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The Pub at MMORPG.COM  » Can I have MMOFPS yet?

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66 posts found
  RadioMaryja

Novice Member

Joined: 1/02/05
Posts: 119

3/23/09 10:49:12 PM#51

@ Josher

 

if you think UT2k3 > PS tell me why UT2k3 is long forgotten, is also worst of all series and ppl DONT WANT TO PLAY IT ANYMORE unlike PlanetSide? In fact PS lives still while UT2k3 is dead already - says enough. And yes - i know what im talking about, since im playing original Unreal Tournament for 8 years now, and it has biggest community from all Unreal Tournament series games.

There is a place for decent mmofps. I think there would be plenty of FPS players playing game like this if there was good balance between rpg and fps attributes innit. I would play such game for sure.

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

3/23/09 11:10:07 PM#52
Originally posted by Josher
...

   I wasn't seeing 100s of people on the map at the same time.  In UT I could play 40 vs 40 and really see everyone without much lag at all.  WHen lots of people were near eachother in PS, there was LOADS of lag and rubber banding.  Not fun.

....

 

 

UT3 allows 40 vs 40??? I dont recall seeing this

  skyexile

Hard Core Member

Joined: 8/14/07
Posts: 348

3/24/09 3:02:05 AM#53
Originally posted by Josher

  You weren't really aiming in PS.  You just targeted people by holding the reticle over them and stats determined hitting and missing.  It wasn't really an FPS.  Just a regular MMO from a 1st person perspective with no autoattack.  The graphics weren't comparable.  T

 

Did you even play Planetside?

Cause i dunno... but in 6 years of playing Planetside im yet to see a stat that effects my hit/miss rate...OR ANY STATS FOR THAT MATTER.

 

 

 

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 4486

3/24/09 12:50:25 PM#54
Originally posted by Zzulu
Originally posted by nariusseldon

I don't see the value of a MMOFPS. If there is no char progression, then it would not be very different from an online FPS. Given online FPS can accomodate so many people (32? 64?) .... it makes no difference if i can see more real people on screen.

If you add in char progression, then it becomes an action RPG.

 

... Who says there can be no character progression in a first person shooter. Sigh.

More importantly though, in a MMOFPS, you get to fight in a world, instead of a random and enclosed map. The experience is dynamic and epic, something you don't really get in regular shooters. You could take a modern MMOFPS in any direction, and most certaily create a fantastic game.

I just don't think the gaming companies are ready for it. They look at Planetside and say "oh well that didn't go too well did it?" and give up on the idea.

 

 

 

There is no difference between a world and a big map. Today's technology does not allow for dynamic terrain deformation anyway so your world is going to have static terrain geometry anyway.

"epic" or not is just a feeling. Given a big enough map and enough people, it is epic.

And any FPS games is dynamic anyway. You have people being killed, controll points changing hands.

The question is what a persistent world brings? The answer is nothing .. it is no difference than a big map with a long long running time. And i am not sure you need to get rid of map resets (non-persistent world) to have fun.

And you are right. Planetside does not go so well. Lots of ONLINE  FPS are doing much much better (say CoD5). FPS is about shooting people in interesting ways. I do think MMO features can bring a lot to it. I have been in like 30 vs 30 battles. Anything more won't feel grander.

 

 

 

 

  User Deleted
3/24/09 12:58:59 PM#55
Originally posted by girlgeek

Wow, and all this time I thought that Tabula Rasa had been an MMOFPS....no?  O.o


 

No, it never was.

  User Deleted
3/24/09 1:00:12 PM#56
Originally posted by Josher

For the few weeks back when it first launched, the only thing I was thinking about while playing PS, was why do I have to waste the time to travel & level up when all I want to do is fight.  Theres nothing else to do except fight.  The amount of progress I saw was mimal at best and the next night it rarely progressed anywhere.  Or, any progress we made was then lost .   So I wasn't seeing much progress for a MMO.  That got pretty boring after a few weeks.

Since fighting was the whole point, what did PS offer me the UT2k3 didn't?  Not much.  The gameplay was nowhere as fluid as UT.   The rush wasn't there.  You weren't really aiming in PS.  You just targeted people by holding the reticle over them and stats determined hitting and missing.  It wasn't really an FPS.  Just a regular MMO from a 1st person perspective with no autoattack.  The graphics weren't comparable.  The battlefield was quite boring.  Just open empty space with a rather generic base here and there.  There wasn't much communication, so whatever epic feel they were going for was lost.  It was just a big free for all.  NO real strategy at all.  Compare that with your average UT map and it felt stale, slow and boring.  

The overall art design in PS was boring sci-fi.  Not creative looking at all.  The weapons were boring.  All the suits were boring as well.  The bases were as generic looking as they came.   Not inspiring.

So, I was paying a monthly fee to travel to a fight that wasn't nearly as exciting as UT.  I had to deal with downtime between deaths, travel time, LAG and latency.  My skill didn't matter really at all.  Aiming and missing was frustrating since when I'm playing an FPS, I don't expect to keep missing when it looks like I'm hitting over and over again.  I know it was still an RPG, but the "feeling" wasn't there.   I wasn't seeing 100s of people on the map at the same time.  In UT I could play 40 vs 40 and really see everyone without much lag at all.  WHen lots of people were near eachother in PS, there was LOADS of lag and rubber banding.  Not fun.

I understand it probably got better over the years, but I didn't care.  All that mattered was that 1st month and it failed to devliver anything I wasn't already getting from UT.  Thats the reason PS failed.  The experience was too lackluster to bother investing the time.  I'm not investing anything in an FPS.  I log in.  I play.  I have fun.  I log out.  PS just didn't fit anywhere.  It wasn't a good RPG and it wasn't a good FPS.  It was just a bad mixture wrapped up in a pretty boring wrapper.  SOE didn't support it because the players didn't see anything worth supporting.  

 

Increasingly incorrect. on all most all accounts.

 

  Auzy

Novice Member

Joined: 7/17/04
Posts: 450

3/24/09 1:15:06 PM#57

Hmm.. I want

1.  CS:S shooting style

2.  Urban Combat

3.  Modern day weapons (no future/fantasy)

4.  Non instanced

5.  World PvP Objectives (not too many though so you can have concentrated pvp)

6.  PvE Dungeons wouldnt be bad, much like a campaign on any CoD.

7.  Character progression that doesnt make you OP, skill based please.

I really dont understand why this is so hard to make?

It would require less content, no need for a insane amount of quests or rediculous armor stats and armor graphics.  Dont have to release a new raid every 6 months.....  Developers are stupid for not releasing a decent MMOFPS

Uhh... what?

  rpgmachine

Novice Member

Joined: 9/20/03
Posts: 36

3/24/09 1:24:34 PM#58

Aye, I had some real good times gaming with Planetside...I've played many traditional FPS over the years before and since and there really isn't anything like PS was when it was in it's prime. 

I was always willing to put up with client side hit detection and the aging graphics, as long as the playerbase was strong. Unfortunately, despite fond memories, without the players it wasn't an MMO anymore in anything but name and became a lacklustre and tedious FPS. With a strong playerbase the MMO aspects and variety of playstyles were amazing...200 vs. 200 outdoor battles, while a combination of crack and zerg troops simultaneously sieged inside a base were hours spent in front of a PC screen I do not regret one bit.

It was those experiences that have meant I do not settle for less nowadays when it comes to MMO's, hence I have been playing standard online FPS and single player games for a couple of years now in my free time. Game developers and publishers really should wake up to the potential that a game geared and marketed toward the FPS playerbase (yes, I appreciate that there is crossover) and based upon the fundamental premise of Planetside holds. Integrating true MMO gaming, hundreds and thousands of gamers simultaneously playing together, into the FPS genre is something that has real potential to explode.

Despite the technology existing and the target playerbase obvious...I've not seen or heard about anything that appears like it will deliver the goods yet and to be honest I doubt anything will, until a certain misconception that the MMO prefix is only relevant to the RPG genre is shattered and buried.

  skyexile

Hard Core Member

Joined: 8/14/07
Posts: 348

3/25/09 3:26:57 AM#59
Originally posted by Auzy

Hmm.. I want

1.  CS:S shooting style

2.  Urban Combat

3.  Modern day weapons (no future/fantasy)

4.  Non instanced

5.  World PvP Objectives (not too many though so you can have concentrated pvp)

6.  PvE Dungeons wouldnt be bad, much like a campaign on any CoD.

7.  Character progression that doesnt make you OP, skill based please.

I really dont understand why this is so hard to make?

It would require less content, no need for a insane amount of quests or rediculous armor stats and armor graphics.  Dont have to release a new raid every 6 months.....  Developers are stupid for not releasing a decent MMOFPS

so in other words you want planetside as a tactical shooter, set in 2010 instead of being sci-fi and with PvE content?
 

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 6671

"Really officer, they're herbs."

5/02/09 12:11:12 AM#60
Originally posted by Josher

For the few weeks back when it first launched, the only thing I was thinking about while playing PS, was why do I have to waste the time to travel & level up when all I want to do is fight.  Theres nothing else to do except fight.  The amount of progress I saw was mimal at best and the next night it rarely progressed anywhere.  Or, any progress we made was then lost .   So I wasn't seeing much progress for a MMO.  That got pretty boring after a few weeks.

Since fighting was the whole point, what did PS offer me the UT2k3 didn't?  Not much.  The gameplay was nowhere as fluid as UT.   The rush wasn't there.  You weren't really aiming in PS.  You just targeted people by holding the reticle over them and stats determined hitting and missing.  It wasn't really an FPS.  Just a regular MMO from a 1st person perspective with no autoattack.  The graphics weren't comparable.  The battlefield was quite boring.  Just open empty space with a rather generic base here and there.  There wasn't much communication, so whatever epic feel they were going for was lost.  It was just a big free for all.  NO real strategy at all.  Compare that with your average UT map and it felt stale, slow and boring.  

The overall art design in PS was boring sci-fi.  Not creative looking at all.  The weapons were boring.  All the suits were boring as well.  The bases were as generic looking as they came.   Not inspiring.

So, I was paying a monthly fee to travel to a fight that wasn't nearly as exciting as UT.  I had to deal with downtime between deaths, travel time, LAG and latency.  My skill didn't matter really at all.  Aiming and missing was frustrating since when I'm playing an FPS, I don't expect to keep missing when it looks like I'm hitting over and over again.  I know it was still an RPG, but the "feeling" wasn't there.   I wasn't seeing 100s of people on the map at the same time.  In UT I could play 40 vs 40 and really see everyone without much lag at all.  WHen lots of people were near eachother in PS, there was LOADS of lag and rubber banding.  Not fun.

I understand it probably got better over the years, but I didn't care.  All that mattered was that 1st month and it failed to devliver anything I wasn't already getting from UT.  Thats the reason PS failed.  The experience was too lackluster to bother investing the time.  I'm not investing anything in an FPS.  I log in.  I play.  I have fun.  I log out.  PS just didn't fit anywhere.  It wasn't a good RPG and it wasn't a good FPS.  It was just a bad mixture wrapped up in a pretty boring wrapper.  SOE didn't support it because the players didn't see anything worth supporting.  

 


 

After reading this ones post I can say you never played PS or just sampled it for an hour on a friends computer.   PS didn't have stats to determine hit and miss at all.  PS was in fact and FPS and it was one of the best "FPS's" I ever played and I played that game religiously for 3.5+ years.   You say you never saw any more than 100 on a map at the same time, then you never played PS.  PS was one of the only MMO's and still one of the only MMO's where you can have upwards of 300+ people in combat against one another at the same time.   I remember in the first year of PS we had battles with 600+ players...yes back then we had battles that large.  It was just awesome...and no game to date that I have played ever had me wanting to play it every waking moment that PS did.  No real strategy to play...lol...clearly you did not PS.  

God I wish I had the money to start up my own game company.  I would make a game similar to PS - only better - have updates on a regular bases - and I would advertise the hell out of the game - and I wouldn't abandon my player base.

  hidden1

Apprentice Member

Joined: 5/22/08
Posts: 1279

Good? Bad?... I''m the one with the gun.

5/02/09 12:25:21 AM#61

Neocron I think has been out since 2004, it's considered to be the first Cyberpunk MMORPG, and it uses FPS and 3rd person, WASD controls.  Twiched-based user tagetting also.  Lot's of high levels pvping all the time on it.  However though it is a fun game, the graphics are a bit dated by today's standards.

I would recommend Hellgate.  That had fast action of an fps w/ rpg character/skill advancement.  But you would probably have to learn Korean to play it.

Also, I hear Fallen Earth is twiched-based user targetting (though I've heard from some that it will be 3rd person only, but others have stated that it will be both 1st and 3rd person views... again I'm not certain on these particulars, as I've seen ppl here post conflicting info).

As for a wish list, I would love to see Fallout 3 as a Sandox/Persistent MMORPG.

  User Deleted
5/02/09 12:34:01 AM#62

Savage 2 anyone? Very addicting. MMO/RPG/RTS/FPS all wrapped into one. You can get a premium membership for a one-time fee of $10.

I don't even play mainstream MMORPGs anymore. Savage2 and NWN for me...I got tired of spending the $$ for uninteresting games. LOTRO...strike one! WAR...strike 2! Darkfall...strike 3! Goobye MMOs. Thise three finally got me to see the light.

  goneglockin

Apprentice Member

Joined: 3/11/05
Posts: 722

-Part of the glorious PC gaming master race since 92

 
5/02/09 2:46:19 AM#63

Way to bring my thread back from the dead Teala. 

Hey- if they ever do make a game in the spirit of PlanetSide and neither of us can keep/get a lover, we can just hook up.  I'll understand your need to spend quality time with that special someone while fighting for land, power and honor 24/7.

I've been seeing a girl for almost a year now and we might be living together soon.  I already know I'm going to get yelled at for sneaking out of bed at night to play games.  That- and using her good lotion for... nevermind.

Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

  LogothX

Apprentice Member

Joined: 4/05/09
Posts: 251

5/02/09 2:51:14 AM#64
Originally posted by cfurlin

Savage 2 anyone? Very addicting. MMO/RPG/RTS/FPS all wrapped into one. You can get a premium membership for a one-time fee of $10.

I don't even play mainstream MMORPGs anymore. Savage2 and NWN for me...I got tired of spending the $$ for uninteresting games. LOTRO...strike one! WAR...strike 2! Darkfall...strike 3! Goobye MMOs. Thise three finally got me to see the light.


Savage 2 isnt massively multiplayer. I respect it as a solid indie effort, but it doesnt have a big, persistent world; it's hosted like a lot of other first person shooters.

  Visax

Novice Member

Joined: 11/24/05
Posts: 77

5/02/09 4:18:50 AM#65

hmm Battlefield 2142 mmo with a huge world to fight in.. with a ton of character advancement not just new weapons and gear sorta like WW2 online would be nice.

_____

  Timberwolf0

Novice Member

Joined: 3/23/07
Posts: 470

It is old men who send the young to die.

5/02/09 5:10:02 AM#66

Wow Vanu were great, but a tattoo? That's almost as bad as Chribba's 'veldspar' tattoo (eve online).

I agree that planetside was a fantastic game way ahead of it's time and sadly underdeveloped by SOE. Some people in this thread have mentioned Global Agenda and I have to say from what I've seen of their pics and design docs, it is not going to be at all like Planetside. It critically seems to lack vehicles and sounds like it plays more like a round of halo but with persistent stat bonuses. Definitely not the heir to Planetside.

Someone else mentioned Welkin, and like OP I won't play it if it's Chinese only. The login system is extremely confusing and you end up having to copy paste in random characters from a translator website just to try to get in.

 

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