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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » MMORPG.com beats Eurogamer's and the Ed ZItron's in these world

3 Pages « 1 2 3 » Search
51 posts found
  damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

5/07/09 12:18:32 PM#26
Originally posted by summitus
Originally posted by DarthRaiden

Instead of letting a shabby and lousy  individual without any ethic on jobs writting about a game who many people love,MMORPG.com has given 3 people the chance to cover Darkfall.

Andy Cormier , Megan Clark and Kelly Price have done a great job on provide valid  information about the game to these site, people who obviously actually played the game prior to write about it.

Thank you MMORPG.com for not being that shabby  like EUROGAMER and using the trash of  human beeings like  Ed Zitron to give us information about the game.

As a fan of DarkFall and happy customer of Aventurine i thank you MMORPG.com and appreciate the way and the people you choose to cover DarkFall.

 


 

I got to totally agree , the so called review is nothing more than a personal attack on the Darfall Devs the Game itself and even the 1000's of people already playing it.

Jounalist ? Pfffft  ! my Granma could write a better review than this idiot .

and as forEurogamer .... Euro who ?


 

really?  the below is an unprofessional review and filled with fallacy?  i'm not sure if you guys are even reading the same review as what they posted ON eurogamer.

 

 

 

 

DARKFALL REVIEW

 

 

There are many games out there that I'd go ahead and call "special". Assassin's Creed was special, even if it wasn't great. Half-Life 2 was special, even though it very much was. Independently-run MMO Darkfall Online is certainly special - special in the way in which it so flagrantly ignores many of the rules of what makes a great, playable game. And no, this isn't a preamble to me saying that it's a rough gem, or made for the hardcore audience.   an intro

Sadly, every little thing Darkfall does is tragic, but without a personality that might make you feel sorry for its developers, Aventurine. From the grubby textures (true or false? what does it compare favorably to?)  and grammatically incorrect quest text (this is also easy to prove/disprove... is this a lie?)  to the anarchic control system (well? true/false?) , any attempt to glean joy from this torrid husk of an entertainment product is met with disdain. It's almost as if Darkfall doesn't want you to play. But nevertheless, a job is a job, and play I must.

As with many MMOs, you walk around using the WASD keys. However, to 'do' anything - talk to an NPC, bind yourself to a location, loot a corpse, and so on - you have to click the right mouse button to toggle between interaction or movement mode (is this true?). Unbelievably, to do anything that involves any interaction at all, you have to stop still - this includes any and all inventory management, looting, chatting - anything interactive. (is this true?)  It isn't totally clear whether this was a decision or a design oversight, as many other elements of Darkfall don't quite work.

You can't turn off the UI - the game just occasionally forgets to load it. (true/false?  are there ingame instructions someplace on hotkeys/shortcuts which are premade?)
For example, inventory management is done through dragging items from the corpses of enemies. I mean this literally - you open your bag, and physically drag the items from one pouch to the other. There are no inventory 'blocks,' and thus your inventory quickly becomes a horrid mess of vague icons left on top of each other. (correct/incorrect? any type of ingame autoloot? any bag organization other than old old school UO jumbles?)  This gets particularly thrilling when you descend into the wonderful world of harvesting, or try to loot something from a corpse in a particularly dangerous area, and find yourself massacred while farting about with a tree for four minutes. Worse still, the entire economy is player-driven - meaning that anybody wanting to get involved in crafting has literally hours of harvesting wood, or rock, or any of the other generic resources.

Adding further insult to injury is combat - usually the only saving grace of a bad MMO. Darkfall's system is totally twitch-based (is it?) , in that you click your mouse and you swing a sword, or fire a bow, or shoot some magic. You have a crosshair, and your hits are dependent on whether or not this crosses the enemy at any given time - like an FPS, except with little to no reference point. Enemies' AI boils down to running in circles, which is actually surprisingly effective, considering how slow and floaty the controls tend to be. The difference in feedback between a sword hitting or missing is negligible, and thus much of your melee combat becomes a ridiculous ring-around-the-roses of chasing an enemy frantically clicking the left mouse button. (any of this incorrect? )

Beware large, irrelevant warnings in bold Arial font.
As much as this might sound like Diablo II, Darkfall's combat is rather more similar to a Quake mod circa 1997. The lack of hit detection saps the combat of any weight or skill, and makes it incredibly frustrating to fight enemies during PVE or PVP combat. (what exactly does that mean?  is it correct/incorrect?) Judging the distance that one needs to be at to fight a foe is largely guesswork, and, worse still, your combat skills affect how often you actually connect. (well?)  It isn't even an issue of timing your clicks based on the connection with your sword - it's nigh-on random. Using spells or arrows is somewhat less exhausting, but usually ends messily when an enemy decides to run at you, leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble) or running backwards in the vain hope of not dying. (any of this true/false?)

While playing for a few hours of reasonably solid combat only netted me a few increases in sword handling (is that what you get from a few hours of reasonably solid combat?) , a kindly fellow informed me that it would only take me "about six or eight hours to get good". (true/false?) On further questioning, this was revealed to mean "keep banging your head against the same goblins until you can reliably hit something bigger". (true/false?)

Awkwardly moving things between bags was my favourite part of Lord of the Rings.
And so hit those bloody things I did, not enjoying one second of it. (is it necessary to grind/macro/whateveryouwanttocallit like this in order to be competitive?)

You see, everything in Darkfall is based on attrition. You slowly but surely gain stats in everything as you do it, ranging from running to wood-chopping to sword-fighting to spell-casting. This sounds as if it would make for an incredibly individual and adaptable experience, but the lacklustre presentation of the game melds with the tortoise-slow skill-up speed to make the experience quintessentially painful. Not even old-school EverQuest - which was actually graphically superior- felt quite as stiflingly slow and ponderous in its levelling curve.  (well?  how are the skill ups?  is this a pita?  are there only benefits given at 25, 50, 75, and 100?  or is it like, say... UO and every couple of points something new is opened to you?)

This may be attributed to the lack of rhyme or reason to the world, which verges on random placement of flora with little in the way of lore to tie it together. It may also be tied to the fact that there's very little to see. On many occasions I'd turn and wander in a particular direction, leaving the auto-run key on and navigating past things in the hope that I'd run into a town, or a dungeon, or possibly an angry pack of lions to save me from my torment. Not even the occasional flash of a badly-worded skill-up could serve to bring joy to my heart.

On one such jaunt, I walked for around six minutes through green pastures, found a dock, and began swimming, only to reach a gigantic ice cap - a dissonant, frigid mess in the middle of a bloody field. Exploring further, I was promptly murdered by hobgoblins and sent back to my bind point.

Sadly, this is only the tip of the iceberg of Darkfall's problems. The developers have taken the classic stance when faced with the echoing cries of "you barely have any content", and claim that the "core" of Darkfall is clan warfare. Players can build "camps" and "towns", and fight each other in "epic" wars. This is, as you can probably imagine from the screenshots, rather more underwhelming and frustrating than the hyperbole would have you believe.  ( i see where this could be seen as wrong, since tasos/darkfall touted the revolutionary, next-gen AI is a wonderful feature... including the AI which is intelligent enough to mimick players and could beta test/report bugs/try to exploit the game, etc.  although, it could be true, if you consider all the apologists who have attempted to recant tasos' words and claim that the ai is just bleh and pve isn't really part of the game.)

A bindstone, where you'll find yourself re-appearing a great deal.
You see, anyone can kill anyone. For the most part, your first ten or so hours in Darkfall are spent dying, repeatedly, at the hands of either the AI or a cyber-bully in a wolf-suit. In fact, past that mark, it feels impossible to avoid the clammy hands and bloodied sword of somebody who has specially allocated part of their day to griefing.  (no one griefs new players?  there's protections around to make sure players totally new to the game are NOT griefed?  and people who grief new players are banned from the game, ala eve?)

Even when you become semi-capable of operation without constant death, there's little to enjoy. The quests are repetitive kill-X-of-Y monstrosities written with a six-year-old's understanding of English. (easy enough to say true/false to this... remember -- revolutionary AI~!!) There are none of the intricacies of World of Warcraft or Warhammer Online, and there's none of the charm of old-world EverQuest. The world is bland in the extreme, with no definition in areas except those where you spawn as a newbie - and even they echo with a distinct lack of life.  (true/false?) It doesn't even have the basic features that make up even the most lackluster and dull cookie-cutter MMOs, such as a simple experience system, or some form of tutorial. (true/false?)

Ah, Mr. Big Country, we meet again.
Darkfall even lacks the basic lore that even the worst games have.  (true/false?) There are wolf people, orks, humans, elves, and dark elves. There hasn't even been an attempt to construct a faux-story -  (true/false?) you pick a character, and you're dropped in a drab town with a leaf-blade and 20 fewer Euros in your pocket.  (true/false?)

Many avid fanboys defend Darkfall by saying that it's 'just not made for the average or casual player'. In reality, this is just an excuse for Aventurine's inability to create a balanced, playable game. When I swing a sword, I want to be able to hit something. When I start my first quest, I don't want a three-minute run to kill goblins, only to get killed by a six-foot wolf called BarBArIaX WooFKilLer. If you give me a sandbox, by God, give me something to play with in it.

I genuinely wish that this was a case of me not getting what Darkfall is trying to do. Sadly, it's all too obvious. Its skill system is like a twisted version of EVE Online's, without the intricacy or CCP's talent. Its mise-en-scène is somewhere between the grittiness of Conan and WAR's orcs and humans. Underneath the lack of originality, there's a hole where the game should be: a loose, incongruous mess of bad controls, horrible user interface, and broken combat system.

At times you'll be left waiting to die - for up to a minute.
While other MMOs have relied on their players to fill in the content to an extent - Star Wars Galaxies being the most notable example - few have abused the sandbox mentality so readily as Aventurine. It's the emperor's new clothes of 2009: such a marvellous game that only an idiot wouldn't realise the beauty of the gaping holes in its content, its wonky control system, and its seemingly decade-old engine.

Even if you were so inclined to take part in this painful experience, it's rather difficult to actually buy it.  (true/false?) The subscription page is buried within the forums,  (true/false?) apparently hidden from public view in the hopes that internet loud-mouths would leave it well alone (the few Darkfall servers Adventurine is running have been mystifyingly over-subscribed). In fact, the only clear description I could find was from an external site that linked to the subscription page - which was not available through the official site.  (true/false?) We'll spare you the link. Use your credit card at your peril.

2/10

 

 

 

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  FunkyLasagne

Novice Member

Joined: 6/25/06
Posts: 342

5/07/09 1:25:00 PM#27

Looks to be a pretty well written and argued review to me.  People would do well to note its conclusions and save their time and money.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 3978

i make art,
till someone dies.

Forum Terrorist

 
5/07/09 3:47:41 PM#28
Originally posted by damian7


 

really?  the below is an unprofessional review and filled with fallacy?  i'm not sure if you guys are even reading the same review as what they posted ON eurogamer.

 

 

 

 

DARKFALL REVIEW

 

 

There are many games out there that I'd go ahead and call "special". Assassin's Creed was special, even if it wasn't great. Half-Life 2 was special, even though it very much was. Independently-run MMO Darkfall Online is certainly special - special in the way in which it so flagrantly ignores many of the rules of what makes a great, playable game. And no, this isn't a preamble to me saying that it's a rough gem, or made for the hardcore audience.   an intro

Sadly, every little thing Darkfall does is tragic, but without a personality that might make you feel sorry for its developers, Aventurine. From the grubby textures (true or false? what does it compare favorably to?)  and grammatically incorrect quest text (this is also easy to prove/disprove... is this a lie?)  to the anarchic control system (well? true/false?) , any attempt to glean joy from this torrid husk of an entertainment product is met with disdain. It's almost as if Darkfall doesn't want you to play. But nevertheless, a job is a job, and play I must.

As with many MMOs, you walk around using the WASD keys. However, to 'do' anything - talk to an NPC, bind yourself to a location, loot a corpse, and so on - you have to click the right mouse button to toggle between interaction or movement mode (is this true?). Unbelievably, to do anything that involves any interaction at all, you have to stop still - this includes any and all inventory management, looting, chatting - anything interactive. (is this true?)  It isn't totally clear whether this was a decision or a design oversight, as many other elements of Darkfall don't quite work.

You can't turn off the UI - the game just occasionally forgets to load it. (true/false?  are there ingame instructions someplace on hotkeys/shortcuts which are premade?)
For example, inventory management is done through dragging items from the corpses of enemies. I mean this literally - you open your bag, and physically drag the items from one pouch to the other. There are no inventory 'blocks,' and thus your inventory quickly becomes a horrid mess of vague icons left on top of each other. (correct/incorrect? any type of ingame autoloot? any bag organization other than old old school UO jumbles?)  This gets particularly thrilling when you descend into the wonderful world of harvesting, or try to loot something from a corpse in a particularly dangerous area, and find yourself massacred while farting about with a tree for four minutes. Worse still, the entire economy is player-driven - meaning that anybody wanting to get involved in crafting has literally hours of harvesting wood, or rock, or any of the other generic resources.

Adding further insult to injury is combat - usually the only saving grace of a bad MMO. Darkfall's system is totally twitch-based (is it?) , in that you click your mouse and you swing a sword, or fire a bow, or shoot some magic. You have a crosshair, and your hits are dependent on whether or not this crosses the enemy at any given time - like an FPS, except with little to no reference point. Enemies' AI boils down to running in circles, which is actually surprisingly effective, considering how slow and floaty the controls tend to be. The difference in feedback between a sword hitting or missing is negligible, and thus much of your melee combat becomes a ridiculous ring-around-the-roses of chasing an enemy frantically clicking the left mouse button. (any of this incorrect? )

Beware large, irrelevant warnings in bold Arial font.
As much as this might sound like Diablo II, Darkfall's combat is rather more similar to a Quake mod circa 1997. The lack of hit detection saps the combat of any weight or skill, and makes it incredibly frustrating to fight enemies during PVE or PVP combat. (what exactly does that mean?  is it correct/incorrect?) Judging the distance that one needs to be at to fight a foe is largely guesswork, and, worse still, your combat skills affect how often you actually connect. (well?)  It isn't even an issue of timing your clicks based on the connection with your sword - it's nigh-on random. Using spells or arrows is somewhat less exhausting, but usually ends messily when an enemy decides to run at you, leaving you with the choice of changing weapon (a ten-second operation - five if you're particularly nimble) or running backwards in the vain hope of not dying. (any of this true/false?)

While playing for a few hours of reasonably solid combat only netted me a few increases in sword handling (is that what you get from a few hours of reasonably solid combat?) , a kindly fellow informed me that it would only take me "about six or eight hours to get good". (true/false?) On further questioning, this was revealed to mean "keep banging your head against the same goblins until you can reliably hit something bigger". (true/false?)

Awkwardly moving things between bags was my favourite part of Lord of the Rings.
And so hit those bloody things I did, not enjoying one second of it. (is it necessary to grind/macro/whateveryouwanttocallit like this in order to be competitive?)

You see, everything in Darkfall is based on attrition. You slowly but surely gain stats in everything as you do it, ranging from running to wood-chopping to sword-fighting to spell-casting. This sounds as if it would make for an incredibly individual and adaptable experience, but the lacklustre presentation of the game melds with the tortoise-slow skill-up speed to make the experience quintessentially painful. Not even old-school EverQuest - which was actually graphically superior- felt quite as stiflingly slow and ponderous in its levelling curve.  (well?  how are the skill ups?  is this a pita?  are there only benefits given at 25, 50, 75, and 100?  or is it like, say... UO and every couple of points something new is opened to you?)

This may be attributed to the lack of rhyme or reason to the world, which verges on random placement of flora with little in the way of lore to tie it together. It may also be tied to the fact that there's very little to see. On many occasions I'd turn and wander in a particular direction, leaving the auto-run key on and navigating past things in the hope that I'd run into a town, or a dungeon, or possibly an angry pack of lions to save me from my torment. Not even the occasional flash of a badly-worded skill-up could serve to bring joy to my heart.

On one such jaunt, I walked for around six minutes through green pastures, found a dock, and began swimming, only to reach a gigantic ice cap - a dissonant, frigid mess in the middle of a bloody field. Exploring further, I was promptly murdered by hobgoblins and sent back to my bind point.

Sadly, this is only the tip of the iceberg of Darkfall's problems. The developers have taken the classic stance when faced with the echoing cries of "you barely have any content", and claim that the "core" of Darkfall is clan warfare. Players can build "camps" and "towns", and fight each other in "epic" wars. This is, as you can probably imagine from the screenshots, rather more underwhelming and frustrating than the hyperbole would have you believe.  ( i see where this could be seen as wrong, since tasos/darkfall touted the revolutionary, next-gen AI is a wonderful feature... including the AI which is intelligent enough to mimick players and could beta test/report bugs/try to exploit the game, etc.  although, it could be true, if you consider all the apologists who have attempted to recant tasos' words and claim that the ai is just bleh and pve isn't really part of the game.)

A bindstone, where you'll find yourself re-appearing a great deal.
You see, anyone can kill anyone. For the most part, your first ten or so hours in Darkfall are spent dying, repeatedly, at the hands of either the AI or a cyber-bully in a wolf-suit. In fact, past that mark, it feels impossible to avoid the clammy hands and bloodied sword of somebody who has specially allocated part of their day to griefing.  (no one griefs new players?  there's protections around to make sure players totally new to the game are NOT griefed?  and people who grief new players are banned from the game, ala eve?)

Even when you become semi-capable of operation without constant death, there's little to enjoy. The quests are repetitive kill-X-of-Y monstrosities written with a six-year-old's understanding of English. (easy enough to say true/false to this... remember -- revolutionary AI~!!) There are none of the intricacies of World of Warcraft or Warhammer Online, and there's none of the charm of old-world EverQuest. The world is bland in the extreme, with no definition in areas except those where you spawn as a newbie - and even they echo with a distinct lack of life.  (true/false?) It doesn't even have the basic features that make up even the most lackluster and dull cookie-cutter MMOs, such as a simple experience system, or some form of tutorial. (true/false?)

Ah, Mr. Big Country, we meet again.
Darkfall even lacks the basic lore that even the worst games have.  (true/false?) There are wolf people, orks, humans, elves, and dark elves. There hasn't even been an attempt to construct a faux-story -  (true/false?) you pick a character, and you're dropped in a drab town with a leaf-blade and 20 fewer Euros in your pocket.  (true/false?)

Many avid fanboys defend Darkfall by saying that it's 'just not made for the average or casual player'. In reality, this is just an excuse for Aventurine's inability to create a balanced, playable game. When I swing a sword, I want to be able to hit something. When I start my first quest, I don't want a three-minute run to kill goblins, only to get killed by a six-foot wolf called BarBArIaX WooFKilLer. If you give me a sandbox, by God, give me something to play with in it.

I genuinely wish that this was a case of me not getting what Darkfall is trying to do. Sadly, it's all too obvious. Its skill system is like a twisted version of EVE Online's, without the intricacy or CCP's talent. Its mise-en-scène is somewhere between the grittiness of Conan and WAR's orcs and humans. Underneath the lack of originality, there's a hole where the game should be: a loose, incongruous mess of bad controls, horrible user interface, and broken combat system.

At times you'll be left waiting to die - for up to a minute.
While other MMOs have relied on their players to fill in the content to an extent - Star Wars Galaxies being the most notable example - few have abused the sandbox mentality so readily as Aventurine. It's the emperor's new clothes of 2009: such a marvellous game that only an idiot wouldn't realise the beauty of the gaping holes in its content, its wonky control system, and its seemingly decade-old engine.

Even if you were so inclined to take part in this painful experience, it's rather difficult to actually buy it.  (true/false?) The subscription page is buried within the forums,  (true/false?) apparently hidden from public view in the hopes that internet loud-mouths would leave it well alone (the few Darkfall servers Adventurine is running have been mystifyingly over-subscribed). In fact, the only clear description I could find was from an external site that linked to the subscription page - which was not available through the official site.  (true/false?) We'll spare you the link. Use your credit card at your peril.

2/10

 

 

 

 

I left out the insults towards the developers and the playerbase and also the  obviously bias of the author regarding his gamestyle preference aka LOTRO

In yellow text  is what technically is a blunt lie and not in the game like the asshole Ed Zitron describes.

Too much yellow text for a professional meant review. isn't it ?

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  FunkyLasagne

Novice Member

Joined: 6/25/06
Posts: 342

5/07/09 3:49:24 PM#29
Originally posted by DarthRaiden 

 I left out the insults towards the developers and the players of the game and also the the obviously bias of the author regarding his preference of gamestyle and in yellow i marked things that are technically not like the author says also blunt lies.

Many of those yellow marks in a professional review. isn't it ?

 

I've marked in yellow the bits that make no sense whatsoever

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 3978

i make art,
till someone dies.

Forum Terrorist

 
5/07/09 3:57:05 PM#30
Originally posted by FunkyLasagne
Originally posted by DarthRaiden 

 I left out the insults towards the developers and the players of the game and also the the obviously bias of the author regarding his preference of gamestyle and in yellow i marked things that are technically not like the author says also blunt lies.

Many of those yellow marks in a professional review. isn't it ?

 

I've marked in yellow the bits that make no sense whatsoever

 

I ve marked in yellow whats irrelevant and adds nothing valuable to the discussion

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Routver

Novice Member

Joined: 12/21/08
Posts: 374

5/07/09 3:59:24 PM#31

Am I the only one who thinks you don't need a million threads to cover the same subject? I mean come on, half of the first page is about it.

  FunkyLasagne

Novice Member

Joined: 6/25/06
Posts: 342

5/07/09 3:59:57 PM#32
Originally posted by DarthRaiden
Originally posted by FunkyLasagne
Originally posted by DarthRaiden 

 I left out the insults towards the developers and the players of the game and also the the obviously bias of the author regarding his preference of gamestyle and in yellow i marked things that are technically not like the author says also blunt lies.

Many of those yellow marks in a professional review. isn't it ?

 

I've marked in yellow the bits that make no sense whatsoever

 

I ve marked in yellow whats irrelevant and adds nothing valuable to the discussion

I've marked in yellow the bits that display a stunning lack of originality or imagination

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 3978

i make art,
till someone dies.

Forum Terrorist

 
5/07/09 4:03:40 PM#33
Originally posted by Routver

Am I the only one who thinks you don't need a million threads to cover the same subject? I mean come on, half of the first page is about it.

My OP was to point to MMORPG.com succesfull practice of coverage and show the difference to the failed one. But seems all want to talk about the failed one and noone about the good coverage from MMORPG.com.

Read what MMORPG.com correspondents have to say compare it to how is not done well by the Ed Zitron.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 3978

i make art,
till someone dies.

Forum Terrorist

 
5/07/09 4:04:26 PM#34
Originally posted by FunkyLasagne
Originally posted by DarthRaiden
Originally posted by FunkyLasagne
Originally posted by DarthRaiden 

 I left out the insults towards the developers and the players of the game and also the the obviously bias of the author regarding his preference of gamestyle and in yellow i marked things that are technically not like the author says also blunt lies.

Many of those yellow marks in a professional review. isn't it ?

 

I've marked in yellow the bits that make no sense whatsoever

 

I ve marked in yellow whats irrelevant and adds nothing valuable to the discussion

I've marked in yellow the bits that display a stunning lack of originality or imagination

you entry's becoming spam.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  FunkyLasagne

Novice Member

Joined: 6/25/06
Posts: 342

5/07/09 4:06:45 PM#35
Originally posted by DarthRaiden
Originally posted by FunkyLasagne
Originally posted by DarthRaiden
Originally posted by FunkyLasagne
Originally posted by DarthRaiden 

 I left out the insults towards the developers and the players of the game and also the the obviously bias of the author regarding his preference of gamestyle and in yellow i marked things that are technically not like the author says also blunt lies.

Many of those yellow marks in a professional review. isn't it ?

 

I've marked in yellow the bits that make no sense whatsoever

 

I ve marked in yellow whats irrelevant and adds nothing valuable to the discussion

I've marked in yellow the bits that display a stunning lack of originality or imagination

you entry's becoming spam.


 

But yours wasn't? 

  mackdawg19

Tipster

Joined: 5/28/07
Posts: 830

"If men were created equal, then what happened to game developers?"

5/07/09 4:15:34 PM#36
Originally posted by DarthRaiden
Originally posted by Routver

Am I the only one who thinks you don't need a million threads to cover the same subject? I mean come on, half of the first page is about it.

My OP was to point to MMORPG.com succesfull practice of coverage and show the difference to the failed one. But seems all want to talk about the failed one and noone about the good coverage from MMORPG.com.

Read what MMORPG.com correspondents have to say compare it to how is not done well by the Ed Zitron.

 

It's called an opinion, get over it. It's what reviews are, or did we forget this. I've stated this several times that Darkfall may be a great game. But if this is the way the community keeps acting, it won't be a game for to long. I would love to play Darkfall, I'm sure its got some good area's to it. I tried it in beta, and it was decent to an extent. But I never got the assumption that the community would get so bent over 1 review. It's not hurting the game as you can tell because the same people who hate it are continuing to hate it and the same goes for the other side. I would just go play the game and quit with the drama. The more you guys bring this up, the more it's out there. If this is some publicity stunt to gain subscriptions, that is fine. But you might want to tell the developer to open up subscriptions for good so people can make thier own assumptions instead of getting bent by 1 bad review, which by the way is not the only one.

  Routver

Novice Member

Joined: 12/21/08
Posts: 374

5/07/09 4:29:55 PM#37
Originally posted by DarthRaiden
Originally posted by Routver

Am I the only one who thinks you don't need a million threads to cover the same subject? I mean come on, half of the first page is about it.

My OP was to point to MMORPG.com succesfull practice of coverage and show the difference to the failed one. But seems all want to talk about the failed one and noone about the good coverage from MMORPG.com.

Read what MMORPG.com correspondents have to say compare it to how is not done well by the Ed Zitron.

 

I know that, I did read it. I'm just saying you could have posted your point of view in one of the truckloads EG review topics here, if I want to make a thread about how Ed Ziton is this and that, why not use the topics already talking about him and his review?. I just think 3/4 of the posts of the first page have the same subject in them. But whatever floats your boat.

  bmdevine

Novice Member

Joined: 4/09/09
Posts: 430

5/07/09 4:32:20 PM#38
Originally posted by Routver
Originally posted by DarthRaiden
Originally posted by Routver

Am I the only one who thinks you don't need a million threads to cover the same subject? I mean come on, half of the first page is about it.

My OP was to point to MMORPG.com succesfull practice of coverage and show the difference to the failed one. But seems all want to talk about the failed one and noone about the good coverage from MMORPG.com.

Read what MMORPG.com correspondents have to say compare it to how is not done well by the Ed Zitron.

 

I know that, I did read it. I'm just saying you could have posted your point of view in one of the truckloads EG review topics here, if I want to make a thread about how Ed Ziton is this and that, why not use the topics already talking about him and his review?. I just think 3/4 of the posts of the first page have the same subject in them. But whatever floats your boat.

.  70-80% of the currently active threads on DF need to be consolidated.

  piotrsan

Novice Member

Joined: 10/03/04
Posts: 61

5/07/09 4:40:12 PM#39

 

I am actually pissed about MMORPG.com "review" of the game because that is what made me go fork out 50 euro to try it just to find out that the game is just as it is described by Ed Zitron.

 

For example MMMORPG.com claims the gfx are average. In which world is that crappy, severly outdated gfx engine with horrible animations average in the year 2009?

Also the borky controls are not so much mentioned in the "reviews". Nor the crappy way that your backpack organises your stuff (in a clutter of icons). Also the horrible sound that hurt my ears are not mentioned either. I can go on but I think Ed Zitron pretty much describes what is wrong with this game.

 

QFT

  Zorvan01

Apprentice Member

Joined: 5/07/09
Posts: 398

5/07/09 7:21:21 PM#40
Originally posted by DarthRaiden

Instead of letting a shabby and lousy  individual without any ethic on jobs writting about a game who many people love,MMORPG.com has given 3 people the chance to cover Darkfall.

Andy Cormier , Megan Clark and Kelly Price have done a great job on provide valid  information about the game to these site, people who obviously actually played the game prior to write about it.

Thank you MMORPG.com for not being that shabby  like EUROGAMER and using the trash of  human beeings like  Ed Zitron to give us information about the game.

As a fan of DarkFall and happy customer of Aventurine i thank you MMORPG.com and appreciate the way and the people you choose to cover DarkFall.

 


 

Gee, isn't it a surprise that Darth prefers articles by FANBOIS WITH TITLES?

Isn't it surprising that someone of Darths' obvious superior intellect still cannot fathom what a fuckin' correspondent is?


]

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 3978

i make art,
till someone dies.

Forum Terrorist

 
5/07/09 9:00:37 PM#41
Originally posted by Zorvan01
Originally posted by DarthRaiden

Instead of letting a shabby and lousy  individual without any ethic on jobs writting about a game who many people love,MMORPG.com has given 3 people the chance to cover Darkfall.

Andy Cormier , Megan Clark and Kelly Price have done a great job on provide valid  information about the game to these site, people who obviously actually played the game prior to write about it.

Thank you MMORPG.com for not being that shabby  like EUROGAMER and using the trash of  human beeings like  Ed Zitron to give us information about the game.

As a fan of DarkFall and happy customer of Aventurine i thank you MMORPG.com and appreciate the way and the people you choose to cover DarkFall.

 


 

Gee, isn't it a surprise that Darth prefers articles by FANBOIS WITH TITLES?

Isn't it surprising that someone of Darths' obvious superior intellect still cannot fathom what a fuckin' correspondent is?

 

You cant stomach that MMORPG.com has choosen the right persons  to give the job and the title for Df coverage. Hater trolls have Ed Zitron as "their" correspondent  lol

Edie boy has claimed to have spend 9 hours.

His EuroGamer Boss  says  logs proof  3 hours.

Zitron boy as well claims  Aventurine runs Darkfall on "few server". 

Such are haters of Darkfall . He is an example of haters of Darkfall , spread lies , hate without reason , badmouthing without having played. 

The truth behind haters like him is  in person and in case of Edie-boy  Zitron's ''review'  DEBUNKED.

 

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Benthon

Hard Core Member

Joined: 1/11/07
Posts: 2070

Tchssssss...

5/07/09 9:05:01 PM#42
Originally posted by DarthRaiden 

You cant stomach that MMORPG.com has choosen the right persons  to give the job and the title for Df coverage. Hater trolls have Ed Zitron as "their" correspondent  lol

Edie boy has claimed to have spend 9 hours.

His EuroGamer Boss  says  logs proof  3 hours.

Zitron boy as well claims  Aventurine runs Darkfall on "few server". 

Such are haters of Darkfall . He is an example of haters of Darkfall , spread lies , hate without reason , badmouthing without having played. 

The truth behind haters like him is  in person and case of Edie-boy  Zitron DEBUNKED.


 Ignore the babelfish response.

 

Love this forum for drama.

He who keeps his cool best wins.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

5/07/09 9:13:32 PM#43

If you think DFO doesn't have lore then you either

1) Aren't questing

2) Aern't looking for it

3) Don't read quest discriptions (past noobie quest)


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 3978

i make art,
till someone dies.

Forum Terrorist

 
5/07/09 9:43:07 PM#44
Originally posted by xpiher

If you think DFO doesn't have lore then you either

1) Aren't questing

2) Aern't looking for it

3) Don't read quest discriptions (past noobie quest)

 

4) pretend to have played for 9 hours but in really just messing with the character editor log off after having send chat messages of  "how  much does the game suck" after 2 hours and then write a review on it and give it a 2 / 10  and getting paid for it.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Die_Scream

Novice Member

Joined: 9/11/06
Posts: 1820

Did everything just taste purple there for a second?

5/07/09 9:47:55 PM#45

Haha, keep crying Darth, your tears bring me joy.

Boo Hoo! Only a fanboi review filled with lies is accurate!

Who knew you "hardcore" DF fanny-boys would be such babies, lol!

Please QQ more Darth, it is so fun for me!

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 3978

i make art,
till someone dies.

Forum Terrorist

 
5/07/09 9:50:24 PM#46
Originally posted by Die_Scream

Haha, keep crying Darth, your tears bring me joy.

Boo Hoo! Only a fanboi review filled with lies is accurate!

Who knew you "hardcore" DF fanny-boys would be such babies, lol!

Please QQ more Darth, it is so fun for me!

 

I am not QQing i am nailing and  making fun out the haters lol 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Zorvan01

Apprentice Member

Joined: 5/07/09
Posts: 398

5/07/09 10:15:21 PM#47
Originally posted by DarthRaiden
Originally posted by Zorvan01
Originally posted by DarthRaiden

Instead of letting a shabby and lousy  individual without any ethic on jobs writting about a game who many people love,MMORPG.com has given 3 people the chance to cover Darkfall.

Andy Cormier , Megan Clark and Kelly Price have done a great job on provide valid  information about the game to these site, people who obviously actually played the game prior to write about it.

Thank you MMORPG.com for not being that shabby  like EUROGAMER and using the trash of  human beeings like  Ed Zitron to give us information about the game.

As a fan of DarkFall and happy customer of Aventurine i thank you MMORPG.com and appreciate the way and the people you choose to cover DarkFall.

 


 

Gee, isn't it a surprise that Darth prefers articles by FANBOIS WITH TITLES?

Isn't it surprising that someone of Darths' obvious superior intellect still cannot fathom what a fuckin' correspondent is?

 

You cant stomach that MMORPG.com has choosen the right persons  to give the job and the title for Df coverage. Hater trolls have Ed Zitron as "their" correspondent  lol

Edie boy has claimed to have spend 9 hours.

His EuroGamer Boss  says  logs proof  3 hours.

Zitron boy as well claims  Aventurine runs Darkfall on "few server". 

Such are haters of Darkfall . He is an example of haters of Darkfall , spread lies , hate without reason , badmouthing without having played. 

The truth behind haters like him is  in person and in case of Edie-boy  Zitron's ''review'  DEBUNKED.

 

 

I notice in all your responses, you only give the "few servers" comment as the "lies" of Ed Zitron.
 

First, that shows how valid his review really is, that you can only find one fallacy and have to run with it for all it's worth.

Second, you should be thrilled that someone out there actually thinks there'll ever be more than one DF server.


]

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

5/07/09 10:29:29 PM#48

Since you are the second person to comment as such

 

1) You dont have to stand still to do everything, just crafting harvesting and looting

2) F is the key to interact with the world not right mouse button. You dont have to go into options mode to talk to people

3) The hud is hidden with Alt+H

4) There are no dice rolls in DFO. If you hit the person you hit them. It has nothing to do with skill level.

5) There is a reference point for aiming its the cross hairs

6) The range of attacks isn't "guess work" its static for each weapon. If you are in range to hit the person you will hit them unless they doge yoru attack

7) Arrows follow a directory path and its not guess work, unless you didn't know that the arrows are affected by in game gravity.

 

Thats the thigns I can remember off the top of my head


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 3978

i make art,
till someone dies.

Forum Terrorist

 
5/07/09 10:36:33 PM#49
Originally posted by Zorvan01
Originally posted by DarthRaiden
Originally posted by Zorvan01
Originally posted by DarthRaiden

Instead of letting a shabby and lousy  individual without any ethic on jobs writting about a game who many people love,MMORPG.com has given 3 people the chance to cover Darkfall.

Andy Cormier , Megan Clark and Kelly Price have done a great job on provide valid  information about the game to these site, people who obviously actually played the game prior to write about it.

Thank you MMORPG.com for not being that shabby  like EUROGAMER and using the trash of  human beeings like  Ed Zitron to give us information about the game.

As a fan of DarkFall and happy customer of Aventurine i thank you MMORPG.com and appreciate the way and the people you choose to cover DarkFall.

 


 

Gee, isn't it a surprise that Darth prefers articles by FANBOIS WITH TITLES?

Isn't it surprising that someone of Darths' obvious superior intellect still cannot fathom what a fuckin' correspondent is?

 

You cant stomach that MMORPG.com has choosen the right persons  to give the job and the title for Df coverage. Hater trolls have Ed Zitron as "their" correspondent  lol

Edie boy has claimed to have spend 9 hours.

His EuroGamer Boss  says  logs proof  3 hours.

Zitron boy as well claims  Aventurine runs Darkfall on "few server". 

Such are haters of Darkfall . He is an example of haters of Darkfall , spread lies , hate without reason , badmouthing without having played. 

The truth behind haters like him is  in person and in case of Edie-boy  Zitron's ''review'  DEBUNKED.

 

 

I notice in all your responses, you only give the "few servers" comment as the "lies" of Ed Zitron.
 

First, that shows how valid his review really is, that you can only find one fallacy and have to run with it for all it's worth.

Second, you should be thrilled that someone out there actually thinks there'll ever be more than one DF server.

 

No luck for you, i choose that lie because that lie is something that everyone can verify even without having played.

You thinking that obviously lie making his review valid proof my opinion about haters that you have just quoted. 

I will  give you another example of Mr Edie boys misinformation "changing weapon" is for Edie boy "a ten-second operation".

The haters dishonesty reveals also in the sentence "feedback between a sword hitting or missing is negligible". The truth is there is a visible and accustic indication of a hit.

 
  Edit : oh i see someone was faster

 

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Zorvan01

Apprentice Member

Joined: 5/07/09
Posts: 398

5/07/09 10:40:55 PM#50
Originally posted by DarthRaiden
Originally posted by Zorvan01
Originally posted by DarthRaiden
Originally posted by Zorvan01
Originally posted by DarthRaiden

Instead of letting a shabby and lousy  individual without any ethic on jobs writting about a game who many people love,MMORPG.com has given 3 people the chance to cover Darkfall.

Andy Cormier , Megan Clark and Kelly Price have done a great job on provide valid  information about the game to these site, people who obviously actually played the game prior to write about it.

Thank you MMORPG.com for not being that shabby  like EUROGAMER and using the trash of  human beeings like  Ed Zitron to give us information about the game.

As a fan of DarkFall and happy customer of Aventurine i thank you MMORPG.com and appreciate the way and the people you choose to cover DarkFall.

 


 

Gee, isn't it a surprise that Darth prefers articles by FANBOIS WITH TITLES?

Isn't it surprising that someone of Darths' obvious superior intellect still cannot fathom what a fuckin' correspondent is?

 

You cant stomach that MMORPG.com has choosen the right persons  to give the job and the title for Df coverage. Hater trolls have Ed Zitron as "their" correspondent  lol

Edie boy has claimed to have spend 9 hours.

His EuroGamer Boss  says  logs proof  3 hours.

Zitron boy as well claims  Aventurine runs Darkfall on "few server". 

Such are haters of Darkfall . He is an example of haters of Darkfall , spread lies , hate without reason , badmouthing without having played. 

The truth behind haters like him is  in person and in case of Edie-boy  Zitron's ''review'  DEBUNKED.

 

 

I notice in all your responses, you only give the "few servers" comment as the "lies" of Ed Zitron.
 

First, that shows how valid his review really is, that you can only find one fallacy and have to run with it for all it's worth.

Second, you should be thrilled that someone out there actually thinks there'll ever be more than one DF server.

 

No luck for you, i choose that lie because that lie is something that everyone can verify even without having played.

You thinking that obviously lie making his review valid proof my opinion about haters that you have just quoted. 

I will  give you another example of Mr Edie boys misinformation "changing weapon" is for Edie boy "a ten-second operation".


 

 

 


 

So how is it then that Keen, a well known current player and co-host of Keen and Graev, states the article is correct and that he would give DF no more than 4/10 using Eurogamers own rating system? Oh, I know. He's a liar too, right?


]

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