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4/24/09 6:05:38 PM#81
Originally posted by JGMIII
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4/24/09 9:18:56 PM#82
There is one game that I think has done a great job at FFA PVP full loot. That game is EVE. Every other game is a gankers dream come true. Unfortunately, I find EVE's gameplay mechanics dull. Yes, it has a great economy. No doubt about it. Sadly, most of EVE is spent on autopilot or automine. I don't find that fun. I need a little bit more action in my gaming, so I don't fall asleep at the keyboard. |
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4/24/09 9:20:22 PM#83
Originally posted by JGMIII
I think your the one having a hard time understanding why some people dont PvP in EvE. (Like you claim anyways). Ill use EvE as an example (even tho I have not played it) Once I explain it maybe you will understand why I dont play it and why some dont PvP. (I have a RL friend that I work with whos tried to get me in EvE many times. Hes told me alot about it. So I am not 100% in the dark about it.) Ok here we go. I do not find farming currency to buy ships and equipment for that ship just to have it blown up in w/e senerio you choose fun. Now Faction vs Faction may be alittle less dissapointing if I lost a ship but none the less I still dont want it blown up. Even if its insured. Now from my understanding its not to awfull hard to earn the currency in EVE, but that has no bearing on it. Because it takes TIME to farm that currency up. That TIME is easily lost. Now I am a big grouping fan but theres just some times that I like doing stuff alone. From my understanding if your at war with someone they can attack you anywhere without concord getting involved right? That means if I am not rolling with a pack I could easily get ganked anytime by my enemy. You may only get to play 10 hours a week and dont mind loosing your time invested, but not everybody is like you, not everybody is like me. A lot of people do not like loosing stuff that they have invested time in like you have seen in this thread. Thats what it all boils down too. Thats my guess as to why you claim some people dont leave high sec space, because they are not scared of PvP just scared of loosing their time invested into their ships. (I hope my EVE examples are not wrong but its possible and I am sure someone will flame me to hell if I am) Waiting for:ArcheAge |
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4/24/09 11:07:47 PM#84
I simply choose not to play games, or servers in games, that have FFA PvP. I just can't stand griefers. |
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Varking
Apprentice Member
Joined: 9/16/07
Two there should be; no more, no less. One to embody the power, the other to crave it. |
4/24/09 11:35:59 PM#85
I love FFA Full Loot PvP but I have always had an issue with it that never gets a real answer. People usually play these types of games for "meaningful" PvP, but if you can replace your gear so easily, it loses its meaning anyways. Skill loss would be a far more meaningful system then full loot in my book. Long live WO... |
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4/25/09 12:23:28 AM#86
Originally posted by JGMIII
huh? My OP isn't about FFA working or a game being complete or Pvp and Pve synergy. My OP is about people who like the idea of FFA pvp but are afraid to participate. Did you read my OP?
I think your OP was OP. |
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daarco
Novice Member
Joined: 12/19/06
I have Darkfall now! |
4/25/09 5:14:10 PM#87
Originally posted by liddokun
Your post made me wonder about one thing. What do you would happen if: A normal PvE server in WoW. Peaktime, people are having fun as usual. Suddenly a message pop ups on the screen "This server is from now FFAPvP and FULL LOOT, if you logout the character will stay in the world for two minutes, thank you" How do you think the WoW community would act? Would everyone just continue to to PvE and have fun, or would some begin to PK other to get thier gear? I ask this because im really interested. Would there be such a difference between this community and a "PvP" community? Would there be a lower average of jerks per square inch or not? |
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4/25/09 5:25:56 PM#88
There's a reason people role pve servers. They want to avoid that type of aggressive attitude at all cost. |
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4/25/09 6:29:11 PM#89
Originally posted by daarco
If Blizzard did that to a PvE server wtihout warning, the flame war that it would ignite would be epic. I think it's fair to say that a majority of people that would be online when that message popped up would be pissed off that their server was changed right under their noses, and they'd demand transfers to another PvE server. There might be a few people who start to PK, but most would simply want to leave, or would demand that Blizzard change it back to the way it was. |
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4/25/09 6:34:26 PM#90
FFA PvP full looting has never been done right...is full of holes/bugs/things people whine about for days...
/fail so far....get it right and then we can talk about "afraid" "This may hurt a little, but it's something you'll get used to. Relax....." |
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4/25/09 9:47:56 PM#91
I take it as axiomatic that there is a greater concentration of PvP enthusiasts in PvP games than can be found in PvE games. I also take it as axiomatic that PvE enthusiasts don't have a Mr. Hyde personality roiling beneath the surface, waiting for an opportunity to do unto his fellow man before his fellow man can do unto him. Carebears are really, truly carebears, including yours truly. So if the changeover were to suddenly take place, some portion of the PvP enthusiasts who happen to play on a PvE server would gleefully start wiping the floor with the target rich environment that they find themselves in. Temporarily at least, anti-PK groups would form from the PvP enthusiasts who see them as generally outnumbering the folks who are exploiting carebear land. In time, the server would simply restabilize as a standard PvP server, with almost all of the PvE players cancelling their subscriptions. Some small percentage would stay, finding that they actually like FFA PvP. Naturally, it would be a disaster for Blizzard customer relations over the long run. |
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daarco
Novice Member
Joined: 12/19/06
I have Darkfall now! |
4/26/09 5:05:11 AM#92
Originally posted by JB47394
This is just a mind experiment. We dont need to talk about Blizzards custom support. I was only wondrring if a PvE player would attack someone if the right opportunity come along? |
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4/26/09 5:18:04 AM#93
Originally posted by JGMIII
so... you understand they don't like it, but think they should do it anyway? Some people play pvp games just to play the same game/server/whatever as friends. they may not like every aspect of that. I've been in that case many times myself, playing on open pvp servers for games rather than my preference of a pve server, just because of where my friends are playing. If someone doesn't like it, they don't have to do it, simple as that. ------------------------------ former player of: DAoC, Everquest 2, Guild Wars, SWG (pre-NGE), WoW, Warhammer online, LotR:O |
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4/26/09 7:15:07 AM#94
Originally posted by daarco
Yes, they will in a heart beat. These are the dreaded anti-PKs who will mercilessly gank and grief a PKer in an attempt to make them stop playing all the while proclaiming they do it for the good of the game. The real honest to goodness carebears are actually pretty rare and extremely undrevalued. Games that protect their carebears are usually much more new player friendly. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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4/26/09 7:16:53 AM#95
The only good ffa pvp had lineage 2 with his karma system u had to have balls actually to crazy and kill everything. FFA PVP with no death penalty & co like in AoC sucks. |
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4/26/09 7:56:25 AM#96
Originally posted by Wharg0ul
With a GOOD full loot system, whis isn't really an issue. Your stuff isn't your character...it's just cheap, replacable gear. Spend your "hours" improving your skills, and stockpiling gold / resources. BANK OFTEN. Then when you DO get rolled, it's no big deal, and it DOES add to the quality of the game....tension, excitement, a bit of fear. And the anticipation of what that guy you're about to kill might drop.
So what exactly is the point of full loot, in that case? If everything is replacable and cheap? You know you'll just find junk when you loot people. Might as well not have full loot at all. It seems to me the only thing full loot pvp does is breed dispise and hate. You are practically taunting the guy you just killed by looting his corpse. I really have nothing against PvP. I do participate sometimes in controlled pvp battles. The reason I don't delve any deeper into it is because of the people and mentality that pvp spawns. |
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4/26/09 8:05:25 AM#97
Actually you are supposed to be afraid and fear dying with a ruleset like this. The whole point of real consequences for dying is to enhance the immersion factor, give meaning to dying so you respect the environment, heighten the overall game experience, and avoid behaving stupidly. |
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4/26/09 8:10:50 AM#98
Yes, I understand that it is a thought experiment. Mentioning customer relations was my way of underscoring the fact that the majority of players would be so uninterested in engaging in PvP (whether PK or anti-PK) that it would be a disaster for Blizzard.
Then I must be one of those rare carebears. The developers of Ultima Online were assuming that the majority of players would be anti-PK and act on that preference, ensuring an ordered society. In practice, the majority just went elsewhere; they ended up playing a PvE game called EverQuest, where the PKers are kept at bay by the game itself. Where it failed, players clamored for alterations to the game systems. I returned my copy of Ultima Online for a refund even without knowing about EverQuest. The idea that I would be structuring my gameplay around avoiding, defending against, or chasing down PKers was laughable. |
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Briansho
Advanced Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
4/26/09 10:56:08 AM#99
As with everything those who whine/cry the most get what they want. If a game is released and already has PVP elements built in thats fine. Its when the game is infiltrated by players who want it changed and they think they are speaking in the majority I have a problem with. I guess the needs of a few outweigh the needs of many. If a group of players can come into a game and scare developers into thinking they will lose money or players I guess the devs better cave in and give them what they want. Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
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4/26/09 11:06:52 AM#100
You my friend are good. Such a well written and verbilized post has allowed me to overcome my rediculous fear of Falling Footstools and Pidgeons Vollying for Power. Still a little afraid of players looting me...but..hey...hate the game...not the Player...right ? It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts. |
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