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Originally posted by decklin17
Calling Earthrise trash just because it isn't a post-apoc setting? I'd call Earthrise post-post-apoc - it isn't in an allround post-apocalyptic setting, but rather in what comes next. Honestly, I believe that in the real world, society would build up fast enough so the whole post-apoc feeling would pass away when the major cities got rebuilt... If you're looking for Mad Max, FE is definitely what you want. |
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Horkathane
Advanced Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
Originally posted by Zeppelin4
What is the problem with aim to attack? I think its the way to go becasue then you can escape from people that are levels higher than you and have a chance. All games should be aim to attack imho. This way Johnny no job can play a million years and get the best gear but I can out Quake him :p |
Originally posted by sunspots
Calling Earthrise trash just because it isn't a post-apoc setting? I'd call Earthrise post-post-apoc - it isn't in an allround post-apocalyptic setting, but rather in what comes next. Honestly, I believe that in the real world, society would build up fast enough so the whole post-apoc feeling would pass away when the major cities got rebuilt... If you're looking for Mad Max, FE is definitely what you want.
I should have expressed my distaste for EarthRise with more detail, but I didn't want to hijack the thread with a rant....I just had an absolute adverse reaction to that game after watching their videos and cringe when its compared to FE as apocolyptic. From what I have seen the two bigest problems people seem to have with FE is the graphics and the aim to hit....the first I simply dont understand and is truly overated as a pivitol pass or fail for a game. The second i believe stems from ones adverstion to FP shooters...to that I would simply say dont worry...its not like CS or even PlanetSide for that matter. The first time I played an FP type MMO was Neocron...and it added alot to the feel of the game...more control and a sense of freedom during combat rather than standing locked toe to toe. If done right, namley limiting evatic movement while shooting through acuracy penaly via crosshair scaling...you get some awsome game play. An example of not how to do it would be Face of Mankind...everyone running around cirling each other, ignoring cover or any other tactical element of a gun fight (real or unreal) was a key failure IMHO. |
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Originally posted by decklin17
The difference is just that in a classical MMORPG (with sticky-targeting), your character is what matters - if your character is a god, you are a god, while in FE or others where you have to aim, no matter how big your guns are, you can still suck - it less about your character and more about yourself. I would say that it all comes down to what you prefer - building your own skills to become good OR building you character's skills to become good. |
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Originally posted by Kordesh
Fallen Earth lacks Funcom, so it has less chance of being a 20k subscriber failure. Funcom needs to change the /petition command into a general nano called "Summon Personal Jester" I keep hearing about this cloud computing thing and I bet that's where FC is putting the grahics engine. Right now they're investing in the weather balloon technology to get all the bits of code up there. Helium is expensive so it might take awhile. |
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Originally posted by sunspots
The difference is just that in a classical MMORPG (with sticky-targeting), your character is what matters - if your character is a god, you are a god, while in FE or others where you have to aim, no matter how big your guns are, you can still suck - it less about your character and more about yourself. I would say that it all comes down to what you prefer - building your own skills to become good OR building you character's skills to become good. Agreed...It adds an interesting twist on player and character development as a whole right :) |
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