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World of Warcraft 

General Discussion  » What made you quit WoW?

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147 posts found
Geriden

Apprentice Member

Joined: 7/03/06
Posts: 321

4/25/09 5:54:12 PM#101

Played it since it came out in the EU and quit around september for good im just completely bored of wow at this point i came back for wotlk from a few months break but still ended up being bored , also i think the level cap has gotten to high they really need to come up another way of advancing levels any higher and i  can see it really putting people off especialy say a new comer who wants to join his friends.

Wow was a great game great community on the server i played on bloodhoof , kinda bad now tho use to be great.

Made a lot of friends , one died kinda ended the game for me  then really to meny memories tiz not something you think about when you join a mmo i never thought id make a close friend or loose one in a online game.

m0lly

Advanced Member

Joined: 3/28/08
Posts: 148

4/25/09 6:01:00 PM#102

 Alliance vs Horde where is that idea when game is based on poor arena fighting everyone vs everyone or 

both sides versus AI enemy. such a waste.

all i say game should have focused on war between those 2 and nothing else.

quit cause of poor endgame. wich i dont have time nor intrest to grind anyhting in a way blizzard made players to.

jaxsundane

Elite Member

Joined: 5/20/07
Posts: 1040

4/25/09 6:02:23 PM#103

The community wasn't the best but I don't think it was the worse either as long as you don't count the myriad of goldfarmers as community.My biggest issue was the "detatchment" you felt to the world, nothing really changed the story is nowhere near immersive and I never felt as if anything I did made a difference in such a static world.

Other issues are the time it takes for them to do anything I hate to say but Blizz mostly rests on the laurels that this game is making them tons of money and therefore they don't see a need to make it "better" I mean this game ran for what 2-3 years with no expansion and updates are few and far between.I basically felt as if I was Blizzards very own atm.

As a roleplayer there is nothing either in this game or on the horizon that is appealing about this game though I have actually made it a point to say that overall it isn't a bad game and I had fun while I played it it became very obvious that the makers philosophy has nothing for me.

JT

Apprentice Member

Joined: 7/24/03
Posts: 283

4/25/09 6:11:50 PM#104

I don't hate WoW.  But, I quit after capping at lvl 60 after only 3 months of casual playing.  There was nothing left to do, even on my PvP server.  You got nothing for PvP kills.  The game is just too easy to play, it offered me no challenge

neschria

Advanced Member

Joined: 8/07/03
Posts: 1424

Put your hand inside the puppet head.

4/25/09 6:13:28 PM#105

 Unlike all the haters out there, I'll say that I think WoW is a polished and well-designed game that I played for 6 months. I really do see how some people could really love it and get addicted. 

I quit because I was paying $15 and forgetting to play. I mean that literally-- I'd sit down at my computer to do something and forget that WoW was even an option. And when I did remember, I'd usually do something else, like cruising forums or hanging out on IRC. My personal feeling (which doesn't apply to anyone else, I realize) is that I was playing a really stripped down, ultra-refined version of EverQuest that wasn't as fun or engaging (TO ME) as EverQuest itself. 

Unfortunately, I like my MMORPGs to be a little more virtual world and a lot less game. I hate being spoonfed some storyline that I don't care about on a long conveyor belt of quests to a raiding end game. The only story I am interested in are the ones I am going to tell to my friends later about the amazing thing that happened or the cool thing I discovered.  I like logging in and having a huge number of equally tasty options for what to do next. I don't want to have to feel obligated to do quests just because they are there. And I like having a lot of different places to go and things to do at any given level. 

...
This is where I draw the line: __________________.

Master_Razor

Novice Member

Joined: 2/17/08
Posts: 226

I win.

4/25/09 7:22:09 PM#106
Originally posted by Ilvaldyr
Originally posted by Master_Razor

I enjoyed raiding and instances, but once I hit 70 I hardly ever got to do any of that because of how many hours you had to spend in LFG to get a group for anything. I was a protection spec warrior and a skilled tank. A tank is a role you need someone to fill when you're running a 5 man dungeon. Yet even though I was one, I hardly ever found groups for dungeons. I'd log on, post an LFG ticket thing, then start asking around in the channels. It rarely took less than 2 hours to find a group.

So, because I couldn't find groups most of the time, I had to find other things to do. I couldn't PvP effectively with my spec, and gathering the gear to support another spec didn't seem worth the effort. So the only thing left to do was farm. I couldn't stand farming, it was boring and repetitive, it was much worse than questing. Questing was at least moderately enjoyable. But I couldn't really quest effectively because of my spec. PvP was pretty fun and a nice escape from farming. But my spec was terrible for pvp, and it wasn't worth the time it would take to find gear to support a new spec. Farming was the only good way for me to make money, because dailies took forever and my profession cost more money than it ever made.

So what made me quit WoW? The fact that I couldn't just run instances and raids whenever I wanted.

Just a wee aside since you mentioned restrictive talent specs; Blizzard recently added dual talents, so warriors can now be both Tank and DPS specced and switch between them with the click of a button.

 

I'm aware. It doesn't change my mind though. I would have had to run tons of dungeons to get gear that could support the other spec. Since getting groups was so difficult, this would have been a royal pain. Plus, what to pick for the second spec? Could go with fury. Would make questing easier and give me the option to be dps in a group. Or arms? Giving me the ability to effectively PvP. The warrior always seems to be an "all or nothing" class. I guess the damage buff from Titan's grip would probably make fury more viable in PvP, I would still prefer to be arms for that particular area of the game.

None of the changes that have come about since wrath of the lich king have really solved any of the problems I had with the game. Grouping still takes a long time. You still need a guild to raid (at least if you want to do 25 mans, but even so doing 10 mans without a guild is tough). Farming and daily quests are still the best way to make money and still mind-numbingly repetitive.

I don't ever plan on returning to WoW.




Josher

Elite Member

Joined: 7/25/03
Posts: 1412

4/25/09 7:24:28 PM#107
Originally posted by JT

I don't hate WoW.  But, I quit after capping at lvl 60 after only 3 months of casual playing.  There was nothing left to do, even on my PvP server.  You got nothing for PvP kills.  The game is just too easy to play, it offered me no challenge

 

You definately ran out of solo things to do.   You'll never find anything challenging playing alone.  If you want a challenge theres plenty to be had though.  Its all in the dungeons and arenas.  You just chose not to challenge yourself.  

dmcg

Novice Member

Joined: 4/25/09
Posts: 63

4/25/09 8:22:17 PM#108

 


Originally posted by Rabenwolf

 

Believe it or not, WoW was dumbed down, pvp was ruined, and there was too much scripted content than player created content.
This is why I left.
WoW used to be difficult, Molten Core was only beatable with skilled players, 40 of them. The guild I was in was one of the first to beat it, there were no strategies online, no one knew how to take down boss after boss. So we all got together in vent and created strategies to take down boss by boss. It took weeks...but it was worth it. The experience was very satisfying, like finally figuring out a puzzle. The satisfaction was increased even more when you didnt see every single person wearing the same purple weapon or armor you earned through skill and time. It was actually considered, rare. Not everyone had the coolest armor, but there were enough choices out there that people didnt feel limited. 
Somewhere along the line, Blizzard caved into the demands by the lazy, the unskilled, and the jealous, to make the game easier. The "its not fair they get loots i cant have without earning" crowd. Blizzard nerfed difficult dungeons, literally at some point they started handing out rare items, thus making them lose their value. Skill is not rewarded anymore, the brain is not needed for use, just mindless whine and grind.
World pvp used to be fun just for the sake of pvp, then it was ruined by farming other players for points, which created gank squads, which then pushed blizzard to toss in the battle grounds. Battle grounds not being a bad idea but mix that with point gain, then they become methods of farming points, not fun pvp.
The idea of introducing 1 hero class who starts at lvl 50 and letting every race have it...was stupid to say the least. Given the way WoW is currently, its no surprise that the class quickly became the most over played class in the game. Its a magic using, plate wearing, pet class / tank, that has means to heal itself. I mean, it doesnt take a rocket scientist to know this is a stupid class. It made warriors pointless, and its a class thats open to all races and sides...which doesnt make sense in the slightest. Blizzard messed up the balance even more. At this point its just about getting the most subscriber numbers, which is fine... but the quality of play found in WoW has long since been trampled on in favor of higher sub numbers from the brainless and mass majority of unskilled complainers.
I just hope that the money gained from WoW that will fund their next mmorpg, of which, should hopefully be full of more quality and depth.



 
I very much agree with everything you said there , I started playing wow quite late after release as I was a competitive cs player at the time but then I didn`t have much time to play as I would of liked to but once I started WoW I enjoyed it very much .

 

One thing I noticed was players pre-TBC had a much nicer attitude overall compared to in the TBC and Wotlk you did find the odd douche bag here and there but thats expected but now 90% of people are douche bags. While leveling doing the 5 man dungeons with random people was great it was very rare to have someone completely bad who lacked intelligence unlike you do now and the majority of the time you did dungeons at the minimum/recommended level requirement which was some what difficult but satisfying once complete.

When you was at the level cap in pre-TBC getting gear was not a simple task it had a progression from dungeon sets into raiding sets which took some time as there was quest lines and attunements involved it was enjoyable but difficult and took time although I didn`t get to clear every raid instance pre-TBC I did what I could in the 1-2 days a week I could play and I was fine with that as it gave me a final goal to look forward to but I enjoyed it and was satisfied none the less. Casual and bad players now demand to see everything in the game that it has to offer as they pay subscriptions like everyone else and insist raids should not be difficult which lead to nerfing content and the so called "hard mode" achievements. These people are pathetic really it was such a easy game if you are bad you are bad try harder if you are casual so what you have alot of content to see I saw plenty of successful casual guilds who cleared all content and as I used to be casual I don`t understand their views it`s just being lazy.

Things like removing pvp ranks for honor grinding changing 40 man raid sizes to 25/10 adding the badge reward system removing attunements adding resilience and arena were very big things that impacted the game moving it in a negative way.

Anyway I stuck with TBC as I liked the people I played with and did it all from pre nerf karazhan to pre nerf sunwell and Wotlk came and it just got worse but again I stuck with it to give it a chance and did everything you could do prior Ulduar patch Nightfall,Immortal etc etc but the game just stopped being enjoyable pvp is completely broken and pve is not as satisfying as it once was and there are many other things but this post would be too long :)

So yeah quit and sold my account before Ulduar I do hate WoW for what it has become but it was a very enjoyable game.

Vanpry

Advanced Member

Joined: 9/14/08
Posts: 110

4/25/09 8:48:03 PM#109

I dont't hate the game, but it's end game with it's raids and micro raids made me quit.

Nikkons017

Novice Member

Joined: 9/10/06
Posts: 65

4/25/09 9:12:32 PM#110

For me I got a lvl 70 druid, shaman, warrior, priest, hunter and lock. The druid was my first and it took me the longest because I was under the I want to explore the game kinda thing and do everything I could. Within a week I had seen all there was to see, done all there was to be done. Tried my hand at powerleveling because it was something to do and I wanted to be the first level 70 on a new server. It took me akin of about 5ish days in-game to reach level 70. For a druid pvp was terrible, even for the ones that got the best gear. It wasn't like you couldn't kill people but until you got some top notch teir gear or even the pvp garbage which was worse than the pve raid gear which makes no sense to me.

 

I did battlegrounds and Arena's and did very well but the game wasn't about skill really. Once you had the best gear, which was the determining factor in most fights, you could simply kill anybody in your path. Grouping was horrible outside of guilds because everybody was constantly spamming "LFG need Healer Holy/disc priest and Prot war spec" You had to be a certain class with a certain build or nobody wanted or needed you because you were less effective than other builds but that was what the game mechanics determined.

 

Grinding/Collecting crap is and forever was always boring unless you had a cool project to work on. Which was my flying helicoptor in engineering. Most of the other stuff you could craft was crap and worthless. I hated how the game basically reset the gear power bar everytime they come out with a new expansion. All those legendary weapons from the original game became worthless to level 70 green starter gear. This mostly pissed off the vets who spent half a lifetime grinding for that stuff to making it a trophy that gathers dust.

 

I thought that the concept of raiding (IE getting a whole bunch of people together to do battle against some huge super boss with or without a reason to kill it) Too bad this was never the case. Sure they were big, but epic fights? nope, soon raiding became get the KTM treatmeter and Raidboss and Raid Timers and all the other raid addons that made it so completely simple that you didn't to actually do anything as it would run on autopilot for you. Once you beat the boss once you knew how to beat him for the other 99999999999 times that you ran the dungeon because he followed the exact same script. I mean for brand new unseen content to be cleared by any guild in less than 5 hours is pretty sad. Their dungeons followed the same raiding tactics the others had followed thus they where do this and this then move here then this and this and avoid this or die.

 

I then got bored of the game and the broken mechanics because it was a numbers game. I got into modding UI skins and Tools for the game and made a little combat chance to win meter. It took into account a players gear, level and general spec such as disc or holy  or shadow priest etc.. very general but since most (99.9%) of the people used these standard specs then 80% of the time my little program determined who would win a fight forgoing on how well the player could actually use the character. I got to the point where I liked creating the UI more than playing the game. The quests where been there done that got fetch me x whatever or please fedex this to so and so in this village over here or right beside me.

The game lacked challenge, in my opinion it lacked customization in both character and gear, everything was very linear. After first encountering some dragons in the game I looked on their website and found out that they were the 4 world dragons, which the lore and all on their WEBSITE was pretty impressive and very descriptive but really none of that or the actual story ever got told beyond some vague references and npc's with certain names. Did you know that the Kael'Thas dude saved the world or done something with some portal? No, not unless you took the time to read their website. But you encountered him as delivering a message scribed on bark and got a teleport spell from him but other than that nothing.

 

Once you hit level cap things pretty much stop as far as character progression goes and then the gear grind treadmill becomes painfully obvious. You grind for gear so you can enter and win this raid in which you grind for gear so you can enter this other raid and rinse and repeat until your eye bleed goo.

 

But these are only just a few reasons why I quit the game and could gone on  and on and on but this is enough.

akiira69

Apprentice Member

Joined: 3/28/07
Posts: 141

Need longer quote limits.

4/25/09 9:20:15 PM#111

 The monotiny of the grind, hunting the same looking mobs in different areas. There is only so many times i can kill boars, and orcs.

"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

Spadez88

Novice Member

Joined: 8/14/08
Posts: 86

i am always ready to learn, although I do not always like being taught.

-Winston Churchhill-

4/25/09 9:42:43 PM#112

After the BC Xpac came out all my 60 gear was worthless. this did not make me to mad i mean after all sometimes change is good. So comes the endless storyless grind to 70.  Took me abit becase i love to explore. Then came the needless streams of patchs, like i said change is good...but not every 2 weeks. Nuke a druid  and buff the warlock, then nuke the warlock, buff the druid kinda thing, drove me nuts just figure a way to balance and leave it.

Another  thing that drove me nuts was the simplicity of the raids, i mean tank and spank of 3/4 of the boss's.  Hell i played a hunter (surv) spec, and with all the beastmasters out there it got me into alot of groups. iam being sarcastic of course. aprently a semi complex and versatile class was unwanted to the pee brain ill send my pet in aggro 3 mobs and a boss. 6 times i saw that all from diffrent players. But might i digress the raids were simple and boreing i mean i know they wanted to make raids more about fun then planing but i mean come on i saw mabey 5 boss's out of all the raids that took skill other then just all epic gear. An in short all grouping sucked in pugs they barely every stayed togather.

Then there was crafting.  Iam all for working for your mats and what not but to have 2 or 3 items worth it and the hundreds otheres just be worthless seemed kinda pointless.  The only profession i found usefull was skinning and LW not becase i was a hunter but becase of all the mat bags and buff drums i carryed like 5 of each type a raid. But things like BS and Eng there was like 5 things i found usefull the rest was fluff to lvl up.

I left shortly after the next xpac becase it just seemed like after 2 xpacs and all the time i used to get diffrent gear just seemed like it was time to move on. Plus this new one seems more watered down then BC and i figured i could just save my money for a new type of MMO.

WhatTheHeo

Novice Member

Joined: 1/19/06
Posts: 225

Working 30+ hours a week ^_____^
again!!! YAY!!!

4/25/09 10:06:12 PM#113

Got bored playing with my holy pally and my frost mage. Both at lvl 70.


If it ain't broke, don't fix it...

Jenuviel

Novice Member

Joined: 5/26/05
Posts: 730

Sadness is but a wall between two gardens. -Kahlil Gibran

4/25/09 10:37:49 PM#114

For me, it was due to the way the gamplay changed. From 1-58, I had a fairly good time. I moved along, doing my own things, trying the occasional alt, et cetera. I primarily soloed, because that's what I like to do, and the game seemed to offer an almost unprecedented support of that play style.

 

It all seemed made for me, since I enjoy the sense of progression I get from improving character skills, reputations, levels, all of that "ding" stuff, and I like being able to go at my own pace when I do it; WoW had all of that. The problem was that, once I got to about 58, I started to look at what the next phase of the game would be for me. Raiding and PvP. That was it. Nothing else. I don't enjoy either of those things, and  I got whiplash from the very swift and very radical change of direction the game took. That was it for me.

 

To be fair, there aren't a whole lot of games I can think of with different endgames, just games with a lesser focus on it. Raiding and PvP seem to be the only player-retention solutions anyone can come up with in the modern era, and the majority of gamers seem to be/are perfectly happy with those things. That sucks for me, because I'm apparently in a category all by myself; I'm not at all motivated by competition (PvP), and I'm not at all interested in grouping. I like guilds, I like chatting with people and generally being social, but I like to be on my own when it comes to character advancement.

 

What it comes down to, though is that my primary motivation comes from ''growing'' my character. Crafting is a nice distraction, people are nice scenery and conversation partners, but I lose interest immediately if there's no enjoyable way for me to continue my character's evolution. Once you reach the level cap in any game these days, your options for character improvement seem to be universally tied to large group activities or player conflict. Such is the life of a solo carebear, one of the most hated demographics on any MMO forum. Yay for me. ;)

"We don't see things as they are, we see things as we are." -Anaïs Nin

JT

Apprentice Member

Joined: 7/24/03
Posts: 283

4/25/09 10:38:06 PM#115
Originally posted by Josher
Originally posted by JT

I don't hate WoW.  But, I quit after capping at lvl 60 after only 3 months of casual playing.  There was nothing left to do, even on my PvP server.  You got nothing for PvP kills.  The game is just too easy to play, it offered me no challenge

 

You definately ran out of solo things to do.   You'll never find anything challenging playing alone.  If you want a challenge theres plenty to be had though.  Its all in the dungeons and arenas.  You just chose not to challenge yourself.  


 

Umm.. sorry to say, I wasn't playing alone.  I was actually the leader of a guild playing with friends and family.  We had already done all the dungeons and capped our toons 3 months after release.  WoW still doesn't offer a challenge.  It's too simplistic.  As for arenas... the only PvP in game 3 months after release was the open pvp, but you didn't gain anything for doing it.  I went back to WoW one time after I left to be fair and try the BG's once they were in game.  Everything I read about them in beta and post release sounded very boring to me and once I played them, I got what I expected.

x_rast_x

Apprentice Member

Joined: 7/27/06
Posts: 669

4/25/09 10:43:29 PM#116

I played WoW at release, I had a blast.  Got to 60 with a mage, rerolled to a priest 'cause LFG Healer all the time, found out I was really, crazy good at main healing, got to 60 doing mostly instances, then raiding, etc.

BC came along, I saw drops that were on par with my tier 2 stuff, was really annoyed that all my gear I'd busted my ass to get was now essentially worthless, but I decided to make the most of it and rerolled as a Shaman (new class for the Alliance at that time), did the whole 1-70 thing again.

A few things finally drove me to quit around the middle of TBC though.  The first, and most major one, was Arenas.  They really degraded the PvE aspect of the game by both making it possible to skip progression (thus obsoleting old content even faster) and by the constant class rebalancing that was done in order to maintain balance in the Arena, at the expense of the high-end PvE content.  Plus heroics got nerfed into the ground, the lifting of attunements, etc.

I had to take an extended break from the game due to my IRL job, when I came back it just didn't seem to be a good fit for me anymore.  I tried EQ2 and DDO but I just couldn't get into them, tried EvE, stuck with it, mostly because it was completely, totally, and utterly not WoW, been having a blast there ever since.

So I'm not a WoW hater, just an ex-WoW'er.  Still a great game.  Not the same game I played back in 2004 by any means, but still a great game.

I would resub to WoW if they made a server with no arena and the WoTLK encounters and heroics balanced at the release TBC level of difficulty.  Doesn't need to be a balls-on progression server (which basically would simulate all the content expansions every month or so, along with talent / level cap changes) though that would be nice.

Tyvolus1

Hard Core Member

Joined: 10/18/08
Posts: 714

4/25/09 10:47:26 PM#117

RAIDS

same EXACT classes for horde and allaince

carrot on a stick loot, xp, faction grind --

community is horrible

ARENAS

WARHAMMER

User Deleted
4/26/09 12:17:33 AM#118

Why did I quit WoW...


-PvP imbalance
Ive seen so many classes overpowered its ridiculous.

At one time there was the top three, the rogue the mage and the warrior and after that bliz tried to make everone overpowered and it got ridiculous.

The current OP is Death Knights and Paladins but in the past its been warriors, druids and hunters.

Arenas are not pvp

PvP on a basketball court, give me a break.
In real war, in real pvp, people dont show up announcing their arrival in a small confined area.

Want to see PvP done right? DAOC classic servers. Although I wouldnt play the game again, when I did, DAOC got pvp right with group vs group fights, huge areas to fight in and keep fights.

Raiding

-is ghey
Listening to idiots tell other idiots what to do, the bitching, the bad jokes, the ammount of time it takes--- /pass

Community + gear + leet teens and tweens

-All I want to know is, where can I drop the bomb to get rid of that leet scourge?

Gear Imbalance

-What I mean by this is, there are certain classes that only start to shine when they get insane ammounts of gear. The mage comes to mind. An ice mage to be competitive in pvp not only needs ridiculous loads of spell dmg but also needs roughly 450 haste to be competitive. Even with all that gear though, mages are so so soft.

Take a equal level hunter and they do great with crap gear. Why cant it be that way with the mage?

Lastly
-I know its a mmo but the time commitment to gear that I would have to make to even be viable in pvp is ridiculous.

Its just not fun anymore.

tinywulf

Novice Member

Joined: 7/06/04
Posts: 75

4/26/09 12:30:06 AM#119

1. lack of defined roles, all watered down.

2. same hamster wheel, not really that much content that is difficult now.

3. same as 2, group content lacking risk vs reward. Noone really has to think anymore.

 

lethys

Novice Member

Joined: 4/26/09
Posts: 226

4/26/09 12:32:39 AM#120

Other games that are coming out look just so much more appealing.  The PvP in WoW was terrible, and the raid system was too demanding all at once.  Plus, I couldn't keep doing the same quests to level to 80 after getting to 70 and having raided.  I would like to see how many people quit once they push it up to 90.

 

The biggest reason though was that the players don't make a difference in the world, everything runs the exact same way whether I kill Illidan one time or 10,000 times he is always going to be there next week to clear.  The grind in that game is particularly annoying because the combat doesn't feel that satisfying.  To sum it up, I just plain hated it.

karat76

Hard Core Member

Joined: 8/22/06
Posts: 376

Greatest threat to society is letting casualties of puberty reproduce.

4/26/09 1:03:02 AM#121

I've quit and gone back several time and each time I restart on a new server. The raiding is just not my thing so endgame is worthless to me as it is just level to 80 and reroll. However my wife still loves the game so I play to keep her happy.

Grumium

Novice Member

Joined: 4/12/06
Posts: 21

4/26/09 1:05:32 AM#122

Pvp was all item based. When the game first came out that was not the case.

Mysticshaman

Apprentice Member

Joined: 7/11/08
Posts: 52

4/26/09 1:50:25 AM#123

Boredom... I hit 80 on my warrior and didn't feel like going through again on my multiple 70s.  Also, I'm not trying to sinsult anyone but how to you think you can't solo to 80 in this game? also, how are you stuck at 52?  WoW is so easy to level, there is no way anyone should not be able to hit the cap with ease.  My warrior did so in very little time, with very little effort..soloing the whole way.

Again, I quit wow after 4 years of playing... and realizing that it's the same thing over and over, and I don't raid, therefore there's nothing for me to do at 80... soooooooooo i quit.. now i play WAR, RoM, tried Spellborn, PW, and am waiting for star wars and Alganon. (I know i know ALganon LOOKS like wow, but seem to have some interesting things.

Vutar

Apprentice Member

Joined: 1/10/09
Posts: 90

Those who cannot learn from history are doomed to repeat it. -George Santayana

4/26/09 1:56:10 AM#124

What made me quit WoW? Boredom.

What made me go back to WoW?  Even worse boredom in new mmorpgs......

Draxonfly

Novice Member

Joined: 6/05/04
Posts: 52

Head or Gut?

4/26/09 2:04:03 AM#125

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