| 204 posts found | |
|---|---|
|
ronan32
Apprentice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
Originally posted by Acotto1
you can worry about EA screwing it though. EA desperately want to have a wow of their own. |
|
Star Wars Galaxies for me was in fact the first mmo I ever played up to that point the few games I knew of as mmos hd nothing to interest me enough to pay a company a monthly fee to play the game then one of my favorite ips was created and I bucked the trend and subbed.It was great to play in the universe of SW that I loved so much from the movies to the comics to the novels.Suddenly some fairly common mmo problems began to creep in announced and stealth nerfs,server downtimes,immature players and I left soon after the nge and combat upgrade hit and the you know what hit the fan thankfully I was gone by then. Strange thing happened then paying a monthly fee for a game I had purchased didn't seem so bad so I tried other franchises that interested mesuch as CoH/V,WoW,Guilwars,LOTRO and a few others and I came to realize that SWG was none of the things you describe it was not innovative,brilliant or anything like it it ws a shell of an actual game it basically gave us a lot of empty space and a bunch of random mobs to grind. the themeparks never worked the quests were random and buggy and offered so little reward it was often not worth the walk to the terminal to get the quest was better to just go grind for resources. Look had management been successful in turning SWG into even half the game that wow was I would have been all for it but I have never felt like they succeeded and that was even after trying the nge it was still buggy and pointless to play without finding some sort of way to entertain yourself while walking around in cartoon world. Main theme of this reply is this game was just plain and simply never very good combat rarely made sense the crafting,rp and housing were the only parts of the game worth playing which at the very least is a shallow experience. |
|
|
SWG was my first MMORPG and my experience almost made me give up MMOs forever.Some of the many problems the game had:
So forgive me if I ain't falling all over myself to relive that experience. If you don't want to play the game, don't bore everyone by stating as much. Just don't play and move on because nobody cares to hear a soapbox. |
|
Originally posted by ktanner3
Yeash. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
|
Originally posted by Psychosiszz
Absolute truth. |
|
|
I would love a sandbox type SWtOR, SWG II is just completely ruined by $OE. |
|
Originally posted by m240gulf
That is a good thing, No need to waste the IP on Uncle Owen, especially when there are tons of other SW fans that wanna play as well. Let Uncle Owen cyber his mangina ents in an indie game. If folks wanna just buy their gear, and not actually have to face the toughest content to get it they can use a gold seller. Wrapping a game, intended for many, around the few crafters is the most ignorant idea someone could come up with. /wave Koster SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.
|
|
|
I'd rather see Precu SWG. But since that won't 'officially' happen, I would love to see an SWG 2 with all the same features but better implemented. Ofcourse, that will not happen either. So like everyone else around here I am looking forward to SWTOR.
It looks like Bioware is coming up with some kind of Guild Wars type game but with a sub, but I will be happily and pleasantly surprised if this is not the case. Now there is nothing wrong with Guild Wars. I played it and loved it at the time, it just felt more like a coop game than an mmo to me. |
|
Originally posted by declaredemer
Personaly I would much rather see a Star Wars Galaxies 2, highly polished, close to next gen graphics, but still playeble at machine's 2/3 years old, full of content, full of player created content, full of quest for those into it, full of freedom so meaning many sandbox like feature's as no MMORPG can truly be a sandbox game, still wondering why many call EVE a sandbox game, while to me it's a game that does have certain sandbox feature's, but still can't consider that game a sandbox, but I have/had the same feeling with SWG as to me it had/has sandbox feature's, but it's mixed with linear and handhold style's which is good for a MMORPG to catter to different playstyle's. BUT......... I will never expect a sort of SWG 2 from a company like Bioware, I love Bioware, played "almost" every game they made and pretty curious in what they are able to deliver in the MMO scene, I also know they are very good at story telling, their games have a certain freedom in choices but all boil down to very linear story's, but still great at that. So to answer your Tittle question, I really would love a SWG 2 but do not want it coming from Bioware, I am sure many will want SW:Tor cause lets face it SWG was a very niche game when it started it cattered more towards the MMO"RPG" crowd then it does to the MMO crowd. And SW:Tor seems to be a perfect fit for Bioware, I am afraid that a SWG needs to be coming from SOE and SOE only regardless the mess they have made when they implimented the NGE, I still consider SOE more of a company willing to develop MMO "RPG"'s instead of what I find most company's just delivering MMO's. ------------------------------------------------------------ |
|
Originally posted by Moaky07
That is a good thing, No need to waste the IP on Uncle Owen, especially when there are tons of other SW fans that wanna play as well. Let Uncle Owen cyber his mangina ents in an indie game. If folks wanna just buy their gear, and not actually have to face the toughest content to get it they can use a gold seller. Wrapping a game, intended for many, around the few crafters is the most ignorant idea someone could come up with. /wave Koster
Seriously the WoW generation needs to stop associating "Sandbox" with "roleplaying". Sandbox just means you aren't pigeonholed into doing one thing or another. Can there be raiding for "Uber" gear in a sandobx? Yep, Mendalorian armor, jetpacks, AV-21(before the exploit was known :P), acklay bones for acklay weapons, Night Sister shards/weapons, Krayt Pearls, etc. Can there be crafting? Yep Can there be politics? Yep Can there be player cities? yep Can there be PvP? Yep ANYTHING can be in a sandbox game. The only difference between a Themepark and a Sandbox game is that Sandbox gives you LOTS of options and themepark gives you none. Personally I would rather have options. |
|
Originally posted by Distaste
I agree these two terms don't mean the same thing, however people from the "Sandbox" crowd really do like "roleplaying" normally, because they seek this "immersion" factor, which many claim is tied directly into how believable a story is to them. They're NOT the same, but often people who like one like the other |
|
|
Personally I would prefer a game made by bioware in the timeline of the current movies as this is what I have come to know and enjoy. |
|
Originally posted by declaredemer
I say ToR for the simple reason that SWG stepped into a fully developed time in the SW Mythos and thanks to it's downfall and an overall failure to drive that story forward as was originally planned kind of stagnated the game, and ruined a lot of that era for me. I'd hate to see that happen again, and even worse I'd hate to see them start SWG2 with the SWG Team because it would truly fail 100% of the time. Now if either can give us that sandbox game that SWG started as, I'd definately be willing to try both or either but I'd like to see more into the Old Republic. |
|
|
Coming from someone who isn't a huge Star Wars fan and never played SWG... I would want SW: TOR mainly because i wouldn't trust the SWG team... also it just seems more appealing to me. Don't know if I would play it or not but i would actually check out... Playing: Aion |
|
|
h00ligan182
Novice Member
Joined: 9/17/07
Loved: AO/old SWG |
SW:TOR? No. SWG2? Yes.
i.e. a GOOD sandbox. |
Originally posted by Distaste
Seriously the WoW generation needs to stop associating "Sandbox" with "roleplaying". Sandbox just means you aren't pigeonholed into doing one thing or another. Can there be raiding for "Uber" gear in a sandobx? Yep, Mendalorian armor, jetpacks, AV-21(before the exploit was known :P), acklay bones for acklay weapons, Night Sister shards/weapons, Krayt Pearls, etc. Can there be crafting? Yep Can there be politics? Yep Can there be player cities? yep Can there be PvP? Yep ANYTHING can be in a sandbox game. The only difference between a Themepark and a Sandbox game is that Sandbox gives you LOTS of options and themepark gives you none. Personally I would rather have options.
WoW generation eh? That is why my sig calls out "I am an old school EQ player", and my bio page lists my RL age of 40. Couple that with the fact both me and the wife quit WoW at launch(I didnt make it thru 2 weeks of free 30 days) you couldnt be any more wrong if ya wanted to about me. YOu know what else you are wrong about...MMO gaming. The things you call out like cities with politicss take gaming into Sim territory, and are NOT what mainstream folks want (IE the ones with the money to suport titles). Your Uncle Owen sandbox play is niche, and even though I didnt like WOW, I sure as heck would play that a zillion times over before I would touch a litter box. And as far as Uncle Owen specifically selling me things...why in the frack would I want that? Are you out of your God Damn mind? Seriously...you fracks need to STFU. Buying from Owen is no different than buying with RL cash. The only thing you earned was money to buy something, which any peckerhead can do farming 1st level mobs given enough time. YOu want top items, then you need to do top content. I know I know...Owen can make it after I loot a part. "Frack you in the ear" did ya say? Because you can bet before us PvE folks bend over for Owen, in order to give him content, we will be looking for another game. Owen takes away from the PvE game regardless if it is building upon a looted part. We wanna loot the LightSabre of Arse Kicking +5 instead of Spacely Sprocket 122. It takes away from the thrill of adventuring. And yes, in my native EQ there were some raid drops that required a smith. But the person had the option to be skilled enough themselves. They werent forced to deal with Owen, as everyone had their own Owen skills as secondary. Point being very few top end items are made with crafting in a good Pve...instead everything is dropped by mobs, or acquired thru questing. Lastly...PvP....did I say there couldnt be PvP? No I believe my stance is open PvP isnt liked by PvE folks. Instead, if Devs wish to include it then it needs to be in the form of BGs/RvR. The launch of EQ showed that folks dont like being ganked. UO lost the far majority, of their playerbase, almost overnight when EQ launched. The EQ PvE servers had about an 8:1 player advantage over the PvP servers. Open PvP is a niche, the same as Owen is. You sandboxers really need to accept your role as unwanted poster child of MMO gaming. Support the few games that do cater to ya, and hope for more. But in the meantime leave us PvE folks alone. We heard ya the first time with that tired arse litterbox talk, and if folks were interested in this much repetitive chit they would buy a cow.
SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.
|
|
|
I swear Moaky.. Everytime I read your post I get to laughing to hard.. great way to wake up in the morning with coffee.. lmaooooo GIVE EM HELL!!! I need to keep and eye on you later, when games get closer to release.. I and a group of ADULT friends are looking for new adventures soon.. We all came from the old EQ1 days.. |
|
|
daarco
Hard Core Member
Joined: 12/19/06
I have Darkfall now! |
SWG2 So far i have heard nothing that would make me interested in SWTOR. I really hope something will change that soon, since im a big SW fan. |
|
Hashbrick
Advanced Member
Joined: 4/12/05
Only jackasses label their PC specs in their sig. |
SWG was an innovation of our time that many will remember and still have hurt feelings. It wasn't the first to develop a no-level skill sandbox MMO by any means but it was the one with the biggest impact. However with all my memories and fun times, it is just that memories and fun times. I trust Bioware to bring an innovation in story telling like no other studio produced before. I understand it won't be a true sandbox and that is alright. The point is you need to let go and let Bioware do what they do best, story telling.
|
Originally posted by miagisan
Wise opinion,thats what I think too. -=AlaKraM=- |
|
Originally posted by declaredemer
Sorry but but SWG fell for alot of reasons it was already dying (with falling subs) long before your "Saboteur" did anything. SW:TOR is not SWG2 and I am thankfull for that, wish some of you SWG vets would understand that and stop trying to get Bioware to make a rehashed clone of a game that failed on its own the first time. If you really want a SWG2 then go talk to SOE, maybe if you ask nicely and show a real interest in such a thing rather then the same old hate and flame they might even consider it. |
|
Originally posted by Abrahmm
If you don't want to play the game, don't bore everyone by stating as much. Just don't play and move on because nobody cares to hear a soapbox. |
|
|
I was with SWG from Beta, I complained and whined and moaned, It went gold I joined a huge guild, I joined a smaller guild I opped for Stratics I got the Imperial Hat fixed I quit. SWG was a great idea shat down the leg of a imbecile. The timeline sucked, the combat sucked, the classes sucked, the lag sucked, bump mapping made the gfx suck, JTL was a glorified java game which sucked. Yet everything else in the game was fantastic. Races were fun, blasters, degredation, multicolour armour, dances, emotes, multi classing great ideas in a bad timeline in a poor enviroment. Imperials had to break their necks grinding to get the measliest un upgradeable crappiest armour available, they couldnt get army issue weapons etc et ctec. Jedi made no sense in game, lightsabre restrictions made no sense in game. Melee classes outmatching ranged classes made no sense. Placing the game in the space between the two films created a lack of player empowerment. The players actions couldnt alter the history. KOTOR has no history its blank slate, its decades before anything else happens. SWG2 would be a weak visual upgrade of a game that crippled itself trying to be visually appealing with no core mechanics.] So in summary :- Yes we do want Old Republic so we can 'play' in Star Wars land instead of a large IRC room with pleasing star war based graphics.
No really. |
|
|
i playing now more than 10 years: the old SWG was a benchmark, i still do not know any new titel who can beat this game. no wonder why peoples comparing other mmo's with it. new mmorpg's are to simple and just to casual. now, they design games for 12 year olds, with 'high accesibility '(foolproof) gamemechanics..and, of course, with a optimized profitsystem. this is what they call innovativ lol. new mmog's trying to entertain a player and let the player not play active the game: 'storyline focus' in a mmorpg... this is just ridiculous. maybe they think the modern playergeneration is to stupid and overchallenged, let em get passive, we do not want loose customers. |
|
Originally posted by ktanner3
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
|