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62 posts found
kakasaki

Apprentice Member

Joined: 6/11/06
Posts: 96

5/06/09 11:41:08 AM#26
Originally posted by Pumpkinhero

Let's talk about a different, but similar example.

If I was a new WoW player for instance, and I would make a review for my playtime from Lv.1 to 30.

And then I would review, based on my own opinion and the gameplay that, I found the game boring, lack of interaction with other players, no depth to the game, it's laggy, don't like the graphics and etc etc... whatever comment you think anyone could come up with in a review.

What would most WoW or ex-WoW players say?

"Well... you've only been playing for a few days to get to Lv.30 (some can do it in a few hours), Lv.30's gameplay is no where near the kind of gameplay a Lv. 80 has in Northrend, it's a totally different kind of game then... and it's better because of this and that and this... etc..."

Hope I don't have to specify out my point here, I've been playing Darkfall for a mont or 2 now, and I wouldn't even trust myself to do it a proper review, so I can't see how someone who only plays for a few hours can have the "enlighthed" grasp of the whole game in that sort of time. More times than none, I felt I wanted to quit the game, out of frustration to things that happens in it, but eventually you realize that whenever you lost wasn't actually worth that much and that there is way more to do.

So whoever wrote blogs and reviews about any games actually, should always be read from viewer with careful analysist. There are tons of people you disagree with in RL and you shouldn't just go around random stuff people write and take it for granted.

The problem with this is that most people (the public) expect a review of a game withing weeks if not days after it is released. There is pressure on review sites to post a review while there is a large amount of  interest and "buzz" about a game. If they wait, lets say a few months after release,  the review would be received with less interest (and less visits to the web site).

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

Izure

Hard Core Member

Joined: 4/05/09
Posts: 293

5/06/09 11:55:21 AM#27
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

Carl132p

Novice Member

Joined: 5/12/06
Posts: 429

5/06/09 12:01:01 PM#28
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

in the paragraph with the highlighted text you made no point and proved nothing. there was no example there you just tried attacking someone by labeling them as someone who likes WoW. As i said before you liking a game is no indication of quality neither is me liking WoW and indication of quality. Now you are attacking another poster that didn't even put down your beloved godsend and calling him a troll. If you could just stop being a ... fanbot for a second your posts would suck considerably less ass.

This is a message to the general populace of MMORPG.com as it is literally a black hole of fun that once you are swallowed up by, it is very hard to escape and makes everything in gaming a little less fun. Best thing you can do is do your own research and stop reading these boards because nothing will ever be good enough and everything will suck always forever if it makes its way into a discussion here.

kakasaki

Apprentice Member

Joined: 6/11/06
Posts: 96

5/06/09 12:12:18 PM#29
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

 

Thank you for proving my point. Why does me making a comment regarding an broad assumption you made make me any able to "handle a game that does not give me a tutorial"? As to being a troll, I challenge you to find a single post of mine that attacks the game or its players for liking the game.

My point was that, as you say, you could have picked any game for your example but you (like others here) always pick WoW. It is just an observation not an attack. Now I do find it funny that on the one hand you agree that liking one game does not mean one hate/like another game but, based on my one post, you figure I am a troll and can only "handle" games that include a tutorial...

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

Mrbloodworth

Hard Core Member

Joined: 3/20/05
Posts: 4963

"pleasantly paralyzed"

5/06/09 12:20:17 PM#30
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

 

I have played and enjoyed many PvP games, including spending potentially to much time in various sandbox games (I'm talking years here).

This still does not mean a game that is made with those features, is incapable of being crap, purely on an implementation and basic design standpoint.

Being a sandbox, or a PvP games, also, does not exclude it from my statement. That's simply poor game design, and rationalization for poor game design.

Hardcore != Poor game design.

Sandbox != Lack of features, or poor game design.

Poor game design == Poor game design.

Thanks.

 

 

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

Izure

Hard Core Member

Joined: 4/05/09
Posts: 293

5/06/09 12:28:51 PM#31
Originally posted by Mrbloodworth
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

 

I have played and enjoyed many PvP games, including spending potentially to much time in various sandbox games (I'm talking years here).

This still does not mean a game that is made with those features, is incapable of being crap, purely on an implementation and basic design standpoint.

Being a sandbox, or a PvP games, also, does not exclude it from my statement. That's simply poor game design, and rationalization for poor game design.

Hardcore != Poor game design.

Sandbox != Lack of features, or poor game design.

Poor game design == Poor game design.

Thanks.

 

 

 

Thanks for you opinion.

 

And for the others, I simply stated that you guys are trolls, because you guys derail thread always, to me thats trolling. And If I wasnt quoting you why are you even in the conversation, again another trolling technique.

I am not hear to argue, just to state my opinions, and to prove that people who say facts about a game that are really their opinions.

bmdevine

Apprentice Member

Joined: 4/09/09
Posts: 430

5/06/09 12:30:07 PM#32
Originally posted by Mrbloodworth
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

 

I have played and enjoyed many PvP games, including spending potentially to much time in various sandbox games (I'm talking years here).

This still does not mean a game that is made with those features, is incapable of being crap, purely on an implementation and basic design standpoint.

Being a sandbox, or a PvP games, also, does not exclude it from my statement. That's simply poor game design, and rationalization for poor game design.

 

Thanks.

 

 

Which would explain the current burnout that is being soothed by coming and trolling & hijacking threads about a game he hasn't played.

As to the original question that was asked before this thread got hijacked, it's not a bright line.  The more time spent playing, the more credibility a reviewer will generally have (assuming he/she is not too over the top in the review and doesn't make too many factual errors.)  If one were to imagine a cartesian axis with only the top right quadrant visible (since it's not really possible to have negative time played or credibility), with the x axis representing time played and the y axis representing credibility, about 80% of the people attacking DF would be right at the junction.  Of course, there are people defending DF who would be well to the right of the y axis but not have moved above the x axis at all.  Clear as mud?

 

Mrbloodworth

Hard Core Member

Joined: 3/20/05
Posts: 4963

"pleasantly paralyzed"

5/06/09 12:36:52 PM#33
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

 

I have played and enjoyed many PvP games, including spending potentially to much time in various sandbox games (I'm talking years here).

This still does not mean a game that is made with those features, is incapable of being crap, purely on an implementation and basic design standpoint.

Being a sandbox, or a PvP games, also, does not exclude it from my statement. That's simply poor game design, and rationalization for poor game design.

Hardcore != Poor game design.

Sandbox != Lack of features, or poor game design.

Poor game design == Poor game design.

Thanks.

 

 

 

Thanks for you opinion.

 

And for the others, I simply stated that you guys are trolls, because you guys derail thread always, to me thats trolling. And If I wasnt quoting you why are you even in the conversation, again another trolling technique.

I am not hear to argue, just to state my opinions, and to prove that people who say facts about a game that are really their opinions.

 

 

What opinion. Is your definition of a Hardcore PvP sandbox game, a broken, unfinished, poorly implemented game?

Because i can show you some PvP sandbox games that are not. This is not one of them.


Its is still, Not the responsibility of the player to find the fun, its the responsibility of the game to show the player the fun. This is clearly where darkfall fails. The reviewersimply could not even get passed the poor implementation to even see the fun, if there is any.

How you can rationalize to yourself that this game design 101 fact, is somehow someones opinion, i don't think i will ever understand.

I also, did not hijack the thread.

 

 

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

Izure

Hard Core Member

Joined: 4/05/09
Posts: 293

5/06/09 1:49:25 PM#34
Originally posted by Mrbloodworth
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

 

I have played and enjoyed many PvP games, including spending potentially to much time in various sandbox games (I'm talking years here).

This still does not mean a game that is made with those features, is incapable of being crap, purely on an implementation and basic design standpoint.

Being a sandbox, or a PvP games, also, does not exclude it from my statement. That's simply poor game design, and rationalization for poor game design.

Hardcore != Poor game design.

Sandbox != Lack of features, or poor game design.

Poor game design == Poor game design.

Thanks.

 

 

 

Thanks for you opinion.

 

And for the others, I simply stated that you guys are trolls, because you guys derail thread always, to me thats trolling. And If I wasnt quoting you why are you even in the conversation, again another trolling technique.

I am not hear to argue, just to state my opinions, and to prove that people who say facts about a game that are really their opinions.

 

 

What opinion. Is your definition of a Hardcore PvP sandbox game, a broken, unfinished, poorly implemented game?

Because i can show you some PvP sandbox games that are not. This is not one of them.


Its is still, Not the responsibility of the player to find the fun, its the responsibility of the game to show the player the fun. This is clearly where darkfall fails. The reviewersimply could not even get passed the poor implementation to even see the fun, if there is any.

How you can rationalize to yourself that this game design 101 fact, is somehow someones opinion, i don't think i will ever understand.

I also, did not hijack the thread.

 

 

 

MMORPG are never finished first of all. Poorly implemented, when did you ever see a indie company making a perfect launch yet alone even a giant company. Its not broken, give me some facts saying its broken, to me its exactly what I want, if they add more it be better. Darkfall shows me the fun, because it made the fun and I execute that fun. Buy me seeing a enemy I attack and fight and its fun. K  so you failed 3 times so far. The reviewers were too themeparked to play this game if you read this review you would understand this OR BETTER YET DID YOU TRY DARKFALL? lol. Darkfall is a success since it showed me the fun, so you failed yet again. Lol how can you argue this? its a niche group and smart people expecting this from a indie company and are willing to pay til it get polished even more then it is now(which is every week I might add). yes you did hijack this thread. Reviewers mostly said good stuff about this game thus far, some didnt, but the majority I saw did. Which is probably why I bought the game and having a blast. That my friend is game design 101 when the devs create something you can have fun on, which is what they did.

 

And yes you are stating its broken unfinished and didnt implement well. I disagree for your most part, and thats my opinions and yours is yours, so yes it is your opinion, learn the difference kiddo.

Izure

Hard Core Member

Joined: 4/05/09
Posts: 293

5/06/09 1:51:58 PM#35
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

 

I have played and enjoyed many PvP games, including spending potentially to much time in various sandbox games (I'm talking years here).

This still does not mean a game that is made with those features, is incapable of being crap, purely on an implementation and basic design standpoint.

Being a sandbox, or a PvP games, also, does not exclude it from my statement. That's simply poor game design, and rationalization for poor game design.

Hardcore != Poor game design.

Sandbox != Lack of features, or poor game design.

Poor game design == Poor game design.

Thanks.

 

 

 

Thanks for you opinion.

 

And for the others, I simply stated that you guys are trolls, because you guys derail thread always, to me thats trolling. And If I wasnt quoting you why are you even in the conversation, again another trolling technique.

I am not hear to argue, just to state my opinions, and to prove that people who say facts about a game that are really their opinions.

 

 

What opinion. Is your definition of a Hardcore PvP sandbox game, a broken, unfinished, poorly implemented game?

Because i can show you some PvP sandbox games that are not. This is not one of them.


Its is still, Not the responsibility of the player to find the fun, its the responsibility of the game to show the player the fun. This is clearly where darkfall fails. The reviewersimply could not even get passed the poor implementation to even see the fun, if there is any.

How you can rationalize to yourself that this game design 101 fact, is somehow someones opinion, i don't think i will ever understand.

I also, did not hijack the thread.

 

 

 

MMORPG are never finished first of all. Poorly implemented, when did you ever see a indie company making a perfect launch let alone even a giant company. Its not broken, give me some facts saying its broken, to me its exactly what I want, if they add more it be better. Darkfall shows me the fun, because it made the fun and I execute that fun. By me seeing a enemy I attack and fight and its fun. K  so you failed 3 times so far. The reviewers were too themeparked to play this game and review it accurate, if you read this review you would understand this OR BETTER YET DID YOU TRY DARKFALL? lol. Darkfall is a success since it showed me the fun, so you failed yet again. Lol how can you argue this? its a niche group and smart people expecting this from a indie company and are willing to pay til it get polished even more then it is now(which is every week I might add). yes you did hijack this thread. Reviewers mostly said good stuff about this game thus far, some didnt, but the majority I saw did. Which is probably why I bought the game and having a blast. That my friend is game design 101 when the devs create something you can have fun on, which is what they did.

 

And yes you are stating its broken unfinished and didnt implement well. I disagree for your most part, and thats my opinions and yours is yours, so yes it is your opinion, learn the difference kiddo.

 

Ginfress02

Apprentice Member

Joined: 4/12/08
Posts: 48

5/06/09 1:52:13 PM#36

If you write a positive review about darkfall and state you tried it 2 hours they will say you understand the spirit of the game. If you write a negative review they will state you suck and then send their forum bullies to your site for harrasment.

Nevulus

Novice Member

Joined: 8/23/06
Posts: 154

5/06/09 3:49:00 PM#37
Originally posted by Izure

MMORPG are never finished first of all. Poorly implemented, when did you ever see a indie company making a perfect launch yet alone even a giant company.

Its not broken, give me some facts saying its broken

 

AoC launch was smooth server-wise. The unfinished content post 40 is what ruined it for most and the LIES the company stated about not using many instances then end up using nothing but instances. Yet it was a successful launch. Keyword being lies, something AV did ALOT of to its consumer-base, hence why there are so many angry haters of the game. People don't like being lied to.

LoTRO, one of the best launches I ever played in. Enough said, doesn't mean I liked the game, but it was successful.

TCoS. Small indie company whose MMO was so polished and great it was picked up by 3 BIG distributors, one of them being Acclaim. See? Small indie companies can do it too.

 

DF was under development for 8-9 years, why can all these other companies do it under less time then they did? Rhetorical question.

 

 

You want facts saying its broken?

Tasos assured everyone that there are no client crashes anymore, yet when people start posting on the DF forums about still experiencing crashes, the threads got closed and customer support continued ignoring more claims of client crashes: forums.darkfallonline.com/showthread.php. Of course the fanboys screamed at people and said GET A NEW COMPUTER. weeks later AV admits to more client crashes on their behalf and address some of them in the may 1 patch: forums.darkfallonline.com/showthread.php. So first they deny the claims, next they admit to it quietly.

 

More customer support complaints and anger over the massive hacking/exploiting on a site that doesn't even deal in gaming: www.dslreports.com/forum/r22180009-Darkfall-Drama-is-their-customer-support-that-bad. In this thread has a VERY detailed lsit of ALL THe broken features, in case u missed it because you are a fanboy and refuse to admit to facts i will paste them in this SAME thread

 

More darkfall wall hacks: www.metacafe.com/watch/2682141/darkfall_hacks_the_darkfall_hacks_wallhack/ If I can find a trajectory mod hack video I'll make sure to post it, because they are in-game

 

More hacks that are still common, wait for the next wave of hackers to get banned and the store will open again: www.youtube.com/watch. Yeah that's a flying ship. The link discussing this popular hack: forums.darkfallonline.com/showthread.php

 

Old war exploit: forums.darkfallonline.com/showthread.php  Now the reason I linked this eventhough they finally fixed it is that this was being screamed about during the brief closed beta. The devs did nothing about it. This is a common exploit that no game under development for 8-9 years shouldve been suspectible too.

 

And another link from the Goons blogging about common exploits still going on such as declaring war on your own alliance to avoid others from declaring war on you, and the good old "jiggling ethernet cord" so as to avoid being ganked. Another simple common MMO exploit that should've been dealt with a long time ago.

 

Link from a respectable non-biased review blog: www.keenandgraev.com in case u disagree with Eurogamer's review.

 

Simple facts. Shall I go on?

 

 

Benthon

Apprentice Member

Joined: 1/11/07
Posts: 318

I hate Jeff Kaplan, alot. Trust me.

5/06/09 3:50:37 PM#38

If a game hasn't caught you within the first hour, it has failed.

Old school MMORPG Player. WTB
DAoC Origins, Classic EQ Project...

What the Darkfall Website and the fanboi's won't tell you about Darkfall:
http://forums.darkfallonline.com/showthread.php?t=164338

Roflan

Novice Member

Joined: 10/10/07
Posts: 86

5/06/09 3:54:09 PM#39

Depends on who you ask and what your initial opinion is. It ranges from 'never having actually played it' to 'until stockholm syndrome sets in'.

Lidane

Novice Member

Joined: 1/08/07
Posts: 1346

5/06/09 4:02:39 PM#40
Originally posted by kakasaki

The problem with this is that most people (the public) expect a review of a game withing weeks if not days after it is released. There is pressure on review sites to post a review while there is a large amount of  interest and "buzz" about a game. If they wait, lets say a few months after release,  the review would be received with less interest (and less visits to the web site).

This.

People expect game sites and gaming magazines to have reviews published right when a game first releases. That means deadlines. That also means that professional reviewers will have stacks of games to play and review at a time, and in short order. It's unrealistic to expect them to spend 40, 80, or even more hours playing a single game before reviewing it.

 

APEist

Hard Core Member

Joined: 5/11/05
Posts: 399

5/06/09 4:03:47 PM#41

 There is a difference between having an opinion and an established reviewing venue publishing a critique.

You can have an opinion of Darkfall or any game w/o even playing it.

A credible review of a game necessitates its completion (if it's a single player game) or experiencing all features of gameplay (if it's a MMORPG).

So, which is the poll asking?  I believe you were meant 'how long does it take before you can make a credible review of Darkfall.'

Looking at the results of the poll, I think I've come to the conclusion that this community is just silly.

_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online

The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

damian7

Apprentice Member

Joined: 4/20/06
Posts: 4514

why must i be nice to people that have no clue, are lying, or are just stupid?

5/06/09 4:05:24 PM#42
Originally posted by Random_mage
Originally posted by daarco

If i would do a review on a game as Darkfall i would join a clan (or several) and do some sieging. And attacking another city. Maybe try and raid some coust with a ship. This could take one or several hours.

But you would get a better picture about what DF is all about.

Killing some goblins in the noob area have not much to witht he gameplay.....atleast not a for a review.


 

If sieging and the like is SOO important, then why isn't it more accessible to the entire gameplay population? (this includes those who just logged in, and those who aren' t in clans)

I mean, if it's such an important feature, why is it hidden in time?


 

poor game design based upon uo circa 1998?

you can jump right into the fighting at lvl 1 in warhammer online.

could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

Roflan

Novice Member

Joined: 10/10/07
Posts: 86

5/06/09 4:08:49 PM#43

You've got to be joking! This community is the only reason I come to this site. How else am I supposed to perfect my superiority complex?

But seriously. Don't take anything you read here, or at any gaming forum seriously-- seriously.

Nevulus

Novice Member

Joined: 8/23/06
Posts: 154

5/06/09 4:12:00 PM#44
Originally posted by Nevulus
Originally posted by Izure

MMORPG are never finished first of all. Poorly implemented, when did you ever see a indie company making a perfect launch yet alone even a giant company.

Its not broken, give me some facts saying its broken

 

AoC launch was smooth server-wise. The unfinished content post 40 is what ruined it for most and the LIES the company stated about not using many instances then end up using nothing but instances. Yet it was a successful launch. Keyword being lies, something AV did ALOT of to its consumer-base, hence why there are so many angry haters of the game. People don't like being lied to.

LoTRO, one of the best launches I ever played in. Enough said, doesn't mean I liked the game, but it was successful.

TCoS. Small indie company whose MMO was so polished and great it was picked up by 3 BIG distributors, one of them being Acclaim. See? Small indie companies can do it too.

 

DF was under development for 8-9 years, why can all these other companies do it under less time then they did? Rhetorical question.

 

 

You want facts saying its broken?

Tasos assured everyone that there are no client crashes anymore, yet when people start posting on the DF forums about still experiencing crashes, the threads got closed and customer support continued ignoring more claims of client crashes: forums.darkfallonline.com/showthread.php. Of course the fanboys screamed at people and said GET A NEW COMPUTER. weeks later AV admits to more client crashes on their behalf and address some of them in the may 1 patch: forums.darkfallonline.com/showthread.php. So first they deny the claims, next they admit to it quietly.

 

More customer support complaints and anger over the massive hacking/exploiting on a site that doesn't even deal in gaming: www.dslreports.com/forum/r22180009-Darkfall-Drama-is-their-customer-support-that-bad. In this thread has a VERY detailed lsit of ALL THe broken features, in case u missed it because you are a fanboy and refuse to admit to facts i will paste them in this SAME thread

 

More darkfall wall hacks: www.metacafe.com/watch/2682141/darkfall_hacks_the_darkfall_hacks_wallhack/ If I can find a trajectory mod hack video I'll make sure to post it, because they are in-game

 

More hacks that are still common, wait for the next wave of hackers to get banned and the store will open again: www.youtube.com/watch. Yeah that's a flying ship. The link discussing this popular hack: forums.darkfallonline.com/showthread.php

 

Old war exploit: forums.darkfallonline.com/showthread.php  Now the reason I linked this eventhough they finally fixed it is that this was being screamed about during the brief closed beta. The devs did nothing about it. This is a common exploit that no game under development for 8-9 years shouldve been suspectible too.

 

And another link from the Goons blogging about common exploits still going on such as declaring war on your own alliance to avoid others from declaring war on you, and the good old "jiggling ethernet cord" so as to avoid being ganked. Another simple common MMO exploit that should've been dealt with a long time ago.

 

Link from a respectable non-biased review blog: www.keenandgraev.com in case u disagree with Eurogamer's review.

 

Simple facts. Shall I go on?

 

 

 

Wait, you still want more facts? Let's reprint the list of Promises made by AV and what really happened when the paid beta launched. This excerpt was from their original website, since then they reworded alot of their site after being threatened for false advertisement (rumor from the forums themselves, don't know how true that is)


"Interact with over ten thousand simultaneous players and shape the world."
-I think its not quite to the point of having that many online AT THE SAMETIME. Getting there, but not quite there yet. Large sieges still crash.


"Darkfall is currently in the final stages of internal beta testing. This means that the game is being tested in-house in preparation for public playtesting."
-It was released almost 2 months ago.


"Besides being huge, the world features hundreds of islands you could discover and make your secret base on."
-Making 'bases' requires places in world being there, assigned for making cities and hamlets. There's a lot of islands, but only a bit over a dozen places to put bases, and most (if not all) are long since gone.

"There are no safe zones in Darkfall unless the players themselves create them or seek them out. There is no area where a player cannot be attacked by another player."
-You may attack anyone, anywhere, but if its in guard tower range, you're going to die if you hit more than once, and don't run away. The guard towers make very effective safe zones. Generally only found near NPC cities.

"A player in a city full of his clanmates and further guarded by NPC guards is as safe as he can be, but he is still vulnerable to a sudden enemy raid."
-There are no NPC guards, only towers. As long as they hide behind an object to prevent very long range attacks, they are safe. Enemies cannot raid, due to towers, and towers hit unlimited numbers of people (I've seen them hit >15 people at once)

"No. Darkfall is seamless and will not have zones and zone loading, as seen in other MMORPGs. There will be a short loading pause when entering dungeons and structures."
-Yes, there's loading screens entering dungeons, and after death. There's hitching in places where loading occurs otherwise.

"Our random spawns are dynamic. Clear out a spawn and it will not reappear in the same place. If you spend enough time killing a species, its presence in that area will thin out and eventually the species will migrate to a different area. "
-Everything has its set places to spawn, and really don't wander very far. No matter how many times things are killed, they keep coming back.

"With a no gore setting you will have no gore whatsoever, whereas with full options you could watch a perfectly timed and powerful swing of a sword take someone?s head clean off their shoulders."
-There's only blood decals and a generic red 'poof' as the spatter effect. Nothing more. No decapitations, no limb separation, no actual splattering. The present "decapitation" is instant, non-revivable death. However, no separation of limbs or parts occurs.

"Expect realistic weather effects, such as rain, snow, wind blowing in the trees, wind blowing in the grass on the ground, thunder and lightning."
-There is presently no weather effect, all grass is standard 2 or 4 poly static grass objects. There's some variation, but they are static.

"A dynamic in-game map is available."
-There are three maps. The standard minimap, the standard world map, and the journal map. All locations that are 'marked' are marked on the mini and world map. The issue is, the world map is not zoomable, and with the size of the world, it really jumbles everything togethor. The journal map is zoomable, but can not be marked, and doesn't track anything. They way they work is like using a sketch of the globe to mark location on, when you have an atlas next to you that you can't write in. If they'd combine these, it would make for a powerful, feature filled map, but they haven't, at least yet.


"Your character will start his/her adventure near his/her racial capital, with little more than a name, some basic equipment, and a neutral alignment. "
-There is positive, and negative alignment. This includes +0 and -0. There is no neutral. Everyone starts +10 alignment (blue), and a newbie 1h sword.

"Changing your alignment towards good is a challenging and difficult process. "
-Only if you're not in a clan that accepts people of enemy races. These clans kill internally, over and over, to raise their alignment very quickly and easily. Those aren't in these clans simply find places where red or enemy players respawn, and repeatedly kill afk players for basically the same reason. There's no limit to the alignment you can receive from killing the same player again in any period of time. A max negative alignment player can easily become a max positive alignment character in a matter of an hour or two, less with many enemy-race clan mates.

"If you want to learn to use the sword for example, you pick up the swordsmanship skill by learning it from an NPC or from another player"
-Can't teach players skills, only learned from NPC trainers.

"That being said - There is an option available to follow a class system: the Prestige classes described below."
-No one has found ANYTHING about prestige classes anywhere in game. A GM confirmed they are not in yet. I'll go ahead and skip everything else on the page that has to do with them.

"There are many ways you may customize your character to give him a unique look."
-All plate on a race looks the same as all other plate on that race, same for all types. You can mix'n'match types, but everything that looks one way on the race looks the same on every other player of that race.

"Does each race have unique properties? Yes they do. We?ll speak more about these at a later date. "
-Only difference is really hit box size. Larger races are easier to hit, and have difficulty interacting with things on the ground, and that's it for gameplay differences.

"Your character is capable of swimming, if he learns how to swim."
-Everyone starts with swimming, and can swim from the moment they enter the world.

"We have trade skills such as farming, setting snares and hunting animals"
-No farming, no trapping, no snares, no 'small game' of any type. There's some bears and such, but no small game.

"Therefore eating is in the game, and players that enjoy farming, setting traps, baking, cooking, fishing, hunting, etc. can sell their wares"
-Farming is out, trapping is out, baking isn't present, there's no hunting... there is cooking though.

"Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels."
-No player housing whatsoever. There's clan cities and hamlets, with predefined buildings in predefined places, and that's it.

"Can I design my own house? Yes you can."
-No you can't, as there is no 'my own house"

"If you are wearing heavy armor, you will run and swim slightly slower than if you are wearing no armor at all."
-No, armor does not affect running or swimming in any way. You swim the same speed, and have the same stamina loss for swimming in full plate armor with two spare sets in your backpack as you do naked.

 

"We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail."
-I think the final tally was about 200 skills and 200 spells at retail launch. Many do not work at all, some do the exact same thing as others, with just a different name.

"Some skills and spells can be learned from other players."
-Cannot teach other players anything. Confirmed by a GM, who went on to say this wasn't ever intended.

"In addition there are some special spells that do not fit directly into any school of magic, such as racial specialty spells, and Prestige class specialty spells."
-No racial abilities in game, nor prestige classes.

"There are some special skills and spells that can only be learned by specific Prestige class characters."
-See above.

"Yes, however, your casting time will increase significantly if you are wearing heavy armor."
-I have observed no difference, perhaps due to armored casting, however there are other who say there is an observed difference. The change to actual damage or healing is notable.

"There is also a slightly increased chance of making a mistake while casting a spell if you are wearing heavy armor."
-You cannot fail a spell.

 

"Is it possible to repair items? It is possible, with the proper skills and tools, up to a point. Eventually an item will be destroyed after being repaired several times."
-Can only repair seige weaponry, boats, and buildings. You can NOT repair armor, weapons, or tools.

"You will be able to make almost every item found in the world like weapons, tools, armor, clothing, food, containers, furniture, jewelry etc."
-No furniture in game. There are several chain armor pieces that can not be made by smiths, ancient armor can't be made by smiths, and I'm sure there's many more like this.

 

"Remember that human NPC hirelings, such as guards and vendors, will not tolerate Orks and Alfar players, and may attack them on sight, even though they are in the same Clan."
-Vendors will not touch anyone, ever, clan or not, enemy or not, in a player hamlet or city.

"There will most certainly be Clans in Darkfall with players from all races. We predict that this will be small evil Clans, which will set up their Clan headquarters in remote locations, and not get involved in city conquest or empire building, since it will be almost impossible for these Clans to recruit NPC hirelings to help defend their cities and to run their shops."
-There are no penalties, only benefits for ARAC (All Race All Class) clans, and almost all of the 'successful' clans are ARACs. It is very difficult for non-ARACs to compete. The vast majority of clan owned locations are owned by multi-race-alliance guilds, and almost all cities are owned by these clans.

"You will find all the information you need on the political map, including who controls the different city states/kingdoms/fiefs, their laws and who they kill on sight."
-The politcal map is not in the game.

 

"We have developed a pretty sophisticated trading system that brings buyers and sellers together easily, and it will work in, but also out of the game."
-You send a message to your race, or race alliance stating you have something via chat. They send a PM, you meet up, and trade-window it. That's the whole trade system.

"You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc. "
-You can have a mount. Clans can build (not quite hire, its build) merchants for clan cities and hamlets. None are advanced enough to even find out if there's summoning, but none have found any way to have any other type of player-owned/controlled npc.

"NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do."
Nope, they stand in their predefined place to stand, once built, inside clan cities and hamlets.

"They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day."
This whole line did not make it anywhere near the game, no shops, no npc hire-able collectors.. you an hire players to do this though...

 

"you may have to rely on magical items, potions or scrolls"
-Magical (enchanted) items made it, potions made it, there are no scrolls.

"However, if you’re intelligent, persistent and skillful you could be very successful playing the lone wolf character."
-Other than starting area npc's, there's very very few things that can be killed (at least yet) by a solo player, even with the skills aquired by macroers.

"Yes you can fight wherever you want. There are no safe zones."
-Within guard tower range is safe. You may get up to 3 or 4 attacks in on a player before you're killed by the towers. You'll respawn with no health or mana, and then will be able to get in, at most, 1 more shot before the person you're attacking is at full health again.

"It is possible to push players and monsters out of the way"
-No, you cannot push players. They may stand around you and box you, so that you cannot move. The only viable movement of others is through knockback, or seize, weapon skills which move players, or a few spells with similar effects. All of these methods count as attacks against the players.

 

"What camera view is used in Darkfall? More on this soon"
-First person for magic or unarmed interaction, third person fixed camera for melee, third person free camera for resting or mounted.

"How do I tell my NPC hirelings what to do"
-You don't, the only hirelings are standard npc merchants that only stand in their predefined place, once built, in clan cities and hamlets.

 

"If you would like to volunteer, you will be offered the opportunity to apply."
-Nope, no applications. Just random people like myself, who go out of their way to try and help people who are legit, or report those who are breaking rules.

"Does Darkfall have in-game bulletin boards? Yes it does."
-Sort of, the launcher links back to the regular forum. I don't know if clans have one through their journal.

"Is there a Darkfall Newsletter? There will be one as soon as the playtesting begins."
-Playetesting came and went, retail launch came and went, and there's no newsletter.

 

"We have designed a custom communications system for Darkfall which works whether your character is logged in the game or not."
-Chat system only works in game.

"profile that will look something like ?The Titanic Honorable Paladin Cornelius GoblinsBane // General of clan The Inner Circle - Grandmaster swordsman ? married to Mary of clan The Inner Circle.""
-This indicates there's in game marriage, which there is not.

 

"You can use the developer interaction message board on the official site and you can speak with the developers live during our upcoming developer chats."
-There's no developer interaction board, very little indication that actual staff (and not volunteer moderaters) read the regular boards, and certainly no developer chats.

"We will run polls regularly on the official Site. There will be even more methods to provide feedback in the future. "
-Polls stopped before beta was over, and there was apparently only 1, asking for what race people want. The 'more methods' consist of posts, which devs do not at least appear to read, or to talk to a gm in game.

"We will start having House of Commons style developer chats very soon and on a regular basis. "
-These do not occur.

"We will have regular news updates, screenshots, announcements, FAQ updates, downloads, and progress reports on the official Darkfall site. "
-Most updates are from pre-playtest, which occured last last year. There are occasional news updates via the forums. No screenshots or downloads other than the game client have been made available.

 

"every time an alfar casts a spell the results vary slightly"
-All spells, regardless of race, fluctuate only within standard game dice rolls.

 

"Only mahirim mastersmiths can make Ghost Claws, a weapon which is made using an extremely rare resource called moonstone."
-The Mahirim special is a 1h sword, which doesn't require moonstone.

"When standing erect, mahirim move with the same speed as members of the other races. However, when not engaged in combat, they can switch to all fours and run with the speed of a horse."
-Mahirim ride mounts like everyone else, their mount is identical to the Orcs, and they can not use all fours.

 

"Trade your hard earned items using Darkfall?s secure trade interface and in-game trade boards."
-There are no trade boards, no truly secure trading

"Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones"
-There are guard tower enforced safe zones, three race-alliance factions, and everywhere outside guard towers is an open pvp zone.

"Darkfalls Communication interface includes in-game message and trade boards, an IRC-style chat system, instant messaging, voice support, and even mobile phone SMS messaging."
-No in game message boards, no trade boards, the only IRC style chat is the ability to use CTRL-K to set chat color (you cannot create channels, no channel ops, etc), no SMS capabilities.

 

"Each race has a unique set of abilities"
-All races have the same abilities

"Repetitive monster encounters are a thing of the past"
-Same monsters in the same places, copied frequently from area to area, along with kill X amount in Y minutes style quests

"Watch trees and grass sway in the wind"
-Grass no, but yes, TREES SWAY

"Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing. "
-There's no weather

 

"You can forget about point - click - and wait"
-This is actually the harvesting system in a nutshell

"there's much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them"
-Yes, and no. For raising the skill, using actively is just as effective as using a key-repeating keyboard over and over.

"a hundred Prestige classes to further specialize in"
-No prestige classes

"Multiple safeguards protect you from cheats and exploits that would otherwise interfere with your gaming experience."
-I'll be really quick here, they are rampant, people caught and reported for both are commonly seen (and reported) again and again, yet there are a few people who claim to have been banned for them.

 

"In Darkfall, all items in the world can be made by the players."
-Most yes, all, no

"Darkfall?s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable."
-You click again and again and again, until the resource is empty that you're collecting, or you're out of materials if you're crafting.

"you could invent and be the first to use a weapon as awesome as the"
-Crafting follows predefined recipes to make predefined items

"Bring your goods to market using Darkfall?s sophisticated and secure trading system, bringing buyers and sellers together easily whether they?re inside the game or not"
-Only in game trading, trading is only performed with the predefined game channels, all transactions take place only through trade-window interactions

 

"There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back. "
-Guard towers around all NPC cities, and wilderness banks prevent all non-clan-war combat in these areas.

 

"Test your mettle in Darkfall's Arena Events"
-No arena events, yet.

 

"We are committed to delivering and maintaining a complete, stable, and balanced game"
-Its still suffering from post-launch trauma, and I think they had stability issues they didn't anticipate. I expect good things down the road though.

"a game that makes good on its promises"
-Many many many game features outlined on the web page did not make final cut, as outlined here. Not to say they won't happen, just not yet.

"with regular and free expansion-size updates, prompt and swift customer service, and superior value for our players."
-Many people are ignoring that the game is in post-launch trauma, and slowly improving. Its getting there. Regarding customer service, asking gm's in game usually results in VERY fast responses.

 

EricDanie

Elite Member

Joined: 2/10/05
Posts: 940

5/06/09 4:14:11 PM#45

You can have an opinion without even playing the game, just researching its mechanics and guessing if they will or not make you have fun.

Now, making a professional review, that's a lot different and makes you actually experience suposedly all of the game features before mouthing in the press about it. That EG review for example, failed to grasp the concept of a review as it has not shown what is good or what is bad with true mechanics in the game. It was a mere first impression of someone who tried to play the game for a few seconds and failed miserabily, could not even understand the concept of managing the quick action bar in which you place equipment or skills for quick use, you know, those things you use when you press 1-10 or f1-f10. Do I sound dumb? Well, the reviewer did not know that.

Fariic

Elite Member

Joined: 7/29/04
Posts: 1541

5/06/09 4:30:37 PM#46
Originally posted by Izure
Originally posted by Mrbloodworth

 

It is not the responsibility of the player to find the "Fun" in a game, its the responsibility of the game to show the player the fun.

 

 

 

 

Like I said thats your outlook. If you go into the game and just stand there you expect it to be fun? sorry never seen a game like that.

And the game game did add the tools for fun. It just didnt hold your hand showing you. It has the fun, in everything I do I consider fun. From running from one place to another while avoiding death FUN. To killing NPCS while watching for the occasional RED or opposite race squads. While finding a red and getting into a 1vs1 fight.

 

This game does provide fun, but if you dont like this genre, you will whine and not like it. Its that simple. If you dont like full loot mmorpg pvp ffa with a big map and fps combat that has gameplay over graphics then you will not like it, but if this does interest you, then you should atleast try it. Its pretty simple. Its a niche game. More argueing on your opinions mrbloodworth is fairly worthless. If you dislike it so much why do you keep posting here.

I love the genre, the game still sucks.
I've also got over 40 hours worth of game time played.
I've been in a clan.
I've seiged.
I've defended.
I've crafted.
I've harvested.
I've done PvE.
I've done PvP.
I did melee.
I did magic.
I did archery.
I tried 4 dif. Melee weapons.
I've rode 3 dif. mounts.
I've sailed on a raft.

The game still sucks.
I'ts a shallow MMO.
And a bad FPS.

Benthon

Apprentice Member

Joined: 1/11/07
Posts: 318

I hate Jeff Kaplan, alot. Trust me.

5/06/09 4:32:25 PM#47
Originally posted by Fariic

I love the genre, the game still sucks.
I've also got over 40 hours worth of game time played.
I've been in a clan.
I've seiged.
I've defended.
I've crafted.
I've harvested.
I've done PvE.
I've done PvP.
I did melee.
I did magic.
I did archery.
I tried 4 dif. Melee weapons.
I've rode 3 dif. mounts.
I've sailed on a raft.

The game still sucks.
I'ts a shallow MMO.
And a bad FPS.


 

Are you Buster Douglas? Beat down!

Old school MMORPG Player. WTB
DAoC Origins, Classic EQ Project...

What the Darkfall Website and the fanboi's won't tell you about Darkfall:
http://forums.darkfallonline.com/showthread.php?t=164338

User Deleted
5/06/09 4:43:44 PM#48
Originally posted by Nevulus
Originally posted by Nevulus
Originally posted by Izure

MMORPG are never finished first of all. Poorly implemented, when did you ever see a indie company making a perfect launch yet alone even a giant company.

Its not broken, give me some facts saying its broken

 

AoC launch was smooth server-wise. The unfinished content post 40 is what ruined it for most and the LIES the company stated about not using many instances then end up using nothing but instances. Yet it was a successful launch. Keyword being lies, something AV did ALOT of to its consumer-base, hence why there are so many angry haters of the game. People don't like being lied to.

LoTRO, one of the best launches I ever played in. Enough said, doesn't mean I liked the game, but it was successful.

TCoS. Small indie company whose MMO was so polished and great it was picked up by 3 BIG distributors, one of them being Acclaim. See? Small indie companies can do it too.

 

DF was under development for 8-9 years, why can all these other companies do it under less time then they did? Rhetorical question.

 

 

You want facts saying its broken?

Tasos assured everyone that there are no client crashes anymore, yet when people start posting on the DF forums about still experiencing crashes, the threads got closed and customer support continued ignoring more claims of client crashes: forums.darkfallonline.com/showthread.php. Of course the fanboys screamed at people and said GET A NEW COMPUTER. weeks later AV admits to more client crashes on their behalf and address some of them in the may 1 patch: forums.darkfallonline.com/showthread.php. So first they deny the claims, next they admit to it quietly.

 

More customer support complaints and anger over the massive hacking/exploiting on a site that doesn't even deal in gaming: www.dslreports.com/forum/r22180009-Darkfall-Drama-is-their-customer-support-that-bad. In this thread has a VERY detailed lsit of ALL THe broken features, in case u missed it because you are a fanboy and refuse to admit to facts i will paste them in this SAME thread

 

More darkfall wall hacks: www.metacafe.com/watch/2682141/darkfall_hacks_the_darkfall_hacks_wallhack/ If I can find a trajectory mod hack video I'll make sure to post it, because they are in-game

 

More hacks that are still common, wait for the next wave of hackers to get banned and the store will open again: www.youtube.com/watch. Yeah that's a flying ship. The link discussing this popular hack: forums.darkfallonline.com/showthread.php

 

Old war exploit: forums.darkfallonline.com/showthread.php  Now the reason I linked this eventhough they finally fixed it is that this was being screamed about during the brief closed beta. The devs did nothing about it. This is a common exploit that no game under development for 8-9 years shouldve been suspectible too.

 

And another link from the Goons blogging about common exploits still going on such as declaring war on your own alliance to avoid others from declaring war on you, and the good old "jiggling ethernet cord" so as to avoid being ganked. Another simple common MMO exploit that should've been dealt with a long time ago.

 

Link from a respectable non-biased review blog: www.keenandgraev.com in case u disagree with Eurogamer's review.

 

Simple facts. Shall I go on?

 

 

 

Wait, you still want more facts? Let's reprint the list of Promises made by AV and what really happened when the paid beta launched. This excerpt was from their original website, since then they reworded alot of their site after being threatened for false advertisement (rumor from the forums themselves, don't know how true that is)


"Interact with over ten thousand simultaneous players and shape the world."
-I think its not quite to the point of having that many online AT THE SAMETIME. Getting there, but not quite there yet. Large sieges still crash.


"Darkfall is currently in the final stages of internal beta testing. This means that the game is being tested in-house in preparation for public playtesting."
-It was released almost 2 months ago.


"Besides being huge, the world features hundreds of islands you could discover and make your secret base on."
-Making 'bases' requires places in world being there, assigned for making cities and hamlets. There's a lot of islands, but only a bit over a dozen places to put bases, and most (if not all) are long since gone.

"There are no safe zones in Darkfall unless the players themselves create them or seek them out. There is no area where a player cannot be attacked by another player."
-You may attack anyone, anywhere, but if its in guard tower range, you're going to die if you hit more than once, and don't run away. The guard towers make very effective safe zones. Generally only found near NPC cities.

"A player in a city full of his clanmates and further guarded by NPC guards is as safe as he can be, but he is still vulnerable to a sudden enemy raid."
-There are no NPC guards, only towers. As long as they hide behind an object to prevent very long range attacks, they are safe. Enemies cannot raid, due to towers, and towers hit unlimited numbers of people (I've seen them hit >15 people at once)

"No. Darkfall is seamless and will not have zones and zone loading, as seen in other MMORPGs. There will be a short loading pause when entering dungeons and structures."
-Yes, there's loading screens entering dungeons, and after death. There's hitching in places where loading occurs otherwise.

"Our random spawns are dynamic. Clear out a spawn and it will not reappear in the same place. If you spend enough time killing a species, its presence in that area will thin out and eventually the species will migrate to a different area. "
-Everything has its set places to spawn, and really don't wander very far. No matter how many times things are killed, they keep coming back.

"With a no gore setting you will have no gore whatsoever, whereas with full options you could watch a perfectly timed and powerful swing of a sword take someone?s head clean off their shoulders."
-There's only blood decals and a generic red 'poof' as the spatter effect. Nothing more. No decapitations, no limb separation, no actual splattering. The present "decapitation" is instant, non-revivable death. However, no separation of limbs or parts occurs.

"Expect realistic weather effects, such as rain, snow, wind blowing in the trees, wind blowing in the grass on the ground, thunder and lightning."
-There is presently no weather effect, all grass is standard 2 or 4 poly static grass objects. There's some variation, but they are static.

"A dynamic in-game map is available."
-There are three maps. The standard minimap, the standard world map, and the journal map. All locations that are 'marked' are marked on the mini and world map. The issue is, the world map is not zoomable, and with the size of the world, it really jumbles everything togethor. The journal map is zoomable, but can not be marked, and doesn't track anything. They way they work is like using a sketch of the globe to mark location on, when you have an atlas next to you that you can't write in. If they'd combine these, it would make for a powerful, feature filled map, but they haven't, at least yet.


"Your character will start his/her adventure near his/her racial capital, with little more than a name, some basic equipment, and a neutral alignment. "
-There is positive, and negative alignment. This includes +0 and -0. There is no neutral. Everyone starts +10 alignment (blue), and a newbie 1h sword.

"Changing your alignment towards good is a challenging and difficult process. "
-Only if you're not in a clan that accepts people of enemy races. These clans kill internally, over and over, to raise their alignment very quickly and easily. Those aren't in these clans simply find places where red or enemy players respawn, and repeatedly kill afk players for basically the same reason. There's no limit to the alignment you can receive from killing the same player again in any period of time. A max negative alignment player can easily become a max positive alignment character in a matter of an hour or two, less with many enemy-race clan mates.

"If you want to learn to use the sword for example, you pick up the swordsmanship skill by learning it from an NPC or from another player"
-Can't teach players skills, only learned from NPC trainers.

"That being said - There is an option available to follow a class system: the Prestige classes described below."
-No one has found ANYTHING about prestige classes anywhere in game. A GM confirmed they are not in yet. I'll go ahead and skip everything else on the page that has to do with them.

"There are many ways you may customize your character to give him a unique look."
-All plate on a race looks the same as all other plate on that race, same for all types. You can mix'n'match types, but everything that looks one way on the race looks the same on every other player of that race.

"Does each race have unique properties? Yes they do. We?ll speak more about these at a later date. "
-Only difference is really hit box size. Larger races are easier to hit, and have difficulty interacting with things on the ground, and that's it for gameplay differences.

"Your character is capable of swimming, if he learns how to swim."
-Everyone starts with swimming, and can swim from the moment they enter the world.

"We have trade skills such as farming, setting snares and hunting animals"
-No farming, no trapping, no snares, no 'small game' of any type. There's some bears and such, but no small game.

"Therefore eating is in the game, and players that enjoy farming, setting traps, baking, cooking, fishing, hunting, etc. can sell their wares"
-Farming is out, trapping is out, baking isn't present, there's no hunting... there is cooking though.

"Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels."
-No player housing whatsoever. There's clan cities and hamlets, with predefined buildings in predefined places, and that's it.

"Can I design my own house? Yes you can."
-No you can't, as there is no 'my own house"

"If you are wearing heavy armor, you will run and swim slightly slower than if you are wearing no armor at all."
-No, armor does not affect running or swimming in any way. You swim the same speed, and have the same stamina loss for swimming in full plate armor with two spare sets in your backpack as you do naked.

 

"We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail."
-I think the final tally was about 200 skills and 200 spells at retail launch. Many do not work at all, some do the exact same thing as others, with just a different name.

"Some skills and spells can be learned from other players."
-Cannot teach other players anything. Confirmed by a GM, who went on to say this wasn't ever intended.

"In addition there are some special spells that do not fit directly into any school of magic, such as racial specialty spells, and Prestige class specialty spells."
-No racial abilities in game, nor prestige classes.

"There are some special skills and spells that can only be learned by specific Prestige class characters."
-See above.

"Yes, however, your casting time will increase significantly if you are wearing heavy armor."
-I have observed no difference, perhaps due to armored casting, however there are other who say there is an observed difference. The change to actual damage or healing is notable.

"There is also a slightly increased chance of making a mistake while casting a spell if you are wearing heavy armor."
-You cannot fail a spell.

 

"Is it possible to repair items? It is possible, with the proper skills and tools, up to a point. Eventually an item will be destroyed after being repaired several times."
-Can only repair seige weaponry, boats, and buildings. You can NOT repair armor, weapons, or tools.

"You will be able to make almost every item found in the world like weapons, tools, armor, clothing, food, containers, furniture, jewelry etc."
-No furniture in game. There are several chain armor pieces that can not be made by smiths, ancient armor can't be made by smiths, and I'm sure there's many more like this.

 

"Remember that human NPC hirelings, such as guards and vendors, will not tolerate Orks and Alfar players, and may attack them on sight, even though they are in the same Clan."
-Vendors will not touch anyone, ever, clan or not, enemy or not, in a player hamlet or city.

"There will most certainly be Clans in Darkfall with players from all races. We predict that this will be small evil Clans, which will set up their Clan headquarters in remote locations, and not get involved in city conquest or empire building, since it will be almost impossible for these Clans to recruit NPC hirelings to help defend their cities and to run their shops."
-There are no penalties, only benefits for ARAC (All Race All Class) clans, and almost all of the 'successful' clans are ARACs. It is very difficult for non-ARACs to compete. The vast majority of clan owned locations are owned by multi-race-alliance guilds, and almost all cities are owned by these clans.

"You will find all the information you need on the political map, including who controls the different city states/kingdoms/fiefs, their laws and who they kill on sight."
-The politcal map is not in the game.

 

"We have developed a pretty sophisticated trading system that brings buyers and sellers together easily, and it will work in, but also out of the game."
-You send a message to your race, or race alliance stating you have something via chat. They send a PM, you meet up, and trade-window it. That's the whole trade system.

"You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc. "
-You can have a mount. Clans can build (not quite hire, its build) merchants for clan cities and hamlets. None are advanced enough to even find out if there's summoning, but none have found any way to have any other type of player-owned/controlled npc.

"NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do."
Nope, they stand in their predefined place to stand, once built, inside clan cities and hamlets.

"They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day."
This whole line did not make it anywhere near the game, no shops, no npc hire-able collectors.. you an hire players to do this though...

 

"you may have to rely on magical items, potions or scrolls"
-Magical (enchanted) items made it, potions made it, there are no scrolls.

"However, if you’re intelligent, persistent and skillful you could be very successful playing the lone wolf character."
-Other than starting area npc's, there's very very few things that can be killed (at least yet) by a solo player, even with the skills aquired by macroers.

"Yes you can fight wherever you want. There are no safe zones."
-Within guard tower range is safe. You may get up to 3 or 4 attacks in on a player before you're killed by the towers. You'll respawn with no health or mana, and then will be able to get in, at most, 1 more shot before the person you're attacking is at full health again.

"It is possible to push players and monsters out of the way"
-No, you cannot push players. They may stand around you and box you, so that you cannot move. The only viable movement of others is through knockback, or seize, weapon skills which move players, or a few spells with similar effects. All of these methods count as attacks against the players.

 

"What camera view is used in Darkfall? More on this soon"
-First person for magic or unarmed interaction, third person fixed camera for melee, third person free camera for resting or mounted.

"How do I tell my NPC hirelings what to do"
-You don't, the only hirelings are standard npc merchants that only stand in their predefined place, once built, in clan cities and hamlets.

 

"If you would like to volunteer, you will be offered the opportunity to apply."
-Nope, no applications. Just random people like myself, who go out of their way to try and help people who are legit, or report those who are breaking rules.

"Does Darkfall have in-game bulletin boards? Yes it does."
-Sort of, the launcher links back to the regular forum. I don't know if clans have one through their journal.

"Is there a Darkfall Newsletter? There will be one as soon as the playtesting begins."
-Playetesting came and went, retail launch came and went, and there's no newsletter.

 

"We have designed a custom communications system for Darkfall which works whether your character is logged in the game or not."
-Chat system only works in game.

"profile that will look something like ?The Titanic Honorable Paladin Cornelius GoblinsBane // General of clan The Inner Circle - Grandmaster swordsman ? married to Mary of clan The Inner Circle.""
-This indicates there's in game marriage, which there is not.

 

"You can use the developer interaction message board on the official site and you can speak with the developers live during our upcoming developer chats."
-There's no developer interaction board, very little indication that actual staff (and not volunteer moderaters) read the regular boards, and certainly no developer chats.

"We will run polls regularly on the official Site. There will be even more methods to provide feedback in the future. "
-Polls stopped before beta was over, and there was apparently only 1, asking for what race people want. The 'more methods' consist of posts, which devs do not at least appear to read, or to talk to a gm in game.

"We will start having House of Commons style developer chats very soon and on a regular basis. "
-These do not occur.

"We will have regular news updates, screenshots, announcements, FAQ updates, downloads, and progress reports on the official Darkfall site. "
-Most updates are from pre-playtest, which occured last last year. There are occasional news updates via the forums. No screenshots or downloads other than the game client have been made available.

 

"every time an alfar casts a spell the results vary slightly"
-All spells, regardless of race, fluctuate only within standard game dice rolls.

 

"Only mahirim mastersmiths can make Ghost Claws, a weapon which is made using an extremely rare resource called moonstone."
-The Mahirim special is a 1h sword, which doesn't require moonstone.

"When standing erect, mahirim move with the same speed as members of the other races. However, when not engaged in combat, they can switch to all fours and run with the speed of a horse."
-Mahirim ride mounts like everyone else, their mount is identical to the Orcs, and they can not use all fours.

 

"Trade your hard earned items using Darkfall?s secure trade interface and in-game trade boards."
-There are no trade boards, no truly secure trading

"Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones"
-There are guard tower enforced safe zones, three race-alliance factions, and everywhere outside guard towers is an open pvp zone.

"Darkfalls Communication interface includes in-game message and trade boards, an IRC-style chat system, instant messaging, voice support, and even mobile phone SMS messaging."
-No in game message boards, no trade boards, the only IRC style chat is the ability to use CTRL-K to set chat color (you cannot create channels, no channel ops, etc), no SMS capabilities.

 

"Each race has a unique set of abilities"
-All races have the same abilities

"Repetitive monster encounters are a thing of the past"
-Same monsters in the same places, copied frequently from area to area, along with kill X amount in Y minutes style quests

"Watch trees and grass sway in the wind"
-Grass no, but yes, TREES SWAY

"Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing. "
-There's no weather

 

"You can forget about point - click - and wait"
-This is actually the harvesting system in a nutshell

"there's much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them"
-Yes, and no. For raising the skill, using actively is just as effective as using a key-repeating keyboard over and over.

"a hundred Prestige classes to further specialize in"
-No prestige classes

"Multiple safeguards protect you from cheats and exploits that would otherwise interfere with your gaming experience."
-I'll be really quick here, they are rampant, people caught and reported for both are commonly seen (and reported) again and again, yet there are a few people who claim to have been banned for them.

 

"In Darkfall, all items in the world can be made by the players."
-Most yes, all, no

"Darkfall?s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable."
-You click again and again and again, until the resource is empty that you're collecting, or you're out of materials if you're crafting.

"you could invent and be the first to use a weapon as awesome as the"
-Crafting follows predefined recipes to make predefined items

"Bring your goods to market using Darkfall?s sophisticated and secure trading system, bringing buyers and sellers together easily whether they?re inside the game or not"
-Only in game trading, trading is only performed with the predefined game channels, all transactions take place only through trade-window interactions

 

"There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back. "
-Guard towers around all NPC cities, and wilderness banks prevent all non-clan-war combat in these areas.

 

"Test your mettle in Darkfall's Arena Events"
-No arena events, yet.

 

"We are committed to delivering and maintaining a complete, stable, and balanced game"
-Its still suffering from post-launch trauma, and I think they had stability issues they didn't anticipate. I expect good things down the road though.

"a game that makes good on its promises"
-Many many many game features outlined on the web page did not make final cut, as outlined here. Not to say they won't happen, just not yet.

"with regular and free expansion-size updates, prompt and swift customer service, and superior value for our players."
-Many people are ignoring that the game is in post-launch trauma, and slowly improving. Its getting there. Regarding customer service, asking gm's in game usually results in VERY fast responses.

 

Thump

xSh0x

Novice Member

Joined: 1/19/07
Posts: 48

5/06/09 5:17:34 PM#49
Originally posted by Mrbloodworth
Originally posted by Izure
Originally posted by Mrbloodworth
Originally posted by kakasaki
Originally posted by Izure
Originally posted by Mrbloodworth

You seem to think i dislike it. Also, my statement was not opinion.

 

Why dont you try the game, and stop stating your opinions as facts, ok? You are worse then forumfallers. Believe your own bullshit.

 

This game is fun, some people find it fun some people don't. I dont like WOW and dont have fun in it, but you probably do? see my point is proven have a nice day.

 

This is something I don't understand, why does not liking DF automatically means you like WoW and vice versa? Why always go to the two extremes?

 

Ignorance, and lack of any real argument.

 

Lol mrbloodworth you have such comments that lead people to believe you only post to argue, not actually give any real depth or definition of a game.

 

And for the one above you I was stating an example, if you couldn't see that, you probably cant handle a game that does not give you a tutorial. Example could of been as any game, I used wow as an example, and do not think what words you put in my example. Just because you like one game does not mean you will like the other game and vice versa. If you couldn't get that you are a troll like mrbloodworth that has no actual facts about his arguements just what he reads, but no in game proof.

 

I have played and enjoyed many PvP games, including spending potentially to much time in various sandbox games (I'm talking years here).

This still does not mean a game that is made with those features, is incapable of being crap, purely on an implementation and basic design standpoint.

Being a sandbox, or a PvP games, also, does not exclude it from my statement. That's simply poor game design, and rationalization for poor game design.

Hardcore != Poor game design.

Sandbox != Lack of features, or poor game design.

Poor game design == Poor game design.

Thanks.

 

 

Its certainly true that being a sandbox does not mean it will be perfect.  However, the sandbox genre is the closest thing to what a "true" MMO would be.  That is, an online game that focuses entirely on player interaction on as many levels as possible.  This is what sandboxes try to do, unlike themepark games, which are more or less single player games with a multiplayer ruleset.

In recent years, with all the new players entering the market, the MMO genre has been dumbed down to profit off the greeness of the masses.  DF was just an attempt to get back to what MMOs were about before all the hordes and masses rolled in.  These days, it seems most games are all about player vs AI interaction and not simply player interaction.  If I want great player vs AI interaction, I play single player games, like Fallout 3, oblivion, etc, all of which have far better PvE than any MMO on the market.

Raph Koster, from UO, sums this change, from player interaction to AI interaction, in the market up best: "Being safe from evil is, in my mind, an uneven tradeoff for the fact that you don't get to be heroes anymore, in that you can just opt out of fighting evil. It may be nobody wants to be heroes except when it doesn't count, when it isn't challenging, that people would rather fight "pretend evil" than the real thing, but I don't personally believe that. I still think people are better than that."

This is the sad fact, and the reason why so many people worshipped DF when they heard about.  Despite its massive grind, somewhat static gameplay, and lack of indepth character builds, its still relativily the best(new) on the market.  If Eurogamer thought DF deserved a 2/10, then I can't even imagine what other recent themepark MMOs should have gotten.  Deep into the negatives at least.

This has been a lecture by me, Professor Sh0.  Remember to study hard for the exam friday.

Nevulus

Novice Member

Joined: 8/23/06
Posts: 154

5/06/09 7:53:41 PM#50
Originally posted by Krayzjoel
Originally posted by Nevulus
Originally posted by Nevulus
Originally posted by Izure

MMORPG are never finished first of all. Poorly implemented, when did you ever see a indie company making a perfect launch yet alone even a giant company.

Its not broken, give me some facts saying its broken

 

AoC launch was smooth server-wise. The unfinished content post 40 is what ruined it for most and the LIES the company stated about not using many instances then end up using nothing but instances. Yet it was a successful launch. Keyword being lies, something AV did ALOT of to its consumer-base, hence why there are so many angry haters of the game. People don't like being lied to.

LoTRO, one of the best launches I ever played in. Enough said, doesn't mean I liked the game, but it was successful.

TCoS. Small indie company whose MMO was so polished and great it was picked up by 3 BIG distributors, one of them being Acclaim. See? Small indie companies can do it too.

 

DF was under development for 8-9 years, why can all these other companies do it under less time then they did? Rhetorical question.

 

 

You want facts saying its broken?

Tasos assured everyone that there are no client crashes anymore, yet when people start posting on the DF forums about still experiencing crashes, the threads got closed and customer support continued ignoring more claims of client crashes: forums.darkfallonline.com/showthread.php. Of course the fanboys screamed at people and said GET A NEW COMPUTER. weeks later AV admits to more client crashes on their behalf and address some of them in the may 1 patch: forums.darkfallonline.com/showthread.php. So first they deny the claims, next they admit to it quietly.

 

More customer support complaints and anger over the massive hacking/exploiting on a site that doesn't even deal in gaming: www.dslreports.com/forum/r22180009-Darkfall-Drama-is-their-customer-support-that-bad. In this thread has a VERY detailed lsit of ALL THe broken features, in case u missed it because you are a fanboy and refuse to admit to facts i will paste them in this SAME thread

 

More darkfall wall hacks: www.metacafe.com/watch/2682141/darkfall_hacks_the_darkfall_hacks_wallhack/ If I can find a trajectory mod hack video I'll make sure to post it, because they are in-game

 

More hacks that are still common, wait for the next wave of hackers to get banned and the store will open again: www.youtube.com/watch. Yeah that's a flying ship. The link discussing this popular hack: forums.darkfallonline.com/showthread.php

 

Old war exploit: forums.darkfallonline.com/showthread.php  Now the reason I linked this eventhough they finally fixed it is that this was being screamed about during the brief closed beta. The devs did nothing about it. This is a common exploit that no game under development for 8-9 years shouldve been suspectible too.

 

And another link from the Goons blogging about common exploits still going on such as declaring war on your own alliance to avoid others from declaring war on you, and the good old "jiggling ethernet cord" so as to avoid being ganked. Another simple common MMO exploit that should've been dealt with a long time ago.

 

Link from a respectable non-biased review blog: www.keenandgraev.com in case u disagree with Eurogamer's review.

 

Simple facts. Shall I go on?

 

 

 

Wait, you still want more facts? Let's reprint the list of Promises made by AV and what really happened when the paid beta launched. This excerpt was from their original website, since then they reworded alot of their site after being threatened for false advertisement (rumor from the forums themselves, don't know how true that is)


"Interact with over ten thousand simultaneous players and shape the world."
-I think its not quite to the point of having that many online AT THE SAMETIME. Getting there, but not quite there yet. Large sieges still crash.


"Darkfall is currently in the final stages of internal beta testing. This means that the game is being tested in-house in preparation for public playtesting."
-It was released almost 2 months ago.


"Besides being huge, the world features hundreds of islands you could discover and make your secret base on."
-Making 'bases' requires places in world being there, assigned for making cities and hamlets. There's a lot of islands, but only a bit over a dozen places to put bases, and most (if not all) are long since gone.

"There are no safe zones in Darkfall unless the players themselves create them or seek them out. There is no area where a player cannot be attacked by another player."
-You may attack anyone, anywhere, but if its in guard tower range, you're going to die if you hit more than once, and don't run away. The guard towers make very effective safe zones. Generally only found near NPC cities.

"A player in a city full of his clanmates and further guarded by NPC guards is as safe as he can be, but he is still vulnerable to a sudden enemy raid."
-There are no NPC guards, only towers. As long as they hide behind an object to prevent very long range attacks, they are safe. Enemies cannot raid, due to towers, and towers hit unlimited numbers of people (I've seen them hit >15 people at once)

"No. Darkfall is seamless and will not have zones and zone loading, as seen in other MMORPGs. There will be a short loading pause when entering dungeons and structures."
-Yes, there's loading screens entering dungeons, and after death. There's hitching in places where loading occurs otherwise.

"Our random spawns are dynamic. Clear out a spawn and it will not reappear in the same place. If you spend enough time killing a species, its presence in that area will thin out and eventually the species will migrate to a different area. "
-Everything has its set places to spawn, and really don't wander very far. No matter how many times things are killed, they keep coming back.

"With a no gore setting you will have no gore whatsoever, whereas with full options you could watch a perfectly timed and powerful swing of a sword take someone?s head clean off their shoulders."
-There's only blood decals and a generic red 'poof' as the spatter effect. Nothing more. No decapitations, no limb separation, no actual splattering. The present "decapitation" is instant, non-revivable death. However, no separation of limbs or parts occurs.

"Expect realistic weather effects, such as rain, snow, wind blowing in the trees, wind blowing in the grass on the ground, thunder and lightning."
-There is presently no weather effect, all grass is standard 2 or 4 poly static grass objects. There's some variation, but they are static.

"A dynamic in-game map is available."
-There are three maps. The standard minimap, the standard world map, and the journal map. All locations that are 'marked' are marked on the mini and world map. The issue is, the world map is not zoomable, and with the size of the world, it really jumbles everything togethor. The journal map is zoomable, but can not be marked, and doesn't track anything. They way they work is like using a sketch of the globe to mark location on, when you have an atlas next to you that you can't write in. If they'd combine these, it would make for a powerful, feature filled map, but they haven't, at least yet.


"Your character will start his/her adventure near his/her racial capital, with little more than a name, some basic equipment, and a neutral alignment. "
-There is positive, and negative alignment. This includes +0 and -0. There is no neutral. Everyone starts +10 alignment (blue), and a newbie 1h sword.

"Changing your alignment towards good is a challenging and difficult process. "
-Only if you're not in a clan that accepts people of enemy races. These clans kill internally, over and over, to raise their alignment very quickly and easily. Those aren't in these clans simply find places where red or enemy players respawn, and repeatedly kill afk players for basically the same reason. There's no limit to the alignment you can receive from killing the same player again in any period of time. A max negative alignment player can easily become a max positive alignment character in a matter of an hour or two, less with many enemy-race clan mates.

"If you want to learn to use the sword for example, you pick up the swordsmanship skill by learning it from an NPC or from another player"
-Can't teach players skills, only learned from NPC trainers.

"That being said - There is an option available to follow a class system: the Prestige classes described below."
-No one has found ANYTHING about prestige classes anywhere in game. A GM confirmed they are not in yet. I'll go ahead and skip everything else on the page that has to do with them.

"There are many ways you may customize your character to give him a unique look."
-All plate on a race looks the same as all other plate on that race, same for all types. You can mix'n'match types, but everything that looks one way on the race looks the same on every other player of that race.

"Does each race have unique properties? Yes they do. We?ll speak more about these at a later date. "
-Only difference is really hit box size. Larger races are easier to hit, and have difficulty interacting with things on the ground, and that's it for gameplay differences.

"Your character is capable of swimming, if he learns how to swim."
-Everyone starts with swimming, and can swim from the moment they enter the world.

"We have trade skills such as farming, setting snares and hunting animals"
-No farming, no trapping, no snares, no 'small game' of any type. There's some bears and such, but no small game.

"Therefore eating is in the game, and players that enjoy farming, setting traps, baking, cooking, fishing, hunting, etc. can sell their wares"
-Farming is out, trapping is out, baking isn't present, there's no hunting... there is cooking though.

"Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels."
-No player housing whatsoever. There's clan cities and hamlets, with predefined buildings in predefined places, and that's it.

"Can I design my own house? Yes you can."
-No you can't, as there is no 'my own house"

"If you are wearing heavy armor, you will run and swim slightly slower than if you are wearing no armor at all."
-No, armor does not affect running or swimming in any way. You swim the same speed, and have the same stamina loss for swimming in full plate armor with two spare sets in your backpack as you do naked.

 

"We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail."
-I think the final tally was about 200 skills and 200 spells at retail launch. Many do not work at all, some do the exact same thing as others, with just a different name.

"Some skills and spells can be learned from other players."
-Cannot teach other players anything. Confirmed by a GM, who went on to say this wasn't ever intended.

"In addition there are some special spells that do not fit directly into any school of magic, such as racial specialty spells, and Prestige class specialty spells."
-No racial abilities in game, nor prestige classes.

"There are some special skills and spells that can only be learned by specific Prestige class characters."
-See above.

"Yes, however, your casting time will increase significantly if you are wearing heavy armor."
-I have observed no difference, perhaps due to armored casting, however there are other who say there is an observed difference. The change to actual damage or healing is notable.

"There is also a slightly increased chance of making a mistake while casting a spell if you are wearing heavy armor."
-You cannot fail a spell.

 

"Is it possible to repair items? It is possible, with the proper skills and tools, up to a point. Eventually an item will be destroyed after being repaired several times."
-Can only repair seige weaponry, boats, and buildings. You can NOT repair armor, weapons, or tools.

"You will be able to make almost every item found in the world like weapons, tools, armor, clothing, food, containers, furniture, jewelry etc."
-No furniture in game. There are several chain armor pieces that can not be made by smiths, ancient armor can't be made by smiths, and I'm sure there's many more like this.

 

"Remember that human NPC hirelings, such as guards and vendors, will not tolerate Orks and Alfar players, and may attack them on sight, even though they are in the same Clan."
-Vendors will not touch anyone, ever, clan or not, enemy or not, in a player hamlet or city.

"There will most certainly be Clans in Darkfall with players from all races. We predict that this will be small evil Clans, which will set up their Clan headquarters in remote locations, and not get involved in city conquest or empire building, since it will be almost impossible for these Clans to recruit NPC hirelings to help defend their cities and to run their shops."
-There are no penalties, only benefits for ARAC (All Race All Class) clans, and almost all of the 'successful' clans are ARACs. It is very difficult for non-ARACs to compete. The vast majority of clan owned locations are owned by multi-race-alliance guilds, and almost all cities are owned by these clans.

"You will find all the information you need on the political map, including who controls the different city states/kingdoms/fiefs, their laws and who they kill on sight."
-The politcal map is not in the game.

 

"We have developed a pretty sophisticated trading system that brings buyers and sellers together easily, and it will work in, but also out of the game."
-You send a message to your race, or race alliance stating you have something via chat. They send a PM, you meet up, and trade-window it. That's the whole trade system.

"You can have pets and NPC hirelings in Darkfall, ranging from tamed animals and monsters, to summoned skeletons, charmed animals and monsters, hired NPC merchants, hired NPC guards, etc. "
-You can have a mount. Clans can build (not quite hire, its build) merchants for clan cities and hamlets. None are advanced enough to even find out if there's summoning, but none have found any way to have any other type of player-owned/controlled npc.

"NPC hirelings can follow you around and fight with you, they can carry your loot, they can perform skills and spells to aid you, etc. NPC hirelings can do pretty much everything that player friends can do."
Nope, they stand in their predefined place to stand, once built, inside clan cities and hamlets.

"They can be a vendor in your shop that you have set up, they can mine for minerals in a mine, they can go out into the forest and chop wood for you, or stand on the banks of a river fishing for you all day."
This whole line did not make it anywhere near the game, no shops, no npc hire-able collectors.. you an hire players to do this though...

 

"you may have to rely on magical items, potions or scrolls"
-Magical (enchanted) items made it, potions made it, there are no scrolls.

"However, if you’re intelligent, persistent and skillful you could be very successful playing the lone wolf character."
-Other than starting area npc's, there's very very few things that can be killed (at least yet) by a solo player, even with the skills aquired by macroers.

"Yes you can fight wherever you want. There are no safe zones."
-Within guard tower range is safe. You may get up to 3 or 4 attacks in on a player before you're killed by the towers. You'll respawn with no health or mana, and then will be able to get in, at most, 1 more shot before the person you're attacking is at full health again.

"It is possible to push players and monsters out of the way"
-No, you cannot push players. They may stand around you and box you, so that you cannot move. The only viable movement of others is through knockback, or seize, weapon skills which move players, or a few spells with similar effects. All of these methods count as attacks against the players.

 

"What camera view is used in Darkfall? More on this soon"
-First person for magic or unarmed interaction, third person fixed camera for melee, third person free camera for resting or mounted.

"How do I tell my NPC hirelings what to do"
-You don't, the only hirelings are standard npc merchants that only stand in their predefined place, once built, in clan cities and hamlets.

 

"If you would like to volunteer, you will be offered the opportunity to apply."
-Nope, no applications. Just random people like myself, who go out of their way to try and help people who are legit, or report those who are breaking rules.

"Does Darkfall have in-game bulletin boards? Yes it does."
-Sort of, the launcher links back to the regular forum. I don't know if clans have one through their journal.

"Is there a Darkfall Newsletter? There will be one as soon as the playtesting begins."
-Playetesting came and went, retail launch came and went, and there's no newsletter.

 

"We have designed a custom communications system for Darkfall which works whether your character is logged in the game or not."
-Chat system only works in game.

"profile that will look something like ?The Titanic Honorable Paladin Cornelius GoblinsBane // General of clan The Inner Circle - Grandmaster swordsman ? married to Mary of clan The Inner Circle.""
-This indicates there's in game marriage, which there is not.

 

"You can use the developer interaction message board on the official site and you can speak with the developers live during our upcoming developer chats."
-There's no developer interaction board, very little indication that actual staff (and not volunteer moderaters) read the regular boards, and certainly no developer chats.

"We will run polls regularly on the official Site. There will be even more methods to provide feedback in the future. "
-Polls stopped before beta was over, and there was apparently only 1, asking for what race people want. The 'more methods' consist of posts, which devs do not at least appear to read, or to talk to a gm in game.

"We will start having House of Commons style developer chats very soon and on a regular basis. "
-These do not occur.

"We will have regular news updates, screenshots, announcements, FAQ updates, downloads, and progress reports on the official Darkfall site. "
-Most updates are from pre-playtest, which occured last last year. There are occasional news updates via the forums. No screenshots or downloads other than the game client have been made available.

 

"every time an alfar casts a spell the results vary slightly"
-All spells, regardless of race, fluctuate only within standard game dice rolls.

 

"Only mahirim mastersmiths can make Ghost Claws, a weapon which is made using an extremely rare resource called moonstone."
-The Mahirim special is a 1h sword, which doesn't require moonstone.

"When standing erect, mahirim move with the same speed as members of the other races. However, when not engaged in combat, they can switch to all fours and run with the speed of a horse."
-Mahirim ride mounts like everyone else, their mount is identical to the Orcs, and they can not use all fours.

 

"Trade your hard earned items using Darkfall?s secure trade interface and in-game trade boards."
-There are no trade boards, no truly secure trading

"Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones"
-There are guard tower enforced safe zones, three race-alliance factions, and everywhere outside guard towers is an open pvp zone.

"Darkfalls Communication interface includes in-game message and trade boards, an IRC-style chat system, instant messaging, voice support, and even mobile phone SMS messaging."
-No in game message boards, no trade boards, the only IRC style chat is the ability to use CTRL-K to set chat color (you cannot create channels, no channel ops, etc), no SMS capabilities.

 

"Each race has a unique set of abilities"
-All races have the same abilities

"Repetitive monster encounters are a thing of the past"
-Same monsters in the same places, copied frequently from area to area, along with kill X amount in Y minutes style quests

"Watch trees and grass sway in the wind"
-Grass no, but yes, TREES SWAY

"Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing. "
-There's no weather

 

"You can forget about point - click - and wait"
-This is actually the harvesting system in a nutshell

"there's much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them"
-Yes, and no. For raising the skill, using actively is just as effective as using a key-repeating keyboard over and over.

"a hundred Prestige classes to further specialize in"
-No prestige classes

"Multiple safeguards protect you from cheats and exploits that would otherwise interfere with your gaming experience."
-I'll be really quick here, they are rampant, people caught and reported for both are commonly seen (and reported) again and again, yet there are a few people who claim to have been banned for them.

 

"In Darkfall, all items in the world can be made by the players."
-Most yes, all, no

"Darkfall?s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable."
-You click again and again and again, until the resource is empty that you're collecting, or you're out of materials if you're crafting.

"you could invent and be the first to use a weapon as awesome as the"
-Crafting follows predefined recipes to make predefined items

"Bring your goods to market using Darkfall?s sophisticated and secure trading system, bringing buyers and sellers together easily whether they?re inside the game or not"
-Only in game trading, trading is only performed with the predefined game channels, all transactions take place only through trade-window interactions

 

"There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back. "
-Guard towers around all NPC cities, and wilderness banks prevent all non-clan-war combat in these areas.

 

"Test your mettle in Darkfall's Arena Events"
-No arena events, yet.

 

"We are committed to delivering and maintaining a complete, stable, and balanced game"
-Its still suffering from post-launch trauma, and I think they had stability issues they didn't anticipate. I expect good things down the road though.

"a game that makes good on its promises"
-Many many many game features outlined on the web page did not make final cut, as outlined here. Not to say they won't happen, just not yet.

"with regular and free expansion-size updates, prompt and swift customer service, and superior value for our players."
-Many people are ignoring that the game is in post-launch trauma, and slowly improving. Its getting there. Regarding customer service, asking gm's in game usually results in VERY fast responses.

 

Thump

He wanted facts, he got them, & he disappeared. Oh well...

Off to gank DF players for about an hour, pz.

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