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MMORPG.com Discussion Forums

Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » I gave it a 2:nd chance! Regret that!!

15 posts found
  Miklosan

Novice Member

Joined: 7/17/08
Posts: 101

 
4/30/09 7:02:09 PM#1

Cheers,

 

I recently gave warhammer a second chance! I got my copy at launch, played about a month and a half. Due to dissapointment I cancelled my account!

 

Now, after returning, I'm afraid that I just wasted my money for nothing on this pile of crap!!  I mean....OKEJ, at launch it could be:

Issues with:

Lag:  It's not lagging as much as it used to do but then ofcourse, the server I played on back in the days were full! It's still laggy!

Pve: Still not good enough! NO!

Pvp: Or should I say RvR?  Besides the very few open rvr's that actually took place, read my first thingy about "Lag"!

Population: Very good at launch but seems to be very poor now, atleast on the server I got into!

Goa: Still GoA in Europe! :(

Endgame: Nothing more, nothing less!  (I would not call these late so called updates to be enough for a good endgame)

Bugs: Well they are less, gotta admit that! But they still appear now and then for sure!

Crafting: Not even worth a comment! Not back then, and not now!

Classes/balancing: Not even worht a comment! Not back then, and not now!

Scenarios: Won't even comment on that!

Booredom: The game turned out to be very boring after a few weeks after launch. Another booredom appeared only a few days after re-trying it!

 

My review: If you like laggy zergs'  play it!  Otherwise, stay out!!

 

Sorry!

 

 

 

 

 

  Plaidpants

Novice Member

Joined: 7/16/06
Posts: 207

4/30/09 8:35:44 PM#2

lol

  Buko

Novice Member

Joined: 7/02/06
Posts: 62

4/30/09 8:38:33 PM#3

Needs more exclamation points.

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 2682

4/30/09 10:35:05 PM#4

For someone offering this as a "review", you don't appear to feel the need to do more than say "it sucks".  Not particularly informative.

I've asked others the same question before, but could you do us a favor and explain how PvE in the game is not good enough, and perhaps contrast it to other games if possible.  Thanks.

Hell hath no fury like an MMORPG player scorned.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 11723

4/30/09 10:43:35 PM#5

Sorry, but it isnt possibly to turn around a MMO that fast.

Wait another year and they might have fixed the endgame into something intresting but the game was launch far too early and it takes a lot of time fixing all these points.

It doesn't help that EA fired a big part of Mythic either.

WAR do still have potential and maybe they can fix everything so the subs starts to rise again. But Im afraid that EA might cancel it before that, they canceled MMOs that went ok before, it seems like MJ and Barnett had told them that they would be the new Wow by now and it isn't.

  RavenKirk

Apprentice Member

Joined: 4/30/09
Posts: 9

4/30/09 10:53:21 PM#6

 Mythics one of the few games that I have seen that actually managed to get the game backwards.

Most MMO's these days are boring from level 1 till about midway through the end game, then they start getting better and better, and finally end with a jam packed finale at the endgame.

Sadly, WAR seems to do the opposite. Level 1 - 20 rock, the pvp is often and fast paced, there is tons of action and things feel new and fresh.

Sadly, once you get into T3... it starts to set in that you are in a giant rat wheel designed to keep you playing... with little true incentives.

Personally, I think the change from a casting system to a Global Cool Down system, and the lack of ranged AoE CC more or less killed the open field game. This pretty much restricts everything to a keep or scenario... and while sometimes fun... that wasnt the "secret sauce" of DAOC.

Lets talk about how crappy WAR's RA's are in terms of DAOC's... that was one of the MAJOR incentives to keep people on the hook, and they went away and torpedo'ed that idea right off the bat.

The main issue with WAR is simply the fact they tried to Wowify (yeah I made that word up, its mine, Im trade marking it piss off) DAOC, sadly in doing so they took out most of what made DAOC magical, and replaced it with wow...

They did this in an attempt to appeal to wow players. Sadly, wow players were not lured away for long. Unfortunately these changes also had the side effect of pissing of / driving away / boring to tears most of the DAOC players.

There's an old saying, "You gotta dance with the one that brung you" and Mythic didnt do that. They took their DAOC community and basically told us WoW was more important and went a different route.

Granted, thats just my opinion

  patryns

Novice Member

Joined: 3/24/07
Posts: 67

4/30/09 11:00:16 PM#7

I agree, the game came out to early and does look like wow.  I was a DAOC player and beta and tried WAR for about a month then canceled.  I am trying it again but to put it lightly when watching the choppas flop their arms in the air killing toons it looks like someone in New York flagging down a taxi.  I think if they are going to keep war alive until they get more content they need to add the /noxp like in DAOC where you can have a toon in teir 1,2,3,4.  There is really no skill in this game just hit and miss it really cracks me up actually just hitting about 3 keys and that all I need.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 11723

4/30/09 11:01:59 PM#8
Originally posted by RavenKirk

 Mythics one of the few games that I have seen that actually managed to get the game backwards.

Most MMO's these days are boring from level 1 till about midway through the end game, then they start getting better and better, and finally end with a jam packed finale at the endgame.

Sadly, WAR seems to do the opposite. Level 1 - 20 rock, the pvp is often and fast paced, there is tons of action and things feel new and fresh.

Sadly, once you get into T3... it starts to set in that you are in a giant rat wheel designed to keep you playing... with little true incentives.

Personally, I think the change from a casting system to a Global Cool Down system, and the lack of ranged AoE CC more or less killed the open field game. This pretty much restricts everything to a keep or scenario... and while sometimes fun... that wasnt the "secret sauce" of DAOC.

Lets talk about how crappy WAR's RA's are in terms of DAOC's... that was one of the MAJOR incentives to keep people on the hook, and they went away and torpedo'ed that idea right off the bat.

The main issue with WAR is simply the fact they tried to Wowify (yeah I made that word up, its mine, Im trade marking it piss off) DAOC, sadly in doing so they took out most of what made DAOC magical, and replaced it with wow...

They did this in an attempt to appeal to wow players. Sadly, wow players were not lured away for long. Unfortunately these changes also had the side effect of pissing of / driving away / boring to tears most of the DAOC players.

There's an old saying, "You gotta dance with the one that brung you" and Mythic didnt do that. They took their DAOC community and basically told us WoW was more important and went a different route.

Granted, thats just my opinion

 

And you didnt even mention the millions of player that plays tha tabletop and RPG games, they are even more upset now (I am and all my GW fan friends also).

They should have built the game on a mix between DaoC and Warhammer fantasy roleplaying game, the RvR stuff as an evolved Daoc and the system in itself from WFRPG. Wow fans still love Wow and anyone could have told them that from the beginning.

Blizzard know it's fans, Mythic doesnt (and doesn't know what the Warhammer fans wants), that is the difference.

  Nergle

Apprentice Member

Joined: 6/01/07
Posts: 207

All other Warsites>Only-War

4/30/09 11:59:13 PM#9

I have to agree with you on this thread and the back wards comment made.

I got a Chosen all the way up to level 40 only to grind the hell out of scenarios day in and day out for that mystic carrot (boring as hell).

They released the Black Guards who were suppose to be the almighty killer, wielding a Halberd and taking names (Halberd Black Guards are shit) and I felt more a kin to playing whack a mole with it than actually the deadly Dark Elven warrior I played on the table top (Black Guards are a shit class).

I learned I think it was about level 22-24 with my Black Guard that it was a vicious and boring ass cycle of chase the carrot on the stick game and didn't really satisfy my MMO hunger.

  LogothX

Apprentice Member

Joined: 4/05/09
Posts: 251

5/01/09 1:47:47 AM#10

More people need to realize that no amount of tweaking is going to fix this game. Tweaking is what they've been doing for a year now. This is the best they could do.

 

Any talent Mythic had is clearly gone.

  Ngeldu5t

Apprentice Member

Joined: 10/14/05
Posts: 566

5/01/09 8:13:50 AM#11
Originally posted by LogothX

More people need to realize that no amount of tweaking is going to fix this game. Tweaking is what they've been doing for a year now. This is the best they could do.

 

Any talent Mythic had is clearly gone.

 

Sad but true :(

In the land of Predators,the lion does not fear the jackals...

  markshiu

Apprentice Member

Joined: 4/05/09
Posts: 18

5/01/09 12:46:04 PM#12
Originally posted by LogothX

More people need to realize that no amount of tweaking is going to fix this game. Tweaking is what they've been doing for a year now. This is the best they could do.

 

Any talent Mythic had is clearly gone.

 

Alos, they have been tweaking into the wrong direction.

At the start, BW was dominating.  600 per damage (double most of the classes).  They fix that, and keep tweaking.

Now, at this moment, BW is dominating again.  600 per AoE damage (double most of the classes).  They fix nothing, and their management and analyst are doing a very bad job.  How could you have one class do 60-80% of killing?  And all other DPS (half of all classes) are just there being killed?

The token system introduced is something welcome, however, there is nothing to enjoy, as you are either stun/disabled consecutively or dead.  There is no skill requires to be a good player.

  Tedly224

Apprentice Member

Joined: 2/28/09
Posts: 140

5/03/09 3:28:50 PM#13

I am a fan of old Dark Age of Camelot, Warhammer Fantasy Battle and Warhammer 40,000, and yes, a fan of World of Warcraft. My 2 cents on the post topic would be that Mythic set out to fail and was given all the help they needed to fail from EA games.

I don't think I was wrong in expecting (not hoping, expecting) the character model movement, animations, and flow of combat abilities and model reactions to be as fluid and sharp looking as World of Warcraft. WoW is an old game. Mythic isn't a new hand at game coding - they should have at least matched that older product. They failed miserably on launch day with what they gave the players for their first experience with the game.

I also don't think I was wrong in expecting them to make good on their publicized promises of unique, diverse classes with their own mechanics. What we got were "mirrored" mechanics for order and destruction that was less diverse than WoW or even their own previous DAoC product. I also expected them to make good on their promised description of how gameplay would work, especially with healers not being forced to stand back and heal in PvP and PvE. Play a shaman or archmage and you'll see what I'm talking about. They failed miserably here on what they set out to do.

Rather than make the game a "step up" from DAoC with previously established elements of character play and Player Versus Player play, they decided to make the game a "step down" from Warcraft with their PvP scenarios, and even went so far as to completely mung PvE dungeons / instances to give the players a good variety of places to go and explore / fight in while they level up. This, in my opinion, is where they failed the hardest. Even if they touted that the game was for PvP instead of PvE, considering how MUCH the PvP portion of the game was lacking, they needed this badly to fall back on for additional development time after launch.

I felt ripped off in buying the collector's box. God I wish I had been able to read some reviews of the game from beta testers and seen more pre release footage of the game so that I had some warning. With EA having reduced the Mythic staff drastically on the game projects, I don't see this stinkburger climbing out of its pit of failure anytime soon. " Give it a year " ? Sure. Then it will end up a solid game like Vanguard with no players.

 

 

 

  dippitydodah

Novice Member

Joined: 9/20/05
Posts: 124

5/03/09 3:33:29 PM#14
Originally posted by Tedly224

I am a fan of old Dark Age of Camelot, Warhammer Fantasy Battle and Warhammer 40,000, and yes, a fan of World of Warcraft. My 2 cents on the post topic would be that Mythic set out to fail and was given all the help they needed to fail from EA games.

I don't think I was wrong in expecting (not hoping, expecting) the character model movement, animations, and flow of combat abilities and model reactions to be as fluid and sharp looking as World of Warcraft. WoW is an old game. Mythic isn't a new hand at game coding - they should have at least matched that older product. They failed miserably on launch day with what they gave the players for their first experience with the game.

I also don't think I was wrong in expecting them to make good on their publicized promises of unique, diverse classes with their own mechanics. What we got were "mirrored" mechanics for order and destruction that was less diverse than WoW or even their own previous DAoC product. I also expected them to make good on their promised description of how gameplay would work, especially with healers not being forced to stand back and heal in PvP and PvE. Play a shaman or archmage and you'll see what I'm talking about. They failed miserably here on what they set out to do.

Rather than make the game a "step up" from DAoC with previously established elements of character play and Player Versus Player play, they decided to make the game a "step down" from Warcraft with their PvP scenarios, and even went so far as to completely mung PvE dungeons / instances to give the players a good variety of places to go and explore / fight in while they level up. This, in my opinion, is where they failed the hardest. Even if they touted that the game was for PvP instead of PvE, considering how MUCH the PvP portion of the game was lacking, they needed this badly to fall back on for additional development time after launch.

I felt ripped off in buying the collector's box. God I wish I had been able to read some reviews of the game from beta testers and seen more pre release footage of the game so that I had some warning. With EA having reduced the Mythic staff drastically on the game projects, I don't see this stinkburger climbing out of its pit of failure anytime soon. " Give it a year " ? Sure. Then it will end up a solid game like Vanguard with no players.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

I think your opinion and mine are exactly the same in all aspects.

 

 

 

 

  chrisrobhay2

Novice Member

Joined: 5/03/09
Posts: 114

5/04/09 8:42:02 AM#15

 It could get better, but I agree with most of you that it just got boring after like 2-3 weeks of playing.  But look at AoC.  After a year of being out huge improvements have been made and the game is much more stable and has almost no visible bugs.  So, if Funcom could fix that craptastic game and turn it into my favorite MMO, than we might still have some hope for Warhammer.