Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,993
Members:1,141,883  Online:0
Guests:0  Posts:3,112,678
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Guild/Clan Systems

2 posts found
DragonMyth88

Novice Member

Joined: 6/13/08
Posts: 199

Gamer of all genres

Despair!!!

 
4/22/09 11:18:24 PM#1

I need some help Ive been doing a small written Project and I would like to know whats the best guild/clan system you have ever encountered. List how organized and how it improved guild relation also did it have something new to it for example Warhammers leveling thing where it grew with the success or failure of a guild.

Edit: Also list some New idea you came up with involving Guild systems.

trancejeremy

Hard Core Member

Joined: 1/30/08
Posts: 674

4/23/09 6:14:44 AM#2

Atlantica Online has a pretty deep system. Guilds can control towns, and build them up. There are randomly generated guild quests (nothing deep or great, mind you, but something). There are guild instances, and guilds can join together into a "nation" and there are special instances for those.

It's got some features that come in handy, like if the leader doesn't log in for a certain time, he can be impeached. And it's got that leveling thing (you can't go down levels, just up, as characters gain experience, so does the guild).  And there's guild crafting.

http://my.lotro.com/character/landroval/galadthryth/ - Lord of the Rings Online Character
http://blogofthenewworld.blogspot.com/ - Sword of the New World Blog