, to be replaced by another menace and probably somewhere else (and how they can be controlled by GM's during an encounter).

From the way you discover the map and how discovery and cartography can actually be proffitable proffessions, to how your alts learn certain things your main learned in the game with the Deva skill system.

Etc, ect.

I haven't even touched how they aim for exciting and immersive, real time combat and the freedom in world pvp.

I am not saying "this game can't go wrong" or that there won't be aspects in which they can screw up big time at launch, but what I've read so far really appeals to me. In theory this game comes close to the perfect MMORPG to me.

 

:)

3 Pages « 1 2 3 » Search