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News & Features Discussion  » Shadowbane: Game Closing Permanently

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98 posts found
  JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

4/17/09 11:57:29 PM#21

 

I had some fun times with SB.

Sad to see it go.

 

Playing: EvE, Ryzom

  mOoK

Novice Member

Joined: 9/04/03
Posts: 26

4/18/09 12:11:59 AM#22

Considering the HUGE controversy and hype that was around this game before release, its interesting to ponder its long term effect on the MMORPG genre.

I was very heavy into EQ at the time, I think EQ was still top dog as well.

The newcomers at the time were really innovative.

Where DAoC's hook was RvR, 3 realms, 3rd person, Shadowbane went  with the almost sandbox "make what you will" "build your own empire" 3rd person perspective.

Not the economic simulation that EVE became, but not the hum drum MMORPG of the time.

Sadly, the MMORPG space hasn't really pushed the boundaries since, with "instancing" being probably the most inventive "feature" (read workaround) in the past 5 years.

There is something to be said about evolutionary design in MMOs.  Make them better, don't re-invent the wheel.  An conversly, being inventive for inventions sake, doesn't a good game make.  But the current tendancy to make careful, safe games that appeal to the largest demographic, using a huge budget, I think will only weaken the future of MMOs.

  Herithius

Apprentice Member

Joined: 3/22/04
Posts: 160

4/18/09 12:13:16 AM#23

Alongside Ultima Online, one of the most enjoyable mmorpg experiences for myself.  While not perfect, they did so many things right and were unbelievably innovative for the genre as a whole.  Here is hoping Stray Bullet Games(formed by many of the devs who made SB), make a worthy heir with their untitled mmorpg.

  Sojhin

Novice Member

Joined: 5/19/04
Posts: 152

4/18/09 1:21:49 AM#24

I highly enjoyed Shadowbane and will always look back at the great pvp I experienced there with fond memories.  I only hope that soon there will be a successor with better gameplay yet with the same quality character choices that allow 100s of possible outcomes; that and firce pvp that is more then (lmb) games of the present.

  Vagner

Apprentice Member

Joined: 7/15/03
Posts: 51

4/18/09 1:34:38 AM#25

Its a sad day, what a kick but game it was. Fantastic P.v.P

My wife will be happy no more shadowcrack for me.

 

Drunken The Master

Crimson Brotherhood

  jakoblin

Apprentice Member

Joined: 3/18/04
Posts: 304

4/18/09 1:59:17 AM#26

I just brought the game for $1 from bargain bin.  

 

Am i stupid  or what ?

jakoblin Xfire Miniprofile
  zagreos

Novice Member

Joined: 4/11/07
Posts: 54

eat and be happy

4/18/09 2:03:47 AM#27

I'll miss you shawdowbane.

 

It's a true classic.

  zagreos

Novice Member

Joined: 4/11/07
Posts: 54

eat and be happy

4/18/09 2:05:25 AM#28

YOu bought a free game. You know you want your  dollar back!! :)

  -Zeno-

Novice Member

Joined: 12/22/05
Posts: 1301

4/18/09 2:07:05 AM#29

People use to rail this game.  Now-a-days you see good comments.  This thread only has one person railing on it, while most everyone else is saying its a good game, or great game.  This, to me, is the greatest game ever second only to Ultama Online, the way UO was 10 years ago. 

With the death of SB, the future looks grim for a sucessor.  Darkfall comes close, but it has to much FPS style play and a horrible curse word filled community.  Age of Conan is the other possibility, but its an instance fest and fighting only lasts seconds.  Then there is good ole EVE online.  EVE is perfect  in every way except for their skill-over-time system, and its a space game.  

Whats next?

The definition of insanity: doing the same thing over and over expecting different results.

  Terranah

Novice Member

Joined: 7/03/04
Posts: 3618

4/18/09 3:11:22 AM#30

RIP Shadowbande.  And to all the players who were still playing, I hope you, your online friends and your guilds can find a new home.

  APRAurore

Novice Member

Joined: 4/19/03
Posts: 330

Itinerant MMO player.

4/18/09 3:28:29 AM#31
Originally posted by mOoK

Considering the HUGE controversy and hype that was around this game before release, its interesting to ponder its long term effect on the MMORPG genre.

I was very heavy into EQ at the time, I think EQ was still top dog as well.

The newcomers at the time were really innovative.

Where DAoC's hook was RvR, 3 realms, 3rd person, Shadowbane went  with the almost sandbox "make what you will" "build your own empire" 3rd person perspective.

Not the economic simulation that EVE became, but not the hum drum MMORPG of the time.

Sadly, the MMORPG space hasn't really pushed the boundaries since, with "instancing" being probably the most inventive "feature" (read workaround) in the past 5 years.

There is something to be said about evolutionary design in MMOs.  Make them better, don't re-invent the wheel.  An conversly, being inventive for inventions sake, doesn't a good game make.  But the current tendancy to make careful, safe games that appeal to the largest demographic, using a huge budget, I think will only weaken the future of MMOs.

Well said.

 

I enjoyed this game despite a lot of its faults. Unfortunately, one fault kept me from playing: way too much lag and crashing in mass PvP battles. If it hadn't been for that I would have been playing this game for years and years. Very sad to see it close down. There is nothing like it on the market.

Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.

  User Deleted
4/18/09 3:37:27 AM#32

I fondly remember the months and weeks before SB went live, the furor of SB Fanboi's invading the EQ1 forums and declaring that EQ1 would die as soon as SB went live, oh good days =).

However it's always sad to see any MMO close it's doors for the final time, I suppose the silver lining would be that those paying customers might now migrate to DFO, as it's the only other MMO on a similar lvl.

 

  vyper21oo

Novice Member

Joined: 4/28/06
Posts: 48

4/18/09 3:41:51 AM#33

Shadowbane is on the few  mmo's  I played for longer then a few months. From launch  until  about  2 years  afterwards. I have never had as much  playing  MMO as  when I played SB!

vyper21oo Xfire Miniprofile
  jackeccs

Apprentice Member

Joined: 10/28/03
Posts: 400

4/18/09 4:09:36 AM#34
Originally posted by jakoblin

I just brought the game for $1 from bargain bin.  

 

Am i stupid  or what ?

 

win!!!

_________________
USER WAS BANNED FOR THIS POST

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6813

4/18/09 8:26:25 AM#35

Good riddance.  Was a very poorly written game that never really got better.  Just gave indie developers a bad name.

Give it a few years and you will see Darkfall do the exact same thing. 

Mediocrity does not sit well with game players.

  jdkskip

Apprentice Member

Joined: 9/16/05
Posts: 118

4/18/09 8:33:22 AM#36

In 2003 I was searching for an on-line game to play. I found Shadowbane and bought it. I struggled through the first few months of server shutdowns, hacks and later all the lag-fest sieges. Joined many clans through out the first year until I found a guild that I liked. Through out the years that I played Shadowbane, I went through 3 different servers and many, many different toons and templates and at one point, I even had 3 accounts.

Though it had it's faults and bad moments, overall I really enjoyed the game and since I quit playing about a year and half ago, I have yet to find an mmo that can hold my attention the way that Shadowbane did. Maybe it's because it was my virgin mmo, or I'm just getting too old to compete with the younger crowd any more or the guild I was a member of, any way, I hope that Silver Bullet's project or some other game (DFO maybe) can bring back thrill that I had while playing Shadowbane.

Thank you Wolfpack and UBI for many years of enjoyment and RIP Shadowbane.

 

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5212

4/18/09 8:40:22 AM#37
Originally posted by Ozmodan

Good riddance.  Was a very poorly written game that never really got better.  Just gave indie developers a bad name.

Give it a few years and you will see Darkfall do the exact same thing. 

Mediocrity does not sit well with game players.


 

You don't understand the game and apparently don't understand gamers either. Shadowbane for all it's faults, and in some ways because of them, was unique. It introduced things into the MMO space that were copied by a hundred games but were never duplicated.  The game grew and changed in major ways almost to the time of it's death but always remained true to it's core.It had dapth and scope like no other game before or since.  It's an incredible study in emergent behaviors in MMOs and developers who ignore it's lessons do so to their peril. 

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  Flummoxed

Apprentice Member

Joined: 2/24/07
Posts: 592

Make a WORLD,
Not a Game.

4/18/09 10:00:17 AM#38

 

Ok, first to the players who had fun playing SB - GREAT! 

Fun is the whole point to playing MMOs so gratz! on finding one you loved.

However...

Originally posted by zymurgeist

It had dapth and scope like no other game before or since.  

It's an incredible study in emergent behaviors in MMOs and developers who ignore it's lessons do so to their peril. 


 

Bollox. 

The game failed because of the LACK of Depth and Scope.  SB had one gameplay mechanic: Kill.  The rest was fluff enabling you to kill more / faster.  That's why it failed.

A study in Emergent Behavior?  Please.  The only thing that "emerged" was the game's collapse, and the only Lesson developers should learn from SB is to Never make one like it again because the one-trick pony of FFA PvP DOES NOT AND CAN NOT WORK as a viable social system, which is what MMOs are.

In other words - "Play To Crush!" got Crushed because it Doesn't Work as an MMO play mechanic.  DarkFall will eventually learn this lesson as well.

 

 

  Dyrtt

Novice Member

Joined: 9/18/03
Posts: 422

4/18/09 10:59:30 AM#39

Meh.

 

I played this for a month or two after launch.  I had fun with it but it was far from my favorite MMO of all time.  Way too much of a grind.  Plus, I'm not big on games where the entire world is open PVP.  That's just my personal opinion though.

 

Still, I hate to see any game go away. 

  saraphimknig

Novice Member

Joined: 4/16/07
Posts: 17

4/18/09 11:11:57 AM#40

I played Shadowbane for about 2 years, and another year after that off and on. I have to say, I enjoyed my time playing, but even more what I learned from it.

I'm a developer, who likes to play all kinds of games, and as many people have said, I think Shadowbane did PvP right, in the sense of the goal and not the actual killing mechanics. I have very fond memories of playing with the guilds I did, as well as reading the forums, etc.

I could mention its faults, the reason it was never a huge success, etc. But that will be left for another time, following its passing. Until then, we should all just remember the game for what it offered to those who played it. If you didn't or you did not like it, it is understandable.

If anyone is interested, I have been compiling a list of features that Shadowbane had, in my quest to figure out what works well overall and what does not (I know people will say they have already enumerated these, but I prefer specifics rather than just saying: PVP, FFA, Full Loot, etc).

PM me if you want. I will be doing a comparison across all games in the market (MMORPGs), both in the same genre and not, and creating a detailed comparison of the features and how they worked, didn't, or how they needed to be changed.

RIP, Shadowbane...

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