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While analyzing the PvP video posted here, I discovered where Darkfall has borrowed their graphics from.
Specimen I
Notice the colors...I mean color, brown. Now notice that monster like creature charging towards what looks to be a guy trying to appease the creature with a Shish Kabob. But more importantly, look at the creature. I refer you to Specimen II.
Specimen II
Notice the colors. Now notice that monster like creature charging towards what looks to be a guy trying to shoot the creature with a gun. But more importantly, look at the creature. I refer you to Specimen I. Don't even get me started on textures.
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5/10/09 11:51:31 AM#2
Wow. They do look simular.... Currently restarting World of Warcraft :/ |
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5/10/09 11:56:56 AM#3
Doom's GFX are worse..
But gameplay is way better.
So Doom > DF. |
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5/10/09 12:06:16 PM#4
then use the report button and be on your merry way Summitus... No need to feed what you see as a troll now is there.? This have been a good conversation |
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5/10/09 12:13:57 PM#5
LOL This thread is great! At first I read the title and thought, "who the hell could possibly be making any logical or even quasi-psuedo logical comparison between thet two", but I stand corrected hehe. |
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cosy
Newshound
Joined: 9/15/04
EvE Rules #491 you should never, ever attack Russians on winter months |
5/10/09 12:18:16 PM#6
so this thread take graphics from a youtube we don't know what quality that pc render and what setting that player had
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5/10/09 12:20:38 PM#7
I like the doom graphics more and i also think that Doom has richer gameplay. Doom is everything darkfall should have been. |
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egotrip
Novice Member
Joined: 12/24/08
Never fear i am here and if you don't like it kiss my rear |
5/10/09 12:29:58 PM#8
Well to be completely honest if we are gonna compare these two games we might as well do it right..... Darkfall reminds me a lot of Doom 3 , especially the part were in Doom 3 you come across a mini sub game called Super Turbo Turkey Puncher 3 . The main idea of that game is pretty close to the one Darkfall has and Doom had and that is: the game drops a turkey on your screen , you punch it 'till it's dead and repeat................fun stuff
Iiii-iiiiiit's.... me!!! *Hooray* |
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5/10/09 12:30:16 PM#9
This post is utter trash. To those saying he's not trolling, he is. The graphics hes showing you are massively turned down. Here's a real screenshot:
You can find more Darkfall screenshots here: http://www.laudanumonline.com/coppermine/displayimage.php?album=lastup&cat=0&pos=3 Im not defending Darkfall. The game sucks. I just cancelled my sub yesterday after 5 months of beta and 3 months of release. Im an 11 year vet of top title MMOs, my resume includes beta testing and playing the first few years of Ultima Online and Asheron's Call (Darktide server). Darkfall is not the next UO. The grind is worse than Lineage II. Its so bad most everyone macros overnight. Being online 24x7 just for a few ticks in your skills in that manner is reminiscent of World of Kungfu's Qigong temple XP system, where the more you are online the more free levels you get. Eurogamer awarded Darkfall 2/10. Id give it a 3/10. Its not as bad as they say. But it is bad. Very bad. The only thing that it does is spur a competitive streak in players that makes them come back only to beat the snot outta that guy that ganked them earlier.... However I digress. This guys post is trash. He's a troll. |
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5/10/09 12:36:12 PM#10
Originally posted by dar_es_balat looks...brown. |
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5/10/09 12:38:15 PM#11
Yes but sadly the trolls seem to be winning today ..... |
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ilydamdris
Novice Member
Joined: 12/25/07
And his name, that sat on him, was Death. And Hell followed with him. |
5/10/09 12:41:18 PM#12
I'd say judging from the initial screenshot, the game had more of a liking to Turok, than Doom. That game had a lot of pre-dominant greens and browns as well. It even has a similar looking bow to start out with. |
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5/10/09 12:44:04 PM#13
Originally posted by oddjobs74 looks...brown.
Follow the link to more screenshots then. Certain areas will be brown. Others might be green. Or purple. Or gray. Or blue. Depends on where you are or what youre doing. For instance in this SS I am fighting skeletons nearby some ruins and a swamp. I am wearing rusty armor that provides little protection, mixed with some leather pieces. I obtained all this armor from the skeletons Im fighting in the picture. Of course it probably took almost an hour to get all that gear together.... but that's something for its own article! If I were fighting trolls I would be wearing platemail items. Theyre not brown. |
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blackthornn
Hard Core Member
Joined: 7/31/04
OMG I'm not temp banned again? WTF?? This day does end in Y right? |
5/10/09 12:47:11 PM#14
Originally posted by dar_es_balat
wow, the clears it all up. Thanks. A valid comparison is not trolling, really. Now if I were to post in the DF section about how DF sucks, isn't worth the time it takes to load up the website to buy it, the community's a bunch of epeen waving hyper reactionary children, then it might be trolling. Might. But you say he's trolling so he is? I say he's not so I guess he's not.
Honestly, the hyper overractinary fanboi army's getting a bit old here guys. Seriously, when I called Mastercard for a refund for false advertising, the csr on the other end actually asked if I was referring to Darkfail.
btw, I obviously voted for Doom, it's a far superior game. No question about it. EQ (MT/EMarr), WoW, EQ2, L2, VG, CoH, DDO, LoTRO, WAR, Neocron2, Requiem, AO, AoC, plus a metric ton of trials and betas |
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5/10/09 12:54:47 PM#15
Originally posted by oddjobs74
We win every day.. We didnt get duped into wasting money that fraud of a game. If you got robbed and I did not, I win. What ever floats your boat I say ... I'm going back to Darkfall to enjoy myself .... get robbed err nope best 37 quid I've spent on a game in ages, you never get robbed when you buy a game , nobody twisted my arm now did they ? . |
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5/10/09 1:16:29 PM#16
OK, here are some REAL Darkfall screenshots, that I myself took. (Find my a Doom version) I have more good ones, I was bored to upload them though.
Notes: -Those are 3 month old SS. -The Images have been resized from 1680x1050. -If some shadows look pixely it's my gfx card fault, it's an old ATI. -ImageShack also messed with the contrast, on my pc they look better. -(Those are also betaleaks -I think I win this thread. |
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5/10/09 2:05:33 PM#17
What are the minimum requirments for Darkfall? It kind of looks old so I would be surprised if it required anything more then a Single core processor, a gig of ram and 256 Graphics card.
I would like to get some info from a player that is actually playing DF with a old school system. Playing: EvE, Ryzom |
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5/10/09 2:16:15 PM#18
Wow I see a vast empty world, sort of like Deceit-n-Lie had. I also see the Vangaurd look; you know "Too much brown". So you have some nice hi rez static shots with no action. Hell I can photoshop anything I want or use Maya to generate a landscape and call it Phranks Kick Ass MMORPG and beat your graphics all to hell. Actual in game graphics with movement look like ass plain and simple and the toons and animations are worse. Doesn't really matter though, just like Deceit-n-Lie this game won't be around much longer with the current management and lying PR rep that they have. |
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5/10/09 2:31:35 PM#19
Originally posted by phrank
And from that we can extrapolate that Darkfall gfx = Doom gfx, right? If not this has nothing to do with the point I was trying to make, sorry ... |
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5/10/09 2:40:19 PM#20
From those screenshots the gfx look alright, but nothing special. And people really do need to chill when somone comments about the game you play. Ive had to sit here and deal with people bashing War. I wanna give Darkfall a try but...oops i cant cause its to painful of a process, and dont have trials out yet. |
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5/10/09 3:27:56 PM#21
Originally posted by cosy
LOL... Doom was released in the early 90's.. most people had 600 x 400 graphics. Obvisouly, his post went right over your head. He was making fun of how outdated and grossly inferior Darkfall is to other games released in 2009, let alone 5 years ago. The actual game world is the only thing in the game that somewhat respectable, but everything else (NPC, building, characters, animation, spell effects, sound, Ai, movement, UI, etc... are all done in someones basement. Though, the OP really shoul've used Hexen II instead of DOOM as a comparison, because that claim actually holds merit.
The point is, most MMORPG Developers want to bring something new and add to the community at large, not take from it. For a game released in 2009, Darkfall is a complete joke and looks like some amature project some college kids were working on. Here: Project Offset (more early development) <-- That was 3 years ago with two people. This is a game engine that 2 college students have been working on ...! ( for the last 3-4 years)... and just recently started adding more people to their Dev Team, since they know have funding for the game. Look at the first video I linked. All that was created by 2 people and makes use of Modern technology... not this outdated crap Aventurine wants to push off on us. In which Aventurine has had more than 5 years to develop and millions at their disposal, plus a team of 30... So, how can Aventurien or any of you claim that Darkfall is anything but a joke ...?
Yet, here we have 2 young men, developing a game (and game engine) over the last 3-4 years, $200k and until recently, self funded, giving you a soon to be released game that looks like THIS. How can you make excuses for Aventurine. It doesn't matter that these guys aren't from Greece.... they are still an indi company. Though, just 7 months ago they got huge backing. To see what a real developer does with in influx of cash, look at their latestest developments/trailers. HERE & HERE. That is the quality of stuff us veteran gamers consider worthy of the words "Revolutionary" or "quality".
The point is, even if Darkfall had 50% of the quality Project Offset has, it would be respectable. But it doesn't. Matter of fact almost nothing in Darkfall works as intendeed... it's still a beta project at the core levels. I am not talking about animations or tweaks, I am talking about the fundmental mechanics. Such as no real skill tree... it's an EXP tree. it's fake! Darkfall does NOT have a true skill based system, but instead it about exp and when you reach a certain level of exp, you are granted additional spells or abilities. (ie: @ 20 skill points, 40 skills point, 60 skill points, etc... or whatever they have changed it to now) It is not like swiming, block, backstabbing, dodge, dual wielding, safe fall, etc in EQ or UO. Where every time you see a skill increase in your skill.. it actually makes your character a little better at those abilities... In Darkfall those are just experience indicators of that skill and you will not receive any benefit until your EXP reaches a certain level, THEN you receive a benefit.... it's the same for all aspects of Darkfall's skill system and it's pethetic. That is not a pure skill system and just another way Aventurine cut corners when making this game. So that brings a us all back to Tasos Flambouras and why so many people see this game as a flop. Because it a cheap product, with an incompetent lead Dev and fanbois who don't even know the first thing about video games, let alone past games that were better than Darkfall 5 years earlier. You remove Combat from Darkfall, what do you have..? NOTHING! You have a game world that you can just roam around and look at.... not the same for Vanguard, EQ, Ryzom, LOTR, etc. So you must look specifically at Darkfalls combat as the whole game. RMB and sieging is basically DFo in a nutshell. You can have global, regional or Clan politics in ANY game, so that doesn't count. So break down Darkfall from a logical standpoint you have Combat (ranged, melee & healing) and you have sieging. Now compare those mechanics to other similar games and you can easly establish where Aventurine failed, and why it's a laughing stock. |
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5/10/09 4:07:40 PM#22
Funny post but they arent quiet that bad. Most games post 2004 though have better graphics and animations. |
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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
5/10/09 4:17:12 PM#23
Originally posted by Anvil_Theory
LOL... Doom was released in the early 90's.. most people had 600 x 400 graphics. Obvisouly, his post went right over your head. He was making fun of how outdated and grossly inferior Darkfall is to other games released in 2009, let alone 5 years ago. The actual game world is the only thing in the game that somewhat respectable, but everything else (NPC, building, characters, animation, spell effects, sound, Ai, movement, UI, etc... are all done in someones basement. Though, the OP really shoul've used Hexen II instead of DOOM as a comparison, because that claim actually holds merit.
The point is, most MMORPG Developers want to bring something new and add to the community at large, not take from it. For a game released in 2009, Darkfall is a complete joke and looks like some amature project some college kids were working on. Here: Project Offset (more early development) <-- That was 3 years ago with two people. This is a game engine that 2 college students have been working on ...! ( for the last 3-4 years)... and just recently started adding more people to their Dev Team, since they know have funding for the game. Look at the first video I linked. All that was created by 2 people and makes use of Modern technology... not this outdated crap Aventurine wants to push off on us. In which Aventurine has had more than 5 years to develop and millions at their disposal, plus a team of 30... So, how can Aventurien or any of you claim that Darkfall is anything but a joke ...?
Yet, here we have 2 young men, developing a game (and game engine) over the last 3-4 years, $200k and until recently, self funded, giving you a soon to be released game that looks like THIS. How can you make excuses for Aventurine. It doesn't matter that these guys aren't from Greece.... they are still an indi company. Though, just 7 months ago they got huge backing. To see what a real developer does with in influx of cash, look at their latestest developments/trailers. HERE & HERE. That is the quality of stuff us veteran gamers consider worthy of the words "Revolutionary" or "quality".
The point is, even if Darkfall had 50% of the quality Project Offset has, it would be respectable. But it doesn't. Matter of fact almost nothing in Darkfall works as intendeed... it's still a beta project at the core levels. I am not talking about animations or tweaks, I am talking about the fundmental mechanics. Such as no real skill tree... it's an EXP tree. it's fake! Darkfall does NOT have a true skill based system, but instead it about exp and when you reach a certain level of exp, you are granted additional spells or abilities. (ie: @ 20 skill points, 40 skills point, 60 skill points, etc... or whatever they have changed it to now) It is not like swiming, block, backstabbing, dodge, dual wielding, safe fall, etc in EQ or UO. Where every time you see a skill increase in your skill.. it actually makes your character a little better at those abilities... In Darkfall those are just experience indicators of that skill and you will not receive any benefit until your EXP reaches a certain level, THEN you receive a benefit.... it's the same for all aspects of Darkfall's skill system and it's pethetic. That is not a pure skill system and just another way Aventurine cut corners when making this game. So that brings a us all back to Tasos Flambouras and why so many people see this game as a flop. Because it a cheap product, with an incompetent lead Dev and fanbois who don't even know the first thing about video games, let alone past games that were better than Darkfall 5 years earlier. You remove Combat from Darkfall, what do you have..? NOTHING! You have a game world that you can just roam around and look at.... not the same for Vanguard, EQ, Ryzom, LOTR, etc. So you must look specifically at Darkfalls combat as the whole game. RMB and sieging is basically DFo in a nutshell. You can have global, regional or Clan politics in ANY game, so that doesn't count. So break down Darkfall from a logical standpoint you have Combat (ranged, melee & healing) and you have sieging. Now compare those mechanics to other similar games and you can easly establish where Aventurine failed, and why it's a laughing stock.
And the winner is.... What has Darkfall been DOING for the past 8 years? No, I'm not asking the next person to post a list of things that they were doing, obviously they wern't doing enough. 2 Kids in college beat out a small greek team, that just speaks for itself. |
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5/10/09 4:19:04 PM#24
Wow, Project Offset is really good looking, the gameplay trailer was awesome. :) jedi mind - heavenly divine, steadily shine in '99! http://www.youtube.com/watch?v=BVZyX5glEgs |
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5/10/09 4:32:32 PM#25
Originally posted by pwnzorellOr
Yeah, matter of fact... last year, INTEL bought them, gave them a long vacation (they needed a rest) and now McGrath and the Stringer brothers (lead developers) have hired a complete Development Team. This game, along with the new Unreal Engine will use CPU based physics and just blow anything else out of the water. If the game itself doesn't rock your world, understand the game engine will be licensable, like the Unreal Engine. Which makes developing a game all about content and shortens the development cycle. Next year, there wil be a bunch of cheap games trying to showing people with gadgetry from these new engines.. pass on them. There are some major games in development, Mortal Online will touch on some of these new technologies I beleive, but show-casing technology and actually hving it do soemthing in game are two different things. |
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