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5/04/09 9:38:19 PM#76
I dont think there should even be an argument about this semantic nonsense, can't we just leave that aside and discuss the issues that really matter? Like how much enjoyment are we getting out of f2p games when they're free and how much enjoyment are we getting when we pay 14.95US in itemmall purchases a month? Are the levels of enjoyment competative? If I decided to go crazy and spend 45 dollars a month on itemmall purchases how much is my enjoyment of the game going to grow? Will it be 3X or just slightly? OR will it be more?
----ITS A TRAP!!!---- |
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5/04/09 9:39:16 PM#77
Originally posted by Wizardry
Guild Wars is not a MMO, it is a Cooperative Online RPG, it merely ended up being considered one because of its unique genre. Guild Wars 2, however, will be. |
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5/04/09 10:26:07 PM#78
I am still seeing a lot of lack of understanding of what Free to Play means.... Free to play means that you do not HAVE to pay, in order to play. It doesnt guarantee that the experience will be the same for both paying and non paying customers. Let me give an example, yahoo mail. They offer free email, and many people use it... but they also offer yahoo mail plus. This offers more storage and many additional options. People who pay more get more. That doesnt make their normal service any less free. So, now that this is clear, lets look at some free to play games: FreeRealms This is a NEW F2P game... with a monthly fee. FusionFall This is another New F2P game... with a monthly fee. These are clear examples that free does not mean an item mall (it means no charges). They clearly market the game as free, but are based on monthly fees. Next we can compare this to a classic P2P game... that has a F2P option: Eve Online This game does not require any payment upfront. This game sells monthly game cards for in game money. This combination allows players to play without ever paying a dime. Then we have games like EQ and EQ2... Both of these charge for the game, and charge a monthly fee, and have an item mall. They are clearly pay to play. So, it is clear that there are many state of the art, innovative games that are free to play, and that there are also old and not so state of the art pay to play games.... so making generalizations does not help anyone.
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5/04/09 10:27:13 PM#79
Originally posted by EricDanie
You mean its not an MMORPG. MMO is a blanket designation for games that are massive, multiplayer, and online. There is MMORPG, MMOFPS, MMORTS, MMOCOG (Guild Wars), and probably a dozen more I can't think of right now. |
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5/04/09 11:37:27 PM#80
Originally posted by Player_420
1) Your twenty years old and claiming to have played, Quote," I have played EVERY MMO " and you want us to belive you? -' yer sure mate, what ever you say " 2) Oh and a F2P without an item shop, that isn't linear, hmm let me think, how about," Shadowbane " it's F2P, pretty sure it has no itemshop and isn't linear, but you can tell us all, since your playing it.
O--------------------------------------------------------------------------O Old mmorpg's don't die, they just respawn somewhere else! Video games aren't the only thing changing, you are too! Diversity is what we need, not cloned Conformity! Here hold my monkey! O--------------------------------------------------------------------------O BE TROLL AWARE! - http://www.urban75.com/Mag/troll.html |
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Originally posted by phantium
Sorry, I was actually talking about you. I think I should have included my source right away. > To many people "free to play" is a dirty word. To many people believe "free to play" is a dirty word. ... As for the guy responding with, "they suck" I personally think he needs to have a sock put into his mouth, either give valueable input to the matter or do not say anything at all. Not all of the F2P games suck actually, nor do all of them have bad spelling in them. There are definitely quality F2P games out there.
Not to continue the writing debate, but my original sentence that you are pointing out is perfectly fine, although you could make an argument for a comma after people, I suppose. Your sentence would work if it was "too," but doesn't make sense as written. Anyway, yes, I admit my news item was rushed and had some typos, both of which are now fixed. I sincerely appreciate you pointing them out. Annoying when I make them, but they need to be caught. We spend time proof reading the articles, but no one proof reads the news item stubs pointing to the articles. I'll pay closer attention in the future. But this has nothing to do with Richard, his article or the points he made. So citing my inability to write a sentence before my first coffee isn't a valid counter argument to what he wrote. Dana Massey |
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5/05/09 12:21:02 AM#82
I played Guild Wars and personally consider it a MMO. I also consider it a "F2P" game, although you do have to initially spring for the box. The reason I consider it F2P is because other MMOs require a monthly fee to continue playing, while GW does not. In the truest sense of the phrase, it is NOT a F2P. But in the spirit of the MMO genre, it is. I've played 2Moons, Archlord, Shaiya, and Perfect World (stopped there). Hated 2Moons and Shaiya, but liked Archlord and Perfect World. The problem with those two games though, was that after level40, you understand why it was a F2P game.
If I had to play any F2P game that meets the criteria of what one is, I'd probably play Archlord again. Just about everything you needed to level was free; tons of excellent armor, socket gems, and other items dropped very regularly and I never got close to buying anything. You can sell the items in there and actually MAKE very good gold, enabling you to buy anything you would need from the Auction House. Not once did I feel the game was too hard that I had to spend real money. Where Archlord fell down, was lack of content as you moved up, which is the F2P curse. Same few zones, same mobs. That part got boring and the exp bar crept WAY out after awhile. Just too much grinding. I'd never go near Perfect World; it's the classic bait/switch (unless you were a Werefox perhaps). |
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5/05/09 12:31:27 AM#83
Originally posted by jimbo833
For the unlucky few, time is more valuable than a $15 monthly sub. To enjoy F2P, you need to find the one. The OP in his 2 articles have clearly told us he spent time going thru the many F2Ps in the market. Problem is, it takes a bit of downloading and configuration to set up a new game, and most likely than not, you will be uninstalling it soon. It is not unknown that some F2Ps uninstallers leave behind something in your harddisk. That is an added unpleasant feature of F2Ps. You have to know what your are installing, and how to remove them all. It is also noted that many games simply make it unplayable after some levels if you choose not to pay. While paying is not a bad or unethical thing in itself, uncertainly as to how much I need to pay to maintain gamability, is a less than desirable features. In WoW, say, its $15, period. That is simple mathematics, for a consumer. Whether I play 24/7, or an hour a week, is my choice. Multiple expansions is another issue I hate. EQ killed itself with endless boxes. A major expansion every 2 years is good, and $50 every 2 years, with really good content, is justified. But $50 every half a year? Come on. EQ really alienates me with both sub and endless new boxes. GWs, with its many boxes, is not appealing either. Even tho its free to play, the box sets ends up just as costly. |
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5/05/09 1:20:25 AM#84
free to play games HAVE to be inferior to Pay to pay games. Pay to play games have more money to make a game, and don't have to try to find ways to make the player spend money in the cash shop.
However, I have one exception, that is Air Rivals/ACE online, a game which is an incredibly unique skill based mmo, and, other than competitive guild wars, has the most player skill required in combat (atleast until jumpgae evolution comes out). Of course there is a large amount of grind here though.
Atlantica and a small handful of others also fall into the category of "f2p that has features no p2p has" but I don't think any of them have the draw of Air rivals (epicly large wars and skill based combat). However, all the other f2p's suck, they are all the same game with new mobs and a different char creator. They are horrible, and revolve around players attacking monsters that get progressively more impossible to kill, until they are completely impossible without buying from the cash shop. Once you do, you can level more, go to new areas, and level again! wHOOOO!11!!!1 When I'm energetic I'm: When I'm at default I'm:
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5/05/09 1:26:06 AM#85
Originally posted by rageagainst That's the biggest line of bullshit I've read in a long time. Where exactly do you get your information? |
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nakuma
Novice Member
Joined: 5/04/06
"then again I could be wrong, but that's just my opinion" -Dennis Miller |
5/05/09 1:51:49 AM#86
Originally posted by Quizzical very well thought out post. i agree with alot of these points you addressed, and thought long and hard about them as they were the same issues that bothered me when finding and playing a F2P MMO. in fact one P2P MMo that turned to F2P MMO under my nose was SOTNW as i already spent $10 for the pre order. go figure. was kind of upset to say the least. but this is what F2P's do. its no different than a P2P except they have a different payment model( which tends to cost more in the long run compared to a Flat rate subscription model MMo) 3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO. |
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5/05/09 3:49:00 AM#87
k first of all u should know y FTP sux, its BECUS they are free!
Haven't u learn that NE product worth having or trying WILL NEVER BE FREE!
they are free BECUS they sux, they don't sux JUST BECUS THEY ARE FREE!
if they did not sux they would not be free!
And its OBVIOUS y f2p have more players, its becus there are MORE POOR PEOPLE in the world (especially china!) than there are people with money to pay for a good game! |
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5/05/09 3:55:35 AM#88
No F2P is not a dirty word. Technically it is either a dirty concept, or they are three dirty words. |
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5/05/09 4:05:21 AM#89
I think 80% of the people here are missing the point. Free to play means just that. You don't pay for the game and you don't pay a sub. You pay nothing unless you choose to pay. As soon as you start paying it becomes a P2P but that is your choice. So don't call them scams. And don't exagerrate saying you have to spend hundreds or thousands. Thats crap too. You can if you want but that choice is yours. Now tell me, how many people actually play a game to the top levels? Lots I'm sure but not everyone. And most of the money you spend is only to cut down on the amount of grinding time. So unless you really want to get to the "endgame" and do it as quickly as possible then yes, you might have to spend a few dollars. Doesn't that make more sense than paying upfront and finding out you wished you hadn't spent that money?? IMO there is a lot of good gaming to be had absolutely free and I like that. And if you also like it and want to spend some money to make it better, what is wrong with that?? Anyway it doesn't matter, its all personal taste, but I really hate the way players these days seem to generalize everything and lump certain types of games under the "that Sucks" category. Cause that really sucks, people. |
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5/05/09 5:18:59 AM#90
What makes you think that the Western market has higher standards than the Asian one ? I mean, other than obvious biais. I'd be curious to see a study on this topic.
Yeah, it's not like the western market is full of bug-ridden unfinished games :) Oh wait.. isn't it what 90% of users from this site complain about ? :) |
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nakuma
Novice Member
Joined: 5/04/06
"then again I could be wrong, but that's just my opinion" -Dennis Miller |
5/05/09 6:01:14 AM#91
Originally posted by Orthedos
For the unlucky few, time is more valuable than a $15 monthly sub. To enjoy F2P, you need to find the one. The OP in his 2 articles have clearly told us he spent time going thru the many F2Ps in the market. Problem is, it takes a bit of downloading and configuration to set up a new game, and most likely than not, you will be uninstalling it soon. It is not unknown that some F2Ps uninstallers leave behind something in your harddisk. That is an added unpleasant feature of F2Ps. You have to know what your are installing, and how to remove them all. It is also noted that many games simply make it unplayable after some levels if you choose not to pay. While paying is not a bad or unethical thing in itself, uncertainly as to how much I need to pay to maintain gamability, is a less than desirable features. In WoW, say, its $15, period. That is simple mathematics, for a consumer. Whether I play 24/7, or an hour a week, is my choice. Multiple expansions is another issue I hate. EQ killed itself with endless boxes. A major expansion every 2 years is good, and $50 every 2 years, with really good content, is justified. But $50 every half a year? Come on. EQ really alienates me with both sub and endless new boxes. GWs, with its many boxes, is not appealing either. Even tho its free to play, the box sets ends up just as costly. i gotta disagree with u on the timing of expansions. although I work I have enough time to almost all the expansion content whether its on my free time, with my family that plays with me, or when i want to just relax, and guild chat or talk on global. for me I cant stand waiting 2 years bouncing around on the same content for 2years, that what pissed me off and bores me to death with WOW, not enough content, yeah granted there is little mini content patches, e.g. 3.1 uldaur, but by themselves they aren't much. for me EQ2 did it good, i loved the content, every 6 months I pay $30-40 every 6 months. but i did it smart id buy the entire package that came with it if i could, you gotta figure initially theyd have e.g ROK Rise of kunark by itself, but I eventually bought the entire set, why? cause I had the original Discs, EOF, and ROK, and then i said fugg it, might as well upgrade, so next time i install its faster on DVD's, and think about it, you update faster, and its an easier process to patch. Your never paying more than $40 for everything. Never had pay more than $40 for entire package+ expansions. only when I initially bought the game did I spend $50+ I been playing for over 1460+ days since nov 2004 off and on.I have every expansion and almost every adventure pack e.g. split paw saga, blood chronicles etc, minus TSO (the shadow oddessey) broke for now lol bills and rent come first. :P but anyhoo, i can understand your perspective on overkill on content, but for me i dont agree, for me its a god send, im never really doing the same thing twice, im always progressing, leveling, getting new epic gear, defeating new raid bosses, going to new lands. I find it fun, engaging. this is why I always go back to EQ2. you'll never get this level of content in any F2P MMO. but thats just me. 3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO. |
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5/05/09 7:06:51 AM#92
List of good f2p games: runescape UO private server That is it. Which is sad cause their not good games at all. We won't mention companies such as IGG, Aeria Games and the like. Their a joke. Their games based on an item mall and built from that You'd have to be really poor or really stupid to want anything to do with them. List of P2P games not neccisarily good ones but the best f2p games is crappier than the worst p2p games WAR WoW AoC And then we got the ex p2p games which are basicly a better version of f2p but later on have an item shop introduced because it wasn't quite up to scratch to regular p2p Perfect World ROSE online All of these games i'd stay away from and as you can see the list of P2P games are although not good games make for alot longer lasting and more popular experience. Going f2p for awhile and then going back to p2p gives you a new apreciation on p2p gaming. This isn't a signature, you just think it is. |
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5/05/09 7:46:23 AM#93
Originally posted by LynxJSA
When you get older, you will realize that nothing in life is free and these things won't be such an ire-inducing issue for you.
Lol ... was about to post same as LynxJSA. And most important, f2p are actually not f2p. This is (not by mistake!) misleading .... there is ALLWAYS price to be payed. I.e. when playing "free" Rappelz at the end of the month I have spent 2 times as I would for any MMORPG out there that have subscription. Yes, yes, .... you do not need actually to buy ingame items ... but usually is like purchasing a car and then manually pushing it on streets.
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5/05/09 8:27:29 AM#94
First of all,Let me qualify this post by saying I have played many games on both sides of this discussion, both F2P & P2P. I thought his article was very well written. He was flaming no one, just stating an opinion and telling people to not sell F2P short before giving each F2P game at least a look. I think it was an unbiased report that hopes to open minds on both sides of the discussion. There are F2P players out there who won't even consider touching a P2P game and vice versus, no matter what. You kow what? there are going to be flamers on both sides of this issue,no matter what. Persoanlly I agreeed with everything he said. I have played Guild wars,WOW Tabula Rasa,EQ & EQII,Warhammer Online as well a many other P2P games and they each have a lot to offer in their own rights. On the other hand I have played many great F2P games as well Shot Online,Albatross18,Cabal Online,Rappelz,RF Online,Requiem,Perfect World, PristonTale I & II, 12skys & 9dragons(both of which suck IMO),and the list goes on & on. Many now are using the "Item Mall" style of earning revenue. I will be the first to tell you from 1st hand experience that some use this feature very poorly,meaning that in some you cannot compete with those making "Item Mall" purchases or you cannot really progress effectively without making those purchases. What I mean to say is in some F2P games you are "forced" to make purchases in a subliminal way if you want to even really enjoy the game. All I am saying is there are pros & cons to both sides of this issue, and as he stated in his report,don;t sell either short without at least trying them, and if someone chooses one over the other doesn't mean they "suck". Let each of us have our own opinion and respect it.
montee |
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5/05/09 9:14:45 AM#95
Originally posted by Player_420
Planeshift is F2P and has no item mall. However the catch is content updates are about once a year if that..
F2P means you are allowed to play the game at no charge. It is your choosing if you want to buy items from the mall. it is not required of anyone to buy from the mall. Mostly people who enjoy the game enough, want an edge up, or are impatient buy from the item malls. |
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5/05/09 9:20:06 AM#96
Originally posted by Caskio
Planeshift is F2P and has no item mall. However the catch is content updates are about once a year if that..
F2P means you are allowed to play the game at no charge. It is your choosing if you want to buy items from the mall. it is not required of anyone to buy from the mall. Mostly people who enjoy the game enough, want an edge up, or are impatient buy from the item malls.
Planeshift is more an open source project than a commercial game. |
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5/05/09 9:25:38 AM#97
F2P is a dirty word... An F2P game may be decent or even good to some people, but the marketing system is absolutely horrible, always. Even if the game may be good the payment method completely ruins it. F2P games are NOT free if you want some sort of enjoyable playing experience. Most of them are designed so that you basically need to pay to play on somewhat even conditions with other players. If you don't pay up you will be left behind and won't be able to fight anyone in an even match. And when you've finally had enough and decide to pay to be able to compete, you find yourself paying much more than you would have if the game had a subsciption. Once you've started paying for it it will suck money from you. And all the while the games future will be more than uncertain, since there won't be a steady income for the game and content expansions may never come.
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5/05/09 9:27:20 AM#98
Things that for me, make F2P a curse word:
- games that claim to be free, but actually attempt to change you money for even the most basic gameplay elements. One F2P game i tried actually expected you to go through the game with a 12 slot inventory (or pay for more bags). I did some rough calculations and i figure if id buy the same amount of bag, as i had in Wow (from my 4 slot bags, to 16, 18, 24 + the bags i keep in the bank), i would have spent the same amount of money that it took to buy WoW and both of its expansions. - people who think that just cause its free, they can abuse it. In P2P games, if your caugth cheating your have to spend money to get new account. In F2P you dont, so that seems like a good excuse for alot of people to cheat/abuse/harass.
In addition i have yet to find a F2P game that suits me. Most of them offer no structure. What i mean by that is in most F2P's i personally get lost at some point. In most of the P2P's i have tried i have found the game directs me in the right way. In wow for example, its quite clear, that once you ave finished in Mulgore, you go quest in Barrens or when your finished with UBRS, you can try MC and after that you can go to BWL (lol so old reference). |
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5/05/09 9:39:49 AM#99
Originally posted by artacq
Those are big issues for many. Basically, you get what you pay for. |
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Evenroled
Novice Member
Joined: 8/03/05
Instead of giving a politician the keys to the city, We''re safer changing the locks. |
5/05/09 11:01:00 AM#100
F2P is really not such a bad model imo. Although not a MMPORG or any form thereof KUMA\War was one of the first F2P games I ever played that was fantastic for an FPS style game. There is ingame advertising and alot of advertising on the site, however there is no such thing as an item mall (for those of you screaming show one F2P game that doesnt have a mall).
Now I myself prefer the sub games myself, because I feel all people have a more even playing field, and after playing many of the different F2P games currently on the market I still feel they have much to offer, they just arent for me. I do admit however that I do occasionaly indulge in the F2P games merely for the difference. One thing I have realised is that many of the companies that offer these varieties actually stay on top of mechanics and listen to the customer base and truly attempt to make the game cleaner. What I mean by that is; many games I play spend months upon months with broken mechanics, bugs and all to often a mailbox full of spam mail from gold sellers. The producers of F2P's seem to be more consistent with bug fixes and making certain that their game plays cleaner and with less issues than the typical Sub based games. Also its nice that I am not IG and recieving tells or mail every 10 -20 minutes about "Huge sale! Buy gold for---------" in F2P games we dont have to deal with that. The other thing I will say is this; I have personally had this debate with several of my peers whom also look upon the F2P model with disdain. They also support the Gold sellers in nearly every MMO they play. So I ask; why is it so different to buy digital gold , platinum or whatever for Your games than buying items from an item mall. either way your paying to gain an advantage over others. The difference is , you wont get banned in an F2P game for buying, where in a sub based game you take a chance every time you do buy. How much do you really like those characters you worked so hard to build. Are you seriously ready to start over again? |