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cosy
Master
Joined: 9/15/04
I helped over 300 new players in EvE, how many did you help ? |
[Nighthawk, pasiveshieldtanknoew] Photon Scattering Field II Drone Link Augmentor I Core Defence Field Purger I take off a Shield Power Relay put a Power Diagnostic System t2 and u get PG for one more launcher but u need some lvl5 skills want to try eve-online ? i help you-join eve university,L2P-basic guide if you want to understand EvE-Online |
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Zero damage is not good in any PvE situation. My current fit is: [Nighthawk, mission] Large Shield Extender II Heavy Missile Launcher II, Scourge Heavy Missile Core Defence Field Purger I Hobgoblin II x5
Dps are very good, but this thing eats a hell lot of missiles. I often find myself shooting more than 20k scourge in one evening alone. |
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binjuice
Gurista
Joined: 7/28/04
"In life we seek that of death, but in death do we seek that of life?" "Welcome to Avalon..." |
Originally posted by batolemaeusHey look - its my lvl4/pvp fit ^_^ Well bar some resist changes (2 invuln and 1 photon fopr straight pvp) this is my expensive gang joining ship. omni tank - some damage - all types so useful, + 5 attack or ecm drones
"Just because there are other colours to use in chat does not mean you have to use them..." - Please follow |
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I played with the numbers a bit and just noticed something: 2x primary resist + 1x secondary resist hardeners vs. serpentis and guristas had a slightly weaker tank than 2x primary resist + invul. So my setup changed a bit for extra survivability in case a roaming gang catches you and support is on its way: [Nighthawk, plexrunning] Large Shield Extender II Heavy Missile Launcher II, Scourge Heavy Missile Core Defence Field Purger I Hobgoblin II x5 |
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Danag
Novice Member
Joined: 4/29/05
Be a leader not a follower, and play what you enjoy. Don''t worry about what others are doing. |
Normally I run everything passive (regen and resists) on my Nighthawk, except for one Caldari Navy Invulnerability Field: High Slots: Mid Slots: Low Slots: Rig Slots: Capacitor: 3600 GJ / 911.25 s (Stables out at 86%) It's a strong setup, no doubt. And in all my time in 0.0 I only ever lost one, and it was in an 8 vs 1 situation (me being the 1) which took almost 15 minutes to finish. I went *pop*, but not before taking out a disgusting amount of drones, and 4 of their ships. And also not before I heard "Dude, that's a sick tank!" in Local Chat about a dozen times. It was excellent fun! But all that unused Cap made me start thinking; how could I pump out a few more points in my tank. So lately, I've been messing around with a passive regen and active resists setup: High Slots: Mid Slots: Low Slots: Rig Slots: Capacitor: 3600 GJ / 911.25 s (Stables out at 40%) A bit stronger, though I haven't really noticed it yet. The thing that I haven't properly tested yet, however, is a NOS situation. I haven't been NOSed in so long, that I'm gonna hafta have a few friends fit'em and hit me with them to see what happens. - |
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Danag
Novice Member
Joined: 4/29/05
Be a leader not a follower, and play what you enjoy. Don''t worry about what others are doing. |
So, the setup I've been using for the past couple weeks now is an all-active setup: -=-=-=- 6x Heavy Missile Launcher II Mid Slots: Low Slots: Rig Slots: Drones: Capacitor: 3937 GJ / 457.50 s -=-=-=-
I rarely use the shield booster in missions, but when I do it only takes 5 or 6 ticks to be back up to full shields again, and that's if I wait until they're real low. I have yet to use the cap-booster in missions yet. The excellent part about this setup is the A/B. I'm zipping along at 400km now, and with a sig radius of only 317m, I'm taking way less damage. For fleet-ops I also have the option of swapping it out for a gank mod (jammer/scram/webber) without effecting the tank. In fleets where there's a couple good logistic pilots to back you, even the cap-booster can be dropped for a second gank mod. I never thought I'd active-tank my Nighthawk after all this time, but so far this setup has proven stronger. - |