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Topic transplanted from DDO forums. Thought I would ask the MMO community at large. First let me state that in most ways DDO has greatly improved since beta or even it's first couple of years. However, for many current (and obviously ex-)players there are still many wants that remain. So let's Discuss those below or add your own list. ------------------------------------------ Prioritized Wants: 1. User generated content. 2. Druids, Gnomes, Half-orcs 3. Character housing 4. Landmass and difficult to find content 5. Better randomization of Dungeons overall
1. Character respecs 2. Nerfing of Mixed Classes / Preference for Pure Classes 3. Weapon nerfs -- stop them!
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4/21/09 11:29:03 AM#2
I definitely agree that randomization in dungeons would be helpful. One reason I had trouble getting into this game when I tried it was that so many players had the dungeons memorized from doing them 100 times and wanted to zerg through everything unbelievably fast, so it was hard to really enjoy the experience of going through new areas that had to be done in groups. |
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4/21/09 11:33:34 AM#3
I would like to expand further on your first point as I feel this can become an important part of any MMO and provide a new lease of life. I'm not overly keen on the idea of the author having to use their own money to provide the rewards, it could potentially prevent new players from being able to participate until much later in the game. I would rather see this as another means of character development, you have the GMs in PnP why not have those willing to invest their time in creating new and exciting adventures for ppl to play also aim for those lofty heights, with each new lvl gained you have access to better and more varied loot/monsters/traps etc etc.
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Originally posted by bmdevine
I am glad you said that bmdevine. I sometimes forget that was one of my driving reasons for wanting it in the first place. I've been playing long enough I am starting to know where things are for the common quests, but I recall that feeling well. It probably is the number one reason folks hate Zergers (those that do -- i am impartial personally). And it probably does cost DDO customers.
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Originally posted by qbangy32
I really do like the author having a vested interest in somehow providing the rewards (whether just once, periodically or every time is agreeably controversial). I like the idea that it provides a new career for elder toons; it gives a reason to grind for items, possibly even low level items, if the content is geared to lower levels. However, I can see your idea working to as a sort of GM class or skill. Have you played Little Big Planet yet? It provides an absolutely brillient template that could be modified for use in an RPG / MMO whereby as you play you have the ability (or skill in MMO speak) to collect items that can later be utilized in the creation of your own scenarios. It's an amazing system. Check it out if you have access to a PS3. One of my favorite console games at the moment. Links: http://en.wikipedia.org/wiki/LittleBigPlanet or http://www.wonderhowto.com/how-to/video/how-to-use-your-stickers-in-little-big-planet-for-ps3-270630/. Could be a good idea here.
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11/27/09 4:17:18 AM#6
Regarding "Land Masses" I would like to see some large wilderness areas which would be "public" or at least public and split up into a few instances to prevent overcrowding. Believe it or not, I would like to bump into a player outside of a town every once in a while. I don't like the idea of EVERYTHING being instanced. I wouldn't want to bump into them on quests and dungeons, but the open areas, yes. Also, lets have towns and other public places separated by public wildernesses too. That way, you could leave a town, enter a wilderness area which is public with spawns, and at the other end of this area, is another town. So on your way from one town to another, you could end up fighting some spawns and bumping into some players who aren't even grouped with you. There is a purpose and place for instances, but not for everything. I'd like to see the roles of the rogue expanded to be able to do more than just search for traps and unlock things. Perhaps a rogue could thief from NPCs. Perhaps rogues could set traps. Or can they do that already? |
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