| 67 posts found | |
|---|---|
|
@ Josher
if you think UT2k3 > PS tell me why UT2k3 is long forgotten, is also worst of all series and ppl DONT WANT TO PLAY IT ANYMORE unlike PlanetSide? In fact PS lives still while UT2k3 is dead already - says enough. And yes - i know what im talking about, since im playing original Unreal Tournament for 8 years now, and it has biggest community from all Unreal Tournament series games. There is a place for decent mmofps. I think there would be plenty of FPS players playing game like this if there was good balance between rpg and fps attributes innit. I would play such game for sure. |
|
Originally posted by Josher
UT3 allows 40 vs 40??? I dont recall seeing this |
|
Originally posted by Josher
Did you even play Planetside? Cause i dunno... but in 6 years of playing Planetside im yet to see a stat that effects my hit/miss rate...OR ANY STATS FOR THAT MATTER.
|
|
Originally posted by Zzulu
... Who says there can be no character progression in a first person shooter. Sigh. More importantly though, in a MMOFPS, you get to fight in a world, instead of a random and enclosed map. The experience is dynamic and epic, something you don't really get in regular shooters. You could take a modern MMOFPS in any direction, and most certaily create a fantastic game. I just don't think the gaming companies are ready for it. They look at Planetside and say "oh well that didn't go too well did it?" and give up on the idea.
There is no difference between a world and a big map. Today's technology does not allow for dynamic terrain deformation anyway so your world is going to have static terrain geometry anyway. "epic" or not is just a feeling. Given a big enough map and enough people, it is epic. And any FPS games is dynamic anyway. You have people being killed, controll points changing hands. The question is what a persistent world brings? The answer is nothing .. it is no difference than a big map with a long long running time. And i am not sure you need to get rid of map resets (non-persistent world) to have fun. And you are right. Planetside does not go so well. Lots of ONLINE FPS are doing much much better (say CoD5). FPS is about shooting people in interesting ways. I do think MMO features can bring a lot to it. I have been in like 30 vs 30 battles. Anything more won't feel grander.
|
|
Originally posted by girlgeek
No, it never was. ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
|
Originally posted by Josher Increasingly incorrect. on all most all accounts.
---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
|
|
Hmm.. I want 1. CS:S shooting style 2. Urban Combat 3. Modern day weapons (no future/fantasy) 4. Non instanced 5. World PvP Objectives (not too many though so you can have concentrated pvp) 6. PvE Dungeons wouldnt be bad, much like a campaign on any CoD. 7. Character progression that doesnt make you OP, skill based please. I really dont understand why this is so hard to make? It would require less content, no need for a insane amount of quests or rediculous armor stats and armor graphics. Dont have to release a new raid every 6 months..... Developers are stupid for not releasing a decent MMOFPS World of Warcraft came out in 2004....stop talking about it already. |
|
|
Aye, I had some real good times gaming with Planetside...I've played many traditional FPS over the years before and since and there really isn't anything like PS was when it was in it's prime. I was always willing to put up with client side hit detection and the aging graphics, as long as the playerbase was strong. Unfortunately, despite fond memories, without the players it wasn't an MMO anymore in anything but name and became a lacklustre and tedious FPS. With a strong playerbase the MMO aspects and variety of playstyles were amazing...200 vs. 200 outdoor battles, while a combination of crack and zerg troops simultaneously sieged inside a base were hours spent in front of a PC screen I do not regret one bit. It was those experiences that have meant I do not settle for less nowadays when it comes to MMO's, hence I have been playing standard online FPS and single player games for a couple of years now in my free time. Game developers and publishers really should wake up to the potential that a game geared and marketed toward the FPS playerbase (yes, I appreciate that there is crossover) and based upon the fundamental premise of Planetside holds. Integrating true MMO gaming, hundreds and thousands of gamers simultaneously playing together, into the FPS genre is something that has real potential to explode. Despite the technology existing and the target playerbase obvious...I've not seen or heard about anything that appears like it will deliver the goods yet and to be honest I doubt anything will, until a certain misconception that the MMO prefix is only relevant to the RPG genre is shattered and buried. |
|
Originally posted by Auzy so in other words you want planetside as a tactical shooter, set in 2010 instead of being sci-fi and with PvE content? |
|
Originally posted by nariusseldon
??? I guess I must be playing an odd game in which it does occur. :))) http://revver.com/video/1366341/within-our-grasp/ The whole fortress can be deformed as are the towers, the tank construction workshops ... even terrain and buidlings disform in the open world in real time. So forget the static terrain in future MMORPG projects, because it is already done (even on the fly without loading screens). ----- As for FPS: they can only last if FAST enough and being limited to a few dozen people AND with pre loaded instanced graphic maps. So they will always be inferior in the "global world experience" without suffering in speed of execution. The moment a FPS slows down it becomes a terrible game experience. |
|
Originally posted by Josher
After reading this ones post I can say you never played PS or just sampled it for an hour on a friends computer. PS didn't have stats to determine hit and miss at all. PS was in fact and FPS and it was one of the best "FPS's" I ever played and I played that game religiously for 3.5+ years. You say you never saw any more than 100 on a map at the same time, then you never played PS. PS was one of the only MMO's and still one of the only MMO's where you can have upwards of 300+ people in combat against one another at the same time. I remember in the first year of PS we had battles with 600+ players...yes back then we had battles that large. It was just awesome...and no game to date that I have played ever had me wanting to play it every waking moment that PS did. No real strategy to play...lol...clearly you did not PS. God I wish I had the money to start up my own game company. I would make a game similar to PS - only better - have updates on a regular bases - and I would advertise the hell out of the game - and I wouldn't abandon my player base.
|
|
|
Neocron I think has been out since 2004, it's considered to be the first Cyberpunk MMORPG, and it uses FPS and 3rd person, WASD controls. Twiched-based user tagetting also. Lot's of high levels pvping all the time on it. However though it is a fun game, the graphics are a bit dated by today's standards. I would recommend Hellgate. That had fast action of an fps w/ rpg character/skill advancement. But you would probably have to learn Korean to play it. Also, I hear Fallen Earth is twiched-based user targetting (though I've heard from some that it will be 3rd person only, but others have stated that it will be both 1st and 3rd person views... again I'm not certain on these particulars, as I've seen ppl here post conflicting info). As for a wish list, I would love to see Fallout 3 as a Sandox/Persistent MMORPG. |
|
|
Savage 2 anyone? Very addicting. MMO/RPG/RTS/FPS all wrapped into one. You can get a premium membership for a one-time fee of $10. I don't even play mainstream MMORPGs anymore. Savage2 and NWN for me...I got tired of spending the $$ for uninteresting games. LOTRO...strike one! WAR...strike 2! Darkfall...strike 3! Goobye MMOs. Thise three finally got me to see the light. |
|
|
goneglockin
Advanced Member
Joined: 3/11/05
-Part of the glorious PC gaming master race since 92 |
Way to bring my thread back from the dead Teala. Hey- if they ever do make a game in the spirit of PlanetSide and neither of us can keep/get a lover, we can just hook up. I'll understand your need to spend quality time with that special someone while fighting for land, power and honor 24/7. I've been seeing a girl for almost a year now and we might be living together soon. I already know I'm going to get yelled at for sneaking out of bed at night to play games. That- and using her good lotion for... nevermind. Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise. |
Originally posted by cfurlin
|
|
|
hmm Battlefield 2142 mmo with a huge world to fight in.. with a ton of character advancement not just new weapons and gear sorta like WW2 online would be nice. |
|
|
Wow Vanu were great, but a tattoo? That's almost as bad as Chribba's 'veldspar' tattoo (eve online). Someone else mentioned Welkin, and like OP I won't play it if it's Chinese only. The login system is extremely confusing and you end up having to copy paste in random characters from a translator website just to try to get in.
Want a 21 day free trial for Eve online? PM me. |
|