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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Before... I couldn't put my finger on it, but now... now I think I understand.

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64 posts found
  Axum

Novice Member

Joined: 7/17/06
Posts: 896

What if?

 
5/09/09 11:04:41 PM#1

A good IP and a good dev team, with good ideas. So what went wrong? It's not the mechanics, it's not the RvR, nor the community, it's the client code.

The game itself runs very clunkily, textures taking forever to load, my character temporarily phasing out of the game when i put new armor on, weapons disappearing from my hand. It's like I can almost feel and see the issues with the code.

This is what deters me from WAR, not the community, or the lackluster RvR, the client.

  Amanautor

Novice Member

Joined: 11/29/08
Posts: 57

5/09/09 11:53:09 PM#2
Originally posted by BRYANBARTLEY

A good IP and a good dev team, with good ideas. So what went wrong? It's not the mechanics, it's not the RvR, nor the community, it's the client code.

The game itself runs very clunkily, textures taking forever to load, my character temporarily phasing out of the game when i put new armor on, weapons disappearing from my hand. It's like I can almost feel and see the issues with the code.

This is what deters me from WAR, not the community, or the lackluster RvR, the client.

 

Most definitely. I currently play war, I have the CE and my oh my I can barely enjoy the game. It runs horribly. Is it the programming? Is it the coding? I don't know but it sure makes the whole experience look bad.

  Axum

Novice Member

Joined: 7/17/06
Posts: 896

What if?

 
5/10/09 1:20:17 AM#3
Originally posted by Amanautor
Originally posted by BRYANBARTLEY

A good IP and a good dev team, with good ideas. So what went wrong? It's not the mechanics, it's not the RvR, nor the community, it's the client code.

The game itself runs very clunkily, textures taking forever to load, my character temporarily phasing out of the game when i put new armor on, weapons disappearing from my hand. It's like I can almost feel and see the issues with the code.

This is what deters me from WAR, not the community, or the lackluster RvR, the client.

 

Most definitely. I currently play war, I have the CE and my oh my I can barely enjoy the game. It runs horribly. Is it the programming? Is it the coding? I don't know but it sure makes the whole experience look bad.

 

All in all I think I may have lost my respect for the Mythic team for their handling of the CE.

A. Open Beta keys were handed out to EVERYone

B. The CE (EXCLUSIVE) books are now sold in their online store

 

TBH the books are the only reason I got the damn CE. If i would have known I could have gotten them separate before, i probably would have done so and forgotten about the game.

  User Deleted
5/10/09 1:26:15 AM#4

I just started the free trial and the game seems to run fine for me but have just done a few quests and public quests as i thought it best to level before doing the PVP stuff. Is that where you folks are seeing the problems?

  ElegantPete

Novice Member

Joined: 9/02/05
Posts: 1

5/10/09 1:40:23 AM#5

 Honestly, I have to say that when WAR came out I was super keen.  Keen enough to rush around and get the CE and play in beta.  The launch was relatively smooth.

I was expecting WAR to be all about the IP, and it was.  I loved that I could play an orc, smash some stunties and do some reasonably interesting quests etc.

The problem for me was about immersion.  This game that is all about IP and feeling engaged (keep takes and capital city levels etc) really fell over when I got the the end of the first zone and jumped through a glowing swirling portal.  If they were going to use the winning recipe (read WOW) then they should have included larger zones.  I understand that it's a fine line to walk between zoning to enter a dungeon and zoning to move from one side of a mountain range to another.  I also understand that conceptually taking a boat across an ocean is something that can be 'warped', but walking around the corner is not.  This coupled with the whole instantly teleporting to a battleground to fight the same battle to get hit into the lava lead me to cancel my account.

RANT RANT -  oh and another piece of continuity ruining garbage was the flying between flight points.  Yes, flying between flight points in WOW can be a bit tedious...  but watching a cut scene and warping to the destination is completely unimmersive.  At least you got a feel of how big the continent was in WOW.

Now for some positive press.  The environments for WAR were awesome.  Climbing a hill to get to the top to find a nurgle demon and his followers conducting some pestulent ritual was pretty impressive.  Going into a cave to find someone from a story I'd read about in the 'book of knowledge' was cool.

I liked it, but I probably wont play again becase what I've complained about can't be fixed.  It's a design issue and something someone should really have thought more about.

Thanks,

ElegantPete

 

 

  User Deleted
5/10/09 1:42:50 AM#6

I agree with the OP. The main reason I left was the clunky engine. Too much hitching...

  User Deleted
5/10/09 1:54:19 AM#7

OPs observations are right on in my opinion as well.

It's like you're playing in pudding most of the time.  Sadly, a lot of people point to the game Engine (Gamebryo) but I don't think that's it.  The game engine is the same as Fallout 3, Obvlivion and a few other well done games.  Google GameBryo or hit up  wikipedia for more info.

It's the programming end. 

I Love Warhammer lore (Especially WH40K) and have for a long time.  I also generally don't have any problems with Mythic until this game.  I felt robbed by the CE and how the whole deal was handled with the CE (Long story), I think some of the choices they've made are bad, but overall decent game. 

Anyhow, it's freaky seeing a post calling a game into question and not having seeing flames.  heh

 

It's kind of sad that AoC runs better (On my machine anyway) that WAR.  :(

 

 

  Cryptor

Apprentice Member

Joined: 10/03/06
Posts: 387

5/10/09 1:57:36 AM#8

It's true that it still runs a little iffy, and that the big 1.2 patch introduced a number of annoying bugs in it while giving us tons of great features.

 

Overall i am more then happy to put up with the glitches, but to be honest i love this game so much you can count me in as a fanboy.

 

 

Casual cross-game mmorpg guild, our doors are always open to new people! Check us out http://www.Gunbad.com

  ericbelser

Novice Member

Joined: 11/11/08
Posts: 789

5/10/09 2:00:38 AM#9

Sorry, despite being desperate for a new game and very very long time fan of the IP; WAR failed from nearly day one for me. (and not for technical reasons!)

RvR is just done incredibly badly - it's like the bastardized (and dumbed down cousin) of DAoC realm war meets WoW battlegrounds...somehow managing to masterfully grasp the worst traits of both. I was hoping for the best of DAoC RvR from New Frontiers, updated and expanded...instead we got a throwback to the earliest stupidity of realm war with rigid siege points, predefined entrances/sculpted battlefields and meaningless conquests flopped in minutes.

They took an incredibly diverse and well structured IP and dumbed down the race and class selections to the point of nearly cartoonish simplicity while at the same time managing to make the PvE game in general bland, dull and  significantly more boring to grind through than either LotRO or WoW.

The stilted, linear and rigidly level defined zone layout looks, reads and plays like a bad office flowchart, not one of the most vibrant worlds ever detailed in fiction. A Dark world of lurking chaos and mystery reduced to a morass of tedium and drudgery.

I know, from other projects and past works, that the GW team is capable of a lot better than this pile of steaming refuse....so I can only blame Mythic and assume that the same morons responsible for ToA now completely run the company.

I offer daily prayers to the Ruinous powers that this scourge of lamest mediocrity dies with WAR and leaves 40K Online untainted. At least Dawn of War 2 shows promise that those folks can find their arse with both hands....

 

  _Seeker

Novice Member

Joined: 7/28/04
Posts: 178

What? Me worry?

5/10/09 2:01:41 AM#10

Hi

Wow, thanks for the information. Can't believe I was going to buy this. Your honesty is appreciated, unlike so many other posts.

Thanks again. : )

  Archid

Novice Member

Joined: 4/16/08
Posts: 204

5/10/09 2:07:19 AM#11

Yeah, i agree with op too... The huge rvr battles that should be the games major thingie lags and drops performance almost to zero.. Its not the graphics either, ofc you can get it work little bit better when you lower settings but it wont help in the end.

I fear this is going to kill the game finally if they cant solve it faster...

the best way to kill a troll is to FLAME ON! ...or with acid...

  Cursedsei

Advanced Member

Joined: 12/17/07
Posts: 995

5/10/09 2:11:00 AM#12
Originally posted by _Seeker

Hi

Wow, thanks for the information. Can't believe I was going to buy this. Your honesty is appreciated, unlike so many other posts.

Thanks again. : )

 

You do know there is a trial available? And that most of all these are all opinions.

Don't take what 4-5 people say as fact until you've experienced it for yourself.

Warhammer ran well on my year-old laptop well, no issues or anything.

  Death1942

Apprentice Member

Joined: 2/24/07
Posts: 2595

5/10/09 2:11:35 AM#13

The thing that got me was after years of reading the (awesome) lore in book after book i had my impression of the world (dark gritty...almost no hope)...and what i got was a bright colourful world that seemed so out of place it wasn't even funny.

 

But hey, thats just me

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  TheHavok

Elite Member

Joined: 7/13/04
Posts: 2049

"Free crack and everybody gets laid."

5/10/09 2:20:20 AM#14
Originally posted by BRYANBARTLEY
Originally posted by Amanautor
Originally posted by BRYANBARTLEY

A good IP and a good dev team, with good ideas. So what went wrong? It's not the mechanics, it's not the RvR, nor the community, it's the client code.

The game itself runs very clunkily, textures taking forever to load, my character temporarily phasing out of the game when i put new armor on, weapons disappearing from my hand. It's like I can almost feel and see the issues with the code.

This is what deters me from WAR, not the community, or the lackluster RvR, the client.

 

Most definitely. I currently play war, I have the CE and my oh my I can barely enjoy the game. It runs horribly. Is it the programming? Is it the coding? I don't know but it sure makes the whole experience look bad.

 

All in all I think I may have lost my respect for the Mythic team for their handling of the CE.

A. Open Beta keys were handed out to EVERYone

B. The CE (EXCLUSIVE) books are now sold in their online store

 

TBH the books are the only reason I got the damn CE. If i would have known I could have gotten them separate before, i probably would have done so and forgotten about the game.

Holy crap Bryan, I haven't seen you since...well since warhammer's beta...back when you were making multiple warhammer threads a day..lol.  But hey it was fine with me, I was so hyped for warhammer aswell.

I completely agree with this thread.  Warhammer just isn't a smooth, fluid experience.  I remember hearing someone back in the day say that it was due to the coding of the game.  I personally dont know, but I believe this claim  makes sense.  I also bought the CE, infact, predordered it the day it came out.  Horrible CE.  The so called "artbook" was just a rehash of all the art that Mythic had been posting online for that past few years.  Bullshit. 

I own a total of 3 PC collector edition games, and warhammer's was by far the most disappointing.  I'll be honest, I was most excited about the open beta and the headstart, which I think many other people were most excited about aswell.  Then they conviently announced, 3 weeks before open beta, that ALL preorders will be getting in and also be getting the headstart. FUUUUUUUUU

While I am a dienchanted fan, I still suggest for interested players to try the game. People should always be their own judge.  But, I will say this: I will never buy another Mythic game.  They just aren't that great of a game company.

  Amanautor

Novice Member

Joined: 11/29/08
Posts: 57

5/10/09 10:46:35 AM#15
Originally posted by _Seeker

Hi

Wow, thanks for the information. Can't believe I was going to buy this. Your honesty is appreciated, unlike so many other posts.

Thanks again. : )

 

It's not a bad game per se, it just lags like hell when 50+ people are all squeezed on this tiny ladder in keeps . You should check out the trial. My suggestion to you is to wait till patch 1.3 goes live (it introduces a whole new area). But yeah... I play the game and it runs like crap.  At least its not as bad as it was in lauch (even though its launch was pretty good).

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3495

5/10/09 1:27:06 PM#16
Originally posted by Amanautor
Originally posted by _Seeker

Hi

Wow, thanks for the information. Can't believe I was going to buy this. Your honesty is appreciated, unlike so many other posts.

Thanks again. : )

 

It's not a bad game per se, it just lags like hell when 50+ people are all squeezed on this tiny ladder in keeps . You should check out the trial. My suggestion to you is to wait till patch 1.3 goes live (it introduces a whole new area). But yeah... I play the game and it runs like crap.  At least its not as bad as it was in lauch (even though its launch was pretty good).


 

I have few problems running the game.  Under normal circumstances, the game runs as smoothly as WoW ever did.  Even in large battles, like the last couple of Fortress sieges I've been in, have run pretty smoothly for me on balanced settings.

Then again, the game has never really run that badly for me, even at launch.  I can tell it has gotten better since then, but I've always gotten pretty good to very good performance from it.

Hell hath no fury like an MMORPG player scorned.

  Axum

Novice Member

Joined: 7/17/06
Posts: 896

What if?

 
5/10/09 3:09:18 PM#17
Originally posted by TheHavok
Originally posted by BRYANBARTLEY
Originally posted by Amanautor
Originally posted by BRYANBARTLEY

A good IP and a good dev team, with good ideas. So what went wrong? It's not the mechanics, it's not the RvR, nor the community, it's the client code.

The game itself runs very clunkily, textures taking forever to load, my character temporarily phasing out of the game when i put new armor on, weapons disappearing from my hand. It's like I can almost feel and see the issues with the code.

This is what deters me from WAR, not the community, or the lackluster RvR, the client.

 

Most definitely. I currently play war, I have the CE and my oh my I can barely enjoy the game. It runs horribly. Is it the programming? Is it the coding? I don't know but it sure makes the whole experience look bad.

 

All in all I think I may have lost my respect for the Mythic team for their handling of the CE.

A. Open Beta keys were handed out to EVERYone

B. The CE (EXCLUSIVE) books are now sold in their online store

 

TBH the books are the only reason I got the damn CE. If i would have known I could have gotten them separate before, i probably would have done so and forgotten about the game.

Holy crap Bryan, I haven't seen you since...well since warhammer's beta...back when you were making multiple warhammer threads a day..lol.  But hey it was fine with me, I was so hyped for warhammer aswell.

I completely agree with this thread.  Warhammer just isn't a smooth, fluid experience.  I remember hearing someone back in the day say that it was due to the coding of the game.  I personally dont know, but I believe this claim  makes sense.  I also bought the CE, infact, predordered it the day it came out.  Horrible CE.  The so called "artbook" was just a rehash of all the art that Mythic had been posting online for that past few years.  Bullshit. 

I own a total of 3 PC collector edition games, and warhammer's was by far the most disappointing.  I'll be honest, I was most excited about the open beta and the headstart, which I think many other people were most excited about aswell.  Then they conviently announced, 3 weeks before open beta, that ALL preorders will be getting in and also be getting the headstart. FUUUUUUUUU

While I am a dienchanted fan, I still suggest for interested players to try the game. People should always be their own judge.  But, I will say this: I will never buy another Mythic game.  They just aren't that great of a game company.


 

Hehe, i went to the dark side and now I spend my day trolling the Off Topic forums. Lol.

The sad part of it is.... this was probably the only chance the Warhammer IP will ever have to make it into the MMO world.

In my opinion...Warhammer would have done MUCH better if it was built in a sandbox esque way.

I.E. Create a human who can learn generic fighting skills, join one of the schools of magic, the monastary, or KotBS to learn specialized skills....

I really don't know...It's just so watered down.

  Kaezon

Novice Member

Joined: 4/10/09
Posts: 11

5/10/09 3:32:19 PM#18

I agree with the OP regarding the game being 'clunkily''.

Large RvR battles result in a vary 'graphically' laggy experience. Having a rig that can run the original Cyrsis at a good framerate at high settings makes me wonder why WAR takes up so much resource for what it actually delivers in terms of visuals.  Is the code inefficient? I don't know, but something is definetly hogging far more resources than is usual for a game of this type with this graphical quality.

The above I can live with, this can be mitigated through better hardware. But the main gripe that made me cancel my subscription to WAR was the feeling that  my avatar was about a second behind my inputs - even when showing low pings. After playing a rogue for a long time in WoW I really appreciated the 'responsivness' of the client . I felt in control of my avatar - in WAR I don't. Every special I use inevitably happens later than expected and out of sync with the animations - leaving me sometimes wondering whether I have even pressed the button at all - this results in a button mashing frustration as I just try to get my finishing move to connect on my Witchhunter.

I think others have experienced the same, but may have expressed it differently.

I really like the Warhammer IP and think they made a 'good' PvP game. However when I am paying a subscription I expect  a little polish as well.

  Axum

Novice Member

Joined: 7/17/06
Posts: 896

What if?

 
5/10/09 3:37:54 PM#19
Originally posted by Kaezon

I agree with the OP regarding the game being 'clunkily''.

Hehe, if Shakespeare got away with making up words, I see no issue with me doing so. :)

My definition of Clunkily = a past passive version of clunky.

On another note.

Yea, you can't even feel like you actually are in control of your persona within the game.

  Kaezon

Novice Member

Joined: 4/10/09
Posts: 11

5/10/09 3:42:46 PM#20

Follow from by post above:

While the Warhammer franchise had lore, it really only providing a setting for the combat between armies.

In this respect I believe that any game based on the Warhammer IP should not contain many (if any) MMORPG elements and should essentially be an MMO something like the Star Wars Battlefront or Battlefield franchises.

The RvR system could still be implemented, with the final battle of a campaign being the battle at the city. A campaign mode similar to Enemy Territory Quake Wars or Tom Clancy's EndWar would could be implemented. Of course avatar progression would be implemented and rewards gained, armour, weapons, new skills.

Expansions would focus on adding new factions, classes, war engines, weapons and spells from the Warhammer IP.

It just didn't need all the RPG fluff - questing, trading etc. It just needed more 'WAR!'

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