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MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » **** has hit the fan

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56 posts found
  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

4/27/09 6:24:12 AM#26
Originally posted by vaultbrain

I dont know why anyone is surprised about this. Darkfall was doomed from the start. Just another example of the promise big, deliver nothing method of MMO making.

I mean, the game has been made by a bunch of noob developers who dont know jack about making an MMO. Theyve even admitted they came into this game with a shooter junky mentality, not an MMO player mentality.

Darkfall is bascially Teamfortress medieval style, except not as well put together and... oh right, this isnt a shooter.

With that said, RIP Darkfall. Thanks to your failure, you have set sandbox open PvP games back with your epic failure. Lets hope Earthrise can rise to the challenge and give sandbox PvP games a good name.

 

talk about divorced from reality...

 

with over 40K subs, DF has been a huge success considering its hardcore niche and its tiny development budget. it's still selling out regularly and has been a piece of grassroots marketing genius by ANY measure. df graphics and physics engine written from scratch, breaking new records for massive battles in the fantasy genre and all while using manual aiming in a seamless world.

 

you'd have to be braindead (or a bitter/clueless troll) not to recognise that in terms of the big picture of gaming, DF is, and continues to be, massively successful.

  bustaj

Novice Member

Joined: 5/20/07
Posts: 84

4/27/09 7:29:47 AM#27


Originally posted by javac
talk about divorced from reality...

with over 40K subs, DF has been a huge success considering its hardcore niche and its tiny development budget. it's still selling out regularly and has been a piece of grassroots marketing genius by ANY measure. df graphics and physics engine written from scratch, breaking new records for massive battles in the fantasy genre and all while using manual aiming in a seamless world.  

you'd have to be braindead (or a bitter/clueless troll) not to recognise that in terms of the big picture of gaming, DF is, and continues to be, massively successful.


 

I think it's still to early to judge whether DF is a failure or success yet, let alone a "huge success". Me personally I would consider it a success if there were some clear signs of growth such as the opening of a new server or two. At the same token if there were some signs of long term bleeding of players from the game and the end is just a matter of time then I would consider it a failure. Since there are no facts or strong evidence of either then the "jury is out" on the matter.

Also just because I made ,let's say, 5 apple pies and sold them all does not mean that I made the best apple pies to ever cross taste buds. See where I'm going with this? Darkfall is not necessarily selling out of copies because it's the best game around but rather a solution to control the amount of people on their one server. Aventurine knew if they let everyone in at once that their server would be way overburdened resulting in a very unpleasant playing experience. It could be a mix of both but I'm pretty sure that the lack of player spots is contributing more to the sell outs than the demand.

Lastly, 40K subs is massively successful? I would say that's a start considering the potential the game has. Me personally if the game hits the 150-200K mark then I'll consider it massively successful. Anyways I think both sides are jumping the gun on the success/failure judgment. I mean for goodness sake it has not even been out 3 months!

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

4/27/09 8:10:57 AM#28
Originally posted by javac
Originally posted by vaultbrain

I dont know why anyone is surprised about this. Darkfall was doomed from the start. Just another example of the promise big, deliver nothing method of MMO making.

I mean, the game has been made by a bunch of noob developers who dont know jack about making an MMO. Theyve even admitted they came into this game with a shooter junky mentality, not an MMO player mentality.

Darkfall is bascially Teamfortress medieval style, except not as well put together and... oh right, this isnt a shooter.

With that said, RIP Darkfall. Thanks to your failure, you have set sandbox open PvP games back with your epic failure. Lets hope Earthrise can rise to the challenge and give sandbox PvP games a good name.

 

talk about divorced from reality...

 

with over 40K subs, DF has been a huge success considering its hardcore niche and its tiny development budget. it's still selling out regularly and has been a piece of grassroots marketing genius by ANY measure. df graphics and physics engine written from scratch, breaking new records for massive battles in the fantasy genre and all while using manual aiming in a seamless world.

 

you'd have to be braindead (or a bitter/clueless troll) not to recognise that in terms of the big picture of gaming, DF is, and continues to be, massively successful.

40k subs!
 

How exactly do you get that number.

No one knows how many subs have been available during the shop openings.
You're pulling a number out of your rear.  Knock it off.

 

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

4/27/09 8:33:25 AM#29
Originally posted by robertb
Originally posted by Devour
Originally posted by Wharg0ul

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.


 

A.K.A. paid beta.

 

Well, tbh, it took CCP about 5 years to get their servers anywhere near capable of handling zerg battles and they still have problems.

 

(Does this mean that I am in a paid beta in EVE as well?) 

 

Does the condition of eve somehow change what is happening in darkfall? 

  bryan1980

Novice Member

Joined: 4/02/09
Posts: 183

4/27/09 11:31:38 AM#30
Originally posted by Fariic
Originally posted by javac
Originally posted by vaultbrain

I dont know why anyone is surprised about this. Darkfall was doomed from the start. Just another example of the promise big, deliver nothing method of MMO making.

I mean, the game has been made by a bunch of noob developers who dont know jack about making an MMO. Theyve even admitted they came into this game with a shooter junky mentality, not an MMO player mentality.

Darkfall is bascially Teamfortress medieval style, except not as well put together and... oh right, this isnt a shooter.

With that said, RIP Darkfall. Thanks to your failure, you have set sandbox open PvP games back with your epic failure. Lets hope Earthrise can rise to the challenge and give sandbox PvP games a good name.

 

talk about divorced from reality...

 

with over 40K subs, DF has been a huge success considering its hardcore niche and its tiny development budget. it's still selling out regularly and has been a piece of grassroots marketing genius by ANY measure. df graphics and physics engine written from scratch, breaking new records for massive battles in the fantasy genre and all while using manual aiming in a seamless world.

 

you'd have to be braindead (or a bitter/clueless troll) not to recognise that in terms of the big picture of gaming, DF is, and continues to be, massively successful.

40k subs!
 

How exactly do you get that number.

No one knows how many subs have been available during the shop openings.
You're pulling a number out of your rear.  Knock it off.

 


 

If there really was any demand for DF, they would be opening new servers.  There are a ton of people quitting who are replaced from the shop... but there isn't nearly enough demand for them to open a second server.

I have yet to see any type of battles that show more than 100 people at a time.  The only reason the server seems full is that nobody EVER logs off.  When you are done playing for the day, you go to town and unattended macro overnight.   AV has been removing mobs from the game so they can fit in more players.

My guess is that if the server can hold 5k players, there are probably less than 15k accounts total.  This is not a normal MMORPG where 20% of accounts are online at any given time.   That percentage is much higher in DF because of the unattended macroing problem.

  robertb

Novice Member

Joined: 2/26/09
Posts: 676

4/27/09 11:33:43 AM#31
Originally posted by Daffid011
Originally posted by robertb
Originally posted by Devour
Originally posted by Wharg0ul

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.


 

A.K.A. paid beta.

 

Well, tbh, it took CCP about 5 years to get their servers anywhere near capable of handling zerg battles and they still have problems.

 

(Does this mean that I am in a paid beta in EVE as well?) 

 

Does the condition of eve somehow change what is happening in darkfall? 

 

No. Why do you ask?

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

4/27/09 11:38:42 AM#32
Originally posted by robertb
Originally posted by Daffid011
Originally posted by robertb
Originally posted by Devour
Originally posted by Wharg0ul

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.


 

A.K.A. paid beta.

 

Well, tbh, it took CCP about 5 years to get their servers anywhere near capable of handling zerg battles and they still have problems.

 

(Does this mean that I am in a paid beta in EVE as well?) 

 

Does the condition of eve somehow change what is happening in darkfall? 

 

No. Why do you ask?

 

Since you brought up a comparison of Eve in a reponse to the state darkfall I was just wondering if there was something valid to your point or if you were just deflecting attention onto another game.

 

 

  robertb

Novice Member

Joined: 2/26/09
Posts: 676

4/27/09 11:45:10 AM#33
Originally posted by Daffid011
Originally posted by robertb
Originally posted by Daffid011
Originally posted by robertb
Originally posted by Devour
Originally posted by Wharg0ul

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.


 

A.K.A. paid beta.

 

Well, tbh, it took CCP about 5 years to get their servers anywhere near capable of handling zerg battles and they still have problems.

 

(Does this mean that I am in a paid beta in EVE as well?) 

 

Does the condition of eve somehow change what is happening in darkfall? 

 

No. Why do you ask?

 

Since you brought up a comparison of Eve in a reponse to the state darkfall I was just wondering if there was something valid to your point or if you were just deflecting attention onto another game.

 

 

 

Ah, I see. It was simply a response to a poster's declaration that server stability being questionable when large battles take place make Darkfall a paid beta. I simply responded that CCP has had the same issue in EVE for five years and that, by his reasoning, would mean that EVE was also a paid beta.

 

(Of course, I do not agree that EVE is a paid beta...).

  Devour

Apprentice Member

Joined: 8/01/07
Posts: 956

4/27/09 12:02:22 PM#34
Originally posted by robertb

Ah, I see. It was simply a response to a poster's declaration that server stability being questionable when large battles take place make Darkfall a paid beta. I simply responded that CCP has had the same issue in EVE for five years and that, by his reasoning, would mean that EVE was also a paid beta.

 

(Of course, I do not agree that EVE is a paid beta...).


 

EvE WAS a paid beta at the start. I think most of the veterans would agree to that.

But, yeah, stop with the logical fallacy.

  robertb

Novice Member

Joined: 2/26/09
Posts: 676

4/27/09 12:11:04 PM#35
Originally posted by Devour
Originally posted by robertb

Ah, I see. It was simply a response to a poster's declaration that server stability being questionable when large battles take place make Darkfall a paid beta. I simply responded that CCP has had the same issue in EVE for five years and that, by his reasoning, would mean that EVE was also a paid beta.

 

(Of course, I do not agree that EVE is a paid beta...).


 

EvE WAS a paid beta at the start. I think most of the veterans would agree to that.

But, yeah, stop with the logical fallacy.

 

 Which fallacy would that be?

  ooazraeloo

Apprentice Member

Joined: 9/17/08
Posts: 87

4/27/09 12:23:42 PM#36

I would agree Eve was somewhat a paid beta, and they now are releasing a boxed version of the game. So they have now gotten enough bugs out to call it a full fledged game.

  Devour

Apprentice Member

Joined: 8/01/07
Posts: 956

4/27/09 12:57:23 PM#37
Originally posted by robertb

 Which fallacy would that be?


 

Introduction of EvE into the argument.

  Torik

Elite Member

Joined: 1/02/09
Posts: 1909

4/27/09 1:19:05 PM#38
Originally posted by ooazraeloo

I would agree Eve was somewhat a paid beta, and they now are releasing a boxed version of the game. So they have now gotten enough bugs out to call it a full fledged game.

 

EVE had a boxed version when it opened up (I have it sitting on a shelf at home).  They switched to a online distribution after they parted ways with their publisher. 

  Seytan

Apprentice Member

Joined: 1/23/09
Posts: 702

4/27/09 6:29:11 PM#39
Originally posted by javac
Originally posted by vaultbrain

I dont know why anyone is surprised about this. Darkfall was doomed from the start. Just another example of the promise big, deliver nothing method of MMO making.

I mean, the game has been made by a bunch of noob developers who dont know jack about making an MMO. Theyve even admitted they came into this game with a shooter junky mentality, not an MMO player mentality.

Darkfall is bascially Teamfortress medieval style, except not as well put together and... oh right, this isnt a shooter.

With that said, RIP Darkfall. Thanks to your failure, you have set sandbox open PvP games back with your epic failure. Lets hope Earthrise can rise to the challenge and give sandbox PvP games a good name.

 

talk about divorced from reality...

 

with over 40K subs, DF has been a huge success considering its hardcore niche and its tiny development budget. it's still selling out regularly and has been a piece of grassroots marketing genius by ANY measure. df graphics and physics engine written from scratch, breaking new records for massive battles in the fantasy genre and all while using manual aiming in a seamless world.

 

you'd have to be braindead (or a bitter/clueless troll) not to recognise that in terms of the big picture of gaming, DF is, and continues to be, massively successful.


 

AHAHAAHAHAHAHAH! Wow man seek help while theres still a bit of hope...remember a brain is a terrible thing to waste.

  fooflinger

Novice Member

Joined: 4/02/07
Posts: 120

4/27/09 6:33:12 PM#40

black ppl lol

Waiting for: Archeage, Darkfall 2.0, Planetside 2, and SW:TOR.

R.I.P Shadowbane; The best MMORPG I've ever played...


Check out my amateur gaming blog at: Thegamingbible.com

  vaultbrain

Apprentice Member

Joined: 4/07/09
Posts: 112

4/28/09 10:06:18 AM#41
Originally posted by javac
Originally posted by vaultbrain

I dont know why anyone is surprised about this. Darkfall was doomed from the start. Just another example of the promise big, deliver nothing method of MMO making.

I mean, the game has been made by a bunch of noob developers who dont know jack about making an MMO. Theyve even admitted they came into this game with a shooter junky mentality, not an MMO player mentality.

Darkfall is bascially Teamfortress medieval style, except not as well put together and... oh right, this isnt a shooter.

With that said, RIP Darkfall. Thanks to your failure, you have set sandbox open PvP games back with your epic failure. Lets hope Earthrise can rise to the challenge and give sandbox PvP games a good name.

 

talk about divorced from reality...

 

with over 40K subs, DF has been a huge success considering its hardcore niche and its tiny development budget. it's still selling out regularly and has been a piece of grassroots marketing genius by ANY measure. df graphics and physics engine written from scratch, breaking new records for massive battles in the fantasy genre and all while using manual aiming in a seamless world.

 

you'd have to be braindead (or a bitter/clueless troll) not to recognise that in terms of the big picture of gaming, DF is, and continues to be, massively successful.


 

ah, yes, the rantings of the rabid fanboi. Darkfall is hardly a massive success. 40k subs is a poultry number. Also, where are you getting these numbers from. Uhh, link plz? And even then, if what you say is true, that 40k is a decaying number. More people are quitting than joining. 

Darkfall wasnt designed right and its showing through all of the hackers, scripters and other cheaters who are currently ruling the game. Now, Im sorry that you and your fellow fanbois arent going to be l33t d0m1n4t0r5 of darkfall for the next X amount of years and that you cant run around naked together and hit people with your "swords", but Darkfall is failing. Its a 6th rate game made by a 6th rate development team. 

Add all of this up, and what do you get? A doomed game.

 

  ryman

Hard Core Member

Joined: 10/30/05
Posts: 273

4/28/09 10:20:12 AM#42
Originally posted by daarco
Originally posted by Fariic

And it crashed the server....

again.


 

Twice actually!

But what about the war?

 

BLAHAHA! QUICK! DARKFALL FANBOY HAPPY THOUGHTS GO!

  ryman

Hard Core Member

Joined: 10/30/05
Posts: 273

4/28/09 10:25:25 AM#43
Originally posted by javac
Originally posted by Devour
Originally posted by Wharg0ul

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.


 

A.K.A. paid beta.

 

A.K.A. the reality of large-scale MMO battles in 2009.

 

eve's been crashing in large-scale fleet fights for all 5 years of its existence, by your definition, eve is paid beta also.

 

Hmmm... gosh.. those youtube videos of Eve's battles actually have a few hundred people playing. Oh... wheres that DF one? That's right... the server crashed again.

Eve supports over 40,000 players in one server...
Darkfall supports.. what.. 1000? if that?

Eve was actually released in stores when it first came out and recently...
Darkfall is not allowed to be released in stores because lack of funding and quality...

Eve has actual smart developers that innovated their programming language and server design...
Darkfall probably bought a subscription for their server at the nearest offshore provider for all new low monthly price!

 

L2StopFailingPlz?

*By the way what kind of name is javac? You some java programmer? blahahaha..

  birken

Novice Member

Joined: 12/07/08
Posts: 51

4/28/09 10:33:09 AM#44
Originally posted by Wharg0ul
Originally posted by glord
Originally posted by Czzarre

However one unique aspect is that since there is only one server. This affect everyone who plays the game. There is no 'only happening to them' aspect. When you think about things on WoW/WAR/etc its some other server. Least in darkfall you can say "Its here'

 

Until the server fails.


 

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.

LOL, ohh it brings  tears to my eyes. Hacking, Exploiting,Server Crashes. Then tell use its alot of server stress. This game been comeing out forever AV was suppose to have a fully polished game. They promised u ALOT more than what they brought to the table. Its not a pve game yet its a grind fest. All these thing are there yet its teething pains i would say  it more like a cavity. 

  Izure

Novice Member

Joined: 4/05/09
Posts: 548

4/28/09 10:42:55 AM#45

This game fcking rocks, We had a 75v75 battle vs DUSK ( I am in the SB Aliiance) and it was just awesome. I  am still newb but I was on my mount right behind the enemy the whole time just backstabbing, with no lag. I dont know many games that can have 150 people with all this crap going on in a fps enviroment with no lag, sure some were laggy, bur if you dont live in pakistan and have a fairly decent paycheck you will run Darkfall Fine, most people who cant are kids who cant afford sht because there mom wont pay for it, and the others just cant get into darkfall online so they troll flame it. Ill show you some videos about the tactics there are in medium to large engagements.

 

BTW they are improving this game 2-3 times a week, which means in a few months this game will be balance, its already stable right now, and they correct lots and lots of issues for a indy company, and if they keep the hard work it will only get better.

 

Only problem is, we wont have many carebears or stupid people to play this game, because it drives them away trying to after to think or not holding there hands.

 

This game is the sht.

  Izure

Novice Member

Joined: 4/05/09
Posts: 548

4/28/09 10:47:05 AM#46
Originally posted by birken
Originally posted by Wharg0ul
Originally posted by glord
Originally posted by Czzarre

However one unique aspect is that since there is only one server. This affect everyone who plays the game. There is no 'only happening to them' aspect. When you think about things on WoW/WAR/etc its some other server. Least in darkfall you can say "Its here'

 

Until the server fails.


 

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.

LOL, ohh it brings  tears to my eyes. Hacking, Exploiting,Server Crashes. Then tell use its alot of server stress. This game been comeing out forever AV was suppose to have a fully polished game. They promised u ALOT more than what they brought to the table. Its not a pve game yet its a grind fest. All these thing are there yet its teething pains i would say  it more like a cavity. 

 

name a game that didnt have a few hackers and exploiters and cheaters and everyone played fair at the first 2 month launch.

And for a FPS this is basically a new genre, it needs testing and balancing sure but what game didnt? either try it for more than a month or stfu.

Like life the game is what you make of it, the grind does not exist for people who have half a brain. You think it does but it doesnt.

this game is evolving and soon they will balance a lot more, and add in the neccessary content, which they are doing and polish it up.

 

I said it before this game is not for the stupid or the carebear.

  birken

Novice Member

Joined: 12/07/08
Posts: 51

4/28/09 12:28:19 PM#47
Originally posted by Izure
Originally posted by birken
Originally posted by Wharg0ul
Originally posted by glord
Originally posted by Czzarre

However one unique aspect is that since there is only one server. This affect everyone who plays the game. There is no 'only happening to them' aspect. When you think about things on WoW/WAR/etc its some other server. Least in darkfall you can say "Its here'

 

Until the server fails.


 

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.

LOL, ohh it brings  tears to my eyes. Hacking, Exploiting,Server Crashes. Then tell use its alot of server stress. This game been comeing out forever AV was suppose to have a fully polished game. They promised u ALOT more than what they brought to the table. Its not a pve game yet its a grind fest. All these thing are there yet its teething pains i would say  it more like a cavity. 

 

name a game that didnt have a few hackers and exploiters and cheaters and everyone played fair at the first 2 month launch.

And for a FPS this is basically a new genre, it needs testing and balancing sure but what game didnt? either try it for more than a month or stfu.

Like life the game is what you make of it, the grind does not exist for people who have half a brain. You think it does but it doesnt.

this game is evolving and soon they will balance a lot more, and add in the neccessary content, which they are doing and polish it up.

 

I said it before this game is not for the stupid or the carebear.

You mean for people like you that macro? Yea game are made to have fun and be played not have a program do it for you. Needs testing and balancing? Come on, over 8 years ?  Stupid or carebare u think casting a spell in the air or at the ground take brains? Or swinging a sword at a monster over and over take thought ? Then yes dont worry the short bus will be pulling up to your house anytime now. No matter how many time you polish a turd its still a turd.  Dont get me wrong i had very high hopes for this game.

  User Deleted
4/28/09 2:11:22 PM#48

Just look at this forum. This thread started out as a discussion of the Hyperion / CC war, and the trolls YET AGAIN turned it into a Darkfall bashing session.

And the mods don't do shit about it. No one can have a conversation here without the thread becoming derailed and disrupted, and yet people get warnings for inane shit like asking another player if they've been playing Aion.

Five and a half years I've been here, and each year it gets worse and worse.

Hey, trolls..here's an idea...although not a new one: go play the game that is so perfect in your eyes, or discuss it in it's forum. If you don't like game, don't lurk in it's forum disrupting every conversation with your propaganda bullshit.

  APEist

Novice Member

Joined: 5/11/05
Posts: 411

 
4/28/09 2:39:11 PM#49
Originally posted by ryman
Originally posted by javac
Originally posted by Devour
Originally posted by Wharg0ul

To be fair, it's lasting a lot longer with the recent patches. Stability is improving.

Also, you have to realise, 3/4 of the playerbase is invoved in these battles. In a seamless world, no less. That's a hell of a lot of server stress, especially for a game that's not 3 months old yet.

Teething pains....nothing more.


 

A.K.A. paid beta.

 

A.K.A. the reality of large-scale MMO battles in 2009.

 

eve's been crashing in large-scale fleet fights for all 5 years of its existence, by your definition, eve is paid beta also.

 

Hmmm... gosh.. those youtube videos of Eve's battles actually have a few hundred people playing. Oh... wheres that DF one? That's right... the server crashed again.

Eve supports over 40,000 players in one server...
Darkfall supports.. what.. 1000? if that?

Eve was actually released in stores when it first came out and recently...
Darkfall is not allowed to be released in stores because lack of funding and quality...

Eve has actual smart developers that innovated their programming language and server design...
Darkfall probably bought a subscription for their server at the nearest offshore provider for all new low monthly price!

 

L2StopFailingPlz?

*By the way what kind of name is javac? You some java programmer? blahahaha..

 

You are so wrong it hurts.

_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online

The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  rhinok

Apprentice Member

Joined: 2/01/07
Posts: 1786

4/28/09 3:20:26 PM#50
Originally posted by Wharg0ul

Just look at this forum. This thread started out as a discussion of the Hyperion / CC war, and the trolls YET AGAIN turned it into a Darkfall bashing session.

And the mods don't do shit about it. No one can have a conversation here without the thread becoming derailed and disrupted, and yet people get warnings for inane shit like asking another player if they've been playing Aion.

Five and a half years I've been here, and each year it gets worse and worse.

Hey, trolls..here's an idea...although not a new one: go play the game that is so perfect in your eyes, or discuss it in it's forum. If you don't like game, don't lurk in it's forum disrupting every conversation with your propaganda bullshit.

While I agree with your general assertion that the threads should stay on topic, its a two-way street. You resort to name calling and refer to "propaganda bullshit", but you've said nothing to refute Javac, who said (earlier in this very thread):

talk about divorced from reality...

 

with over 40K subs, DF has been a huge success considering its hardcore niche and its tiny development budget. it's still selling out regularly and has been a piece of grassroots marketing genius by ANY measure. df graphics and physics engine written from scratch, breaking new records for massive battles in the fantasy genre and all while using manual aiming in a seamless world.

 

you'd have to be braindead (or a bitter/clueless troll) not to recognise that in terms of the big picture of gaming, DF is, and continues to be, massively successful.

In this post, he is stating, as fact, that Darkfall has over 40k subs and that it's massively successful, but doesn't give any evidence to that effect.  In fact, after being questioned repeatedly, in multiple threads, about the source of his numbers, he admitted to it being a "guesstimate".  Are sceptics simply supposed to accept such unsupported "propoganda bullshit",  as you so eloquently put it?  Discussing the numbers somebody posts isn't trolling. Personally, I like to analyze and discuss the issues and topics presented, but I loathe trolling, whether it come from haters or fans.

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