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Darkfall

Darkfall 

General Discussion  » is the review true?

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26 posts found
nariusseldon

Elite Member

Joined: 12/21/07
Posts: 2116

 
5/06/09 10:44:25 AM#1

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 

Kyleran

Elite Member

Joined: 9/13/06
Posts: 8834

"In EVE, no one gives a damn about a fair fight." - chafin

5/06/09 10:46:09 AM#2

Depends who you ask it appears. Some posters in other threads have confirmed the reviewer's opinion, others have decried it as a total fabrication and proof the writer really didn't play the game all that much.

Truth probably lies somewhere in between I'm thinking.

 

"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

EVE Cult member since May 2007

Regarding EVE: "To be honest, I think God himself created this game." - Shek

Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros
"WoW is a game for tourists, not purists." – Ilvadyr

shukes33

Apprentice Member

Joined: 6/27/07
Posts: 1041

5/06/09 10:52:31 AM#3
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 


 

Hello there friend i can answer the questions only based on my two weeks of play so far.

1: The UI is functional but by no means user friendly. It takes a few hours to get used to but works without the bells and polish.

2: Yes you do. to attack or swing your weapon you have to left click. to swing again you click again. only using your skills can you advance.

3: can't say as i'm still in the newbie area. Plenty of content here though. some of it might be scary as you can get ganked, but it's still there :)

4: I'm english and have to say that i havent seen any trouble with quest descriptions :) it's kinda refreshing to see that unless you actually read the description, ie goblins to the north east, then you could easily get lost and run into things you dont want to :)

I admit i am only two weeks into it and still have that "noobie" feel, but i have to say after being a kind od sceptic to DF for most the time, i'm pleasantly suprised by it. But beware the grind friend as this game is all about grind.

shukes33

Apprentice Member

Joined: 6/27/07
Posts: 1041

5/06/09 10:54:35 AM#4

Kyleran have you played DF yet?

Interested in reading your thoughts if you have already or ever do as your probably one of the most respected posters here ( in my opinion ) so come on get in and show us your thoughts friend!

daarco

Hard Core Member

Joined: 12/19/06
Posts: 3729

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

5/06/09 12:04:06 PM#5
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 


 

The UI is different. And for somethings you need to stand mostly still, looting and talking to a NPC for example.

Repeatedly clicking? i dont follow you here! What MMO dont you click to advance? The thing is that some people think you need to grind first (as in other MMOs) to get to "endgame". But if you just whatever you want......you are automaticlly advancing. So its up to the player if they wanna grind or play.

The content is also very dynamic. A simple thing as killing some noob goblins cab turn into a fullside war. A enemy race can dec ide to raid the noob area.....you will be fighting for your life for 45 minutes....and loot a mount (i looted a dragon mount my third day) ..and you will be so paranoid for every noice you hear for the rest of the evening. And that is just to kill some goblins.

No problem with the quest spelling so far. And if you find something it could be a roleplaying thing LOL

 

nariusseldon

Elite Member

Joined: 12/21/07
Posts: 2116

 
5/07/09 2:23:05 PM#6
Originally posted by daarco  

Repeatedly clicking? i dont follow you here! What MMO dont you click to advance? The thing is that some people think you need to grind first (as in other MMOs) to get to "endgame". But if you just whatever you want......you are automaticlly advancing. So its up to the player if they wanna grind or play.

 

I mean is it like in UO that you need to continuing click a tree to chop wood and advance in "wood gathering" as opposed to click it once.

Or i have to click the mob EVERYTIME i swing a sword as opposed to click once and you will swing your sword automatically.

The combat engine is twitch based?

User Deleted
5/07/09 2:27:15 PM#7
Originally posted by nariusseldon
Originally posted by daarco  

Repeatedly clicking? i dont follow you here! What MMO dont you click to advance? The thing is that some people think you need to grind first (as in other MMOs) to get to "endgame". But if you just whatever you want......you are automaticlly advancing. So its up to the player if they wanna grind or play.

 

I mean is it like in UO that you need to continuing click a tree to chop wood and advance in "wood gathering" as opposed to click it once.

Or i have to click the mob EVERYTIME i swing a sword as opposed to click once and you will swing your sword automatically.

The combat engine is twitch based?

They have changed the clicky every time you want to gather something, now it is automatic.

There is no auto combat, you have to click everytime you want to swing.

The combat engine is.....intersting. Think rolfcopter from WoW brought up to a new level. Some tactics can be used so it's average and above average as you gain more options with skills.

Kasmos

Advanced Member

Joined: 12/11/08
Posts: 375

5/07/09 2:33:36 PM#8
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 

 

Hey there, I'll help you out a little given my personal experience and opinions. For reference, I've been playing since launch on a daily basis.

1) No, the UI is not horrible. It IS difficult to get used to, but within an hour, hour and a half at most, you should be very familiar with it and use it with ease. Yes, you have to stand still to interact with bindstones, harvesting nodes, crafting stations, other people. Also, when you enter looting mode or you are trying to check your skill/spell progressions, you also have to stand still. This is a plus in my opinion, but to each his own.

2) Skills progress as you use them. Sure, you can sit in town and "repeatedly" press a button to skill up a spell or combat skill, but the game was designed to allow skill progression as you play. I have never once sat in town "skilling up" as you say, I go out and hunt people and mobs and THAT'S how I skill up.

3) Most of the content (especially the political aspect and economy) is player made and driven. Yes there are a lot of mob spawns throughout the world, including on hidden islands and such, and recently they added a bunch more solo mobs. But no, there is not as much as a game like "WoW" would have. You have to go looking for mobs. Skeletons will live in creepy ruins off the main road, goblins in camps in the woods, hill giants in forts in the wilderness. Although you have to go "looking" for mobs sometimes, there are PLENTY of them and you will inevitably stumble across some when you're not trying to quite frequently.

4) I haven't noticed any problems with descriptions of things, although I've only done 3 quests in game since I prefer to get money and increase my skills through PvP and PvE.

 

Hope this helps, ask anything else if you want and I'll try to help you out.

User Deleted
5/07/09 2:34:36 PM#9
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 

1) It's functional. Not horrible yet nothing bad. You get used to it after 10-20 mins. Yes you do need to stand still to loot, harvest and such. So no running around the corpse and looting at the same time and/or attacking.

2) They changed that.

3) No PvP quests, PvE is pretty standard, though the monsters can be fun to kill sometimes. Though I suggest you have a ranged weapon because they tend to favor the WoW tactics of monster AI eg. Run away and aggroing every monster on their way. Monsters in general act more like players by continually strafing and such although sometimes the AI is just plain stupid. PvP content is general is what you make of it.

4) Didn't really pay attention to the text, though it seemed ok at first glance. But really you won't really care since they are just fedex quests.

 

Kasimir

Novice Member

Joined: 5/31/07
Posts: 204

5/07/09 2:56:47 PM#10

Whenever I hear Tasos speak about Darkfall and its qualities I can't help but compare him to Napoleon Dynamite. Specifically the part of the movie when he says "Yeah, it's probably the best drawing I have ever made. I spent three hours on the shading of your upper lip". It is just spot on...

Hearing his fan base defend his every move, always make me think of the uncle.... flexing his small arm muscles, with a bad hair piece and nothing underneath.

The rest of us... We are just the audience. Watching them, laughing at them, finding them quite sympathetic with their obvious flaws but at the same time.. very glad they are not our friends.

___________________________________________________

Anatomy of a Fanboi

This is you.

Kyleran

Elite Member

Joined: 9/13/06
Posts: 8834

"In EVE, no one gives a damn about a fair fight." - chafin

5/07/09 3:01:18 PM#11
Originally posted by shukes33

Kyleran have you played DF yet?

Interested in reading your thoughts if you have already or ever do as your probably one of the most respected posters here ( in my opinion ) so come on get in and show us your thoughts friend!

 

No, but I do intend to.  Figured I'd hold out for the NA server launch (hoping it really happens) which should give AV time to work out the sort of kinks that would piss me off.

Hey, I waited 4 years before starting EVE, and 6 months before trying DAOC, and really enjoyed both games, figured I can give AV a bit of a headstart on DF as well.

Also, I'm going to take the advice that so many have given and try to get in with a strong clan at start up so I can enjoy the game much more than solo play seems to offer. 

Going in solo right now seems a bit like gaming equivalent of suicide and probably will detract strongly from my experience.

 

"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

EVE Cult member since May 2007

Regarding EVE: "To be honest, I think God himself created this game." - Shek

Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros
"WoW is a game for tourists, not purists." – Ilvadyr

Alandora

Novice Member

Joined: 12/26/08
Posts: 356

5/07/09 3:14:17 PM#12
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 


 

I only played for 2 weeks, about 10 of those days in a clan

1. Yes, it is very bad compared to most games.  the reviewer did make a couple errors though, but mostly because the game doesnt' explain how to do things (ie.. there is a way to remove the UI).   How bad the UI is really depends on what you've played before.  there are some free2play games that are worse, but the UI is terrible compared to any other MMORPG that you have to pay for.  The general view of the reviewer is dead-on about the UI, just some of the minor facts are wrong

2.  Yes, everything in the game is click-click-click.   You raise your magic skills by shooting spells into the air (by clicking).  Melee is all left mouse clicking.   If UO was 'horror' for you, then DF is worse because it requires much more individual clicking (at least UO's melee combat didn't require you to click for every swing).

3.  There is no content.  You run around and kill other players.  There are a few mobs here and there, but mostly the world is empty.  There isn't anything like an auction house or player housing.  Clans can own towns, but they are pre-fabbed and you can't do much with them.

4. The problem with the quests is much deeper then misspelling and bad english.   But yeah, the reviewer was correct.  But you have to give DF the benefit of the doubt since it wasn't written by native english speaking people.   Overall, quests are terrible though.

The review was pretty accurate in my opinion.

rhinok

Elite Member

Joined: 2/01/07
Posts: 1217

5/07/09 3:14:50 PM#13
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?  The UI is clunky and unintuitive, typically requiring more interaction that should otherwise be required, in my opinion.  Whether or not you can get used to it is irrelevant.   Poor design is poor design.

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?) Yes and no. For resource gathering, auto-harvesting was implemented, so you click a tree once and just stand there swinging your axe until the tree is depleted, leveling up your skill as you do it.  So, you only click once/node, but it's mind-numbingly boring if the node is full.  For combat, you gain skill incrementally through actions.  Since combat is based on left mouse clicks, yes you need to click to gain skill.  Ideally, this will occur during normal encounters, so I'd consider it just part of play, if you do it naturally. Many players, however, use macros to level up their skills.  Lastly, some skills are passive, meaning gain them them naturally through non-button clicking activity.  Think running, swimming, defense (being hit), etc...

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)There's not a lot of scripted PVE content, although Aventurine has recently added more and seems intent on doing so even further.  PvP content is basically what you make of it.  I'm not aware of any PvP quests, but it doesn't mean they don't exist.  I'm pretty new, so I don't know. I will say, however, that there doesn't seem to be any underlying reason for the PvP.  There are different racial factions, but I've been killed by more blue members of my own race than I have by reds from other races.

4) is it true that there are problems with the description of quests (like english & spelling)?  The translation isn't great, but its good enough and its passable.

~Ripper

Ruyn

Elite Member

Joined: 12/09/08
Posts: 616

5/07/09 4:01:12 PM#14
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? no  Is it true that you have to stand still to interact? you can auto run and do a bunch of shit.  You must stand still to talk though, but you have to do that with any other game.

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)  Yes, that is if you want to.  However, that is a WoW mindset.  Better to just bring friends and kill better skilled up players.

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)  No, sky is the limit.

4) is it true that there are problems with the description of quests (like english & spelling)?  No.  Completely false.

 

 

 

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3065

i make art,
till someone dies.

Forum Terrorist

5/07/09 4:54:25 PM#15
Originally posted by rhinok
Originally posted by DarthRaiden

A bindstone, where you'll find yourself re-appearing a great deal.
You see, anyone can kill anyone. For the most part, your first ten or so hours in Darkfall are spent dying, repeatedly, at the hands of either the AI or a cyber-bully in a wolf-suit. In fact, past that mark, it feels impossible to avoid the clammy hands and bloodied sword of somebody who has specially allocated part of their day to griefing. (Not a game for you Ed , why you dont give the job to someone who knows about PvP Ed ?) PvP, in general, isn't really the issue.  A concern I have, especially in regards to the game's longetivity, is that there doesn't seem to be a reason to pvp other than just to do it.  You can join a clan and get involved in politics, but there's no underlying reason for the PvP.  I've been killed by far more blue maharim than I have by racial enemies, for example?  Why?  Just because.  This is a MMO, so players might want a little more out of it than something mindless.  If I want mindless pvp, I go to a LAN party.


 

Reasons for PvP -

Of course there are political dimensions (Clans at war, claim territory - through hamlet / city- racial conflicts, rule a territory )

But every PvP can break down and can be understood  as "food chain" conflict ..

The most peaceful method of obtain goods is through harvesting, obtain goods from mobs you have to PvE   and you can obtain goods from looting other players that requires PvP.

In a risk - reward - time relation it should look like.

PvP > PvE > harvesting / crafting. ( in time spend)

and

harvesting > PvE > PvP (in risk  and amount of stuff created / gathered)

 The PvP 'r hopes to get valuable things someone else gathered for hours or farned for hours in a single attack/ambush. 

The attacker as an "predator" wants "to live" from killing others.

The defender of course want to defend his goods and work / and try to live from the amount of goods he can obtain from less risk in gathering / crafting  and farming mobs)

IMO it can be looked at it that way..

So if someone has killed you and you thought "for no reason" maybe he was checking if you have 100 iron ore on you and that will save him almost a hour harvesting.

 

 

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

Laughing-man

Advanced Member

Joined: 4/23/09
Posts: 511

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

5/07/09 5:05:07 PM#16
Originally posted by Ruyn
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? no  Is it true that you have to stand still to interact? you can auto run and do a bunch of shit.  You must stand still to talk though, but you have to do that with any other game.

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)  Yes, that is if you want to.  However, that is a WoW mindset.  Better to just bring friends and kill better skilled up players.

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)  No, sky is the limit.

4) is it true that there are problems with the description of quests (like english & spelling)?  No.  Completely false.

 

 

 

 

Really?   I auto run while chatting all the time, can this happen in DF?  Not from what you are describing.

Sounds like his review is pretty accurate, infact I find the people trying to put holes in it to appear more pathetic than the actual review, which yes, is slanted and opinionated.

Yes there is lack of content, I've seen screenshot after screenshot of empty dungeons and people questioning where mobs are and how buggy and laggy the game is...

I've read post after post claming how bad the AI scripts are and how horrible the quest givers are, also how impossible it is to figure out how to interact with quest NPCs.

No i havn't played this game, its impossible to get a copy even if I wnated to.

Screen shots and talking to actual fans can expose the problems of the game very plainly for all to see.

It might be worth playing for the most Die hard of fans, but its not worth it for any average "gamer"  which I'm sure is what the review was speaking to.

Izure

Hard Core Member

Joined: 4/05/09
Posts: 291

5/07/09 5:22:15 PM#17

No its not 100% true, and no its not 50% true, its maybe 20-25% true.

Anyone who believes that review and has not played this game is a true retard and deserves to be shot in the head.

Izure

Hard Core Member

Joined: 4/05/09
Posts: 291

5/07/09 5:31:02 PM#18
Originally posted by Laughing-man
Originally posted by Ruyn
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? no  Is it true that you have to stand still to interact? you can auto run and do a bunch of shit.  You must stand still to talk though, but you have to do that with any other game.

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)  Yes, that is if you want to.  However, that is a WoW mindset.  Better to just bring friends and kill better skilled up players.

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)  No, sky is the limit.

4) is it true that there are problems with the description of quests (like english & spelling)?  No.  Completely false.

 

 

 

 

Really?   I auto run while chatting all the time, can this happen in DF?  Not from what you are describing.

Sounds like his review is pretty accurate, infact I find the people trying to put holes in it to appear more pathetic than the actual review, which yes, is slanted and opinionated.

Yes there is lack of content, I've seen screenshot after screenshot of empty dungeons and people questioning where mobs are and how buggy and laggy the game is...

I've read post after post claming how bad the AI scripts are and how horrible the quest givers are, also how impossible it is to figure out how to interact with quest NPCs.

No i havn't played this game, its impossible to get a copy even if I wnated to.

Screen shots and talking to actual fans can expose the problems of the game very plainly for all to see.

It might be worth playing for the most Die hard of fans, but its not worth it for any average "gamer"  which I'm sure is what the review was speaking to.

 

Yes you can auto run while chatting. you hit numlock and them right click and type away.

His review is wrong for someone who has not try this and makes comments are retarded. 1 maybe 2 lines he said were ture.

Theres lots of content imo, every dungeon ive been in have npcs and chest and racks. This is mostly a pvp game but theres lots of PVE and not with the last patch LOTS LOTS MORE. There was a few days in the first month where the PVE was bugged I believed it happened for a day, is that the Screenshots u refer to the 1 day it happened?  The game is not laggy, the americans who are on the west coast are, get your facts right kid.  And I am in USA Florida and get 130-150 ping when in 100vs100 battles.

 

Quests are bad, but this game isnt about quests, The AI is more complex then most games there is like where they just stand there and dont run, and the mobs are hard and AI just got updated. Quests are getting better after the last few patches they added lots more content.

Its impossible to get a copy you right, but the ones who do are having fun and arent bitching, the most of the people who talk bad of this game are the ones who couldnt get it or are QQ about getting ganked.

 

Yes there are problems with this game, but its still fun. Every single MMO had problems in there first 1-3 months so you fail again trolly.

 

By average he means anyone who likes to quest and hold hands while talking in a fake tavern sitting down typing bubbles on top of there head, Or doing a 40 man raid on a single monster Thats his Average gamer.

 

This game aint for carebears, its for pvpers, and yes if you are bored of every other game and want to PVP with real danger and lost this game is worth trying,

Btw Forums are for people to whine, not to tell how the game is. Look at the players who played for more than 2 hours in the featured blogs and they give a 100 % correct depth of the game.

javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

5/07/09 6:12:23 PM#19
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

The UI is not like a regular MMO, it's more like an FPS. it is awkward at first but becomes natural after an hour or 2. given DF's FPS-like gameplay, the UI fits the gameplay well. No you do not need to stand still to do stuff, in fact i often sort my backpack while riding/auto-running.

 

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

yes; or get an auto-clicker. honestly, "just playing" and afk harvesting is the best way to go, unless you want to really get into magic, in which case i'd advocate macroing, cause it's slow.

 

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

only if you come from a WOW-style MMO background where the game effectively channels you through the exact same content as everyone else. otherwise, no, there is no shortage of stuff to do. no real pvp quests except the ones you could set yourself (eg: hunt down and kill the guy who killed you the night before). there are quests like "kill 20 mahirrim" though.

 

4) is it true that there are problems with the description of quests (like english & spelling)?

 yes there were some spelling mistakes i saw in beta, can't think of any recently though but they may well be there i honestly can't recall.

 

Ruyn

Elite Member

Joined: 12/09/08
Posts: 616

5/07/09 6:34:22 PM#20
Originally posted by Laughing-man
Originally posted by Ruyn
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? no  Is it true that you have to stand still to interact? you can auto run and do a bunch of shit.  You must stand still to talk though, but you have to do that with any other game.

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)  Yes, that is if you want to.  However, that is a WoW mindset.  Better to just bring friends and kill better skilled up players.

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)  No, sky is the limit.

4) is it true that there are problems with the description of quests (like english & spelling)?  No.  Completely false.

 

 

 

 

Really?   I auto run while chatting all the time, can this happen in DF?  Not from what you are describing.

Sounds like his review is pretty accurate, infact I find the people trying to put holes in it to appear more pathetic than the actual review, which yes, is slanted and opinionated.

Yes there is lack of content, I've seen screenshot after screenshot of empty dungeons and people questioning where mobs are and how buggy and laggy the game is...

I've read post after post claming how bad the AI scripts are and how horrible the quest givers are, also how impossible it is to figure out how to interact with quest NPCs.

No i havn't played this game, its impossible to get a copy even if I wnated to.

Screen shots and talking to actual fans can expose the problems of the game very plainly for all to see.

It might be worth playing for the most Die hard of fans, but its not worth it for any average "gamer"  which I'm sure is what the review was speaking to.

 I meant when you interact with an NPC.

xSh0x

Novice Member

Joined: 1/19/07
Posts: 48

5/07/09 7:03:41 PM#21
Originally posted by Izure
Originally posted by Laughing-man
Originally posted by Ruyn
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? no  Is it true that you have to stand still to interact? you can auto run and do a bunch of shit.  You must stand still to talk though, but you have to do that with any other game.

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)  Yes, that is if you want to.  However, that is a WoW mindset.  Better to just bring friends and kill better skilled up players.

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)  No, sky is the limit.

4) is it true that there are problems with the description of quests (like english & spelling)?  No.  Completely false.

 

 

 

 

Really?   I auto run while chatting all the time, can this happen in DF?  Not from what you are describing.

Sounds like his review is pretty accurate, infact I find the people trying to put holes in it to appear more pathetic than the actual review, which yes, is slanted and opinionated.

Yes there is lack of content, I've seen screenshot after screenshot of empty dungeons and people questioning where mobs are and how buggy and laggy the game is...

I've read post after post claming how bad the AI scripts are and how horrible the quest givers are, also how impossible it is to figure out how to interact with quest NPCs.

No i havn't played this game, its impossible to get a copy even if I wnated to.

Screen shots and talking to actual fans can expose the problems of the game very plainly for all to see.

It might be worth playing for the most Die hard of fans, but its not worth it for any average "gamer"  which I'm sure is what the review was speaking to.

 

and yes if you are bored of every other game and want to PVP with real danger and lost this game is worth trying,

This is reason enough to play DF.  Every other MMO on the market was extremely boring for me.  However, I might've played Vanguard on Sartok if more people played.

Fariic

Elite Member

Joined: 7/29/04
Posts: 1503

5/07/09 7:39:00 PM#22
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?
The UI takes some time to get used to.
It has bugs in it.  Maybe not for everyone.  Weapon switching using the hotbar didn't always work, instead of switching it would sheath the current weapon.  My chat frames wouldn't display what I was typing unless I resized them.  The window elements would autoscroll really slow and not allow me to scroll them myself unless I resized them.  The weapon indicator that is supposed to show you the currently equiped weapon doesn't update when you change your weapon.  Soemtimes the first mouse press woudln't register when casting magic, I would have to hit it twice, even though the hot bar wasn't showing the spell in cooldown.  I found that it was tough to tell when a spell was in or out of cooldown as well.

You do have to stand still to interact.  You can autorun and go into UI mode, but not while talking to NPC's; for that you have to stand still.  While in UI mode button presses only register for chatting. 

When I kill a mob and have the cursor over where the tombstone is, I found that I would have to move the cursor off the tombstone and then back on before it would give me the hand icon that indicated I could interact with the tombstone.  This usually meant that I couldn't loot until about 2 seconds after the tombstone appeared.  If I ran up to a tombstone I could loot as soon as I was within range though. 

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)
Yes.  But it's FPS, its the only way to play an FPS.  The favorite saying is, "don't grind, just play the game".  From the moment that you log in you can participate in the core of the game, guild warfare.  You don't have to play for months to be able to play with people that are ahead of you; while this is nice, it means that the only thing to achieve is skill progression.  To kill the tougher mobs you'll need to have higher level skills.  You can "just play", but at the same time if you care about your skill levels you'll be "just playing to grind your skills".

You do click considerably more then you do in UO.
But not all skills require a mouse press to use.  Running skills running, riding skills riding, etc. etc.   The only things you'll mouse press for are combat.

Crafting doesn't have a craft all or craft x amount button.  You have to click the craft button for every one item you craft.  Most everything I crafted took about 20 sec; so I had to click the button every 20 sec.

Repetition is a HUGE part of DFO.

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)
Yes, and maybe no depending on what you consider content.  Quests, there are some, but they're all basically the same.  Kill this many of x, kill this many of x in y amount of time.  There are pvp quests, or at least A pvp quest.  I only found one, you get it at your racial capital and it's to kill 3 of your racial enemy, but there's no reason for that sort of pvp other then completing the quest.  Killing enemy races doesn't actually have any benefit outside of self gratification.  I personally found the game to be very lacking in content for something that's supposed to be a sandbox.  The magority of the content revolves around your skills and clan cities.  Clan city content is really only pertinent to the clan leader and the higher ranking members.  The typical player doesn't actually get to do anything of importance with the city other then bind to it, use the vendors, bank, and harvest the clan nodes as long as you deposit the resources in the clan bank. 

4) is it true that there are problems with the description of quests (like english & spelling)?
I never noticed because I never paid attention.  After reading the first couple I didn't read anymore.  They quest descriptions are rather uninspiring and don't really have very much creativety or flare to them.  There is no sence of NPC "dialogue", that is to say that every NPC quest text feels the same as the last.  There's no sence of personality unique to the quest giver within the quest description, but then it's not really dialogue so much as it's a quest description.  You'll get a very short blurb about what's going on, and then directions on what to do, but no real flare or meat to what you read. 

 

Edit:  Mobs.  There still aren't very many of them in the world.  For the most part the land is rather void of anything other then sceneery.  The mobs that are there you will spend a lot of time killing.  As in, you'll find a spawn and then camp that spawn for long periods of time killing the same mob over and over.
 

Plaidpants

Advanced Member

Joined: 7/16/06
Posts: 165

5/07/09 7:46:50 PM#23
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 

 

I sold my account awhile back luckily and made a profit. Not bad. But getting your questions.

1) Yes - it is quite possibly the worst UI I have ever witnessed in my life. I don't know how many countless times I got confused as to whether my mage staff was equipped or unequipped or sheathed/unsheathed. I smashed my face into my keyboard numerous times at the clunky horrid looting. I'd be looking at a gravestone but if I wasn't completely still I couldn't loot it. I'd spam the use key - because you have to unless you want your junk stolen. To top it off - there is only a certain spot of the gravestones you can look at to actually get it to loot. You'd think you could look at the top/bottom/corners/etc... but no - basically dead center. The right clicking to switch modes is highly annoying.

2) Yes - no explanation needed. Instead of spamming 1, 2, 3, 3, 2, 3, 1,4,1 like in normal MMOs - all you ever do is left click. The combat is horrible. It's a great idea - very good idea. It's just the worst attempt at it I've seen.

3) No content to speak of - there are a few intro quests - didn't realize they even had quests till day two of my playtime. You make your own game out of it (I don't have a problem with this - would be nice to have some content though - I could live with a Shadowbane type game if it was made correctly).

4) There was some. I literally felt like I was warped back 15 years with some things. I "lol'd" so hard when I got my first timed quest. The quest timer was the most pathetic thing I've ever seen. There was no polish to this game at all. The commands weren't even shorted or clickable. You had to find them all in the database. And when you'd perform certain actions like mining and you'd loot stuff - the messages in the chat log were obviously not changed from stuff in alpha testing. Hard to explain what I mean there because it has been awhile since I played.

Soulreaverrr

Novice Member

Joined: 3/12/04
Posts: 9

Did you hear that ?

5/07/09 7:51:11 PM#24

agreed with all above statments sigh. sad but true

:P

journey01

Novice Member

Joined: 2/23/05
Posts: 123

5/07/09 8:16:09 PM#25
Originally posted by nariusseldon

I am not interested so much in the score since that is subjective. But i am interested to know if the problems pointed out by the reviewer is true.

Couple of questions:

1) is the UI as horrible as described? Is it true that you have to stand still to interact?

2) do you have to repeatedly click to advance any skills (the horror of UO comes back?)

3) is there a lack of content? (even pvp content .. for example, are there pvp quests?)

4) is it true that there are problems with the description of quests (like english & spelling)?

 

I've been playing DF since launch.  I don't think the review was entirely accurate, although DF is still a work in progress.  however it should have been mentioned in the review that the Devs are doing significant content and gameplay patches every week that seem to take into account many of the player issues.  So it is an improving game, if anyone is interested in the genre.  as for your questions, I will try to answer them as best I can:

 

1)  The UI is not as horrible as described.  It has some new elements that are different from other MMO's, but it also incoroprates some common elements as well.  It has a hotbar that works the same as any other MMO that I've played.  You drag and drop items or spells onto the corresponding slot and when you push the button it activates it.  The UI does try to incorporate a more FPS playstyle, so it uses two action buttons for all the actions, which is different from other MMO's and takes a little getting used to.  Depending on how often you play different games, you could get used to it fairly quickly.

There are some actions that you need to be still to use, and others you can use while moving.  All spells and attacks can be activated in motion, whereas you need to stop moving to loot a corpse or talk to an NPC.  

 

2)  The skills advance through use.  So while you do have to click the action button to do things and advance the skill, the devs have made changes for the repetitive skills to make them one-click.

 

3)  There are quests, including PvP quests.  However, atm they are garden variety.  Much of the content does appear to be player generated.  If you are looking for great quests, they are not in the game yet.  However, the large player sieges are extraordinary and can keep you busy for hours.  The other aspect of the game that the players have influenced are the politics.  If you are able to look at a current political map of Darkfall, you'll realize that it resembles a game of risk, and it's all player generated!  

 

4)  There are some grammatical errors in their text.  I don't find it rampant but it's there.  It's not anything that hinders understanding the quest descriptions or anything.  They don't appear to be gamebreaking, but indicates that the game can use more polish.  I would also say that it's not the first time that I've seen grammer and spelling errors in a video game.

 

I certainly don't think that it's a game that needs to be avoided at all costs.  I think the game is different.  The UI is a new style, but very functional.  It can use some polish, and it has a lot of potential.  The developers seem to be actively working to make the game reach it's potential.  

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