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Originally posted by Drughi
We're getting a bunch of new craftable structures in the next update. Apparently you can put windows in them and make other customisations. Should be pretty cool.
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Many of the facets of Pre-CU crafting has been elaborated above. One of the interesting feature is shifting resources. The meat from this mob in this week is not the same as the meat next week. Resources change state (shift) every week. So after every resources shift, everyone in the server scramble to find out which resources is good for what. The shift is unique for each server, meaning the meat from this mob for server A is not the same as in server B. Each server will have to find out on its own. That, plus experimentation and lots of other features, means the end products are not the same from each producer, and for each batch of production, even from the same producer, its different. The houses of each vendor is located in different parts of the world, We have to go to each house and shop around, from the vendor machine. Its very real, unlike the crazy idea of an auction house, which is universal, in fantasy old worlds like WoW. The auction house is the least convincing feature of fantasy RPGs, in which we use swords, but we have galaxy wide trading firms, with instant bids and such. Some one in orgrimmar put up an auction and suddenly every other town sees it and can buy right away. Pre-CU is the only game in which merchants are meaningful classes, not just an auction house, Shops are real shops, not just a list of everything in the universe. Products are unique, so that your gun is almost never the same as mine. And with decay, good guns eventually wear out, the better (buffed as in spliced by smugglers) wears out faster. So everyone's gun is unique and every now and then everyone replaced worn out gear. Its dynamic. |
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Originally posted by BadgerSmaker
Log in to SWG to see it, it's still pretty much the same core crafting system that all SWG players past and present know and love with a few improvements. With the removal of decay, some of the stats on some craftables were not updated and this is why many veterans claim that crafting has been "dumbed down", when all it really means is that one stat, the condition of the craftable item, is missing. This has been addressed for many craftable schematics and work is ongoing to clean up the rest.
Nah, I completely disagree about your "dumbed down" theory Badger. It's much more then that. One of the key things IMO (albeit a difficult thing to describe due to it's intangible nature) is that before the NGE we had a one character per server allotment per account. This ensured that those who played crafters were doing it because they really wanted to. I think they were much more dedicated to crafting, and therefore brought an added dimension to an online society. Now with alt characters people are able to participate in crafting in a much more casual way but at the expense of that added dimension to the community. People can now do crafting as a distraction to their main focus of whatever combat role they choose, as well as being much more self supportive. This IMO gives a diminished sense of worth to the crafting community - as well as being less "sandbox" like. |
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Originally posted by Suvroc
Nah, I completely disagree about your "dumbed down" theory Badger. It's much more then that. One of the key things IMO (albeit a difficult thing to describe due to it's intangible nature) is that before the NGE we had a one character per server allotment per account. This ensured that those who played crafters were doing it because they really wanted to. I think they were much more dedicated to crafting, and therefore brought an added dimension to an online society. Now with alt characters people are able to participate in crafting in a much more casual way but at the expense of that added dimension to the community. People can now do crafting as a distraction to their main focus of whatever combat role they choose, as well as being much more self supportive. This IMO gives a diminished sense of worth to the crafting community - as well as being less "sandbox" like.
You can't exactly "casually" get into crafting. Being a top end crafter is quite an investment of time and credits to get there. Making a crafter just to supply your character with new weapons and armour as you want them really isn't a feasible option. Besides, it wasn't uncommon at all for people to have a combat and crafter alt pre-nge. Yes, it meant buying a second account but for most this wasn't much of a problem. |
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Originally posted by Obraik
Nah, I completely disagree about your "dumbed down" theory Badger. It's much more then that. One of the key things IMO (albeit a difficult thing to describe due to it's intangible nature) is that before the NGE we had a one character per server allotment per account. This ensured that those who played crafters were doing it because they really wanted to. I think they were much more dedicated to crafting, and therefore brought an added dimension to an online society. Now with alt characters people are able to participate in crafting in a much more casual way but at the expense of that added dimension to the community. People can now do crafting as a distraction to their main focus of whatever combat role they choose, as well as being much more self supportive. This IMO gives a diminished sense of worth to the crafting community - as well as being less "sandbox" like.
You can't exactly "casually" get into crafting. Being a top end crafter is quite an investment of time and credits to get there. Making a crafter just to supply your character with new weapons and armour as you want them really isn't a feasible option. Besides, it wasn't uncommon at all for people to have a combat and crafter alt pre-nge. Yes, it meant buying a second account but for most this wasn't much of a problem.
Sure you can Obraik. All of my alts are crafters and I craft for no one but myself. I would call that casual. And of course people had mutliple accounts to have a crafter, but if you were willing to pay for a second account you were much more likely to be active in using that account IMO. |
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Originally posted by Suvroc
You can't exactly "casually" get into crafting. Being a top end crafter is quite an investment of time and credits to get there. Making a crafter just to supply your character with new weapons and armour as you want them really isn't a feasible option. Besides, it wasn't uncommon at all for people to have a combat and crafter alt pre-nge. Yes, it meant buying a second account but for most this wasn't much of a problem.
Sure you can Obraik. All of my alts are crafters and I craft for no one but myself. I would call that casual. And of course people had mutliple accounts to have a crafter, but if you were willing to pay for a second account you were much more likely to be active in using that account IMO. Aye, sum total I had three accounts. My Doctor, a combat oriented on (CH and something else) and a third account for mayor. Of all those accounts I played my crafting the most. As you stated above the setup made it so dedicated crafters were actually usefull. Post NGE they aren't as anyone can do it. Takes away from a community dynamic, for sure. But, companies today are under the assumption the only community dynamic that is meritable is the "looking for group to kill something one". So, they in turn kill any systems that promote social enteraction. *shrug* Asheron's Call. The one open world, classless progression, live team content oriented game that ALL game sites and developers show little respect for as a template to pattern future MMOs after.
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Originally posted by Suvroc
You can't exactly "casually" get into crafting. Being a top end crafter is quite an investment of time and credits to get there. Making a crafter just to supply your character with new weapons and armour as you want them really isn't a feasible option. Besides, it wasn't uncommon at all for people to have a combat and crafter alt pre-nge. Yes, it meant buying a second account but for most this wasn't much of a problem.
Sure you can Obraik. All of my alts are crafters and I craft for no one but myself. I would call that casual. And of course people had mutliple accounts to have a crafter, but if you were willing to pay for a second account you were much more likely to be active in using that account IMO. Again, there's a heavy investment involved to "casually" craft something worthwhile. You're not going to one day decide that you want to make something and you're going to do it by respecing your alt to a crafter and make it right then. Without the correct resources, buffs, suit and knowledge whatever you make is going to be pretty crap. If this is something you personally can do then congratulations, but I wouldn't call that casual. At some point you had to spend alot of time and effort getting to that point. Every now and then I see people attempting to respec their alt to a Munitions crafter as they believe they can make themselves a super weapon and not need to worry about going to a dedicated Weaponsmith. Unfortunately for them, this usually ends up in dissapointment (if they even get that far) when they make a weapon that's rather underspecced. From what I've seen, the issue you mention is really quite insignificant in reality. |
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Originally posted by Obraik
You can't exactly "casually" get into crafting. Being a top end crafter is quite an investment of time and credits to get there. Making a crafter just to supply your character with new weapons and armour as you want them really isn't a feasible option. Besides, it wasn't uncommon at all for people to have a combat and crafter alt pre-nge. Yes, it meant buying a second account but for most this wasn't much of a problem.
Sure you can Obraik. All of my alts are crafters and I craft for no one but myself. I would call that casual. And of course people had mutliple accounts to have a crafter, but if you were willing to pay for a second account you were much more likely to be active in using that account IMO. Again, there's a heavy investment involved to "casually" craft something worthwhile. You're not going to one day decide that you want to make something and you're going to do it by respecing your alt to a crafter and make it right then. Without the correct resources, buffs, suit and knowledge whatever you make is going to be pretty crap. If this is something you personally can do then congratulations, but I wouldn't call that casual. At some point you had to spend alot of time and effort getting to that point. Every now and then I see people attempting to respec their alt to a Munitions crafter as they believe they can make themselves a super weapon and not need to worry about going to a dedicated Weaponsmith. Unfortunately for them, this usually ends up in dissapointment (if they even get that far) when they make a weapon that's rather underspecced. From what I've seen, the issue you mention is really quite insignificant in reality.
I think you're missing the original point Obraik. If you only had 1 character to create on your server would it be a crafter or a combat toon? |
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Originally posted by Suvroc
Sure you can Obraik. All of my alts are crafters and I craft for no one but myself. I would call that casual. And of course people had mutliple accounts to have a crafter, but if you were willing to pay for a second account you were much more likely to be active in using that account IMO. Again, there's a heavy investment involved to "casually" craft something worthwhile. You're not going to one day decide that you want to make something and you're going to do it by respecing your alt to a crafter and make it right then. Without the correct resources, buffs, suit and knowledge whatever you make is going to be pretty crap. If this is something you personally can do then congratulations, but I wouldn't call that casual. At some point you had to spend alot of time and effort getting to that point. Every now and then I see people attempting to respec their alt to a Munitions crafter as they believe they can make themselves a super weapon and not need to worry about going to a dedicated Weaponsmith. Unfortunately for them, this usually ends up in dissapointment (if they even get that far) when they make a weapon that's rather underspecced. From what I've seen, the issue you mention is really quite insignificant in reality.
I think you're missing the original point Obraik. If you only had 1 character to create on your server would it be a crafter or a combat toon?
Both. I'd get a second account like I did pre-nge ;) I enjoy both playstyles. |
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Originally posted by Obraik
Sure you can Obraik. All of my alts are crafters and I craft for no one but myself. I would call that casual. And of course people had mutliple accounts to have a crafter, but if you were willing to pay for a second account you were much more likely to be active in using that account IMO. Again, there's a heavy investment involved to "casually" craft something worthwhile. You're not going to one day decide that you want to make something and you're going to do it by respecing your alt to a crafter and make it right then. Without the correct resources, buffs, suit and knowledge whatever you make is going to be pretty crap. If this is something you personally can do then congratulations, but I wouldn't call that casual. At some point you had to spend alot of time and effort getting to that point. Every now and then I see people attempting to respec their alt to a Munitions crafter as they believe they can make themselves a super weapon and not need to worry about going to a dedicated Weaponsmith. Unfortunately for them, this usually ends up in dissapointment (if they even get that far) when they make a weapon that's rather underspecced. From what I've seen, the issue you mention is really quite insignificant in reality.
I think you're missing the original point Obraik. If you only had 1 character to create on your server would it be a crafter or a combat toon?
Both. I'd get a second account like I did pre-nge ;) I enjoy both playstyles.
Sorry for the later reply. I work in health care and this possible pandemic thing has a lot if us very busy trying to get prepared. Anyway, my point originally was that having a one character per server ensured you went into crafting becasue it was the role you wanted to play. Now, anyone can pick up a crafting prof on their second toon and work at that by combining the resources of both toons (i.e. credits, structure lots). It's simply much easier now to be self sufficient. What you've shown me with this comment Obraik is that you're in a postition to be a much more self sufficient crafter when you have at least 2 combat toons on your main account to support your crafter. Also, you're probably (at least in a reletive way) a casual crafter as you have at least two main combat toons. |
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CasualMaker
Advanced Member
Joined: 3/10/06
Spelling and grammar do matter. I find your lack of real-life skills disturbing. |
Originally posted by Obraik
Define "worthwhile". PreCU, I was a Master Artisan and Medic 0004. I made vehicles, low-end food and stims and wound-packs for personal use, and tossed the rest on a vendor cheap. That's casual crafting and it suited me fine. Then CU wrecked it. |
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If pre-CU servers came around I would immediately subscribe yesterday. Best MMO ever, but the live game sucks now. |
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indiramourn
Hard Core Member
Joined: 12/13/05
MMOs require more reasoning and imagination than most stereotypically ''adult'' activities. |
Originally posted by Ilvaldyr
Nailed it, Ilvaldyr. God I miss that. Oh, and on that point, have mentioned lately how much I hate SoE with every fiber of my being for what they did to the orginal SWG? |
Originally posted by zoey121
Zoey makes some fundamental points here: In SWG pre-CU one could do anything they wanted in the game. Sure, it was not complete. It wasn't complete in beta when we all complained and shouted:"This game is NOT ready for release!" They released it anyway and never really fixed what had to be fixed or finished what had to be finished. However, what was there, did allow just about any type of player to have their playstyle in the same game. For that matter it was unique and amazing. The player driven market was great (a bit simple though, but it worked very well). All professions in one way or another needed another to do their business, be it crafting, fighting, entertaining or healing. One could do two things at the same time: craft and be a pistoleer for example. Since one could pick your own skills and by your selection you defined your own profession. Yep, you read it well, one used to define their own profession with the only limitation the number of skill points one could spend on skill boxes in professions. Honestly, I think it was the greatest concept for an MMO ever. Ok, quests were basically abscent, the GCW doesn't really exist, etc. But the core dynamics of the game were great. It's just a shame they never finished the original game and that they had the idea of putting jedis in there. Now, compared to how it was and the potential it had, it has become a very bland, boring 3rd class MMO. The power and charm of SWG was the skill system and how all professions evolved around others. Everyone was needed by others. Now it has become a big joke. The stuff that was lacking is still lacking and what made it unique was taken out. It really baffles me to see what they did to this game. I understand they wanted to improve something, but what they should have done was finish the unfinished professions, put in real SWG content, quests and give some more purpose in the game. Not completely ruin it and then think that people are going to be interested in a very poor copy of WoW. Really, I cannot fathom why they ever chose to go this route..... So yes, it was all better in those days (j/k). But even though a lot was unfinished, it was great fun to know that everything had its purpose in the game. And of course, all cities were bustling with players. Now the game is practically one big ghost town, even on crowded servers. It died a silent death and that is it. A real shame if you ask me, but obviously this game ended up in the wrong hands. What can you do?... Move on and find something else that is fun. ;) |
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