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News Discussion  » General: Dana Massey: A Wild West MMO

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136 posts found
BarCrow

Apprentice Member

Joined: 2/25/07
Posts: 691

5/08/09 5:39:04 PM#101

I'd be a Cattle Baron...and drive all the squatters off my land. Don't get me started on those damn sheep farmers and free grazers.... I don't think most of the Chinese were forced to build railroads...but there were so few jobs offered to them...they themselves were "railroaded" into those jobs. However..once in..it was hard for them to leave...and since it was none to pleasant to work for the railroads....it was pretty miserable and just short of slavery.

hic!...CAW!

SwampRob

Apprentice Member

Joined: 9/05/07
Posts: 286

5/08/09 10:36:56 PM#102

Sounds like a very interesting concept.   One thing that I think would be utterly necessary to keep the rampant slaughter down to a more realistic level would be consequences.    Again, though, keeping with the theme.    If you developed a reputation as a real bad guy, then there would soon be lawmen after you as well as bounty hunters.   If you mananged to elude/kill off your pursuers, your bad guy rep would grow, and larger packs would start coming after you.  

You could make it so mutually agreed upon duels had no effect on your "karma" rep, but ganking (ie murdering) would definitely peg you as a criminal.    Perhaps wanted posters with your name on it might start appearing, including bounty offers.

I'm not sure how you'd handle death as a player-criminal though.   It'd have to be severe enough to make the player really want to avoid capture, but maybe not so severe that no one would do it.   Perhaps some jail time, a heavy fine?

Anyway, love the idea.   As long as the pvp aspect wasn't heavily favoring the best net connection, I'd try it.

 

JYCowboy

Hard Core Member

Joined: 1/11/05
Posts: 440

SWG: Jess Youngstar (CIA) - Ahazi
CoH: Blue Horizon (CIA) - Liberty

5/08/09 10:45:06 PM#103

LOL, Reading many posts in this thread really is funny.  The majority are Hard Core MMO players craving the World Sim experiance.  By the nature of being historical and un-proven genera makes this a nich game much like the pirate games that have come.  Slap on top of that the World Sim architech and you have another "job" and not a game.  This is a really hard sell to a big company as a game.  I could see SOE package it with all the other games of thier Station Pass but is still a hard sell.

What would be a positive selling feature or point to a MMO like this?  It could be very popular with Asian markets as they seem to have faires and conventions around Wild West America like the U.S. has Renissance Fairs.  There is a market but is it profitable?

Dana, your reputaion system sounds much like SWG's former FRS or the Current GCW system.  WOW finally abandoned such a rank system (As I understand) as it proved very unpopular.  Is there another method of experiance/advancement that would work?

ADDITIONAL:

When I talked to the devs on Pirates of the Burning Sea at last years SOE Fan Faire, I got a little info on the direction they wanted to take the game.  As they indicated, the pirate genera was a bit limited for a strictly historical MMO and they wanted to expand the game with Mythical Sea Creatures in its future.  Do you see this direction as a possible expansion of the Wild West MMO?

commanderjim

Novice Member

Joined: 6/06/05
Posts: 22

5/09/09 7:49:21 AM#104

Think it's a wonderful idea, an open sandbox in a historcial wild west setting. I can imagine it being huge, but it would have to be skill based and not  "classes" as this is a poor system in my eyes. Skill based systems are great.  I play the roman historical MMO roma victor at the moment which is great, despite still having lots of content missing. Another historical game would be a hit.

Commander Jim


Were all living on knife's edge when will you fall off?

Axehilt

Elite Member

Joined: 5/09/09
Posts: 1203

5/09/09 7:53:40 AM#105

Westerns are like Star Trek games.  Star Trek The Next Generation was successful due to the interesting characters and the types of plots episodes had (often about conflicting philosophies.)

Conversely, 95% of Star Trek games in the TNG time period are just about combat.  And some of them were damn fun.  But few of them were actually successful for the same reasons the series itself was successful.

So while I enjoy both Star Trek and Deadwood, the things that makes each series great *aren't* easily replicable in videogame format.  Inevitably the thing that makes the western a western will be lost in translation to a game -- so you get games like the browser MMO linked earlier in the thread where my character's first 10 minutes was dominated by harvesting Tobacco and scaring away Crows (neither of which was a major activity in *any* western I've ever watched.)

I may be sorta harsh on EVE, but damn is this a cool trailer (EVE Dominion).

Cola

Novice Member

Joined: 1/11/06
Posts: 363

5/09/09 7:53:47 AM#106

I dont know why PotBs keeps coming up in this thread. Pirates of the  Burning Sea is a horrible game that is instance after instance after instance....and the combat is well, the most boring combat i have ever tried in a mmorpg.

 

Anywayz, We need to keep this thread bumped due to it being the absolute best thread ever on mmorpg.com

Silense

Novice Member

Joined: 2/13/09
Posts: 21

5/09/09 10:04:22 AM#107

I would definitley play a Wild West MMO.  However there are some discrepancies over the Myth and Reality of the Wild West. Here is an excerpt from an article written about it:

The lawlessness of the Wild West has been blown out of proportion. Ironically, the myth of the lawless West began before the period was over. Dime novels written in the East in the latter part of the 19th century exaggerated, or simply made up, stories about the crimes and criminals of the West. Hollywood later perpetuated the myth, feeding the public’s desire for excitement and adventure with stories of gunfights in the street and stagecoach robberies. The true story of the Old West is boring by comparison. Because of the need to hunt for food or protect themselves from wild animals, many people did have guns. However, fans of Hollywood westerns may be surprised to learn that many western towns had strict gun ordinances, making it illegal to carry guns in town. People entering the town were required to surrender their firearms to the sheriff. In fact, a story that has come to epitomize the violence of the Wild West involved a conflict over such a law. When Virgil Earp, along with his brothers Morgan and Wyatt and their friend Doc Holliday, confronted five cowboys in the city of Tombstone over carrying firearms in town, violence erupted. This incident became know as the gunfight at the OK corral. Yet it’s interesting to note that even in this most famous gunfight of the violent West, only three people were killed. In any modern city today, such a minor incident would probably not even be front page news.

So, was there violence in the mountains, plains, and frontier towns of the old west? Absolutely. Yet, as with any wilderness, a man was just as likely, if not more likely, to die from thirst, starvation, drowning, freezing, snakebite, falling off a mountain, falling off his horse, being attacked by animals, or any one of a hundred other things. Most of the settlers moving west, whether they were farmers, cowboys, miners, or some other profession, were honest and hardworking. Just as today, outlaws existed, yet in most places and for most people, violent crime was not the daily norm that popular entertainment would have us believe. As unromantic as it may be, relatively few people in the Wild West were involved in the gunfights and stagecoach robberies immortalized in the movies.

Furthermore, rarely did "Cowboys" even wear gun belts, they would normally keep them concealed somewhere on their body. ie. tucked in the waistline of their pants etc.. covered up by a coat.

Sorry for the novel above.  So in reality a historical wild west mmo would probably be boring as hell but a hollywoodized version of the same mmo would be more along the lines of what people are looking for.

link to article http://www.buzzle.com/articles/the-wild-west-of-myth-and-reality.html

Silense

Novice Member

Joined: 2/13/09
Posts: 21

5/09/09 10:25:41 AM#108

also here is another link to another wild west game online.

http://www.wildwestonline.com/
 

Lasers

Novice Member

Joined: 2/26/09
Posts: 2

5/09/09 4:18:18 PM#109

I would play this game as much as i could and if I could I might help make it but im only 15 so very good idea and hope to see it on the best buy shelf someday!

kwosh

Apprentice Member

Joined: 6/02/06
Posts: 95

5/09/09 4:30:02 PM#110

I know a wild west type mmo would work... but how bout making it something like   "Firefly online"   that space/western mmo would totally work...   I dream of riverboats and steam boats... bar room brawls..   miners strikin gold in them their hills and crawlin in my jet/horse and goin to town :)    cross breed  space and western     it would work for sure !!!!! IMO  Kwosh

m240gulf

Apprentice Member

Joined: 1/19/06
Posts: 412

5/09/09 7:14:17 PM#111

What you discribed, in a certain point of views, sounds like Eve Online.  Reputation is one of the key features little promoted outside Eve itself.  Gear is somewhat limited by your skill, but unlike other MMOs you can learn every skill in the game.  Other the Eve's skill system, you have your Wild Wild West MMO.

I think what you described in your artilce may work and be fun, but who has the balls to make such a game?  I for the life of me can't figure out why Developers won't make such a game with a classless or level based system.  SWG(pre-CU), for as much as this has been used as an example in the past, is right about being the only real and fun non-level based sandbox type game I've played, Eve coming in a big second.

Your system is wanted by so many people, why won't someone make such a game?

I Reject your Reality and Substitute it with My Own!

Cola

Novice Member

Joined: 1/11/06
Posts: 363

5/09/09 7:21:52 PM#112
Originally posted by m240gulf

who has the balls to make such a game?


 

Thats what we are waiting for. Not just for a Wild West mmorpg but for many other different styles of GOOD non WoW style mmorpgs.

 

So if any DEVELOPERS are reading......You guys need to grow a pair......plain and simple.

 

Get off the cookie cutter band wagon and grow a pair.

 

oddjobs74

Novice Member

Joined: 3/21/07
Posts: 505

5/09/09 7:28:33 PM#113
Originally posted by themilton

One possible way around the Native American problem would be to go with an Old West-inspired track. Let it have the flavor, but not be historically precise or accurate. It's just a game after all. Make two fake tribes, one more friendly to the frontier people and one more hostile. Have diplomacy a skill track. That way, you don't have to worry as much as historical detail of specific tribes. But that could be just as offensive. What do y'all think?


 

Only offensive to the liberal players..

kwosh

Apprentice Member

Joined: 6/02/06
Posts: 95

5/09/09 7:33:40 PM#114

I posted earlier, about a "Firefly" type western/sci-fi... I would definatly try a western mmo..  i am currently playing Istaria: tales of the gifted and I really like this mmo... its  older but  it has lots to do in it  building  etc... in a western setting this would be great   IMO :)

JYCowboy

Hard Core Member

Joined: 1/11/05
Posts: 440

SWG: Jess Youngstar (CIA) - Ahazi
CoH: Blue Horizon (CIA) - Liberty

5/09/09 10:43:04 PM#115

This is a wonderful artical on the Wild West as an MMO and what would be the trouble with it.

http://www.buzzle.com/articles/the-wild-west-of-myth-and-reality.html
 

What has come before?  Well, games that come to mind are:

Lucas Arts "Outlaws"

Activisions "Gun"

Those are good sources of what players want to capture in feel.

vknid

Spotlight Blogger

Joined: 5/26/04
Posts: 149

5/10/09 1:34:27 AM#116

There is one that is trying to get off the ground that has a lot of promise I think. Its called Frontier 1859

If we can get some following for it, it might get popular enough to get some funding. I wrote MMORPG.com about it a long time ago, but not sure they ever got it.. or maybe they dont think it's worth the time?

---
Xen of Onslaught
My Comp Spec's and Gaming resume can be found here

Lasterba

Novice Member

Joined: 5/10/09
Posts: 3

5/10/09 10:22:59 AM#117

Is it just me....or does the guy in the thumbnail for this article look like Davey Jones from "Pirates of the Carribbean" lol

BarCrow

Apprentice Member

Joined: 2/25/07
Posts: 691

5/10/09 12:10:18 PM#118

If there are issues with the historical elements..then it could mix it up a bit. Like a more detailed larger mmo version of the "GUN" video game...or like the western/horror cross genre RPG "Deadlands"....or something similar like that video game...where you are a vampiric gunfighter or you're hunting a vampiric gunfighter..I can't remember the name...just remember it was pretty entertaining.

edit: "Darkwatch" was the name I forgot...a "Darkwatch" with mmo elements would be cool.

hic!...CAW!

Cola

Novice Member

Joined: 1/11/06
Posts: 363

5/10/09 1:21:50 PM#119
Originally posted by vknid

There is one that is trying to get off the ground that has a lot of promise I think. Its called Frontier 1859

If we can get some following for it, it might get popular enough to get some funding. I wrote MMORPG.com about it a long time ago, but not sure they ever got it.. or maybe they dont think it's worth the time?


 

This one has been around for years and it does have tons of great ideas. I remember looking at thier site a few years ago.

The problem is they have no money!

AND thier 4 screenshots show nothing. After 5-10 years, you should have some nice screen shots which they dont. hard to get investors to invest without some sort of foundation in this field of online gaming.

This in fact makes me believe that ALL they have is an IDEA. The same IDEAS we have about a mmorpg set in the wild west.

 

harvus3030

Novice Member

Joined: 1/17/08
Posts: 24

5/10/09 11:45:04 PM#120

I'd love to see a wild west MMO, or some variation based on that theme.  Someone mentioned "Firefly" earlier and that would be a blast.  Even better would be Steven King's "Dark Tower" series - now THAT would make for a fun game world, with wild west elements.

Cola

Novice Member

Joined: 1/11/06
Posts: 363

5/11/09 4:39:57 PM#121

I personally like skill based but a wild west mmorpg could do extremely well with a class based system.

If you were the developer and had to design 12 classes to start  with, what would they be?

Nithir

Novice Member

Joined: 3/11/06
Posts: 25

5/11/09 6:50:00 PM#122

I like this idea of an Wild West MMO. I've wanted one for years, and always wondered why nobody ever made one.

nithir Xfire Miniprofile
Govanation

Apprentice Member

Joined: 5/11/09
Posts: 2

Shadowbane is the best Pvp system ever for an mmo

5/11/09 8:41:40 PM#123

 Call the western mmo Bounty of War (BoW) and add in bounty hunter system that has ranks like that of WoW ranks. You could have a warrant office with the list of people on the server that kill people that are 10 lvls below them and do the most kills being the most wanted and highest payoff with a warrant scroll you have to buy . also have gangs as one faction and posse's as other faction. also have compounds owned by the gangs or posse's that have a time on when they can get attacked similar to that of shadowbane player cities without the bane stone :) and and and and...

Govanation

Apprentice Member

Joined: 5/11/09
Posts: 2

Shadowbane is the best Pvp system ever for an mmo

5/11/09 9:06:39 PM#124

I think some good classes would be  Bounty hunter/ Tracker / Outlaw / Mountaineer / Law enforcer(dependant on rank would make him deputy, sheriff etc) / Comanchee(warrior,chief dependant on rank0 and finally ninjas because they where during that time period and maybe a counter to ninja the all might warrior samurai.  Also you would have professions for each class like bowsman,rifleman,gun slinger,sharpshooter, and i forgot what they called hand to hand people back then, etc

Deak

Novice Member

Joined: 6/15/07
Posts: 4

5/11/09 9:13:57 PM#125

It should have player cities (saloons, hotels, general stores, private banks, livery stations) - mining towns - boom towns - that naturally spawn and grow while the commodity (gold, silver...) is still around to be mined - could be 6 months, a year or longer.

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