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mokona
Novice Member
Joined: 1/10/04
Come back hear meat.. (Luffy D Monkey to Tony Tony Chopper ) |
5/10/09 2:30:01 PM#201
I played SWG about a year after it came out (to give it time to fix some of the HUGE bugs my friends at work had compained about.) I felt it to be lacking a sence of admertion for the players. In most of the mmos I have played I felt like I was the hero or villian on the screan, hell even WOW most times made me feel like I was a Gnome Rouge stalking her prey. But SWG never made me feel that. Also single player crafting stunk. I quite after 2 months and started playing COH. If god loves the fools ,and god loves every one, dose that mean we are all fools. |
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5/10/09 7:47:47 PM#202
Originally posted by mokona
It stunk? What game were you playing? It was by far the most interesting crafting system I've seen in a game and it's not even close. Also - maybe that was the case with you experience. But I was happy with being "just a part of the world" that makes it go. My creature handler wasn't a total BA who ruled over everything and was the most important guy on the planet - but that was ok. The immersion was really there for me. I only have gotten that experience in two other games EQ(first one played so naturally it was the easiest) and DAoC. |
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5/10/09 7:54:59 PM#203
I vote a Old republic game that has enough expansion packs to bring it into the SWG error. I really, really, really enjoyed SWG. There were so many facets of the game that made it unique and different, but SoE ruined it like all game they touch. If it could be perfect I'd choose SWG 2 (not published by SoE) Considering it wouldn't be perfect I choose SWtOR so that I may leave the memory of SWG in the past. [(T+G=W)=Gr*Nf]-S=FoF
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5/10/09 8:12:10 PM#204
Originally posted by miagisan
this, except i detest the Old republic lore so for me i would want the game to be set during the Clone wars or the Rebellion. MMO wish list: -Changeable worlds |
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