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Respit
Novice Member
Joined: 11/05/08
“It's not easy to cut through a human head with a hacksaw.” |
5/02/09 7:50:02 PM#21
Originally posted by WRyan
Well..... people who played SWG didn't wait for 9 years to play it, either. I mean, look guys....if a game was in development for 9 years, you would think it would launch in a better condition than SWG did. Someone once said DF fans would defend that game against anything. I now beleive that statement. For years they kept saying "Just wait... just wait... just wait..." Well... now... 9 years later... it's here - and what do they say? "Just wait... just wait... just wait..." So true. I guess it's still in "debug".
"Claus Grovdal:
Sure, people want to argue the "development" time. But damn, 6 years or 9 (even longer on paper)*, they did not deliver.
* Darkfall Interview August 29, 2001
DarkFall FAQ - Read then Question with Boldness |
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5/02/09 7:53:14 PM#22
Originally posted by nubs
Back in beta, a large number of testers including myself, kept telling Aventurine to delay the game since we knew, and they knew, that it was not ready. Many of us saw all that was missing from the game, especially how easily exploitable it was. Some of the threads made were deleted, others out right ignored by AV. Its sad when the Beta testers themselves say that the game is great but far from ready, far from complete. At the same time, all the non beta testers on other forums were demanding it to be released, or making claims that its vaporware..ect they didnt help. AV released it more to appease them than be patient and listen to the testers. |
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5/02/09 7:57:20 PM#23
Originally posted by Respit
Well..... people who played SWG didn't wait for 9 years to play it, either. I mean, look guys....if a game was in development for 9 years, you would think it would launch in a better condition than SWG did. Someone once said DF fans would defend that game against anything. I now beleive that statement. For years they kept saying "Just wait... just wait... just wait..." Well... now... 9 years later... it's here - and what do they say? "Just wait... just wait... just wait..." So true. I guess it's still in "debug".
"Claus Grovdal:
Sure, people want to argue the "development" time. But damn, 6 years or 9 (even longer on paper)*, they did not deliver.
* Darkfall Interview August 29, 2001
holy crap....nice find respit |
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egotrip
Novice Member
Joined: 12/24/08
Never fear i am here and if you don't like it kiss my rear |
5/03/09 1:02:45 AM#24
Originally posted by Rasputin Just thought that i should point out to you that there are alternatives,in case you confuse an MMO with something that it's not i hope the picture helps and won't confuse you further
Iiii-iiiiiit's.... me!!! *Hooray* |
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Bruise187
Apprentice Member
Joined: 1/17/06
AC2..Greatest game ever to be closed. They did it dirty. |
5/03/09 1:21:34 AM#25
Originally posted by Wharg0ul And SWG also had numerous servers all financed by SOE. Darkfall does not...it has one small server financed by a small indie company. Are YOU going to step up and finance a server?? No?? Then don't complain. If they DID let everyone buy the game, and flood the server, you could then bitch about the unplayable lag, right?? Face the goddamn facts. A small company simply cannot afford to host enough servers right off the bat to accomodate the amount of people that a full release would bring in. I'd FAR rather have a smooth, relatively lag-free game than a slideshow.
I would bet your left T that they have enough to run more than one server. All they are doing is a paid beta putting in and testing the rest of he stuff they had planned but left out. They rushed this out after sitting on it for 8 years with their thumb in thier butt. They pushed it out to get everyone off their backs and now all you are doing is stress testing this thing for when they really think it will be ready for the masses. The 1 sever they havve will be dead as soon as they release another 1 or 2. Then it will switch over to being called what it really is Test server 1. How many delicate flowers have you met in Counterstrike? I'm not your friend. I got a case of beer and a chainsaw waiting for me at home after work. |
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5/03/09 1:27:47 AM#26
Originally posted by egotrip
\Yeah but when I gather fifty of my friends up and burn someone's house down in that game the GMs get all pissy about it..... "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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egotrip
Novice Member
Joined: 12/24/08
Never fear i am here and if you don't like it kiss my rear |
5/03/09 2:20:31 AM#27
Originally posted by zymurgeist
\Yeah but when I gather fifty of my friends up and burn someone's house down in that game the GMs get all pissy about it..... If you can't take the consequences of your actions in this full-loot, player driven, high gains/high losses, pvp game then you're simply not hardcore enough for it, go back to Darkfall carebear Iiii-iiiiiit's.... me!!! *Hooray* |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
5/03/09 1:12:56 PM#28
Originally posted by Rabenwolf
Back in beta, a large number of testers including myself, kept telling Aventurine to delay the game since we knew, and they knew, that it was not ready. Many of us saw all that was missing from the game, especially how easily exploitable it was. Some of the threads made were deleted, others out right ignored by AV. Its sad when the Beta testers themselves say that the game is great but far from ready, far from complete. At the same time, all the non beta testers on other forums were demanding it to be released, or making claims that its vaporware..ect they didnt help. AV released it more to appease them than be patient and listen to the testers.
No. They released it for one reason, and one reason only. They needed the revenue to start flowing in. Same reason AOC, WAR, and many other games launched incomplete as they did.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
5/03/09 7:01:48 PM#29
Originally posted by Rabenwolf
Back in beta, a large number of testers including myself, kept telling Aventurine to delay the game since we knew, and they knew, that it was not ready. Many of us saw all that was missing from the game, especially how easily exploitable it was. Some of the threads made were deleted, others out right ignored by AV. Its sad when the Beta testers themselves say that the game is great but far from ready, far from complete. At the same time, all the non beta testers on other forums were demanding it to be released, or making claims that its vaporware..ect they didnt help. AV released it more to appease them than be patient and listen to the testers.
Then i am thankfull they didn't listen to you and released the game. All the fluff stuff isn' t a reason to hold back these gem as to my in game experience. The game got released ready in its core and if i think back about $OE SWG not having mounts at release and having to explore only by foot i think these game has more of its announced features already in then any other at release.Every game receive patches and optimizations after release so its very usual, Av balance and optimize further with patches. That doesn't mean the game wasnt ready it just means its a "living world" requiring adjustements then and when for the better. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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5/03/09 7:08:24 PM#30
I played DF and yes it did Fail and call me a troll or not but they are the one that said they didnt want to release before it was finished and promised this and that and whatever. DF has failed maybe it will become something some day but for now it crap. |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
5/03/09 7:17:22 PM#31
Originally posted by Kyleran
No. They released it for one reason, and one reason only. They needed the revenue to start flowing in. Same reason AOC, WAR, and many other games launched incomplete as they did.
They released because it was planned and announced to release. The game is not incomplete however beta servers and live servers plus the need to maintain them is costly. So they couldn' t wait for the fluff stuff some beta folks wanted to see in the game and for the suddenly raised demand (all the years folks on the forums never exceed 50k and suddenly 200k people wanting a beta spot) having to pay for servers and service. IMO the game is feature ready like announced with not really important stuff missing. The reason for the launch trouble is located more in infrastructure being not ready for the mass that was interested in.
-----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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5/03/09 7:22:54 PM#32
Originally posted by DarthRaiden
No. They released it for one reason, and one reason only. They needed the revenue to start flowing in. Same reason AOC, WAR, and many other games launched incomplete as they did.
They released because it was planned and announced to release. The game is not incomplete however beta servers and live servers plus the need to maintain them is costly. So they couldn' t wait for the fluff stuff some beta folks wanted to see in the game and for the suddenly raised demand (all the years folks on the forums never exceed 50k and suddenly 200k people wanting a beta spot) having to pay for servers and service. IMO the game is feature ready like announced with not really important stuff missing. The reason for the launch trouble is located more in infrastructure being not ready for the mass that was interested in.
Yod can't truthfully say a game with features turned off because they are broken is complete. It's bullshit. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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5/03/09 7:24:43 PM#33
well i for one am enjoying playing it... =) |
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
5/03/09 7:26:59 PM#34
Originally posted by zymurgeist
They released because it was planned and announced to release. The game is not incomplete however beta servers and live servers plus the need to maintain them is costly. So they couldn' t wait for the fluff stuff some beta folks wanted to see in the game and for the suddenly raised demand (all the years folks on the forums never exceed 50k and suddenly 200k people wanting a beta spot) having to pay for servers and service. IMO the game is feature ready like announced with not really important stuff missing. The reason for the launch trouble is located more in infrastructure being not ready for the mass that was interested in.
Yod can't truthfully say a game with features turned off because they are broken is complete. It's bullshit.
Never said it is complete. read my post again. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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5/03/09 7:42:50 PM#35
Originally posted by DarthRaiden
They released because it was planned and announced to release. The game is not incomplete however beta servers and live servers plus the need to maintain them is costly. So they couldn' t wait for the fluff stuff some beta folks wanted to see in the game and for the suddenly raised demand (all the years folks on the forums never exceed 50k and suddenly 200k people wanting a beta spot) having to pay for servers and service. IMO the game is feature ready like announced with not really important stuff missing. The reason for the launch trouble is located more in infrastructure being not ready for the mass that was interested in.
Yod can't truthfully say a game with features turned off because they are broken is complete. It's bullshit.
Never said it is complete. read my post again.
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5/03/09 7:45:32 PM#36
Originally posted by DarthRaiden
Then i am thankfull they didn't listen to you and released the game. All the fluff stuff isn' t a reason to hold back these gem as to my in game experience. The game got released ready in its core and if i think back about $OE SWG not having mounts at release and having to explore only by foot i think these game has more of its announced features already in then any other at release.Every game receive patches and optimizations after release so its very usual, Av balance and optimize further with patches. That doesn't mean the game wasnt ready it just means its a "living world" requiring adjustements then and when for the better. Have you ever played any other game at release? It's funny, I've been playing around with Freerealms. It's this F2P MMO by sony; it has more content, and ALL of it's features in, it came out less then a week ago. VG, I played that at release, it had a LOT of problems, but it had pretty much everything in at release as well. In fact, Darkfall lacks more of it's features at release then ANY mmo I've ever played at release. City of Heroes, Lineage 2, World of Warcraft, Vanguard, The Matrix Online, Auto Assault just to name a few, all had more content, and more of it's features when they released. To say that Darkfall has more of it's announced features in at release then any other MMO is a blatant lie, or simple ignorance. Each race has a unique set of abilities Meet hundreds of unique monsters, and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past. Travel through geographically diverse regions that are alive with plants, trees, birds, animals, and even insects. Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing Uncover the mysteries of an ancient civilization, which left more than just ruins for later generations to discover. Untold riches and incredible power is the prize, as you join the race to claim an age-old inheritance Multiple safeguards protect you from cheats and exploits that would otherwise interfere with your gaming experience. Darkfall?s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable. Using Darkfall?s virtually limitless item creator system, you could invent and be the first to use a weapon as awesome as the Flamefury Raudstaal Battleaxe of Bloodshed, or just make a simple saddle for your horse. Bring your goods to market using Darkfall?s sophisticated and secure trading system, bringing buyers and sellers together easily whether they?re inside the game or not. There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back. You can enjoy easy communication with your friends, even while outside the game. Darkfall?s Communication interface includes in-game message and trade boards, an IRC-style chat system, instant messaging, voice support, and even mobile phone SMS messaging. Trade your hard earned items using Darkfall?s secure trade interface and in-game trade boards. Explore the many different paths to being successful, and discover new ones that nobody thought of before. Test your mettle in Darkfall?s Arena Events where individual players and teams compete for fun and profit. Things that aren't true: Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. You don?t have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual fun without a huge time investment, Darkfall accommodates your playing style In Darkfall, there?s much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfall?s skill based system makes sense, and it saves you from having to waste your playing time leveling This is pretty much everythig listed as features on thier features page. |
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5/03/09 7:47:40 PM#37
Originally posted by WSIMike
He's going to spin it this way... I said it wasn't incomplete, not that it was complete!
BTW. The entertainment here is unlike any other. He who keeps his cool best wins. |
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5/03/09 7:51:52 PM#38
Originally posted by Fariic Have you ever played any other game at release? It's funny, I've been playing around with Freerealms. It's this F2P MMO by sony; it has more content, and ALL of it's features in, it came out less then a week ago. VG, I played that at release, it had a LOT of problems, but it had pretty much everything in at release as well. In fact, Darkfall lacks more of it's features at release then ANY mmo I've ever played at release. City of Heroes, Lineage 2, World of Warcraft, Vanguard, The Matrix Online, Auto Assault just to name a few, all had more content, and more of it's features when they released. To say that Darkfall has more of it's announced features in at release then any other MMO is a blatant lie, or simple ignorance. Each race has a unique set of abilities Meet hundreds of unique monsters, and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past. Travel through geographically diverse regions that are alive with plants, trees, birds, animals, and even insects. Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing Uncover the mysteries of an ancient civilization, which left more than just ruins for later generations to discover. Untold riches and incredible power is the prize, as you join the race to claim an age-old inheritance Multiple safeguards protect you from cheats and exploits that would otherwise interfere with your gaming experience. Darkfall?s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable. Using Darkfall?s virtually limitless item creator system, you could invent and be the first to use a weapon as awesome as the Flamefury Raudstaal Battleaxe of Bloodshed, or just make a simple saddle for your horse. Bring your goods to market using Darkfall?s sophisticated and secure trading system, bringing buyers and sellers together easily whether they?re inside the game or not. There are no safe zones in Darkfall. The only protection you can count on is your friends watching your back. You can enjoy easy communication with your friends, even while outside the game. Darkfall?s Communication interface includes in-game message and trade boards, an IRC-style chat system, instant messaging, voice support, and even mobile phone SMS messaging. Trade your hard earned items using Darkfall?s secure trade interface and in-game trade boards. Explore the many different paths to being successful, and discover new ones that nobody thought of before. Test your mettle in Darkfall?s Arena Events where individual players and teams compete for fun and profit. Things that aren't true: Darkfall places no restrictions on player interaction, so there are no developer imposed safe zones, no realms, factions, PvP zones, or any other roadblocks that limit your game. You don?t have to spend endless hours playing in order to enjoy yourself, or to become successful. Even if you only play in small doses, your character can be effective within his chosen field, and a lot of fun to play. Whether you?re looking for intense involvement or just casual fun without a huge time investment, Darkfall accommodates your playing style In Darkfall, there?s much more to character development than, say, raising your riding or mining skill by mindlessly killing rats all day. Instead, you'll need to practice your skills if you want to get better at them. Darkfall?s skill based system makes sense, and it saves you from having to waste your playing time leveling This is pretty much everythig listed as features on thier features page.
Only the stuff they did implement are "features" and are all that matters. Or... you know... he'll do the usual routine of spinning like a top to make up something that sounds good to him, as long as it maintains the prime objective, which is "Defend Darkfall at all cost".
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DarthRaiden
Apprentice Member
Joined: 11/20/05
i make art, Forum Terrorist |
5/03/09 7:55:10 PM#39
Originally posted by WSIMike
Yod can't truthfully say a game with features turned off because they are broken is complete. It's bullshit.
Never said it is complete. read my post again.
Well guess people like you find amusement in being picky about picking single words from posts replied to another post and put in a different light. (even more if english isn't even my second foreign language) However i was responding to a post claiming DF was in the way incomplete of AoC and WAR. I wanted to express that in such a way DarkFall is not to compare with incomplete games therefore Darkfall is not incomplete in same meaning. I continued with my Opinion about DarkFall appears to me as feature ready while playing it and i don't missing anything of importance. Funny how some people WANT to missunderstand others to make fun of them.
-----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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5/03/09 8:03:14 PM#40
Originally posted by WSIMike
Only the stuff they did implement are "features" and are all that matters. Or... you know... he'll do the usual routine of spinning like a top to make up something that sounds good to him, as long as it maintains the prime objective, which is "Defend Darkfall at all cost".
Know what's sad? I have made this exact same post here. NOT ONCE. I would really like to know how Darthraiden can justify stating that DF released with more of it's features then any other MMO. When Tasos said that the game was feature complete what he meant was, the games CORE features are complete. I still have an account open, I still log in for little bits of time here and there, and I can say without a shadow of a dought that Darkfall is by far the shallowest MMO that I have ever played, and quite possibly the shallowest game I have ever played. Anyone who thinks that the fluff isn't neccesary is out of thier minds. It's the fluff that keeps people playing; without it an MMO gets really boring, really fast. This game is a blast to play. I know people that have been playing CoD4 consistantly since it released. |
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