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TdogSkal
Hard Core Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
4/23/09 1:30:20 PM#51
Originally posted by Signe He is saying WoW will lose 5m subs to Aion in china. Sooner or Later |
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4/23/09 1:37:18 PM#52
Originally posted by Signe
No, they don't. There is just a tendency for the loud and uneducated to state that if it doesn't hit WoW numbers it's a "fail". That and every new game that is announced one of the first few questions they ask themselves in "evaluation" is does it look like a "wow-killer". People who have a realistic view of the MMO market know that the alignment of the moon and stars and polished gameplay isn't likely to ever happen again as it did with WoW thus making it a merit-less measuring stick. Less than 100K subscriptions and games tend to close down. More than that and they tend to stay open. Continuing to stay open and make a profit is a success. Call it niche or any other derogatory (as that word has come to mean in MMO jargon) you may, but making a profit and staying open is a success. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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TdogSkal
Hard Core Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
4/23/09 1:39:44 PM#53
Originally posted by Khalathwyr
No, they don't. There is just a tendency for the loud and uneducated to state that if it doesn't hit WoW numbers it's a "fail". That and every new game that is announced one of the first few questions they ask themselves in "evaluation" is does it look like a "wow-killer". People who have a realistic view of the MMO market know that the alignment of the moon and stars and polished gameplay isn't likely to ever happen again as it did with WoW thus making it a merit-less measuring stick. Less than 100K subscriptions and games tend to close down. More than that and they tend to stay open. Continuing to stay open and make a profit is a success. Call it niche or any other derogatory (as that word has come to mean in MMO jargon) you may, but making a profit and staying open is a success. WoW was not polished in the beginning, it took several months for it to become polished. Sooner or Later |
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4/23/09 2:54:16 PM#54
WoW was not polished in the beginning, it took several months for it to become polished.
It was polished enough where it mattered. When it released it was more polished then previous MMORPGs I played and those had months of time to polish their content. Plus the lack of polish was primary in the end game stuff which did not matter to the average player because it took them many months to get to it by which time it was fixed.
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TdogSkal
Hard Core Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
4/23/09 2:56:25 PM#55
Originally posted by Torik
I do not know when you started playing but I was in beta.... At release the servers would not stay online for long, the queues, tons of bugs still in game even in the newbie lands... Do you remember the 2 to 3 weeks of a new patch every other day? I do. Sure it was more polished then other games but it was no "polished". Sooner or Later |
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4/23/09 4:52:59 PM#56
Originally posted by TdogSkal
I do not know when you started playing but I was in beta.... At release the servers would not stay online for long, the queues, tons of bugs still in game even in the newbie lands... Do you remember the 2 to 3 weeks of a new patch every other day? I do. Sure it was more polished then other games but it was no "polished".
I was in Open Beta and got my copy on release day. Servers seemed rather stable and I do not remember them crashing much. We did not get queues until months after release. The most severe bug I remember from the dwarf starting area was the loot bug where the character would get stuck in the looting animation for a while. That cleared up after a while when they upgraded their database code. Overall I had a very pleasant experience with some glitches but nothing groundbreaking. It was a much smoother play experience than when I joined SWG and EVE months after those games were released. |
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4/23/09 4:57:39 PM#57
Originally posted by TdogSkal He is saying WoW will lose 5m subs to Aion in china. in asia.
and it will. mark my words. there is no way on earth that asian players stick to WoW with Aion around. and the vast majority of them cant/wont pay for 2 games
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4/23/09 5:02:19 PM#58
Nothing will kill WoW until Blizzard releases their new mmo. Then that game will rule and everyone will try and copy it. |
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4/23/09 5:11:33 PM#59
You should do more research, there is one MMORPG which will revolutionise the market,
MechScape, it has been in development for 3 years and the guys over at Jagex are still developing it. They stated that this one won't even compare to how MMO's are played and that no MMORPG will ever compare to it. As they have done they research and know what will work and what players really want.
The game was scheduled for release in 2009 but this date is still uncertain as they are doing everything for the game to be as perfect as it can be at release. Jagex being mainly a private company they don't really care about profit as much, dedicating the resources which MechScape will need in order for the product to be fully completed. They won't be releasing anything about it until the game will go in Beta, they are pretty strict regarding their security policy and leaking 3 years worth of ideas put in to practice won't do them any good. |
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4/23/09 5:33:44 PM#60
WoW was alittle rough in release, but nothing like EvE or SWG. SWG was brought down daily for a while so the servers wouldn't melt (before they did this, it crashed every 2 days). EvE, I rememmber a few server problems, but wasn't TOO bad. CoH had group gathering/superspeed issues during Beta that continued through early release. LOTRO release was very, very smooth. AC - The Brute lvl 85 macer -HG (retired) |
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4/23/09 10:25:12 PM#61
OP has no idea what he's talking about. Aion IS going to be the best MMO release of 2009/2010. Everything I've seen or read about this game points to pure WIN. |
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4/23/09 10:40:03 PM#62
Originally posted by Cpt.Stubbing
Innovation is way over-rated. It is about execution and implementation. A few gimmick ideas wont work and wont make a fun game. |
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4/24/09 4:50:50 AM#63
Originally posted by nariusseldon
Innovation is way over-rated. It is about execution and implementation. A few gimmick ideas wont work and wont make a fun game.
Couldn't agree more. Take Age of Conan (when it was first released) for example. Innovative combat system, but the bugs etc brought the game down. |
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Cpt.Stubbing
Novice Member
Joined: 5/06/06
EQ2, SWG, CoH, CoV, 9 Dragons, LoTRO, MXO, Planetside, GW, and many more... |
4/24/09 8:59:29 AM#64
Originally posted by Snoutimus
Couldn't agree more. Take Age of Conan (when it was first released) for example. Innovative combat system, but the bugs etc brought the game down. Absolutely. I DO want to see new things, but I want to see new things that work. I don't want a whole game thats so comopletly different and buggy that we have to have a whole discussion here on MMORPG.COM as to whether or not the game is an MMORPG or an MMOFPS or etc etc. IMO the community of any particular game is what makes or breaks it for me. I LOVE LotRO. The people in it however dont seem to want to group beyond the first coupla quests and the group breaks up. Im used to grouping with the same people for hours and having the chance to get to know them (coming from EQ2). That being said if the game is full of bugs because the devs stretched too far to be different theres no point. |
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4/24/09 9:04:08 AM#65
Originally posted by Torik
I agree, it was pretty polished on release. It had it's issues, especially server issues, but that seemed understandable given how many people were flocking to it. |
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
4/24/09 10:16:39 AM#66
I think what ppl are forgetting is that innovation tends to be a slow process, a gradual process. |
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Cpt.Stubbing
Novice Member
Joined: 5/06/06
EQ2, SWG, CoH, CoV, 9 Dragons, LoTRO, MXO, Planetside, GW, and many more... |
4/24/09 3:45:42 PM#67
Originally posted by Jackio81
Not at all, I agree. I just think that their rush to be innovative screws us sometimes. HOWEVER sometimes it works wonderfully. SWG before all the crap, was pretty different game when it came to leveling your character I thought that worked pretty well just as an (albeit lame) example. |
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4/26/09 4:10:22 PM#68
Originally posted by Milky
I don't mean to sound like a fanboy, but why are people always bashing Champions Online and always saying it's "nothing new"? From what I've read, it sounds like the game has a pretty innovative combat system. |
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4/26/09 4:12:44 PM#69
Originally posted by SaintViktor
Well how many millions of people supported hitler, was that a sucess? Lol I know you loved my analogy dont lie. |
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4/26/09 4:13:48 PM#70
Originally posted by Vetarnias
Like this response. been there. done that. I like it when people try to act 'cool' over the interwebz with their pwning of people with their e-intelligentz, gives me somthing to make fun of my self. =) |
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4/26/09 4:16:27 PM#71
Originally posted by grndzro I hope its not even close to a wow killer. A wow killer will be another easy mode game. I dont think SE is going for that market. I will say it will be on par with what FFXI is about.(atleast thats what I am hoping for) Waiting for: FFXIV V2.0, ArcheAge,GW II |
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Laughing-man
Elite Member
Joined: 4/23/09
I thought what I'd do is I'd pretend I was one of those Deaf-mutes. |
4/26/09 4:22:12 PM#72
Originally posted by Unive
Well how many millions of people supported hitler, was that a sucess? Lol I know you loved my analogy dont lie.
Godwin's law, learn it, know it. The adage states: "As a Usenet discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1. In other words, this forum thread has gotten so long that you decided to be outlandish and mention hitler. |
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4/26/09 4:24:36 PM#73
Originally posted by Unive
Well how many millions of people supported hitler, was that a sucess? Lol I know you loved my analogy dont lie.
Edit: Nice LM. Beat me to it. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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4/26/09 4:24:47 PM#74
Originally posted by Milky
It depends on how you define failure. In terms of subs? Failure= <5million subs? or in terns of unorgininal game mechanics and/or storyline unless not yet seen by man before? Well, then you are right. There will be failures. |
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4/26/09 4:32:49 PM#75
Originally posted by Barteaux
It depends on how you define failure. In terms of subs? Failure= <5million subs? or in terns of unorgininal game mechanics and/or storyline unless not yet seen by man before? Well, then you are right. There will be failures. The only "failure" that matters to me is if the games has to shut down or not. If it doesn't, then I can still play it no matter how many forum harpies are berating it. It seems to me that people who seriously engaged in the subscriber number semantics of what is "successfull" and what is "failure" are just people that "half to be right" or want to "prove how smart they are." If a game can pay their bills and make a profit, it is a success. If it wasn't, then the people who own it would close it. Profit is a success. Loss is a failure. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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