Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,143,882  Online:0
Guests:0  Posts:3,117,879
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

202 posts found
GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 170

4/08/09 12:03:20 PM#126
Originally posted by seryth
Originally posted by GrumpyMel2
Originally posted by seryth

Why don't all of you naysayers and fanbois alike wait and see what type of experience the game will provide?  Sure, it would be nice to see ship interiors but having them removed may not be a bad thing either.  Just wait and see what happens.

It's like telling off your waiter and walking out of a restaurant cuz they only got coke and no pepsi.  Open up your mind and be open to different things.  You might see something you like.

 

Seryth,

No offense, but people generaly know what they like and what they don't like. I hate liver. I'm not going to goto a restaurant if every dish they have on the menu is a liver dish. Is there an off-chance that some-one might produce a liver dish I might find palatable? Sure..... but not worth spending $50 and one of the few nights I can go out for an experience that I am MOST LIKELY going to dislike.... not when there are other restaurants in town. Wouldn't I be better off going to a restaurant that serves a dish that I expect I'm going to like?

Sounds to me like Cryptic is trying to say "We serve liver, but trust us, you'll like our liver. If you don't like the taste of liver then you'll like our liver because it doesn't taste like liver.... unless you like the taste of liver.... in which case it tastes exactly like liver"

Sorry, no sale. They made a decision to cater to a specific segment of the market. No problem with that, it's their development dime.  However, they shouldn't expect to get business from people who don't like that particular focus.

I have no problem with a restaurant that says "We serve liver. If you like liver, you'll like eating here. If you don't, you won't."

I do have a problem with a place that serves only liver but is trying to sell me on the idea that it'll taste just like lobster.

No offense either, but making a similarity between a MMOG and a dish (liver, in your case) is kinda silly.  A game is more complex than that.  But I think I do understand what you are saying though. 

My post was merely expressing my view on how sad it can be that people can and will totally turn away from a prospectively good title based on one feature.  That feature, no matter how big or small it may be, may make or break the game.  But until the product is delivered and actually seen, I find it preposterous that someone would make a decision without seeing (or at least reading reviews) of a finished product.  Open beta, to an extent, while helping devs work on server balance, allows people to get a sneak peak at the game too, provided you're able to participate.  Even though none has been announced as of yet, I'm sure there will probably be one. 

Also, let's not forget the fact that STO was originally in development by Perpetual Entertainment (Gods & Heroes), which was subsequently canned.  I don't know if anyone made any allusions to feature promises made by the previous developer, but the entire game was rewritten from scratch.  I have been loosely following the development of this game and don't know for a fact if Cryptic had promised interiors or not.  But I'm sure at some point some references are probably being crossed.

I want ship interiors, I really do.  I agree that it adds to the Star Trek feel of the game universe, but other ST titles have entertained me without having to fully man a starship interior as this game may or may not provide.  Let's be open minded, that's all I'm saying.


 

Actually, I'm begining to wonder if the entire game WAS actually rewritten from scratch. The only reason I say that is because they seem to be making many of the same (controversial) design decisions that PE did. I wonder if some of these decisions aren't based on a desire to reuse existing work in order to keep costs down.

Then again, I know nothing about thier internals.

In essence what I see them doing is hyping that the game will be a deep RP and social experience but then making design decisions that seem to all work directly counter to that purpose.

This isn't simply whether you can play a "Tellarite" or not....

Whether you CAN have multiplayer crews has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN interact with other human beings aboard your ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN play ANY other role besides commander of a ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

It's pretty much indicative of the design direction for the game.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hagonbok

Apprentice Member

Joined: 1/26/09
Posts: 180

What doesn't kill you...makes a nice trophy.

4/08/09 1:03:14 PM#127
Originally posted by GrumpyMel2


 

Actually, I'm begining to wonder if the entire game WAS actually rewritten from scratch. The only reason I say that is because they seem to be making many of the same (controversial) design decisions that PE did. I wonder if some of these decisions aren't based on a desire to reuse existing work in order to keep costs down.

Then again, I know nothing about thier internals.

In essence what I see them doing is hyping that the game will be a deep RP and social experience but then making design decisions that seem to all work directly counter to that purpose.

This isn't simply whether you can play a "Tellarite" or not....

Whether you CAN have multiplayer crews has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN interact with other human beings aboard your ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN play ANY other role besides commander of a ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

It's pretty much indicative of the design direction for the game.


It doesn't have any impact on the opportunities for cooperative play or socialization at all. None. Zero. Zilch. Nada. The Big Goose Egg. Etc.


There will be all kinds of ways for players to play cooperatively, and ample opportunity for players to socialize, both while they're aboard their ship, and outside of their ships. Just as many as in any other mmo out there, and from the sounds of it, more than most.


It also only impacts the roleplay for those that are narrow minded and/or unskilled and unimaginative at it enough to let it.

 

aleos

Hard Core Member

Joined: 1/02/07
Posts: 779

I got a bullet with your email address on it. Don't make me hit send.

4/08/09 1:06:30 PM#128

LAME LAME LAME

if WoW was your first MMO i don't feel you have an opinion here.

GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 170

4/08/09 2:45:20 PM#129
Originally posted by Hagonbok
Originally posted by GrumpyMel2


 

Actually, I'm begining to wonder if the entire game WAS actually rewritten from scratch. The only reason I say that is because they seem to be making many of the same (controversial) design decisions that PE did. I wonder if some of these decisions aren't based on a desire to reuse existing work in order to keep costs down.

Then again, I know nothing about thier internals.

In essence what I see them doing is hyping that the game will be a deep RP and social experience but then making design decisions that seem to all work directly counter to that purpose.

This isn't simply whether you can play a "Tellarite" or not....

Whether you CAN have multiplayer crews has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN interact with other human beings aboard your ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN play ANY other role besides commander of a ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

It's pretty much indicative of the design direction for the game.


It doesn't have any impact on the opportunities for cooperative play or socialization at all. None. Zero. Zilch. Nada. The Big Goose Egg. Etc.


There will be all kinds of ways for players to play cooperatively, and ample opportunity for players to socialize, both while they're aboard their ship, and outside of their ships. Just as many as in any other mmo out there, and from the sounds of it, more than most.


It also only impacts the roleplay for those that are narrow minded and/or unskilled and unimaginative at it enough to let it.

 

RIIIGHT!
 

Brought to you by the Ministery Truth.

Well,  Hagonbok, I guess you and Ktanner (the TRUE Rp-ers and socializers) can coopertavely play amongst yourselves.

You won't have to worry about being bothered by us poor, unskilled, unimaginative, hacks.

Good luck with that!

 

 

 

 

 

 

winter

Apprentice Member

Joined: 8/08/03
Posts: 1115

4/08/09 2:52:23 PM#130
Originally posted by lornj

not having ship interiors at the beginning of this game isnt going to ruin it for me. they are going to put those in at some point im sure. also there will be some interior stuff at the beginning anyway. this arguement sounds like it includes a small niche of players anyway. is there an aweful lot of people that want to be an engineer as part of a player crew and just sit there and mash one button? doubtful. who doesnt want to be captain of their own starship?


 

    

Lydon

Advanced Member

Joined: 7/20/06
Posts: 2525

4/08/09 2:59:08 PM#131

It lowered my hype from around a 10 to about a 4. 


Hagonbok

Apprentice Member

Joined: 1/26/09
Posts: 180

What doesn't kill you...makes a nice trophy.

4/08/09 3:04:19 PM#132
Originally posted by GrumpyMel2
Originally posted by Hagonbok
Originally posted by GrumpyMel2


 

Actually, I'm begining to wonder if the entire game WAS actually rewritten from scratch. The only reason I say that is because they seem to be making many of the same (controversial) design decisions that PE did. I wonder if some of these decisions aren't based on a desire to reuse existing work in order to keep costs down.

Then again, I know nothing about thier internals.

In essence what I see them doing is hyping that the game will be a deep RP and social experience but then making design decisions that seem to all work directly counter to that purpose.

This isn't simply whether you can play a "Tellarite" or not....

Whether you CAN have multiplayer crews has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN interact with other human beings aboard your ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN play ANY other role besides commander of a ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

It's pretty much indicative of the design direction for the game.


It doesn't have any impact on the opportunities for cooperative play or socialization at all. None. Zero. Zilch. Nada. The Big Goose Egg. Etc.


There will be all kinds of ways for players to play cooperatively, and ample opportunity for players to socialize, both while they're aboard their ship, and outside of their ships. Just as many as in any other mmo out there, and from the sounds of it, more than most.


It also only impacts the roleplay for those that are narrow minded and/or unskilled and unimaginative at it enough to let it.

 

RIIIGHT!
 

Brought to you by the Ministery Truth.

Well,  Hagonbok, I guess you and Ktanner (the TRUE Rp-ers and socializers) can coopertavely play amongst yourselves.

You won't have to worry about being bothered by us poor, unskilled, unimaginative, hacks.

Good luck with that!

 

Well you can childishly lash out all you like, but it doesn't change the reality that there will be all the same mechanics for grouping as in any other mmo, tons of group oriented/optional missions available. As well as many many space stations and other space based instillations, on-planet cities, towns, villages, military installations, etc etc, for players to socialize in.


It also won't change the fact that RP won't be effected in any way except for one very specific way of doing it, and even then, the ship interiors will be coming later anyway.

 

ktanner3

Master

Joined: 3/19/06
Posts: 830

4/08/09 3:38:34 PM#133
Originally posted by GrumpyMel2
Originally posted by Hagonbok
Originally posted by GrumpyMel2


 

Actually, I'm begining to wonder if the entire game WAS actually rewritten from scratch. The only reason I say that is because they seem to be making many of the same (controversial) design decisions that PE did. I wonder if some of these decisions aren't based on a desire to reuse existing work in order to keep costs down.

Then again, I know nothing about thier internals.

In essence what I see them doing is hyping that the game will be a deep RP and social experience but then making design decisions that seem to all work directly counter to that purpose.

This isn't simply whether you can play a "Tellarite" or not....

Whether you CAN have multiplayer crews has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN interact with other human beings aboard your ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN play ANY other role besides commander of a ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

It's pretty much indicative of the design direction for the game.


It doesn't have any impact on the opportunities for cooperative play or socialization at all. None. Zero. Zilch. Nada. The Big Goose Egg. Etc.


There will be all kinds of ways for players to play cooperatively, and ample opportunity for players to socialize, both while they're aboard their ship, and outside of their ships. Just as many as in any other mmo out there, and from the sounds of it, more than most.


It also only impacts the roleplay for those that are narrow minded and/or unskilled and unimaginative at it enough to let it.

 

RIIIGHT!
 

Brought to you by the Ministery Truth.

Well,  Hagonbok, I guess you and Ktanner (the TRUE Rp-ers and socializers) can coopertavely play amongst yourselves.

You won't have to worry about being bothered by us poor, unskilled, unimaginative, hacks.

Good luck with that!

 

 

 

 

 

 


 

Don't drag me into the middle of your whinefest.

If you don't want to play the game, don't bore everyone by stating as much. Just don't play and move on because nobody cares to hear a soapbox.

sinjin

Novice Member

Joined: 12/31/04
Posts: 288

The king and the pawn go back to the same box at the end of the day.

4/08/09 3:54:07 PM#134

Is this a late April fools joke? 

Serious though, how can they even fathom taking this direction with the game?  I hate Star Trek and know very little about it, but I can safely say they spent more time on their ships than on the planets.  Being aboard the ship and seeing the interior should be a big premise for this MMO.  There is so much you could do with ship interiors from the content perspective (co-op pve/pvp, guilds, housing, role-play and the list goes on... )

I honestly planned on giving this game a try but after hearing this tidbit! Well let's say im disheartened.  I am an avid MMO gamer, I do own a copy or two of every MMO to date and most likely will not bother installing this title. I will simply buy this game to put on the dusty shelf.

Sorry for the hardcore fans as this must leave you in shock and awe.

------------------------------------------
Light travels faster than sound. That's why most people seem bright until you hear them speak..
------------------------------------------

Hagonbok

Apprentice Member

Joined: 1/26/09
Posts: 180

What doesn't kill you...makes a nice trophy.

4/08/09 4:24:35 PM#135
Originally posted by sinjin

Is this a late April fools joke? 

Serious though, how can they even fathom taking this direction with the game?  I hate Star Trek and know very little about it, but I can safely say they spent more time on their ships than on the planets.  Being aboard the ship and seeing the interior should be a big premise for this MMO.  There is so much you could do with ship interiors from the content perspective (co-op pve/pvp, guilds, housing, role-play and the list goes on... )

I honestly planned on giving this game a try but after hearing this tidbit! Well let's say im disheartened.  I am an avid MMO gamer, I do own a copy or two of every MMO to date and most likely will not bother installing this title. I will simply buy this game to put on the dusty shelf.

Sorry for the hardcore fans as this must leave you in shock and awe.

Well  I've been a fan for @35 years, and although I don't really know what would be the criteria for being a "hardcore" one, I do consider myself a rather avid one, but don't feel any "shock and awe".

 

I'm actually encouraged by the decision due to it showing that they want to focus on elements that they're sure they can get in properly given their budget and alloted time frame, and want to be able to have the time and resources to do ship interiors right.

GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 170

4/08/09 4:46:09 PM#136
Originally posted by Hagonbok
Originally posted by GrumpyMel2
Originally posted by Hagonbok
Originally posted by GrumpyMel2


 

Actually, I'm begining to wonder if the entire game WAS actually rewritten from scratch. The only reason I say that is because they seem to be making many of the same (controversial) design decisions that PE did. I wonder if some of these decisions aren't based on a desire to reuse existing work in order to keep costs down.

Then again, I know nothing about thier internals.

In essence what I see them doing is hyping that the game will be a deep RP and social experience but then making design decisions that seem to all work directly counter to that purpose.

This isn't simply whether you can play a "Tellarite" or not....

Whether you CAN have multiplayer crews has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN interact with other human beings aboard your ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

Whether you CAN play ANY other role besides commander of a ship has a MAJOR impact on the opportunity for cooperative play, socialization and role-play.

It's pretty much indicative of the design direction for the game.


It doesn't have any impact on the opportunities for cooperative play or socialization at all. None. Zero. Zilch. Nada. The Big Goose Egg. Etc.


There will be all kinds of ways for players to play cooperatively, and ample opportunity for players to socialize, both while they're aboard their ship, and outside of their ships. Just as many as in any other mmo out there, and from the sounds of it, more than most.


It also only impacts the roleplay for those that are narrow minded and/or unskilled and unimaginative at it enough to let it.

 

RIIIGHT!
 

Brought to you by the Ministery Truth.

Well,  Hagonbok, I guess you and Ktanner (the TRUE Rp-ers and socializers) can coopertavely play amongst yourselves.

You won't have to worry about being bothered by us poor, unskilled, unimaginative, hacks.

Good luck with that!

 

Well you can childishly lash out all you like, but it doesn't change the reality that there will be all the same mechanics for grouping as in any other mmo, tons of group oriented/optional missions available. As well as many many space stations and other space based instillations, on-planet cities, towns, villages, military installations, etc etc, for players to socialize in.


It also won't change the fact that RP won't be effected in any way except for one very specific way of doing it, and even then, the ship interiors will be coming later anyway.

 


 

Right lets see how it goes down.....

Player Jim:  Cryptic, I heard about this great new Star Trek game you are making. What type of characters can I make.

Cryptic: Well Jim, you can play the Captain of a Starship.

Player Jim: Cool, so I can be like Kirk. That works for me.

Player Bob:  Cool Jim, so if you are going to be the Captain, I'll play the Chief Engineer. I always liked Scotty.

Cryptic: Sorry Bob, the game doesn't support Chief Engineers as a playable character type.

Player Bob: <looking puzzled> Alright....how about Ship's Doctor?

Cryptic: Nope

Player Bob: Security Chief?

Cryptic: Nope

Player Bob: Science Officer?

Cryptic: Nope.

Player Bob: Alright, so exactly what type of characters CAN I make?

Cryptic: Well, you can be the Captain of a Starship.

Player Bob: Right, I got that. What else?

Cryptic: Well you can be a Klingon Captain of a Starship.

Player Bob: Uh huh. Ok so I'm the Captain of my own ship. What do I do when I go aboard Jim's ship? Take over one of the stations from an NPC.

Cryptic: Well you can't go aboard Jim's ship. The game doesn't support that.

Player Bob: Ok so what happens when Jim's ship gets damaged in combat? Does he have to leave the Captains Chair to go over the Engineering Station to fix the ship or does he have an NPC to do it.

Cryptic: Well technicaly we don't have stations. Everything is controled through a 3rd person view of the ship flying through space. When Jim wants to fix damage to his ship, he just presses a button on his hot bar.

Player Bob: Ok so what happens when Jim's ship gets boarded. How does he defend the interior of his ship if he controls everything from a 3rd person view of the ship from space. Does the perspective change to the interior then?

Cryptic: Well, the game doesn't actually support ship interiors. Boarding actions are abstracted. When a player wants to send a boarding party to another ship they press the "Send Boarding Party" key on thier hotbar. When a player needs to defend thier ship they press the "Repel Boarders" key on thier hotbar and the computer calculates who wins.

Player Bob:  Uh, ok. So I can't be aboard Jim's ship in space. Jim and I like to play together. So how do we do that in space?

Cryptic: Well you and Jim could have your ships "grouped" together in space.

Player Bob: What exactly does being "grouped" mean in this game?

Cryptic: Well... his ship's screen-name changes color from yellow to green on your display and you can send messages to each other in the Group Chat channel.

Player Bob: Uh ok, well in other games I typicaly like to play a support class... that generaly means I heal Jim or buff up his abilities or something like that. Is there anything like that here?

Cryptic: Oh Absolutely!  You can play a Healer Ship while Jim plays a Tank Ship and your ship can heal Jim's ship.

Player Bob: This is sounding disturbingly familiar. So where can Jim and I actualy interact as characters?

Cryptic: Oh well.... you and Jim can fly your individual ships in space to a planet where we have one of our scripted missions. If you are "grouped" when you click the "beam-down" button. Your character and his will appear in the same instance on the Planet. Upto 5 actual players can group together to do a ground mission this way!

Player Bob: So we have 5 induividual Federation starships goto single planet. Lets say the starships are small destroyers, in theory 200 (NPC) crew each..... and the Captains of each of those ship's are going to be the members of that fleet beaming down to do the ground mission. Do I have that right?

Cryptic: Correct.

Player Bob:  I see. So is there ANYWHERE I can interact with individual player characters that aren't in my group...or with more then 5 at once?

Cryptic: Well. We have Deep Space 9..... and we do plan to have other stations like that. They function like towns do in other MMO's. Where you can buy and sell gear, etc. You can interact with other characters there.

Player Bob:  Anywhere else?

Cryptic: Nope.

 

I'm sorry, but that sounds like about as much fun as having your teeth pulled.  Lame does not begin to cover it. But good luck with your game!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

kyme

Novice Member

Joined: 11/28/03
Posts: 414

4/08/09 4:50:11 PM#137

Bottom line is this game is going to suck without interiors. I really don't know why they are bothering to make it. It is going to suck. Why are we arguing about this? Why would someone not want interiors? Makes no sense. Put the dang interiors into the game or drop the whole thing. Idiots.

AllNewMMOSuk

Novice Member

Joined: 2/26/09
Posts: 245

4/08/09 4:53:19 PM#138

You know what's interesting about that GrumpyMel the concept you started to lay out of needing someone to pilot someone to be chief engineer someone to be weapons, someone to be the gun running down the hall that jumps through the air from the explosion, the guy fixing the ship........ Sounds more like a disaster. You'd have to get all these people together at the same time, go find action, and need every person to play correctly.Not to mention if one of them goes afk at the wrong moment.

 

That is such a disastorous, boring, and non profitable concept. Forced grouping far beyond anything yet seen in an atmosphere where you may be doing nothing but flying for an hour trying to find action. Ya sounds fun for all the non pilot spots.
 

solareus

Hard Core Member

Joined: 9/20/06
Posts: 3150

LotRO Lifer

4/08/09 4:53:27 PM#139
Originally posted by GrumpyMel2 

Right lets see how it goes down.....

Player Jim:  Cryptic, I heard about this great new Star Trek game you are making. What type of characters can I make.

Cryptic: Well Jim, you can play the Captain of a Starship.

Player Jim: Cool, so I can be like Kirk. That works for me.

Player Bob:  Cool Jim, so if you are going to be the Captain, I'll play the Chief Engineer. I always liked Scotty.

Cryptic: Sorry Bob, the game doesn't support Chief Engineers as a playable character type.

Player Bob: <looking puzzled> Alright....how about Ship's Doctor?

Cryptic: Nope

Player Bob: Security Chief?

Cryptic: Nope

Player Bob: Science Officer?

Cryptic: Nope.

Player Bob: Alright, so exactly what type of characters CAN I make?

Cryptic: Well, you can be the Captain of a Starship.

Player Bob: Right, I got that. What else?

Cryptic: Well you can be a Klingon Captain of a Starship.

Player Bob: Uh huh. Ok so I'm the Captain of my own ship. What do I do when I go aboard Jim's ship? Take over one of the stations from an NPC.

Cryptic: Well you can't go aboard Jim's ship. The game doesn't support that.

Player Bob: Ok so what happens when Jim's ship gets damaged in combat? Does he have to leave the Captains Chair to go over the Engineering Station to fix the ship or does he have an NPC to do it.

Cryptic: Well technicaly we don't have stations. Everything is controled through a 3rd person view of the ship flying through space. When Jim wants to fix damage to his ship, he just presses a button on his hot bar.

Player Bob: Ok so what happens when Jim's ship gets boarded. How does he defend the interior of his ship if he controls everything from a 3rd person view of the ship from space. Does the perspective change to the interior then?

Cryptic: Well, the game doesn't actually support ship interiors. Boarding actions are abstracted. When a player wants to send a boarding party to another ship they press the "Send Boarding Party" key on thier hotbar. When a player needs to defend thier ship they press the "Repel Boarders" key on thier hotbar and the computer calculates who wins.

Player Bob:  Uh, ok. So I can't be aboard Jim's ship in space. Jim and I like to play together. So how do we do that in space?

Cryptic: Well you and Jim could have your ships "grouped" together in space.

Player Bob: What exactly does being "grouped" mean in this game?

Cryptic: Well... his ship's screen-name changes color from yellow to green on your display and you can send messages to each other in the Group Chat channel.

Player Bob: Uh ok, well in other games I typicaly like to play a support class... that generaly means I heal Jim or buff up his abilities or something like that. Is there anything like that here?

Cryptic: Oh Absolutely!  You can play a Healer Ship while Jim plays a Tank Ship and your ship can heal Jim's ship.

Player Bob: This is sounding disturbingly familiar. So where can Jim and I actualy interact as characters?

Cryptic: Oh well.... you and Jim can fly your individual ships in space to a planet where we have one of our scripted missions. If you are "grouped" when you click the "beam-down" button. Your character and his will appear in the same instance on the Planet. Upto 5 actual players can group together to do a ground mission this way!

Player Bob: So we have 5 induividual Federation starships goto single planet. Lets say the starships are small destroyers, in theory 200 (NPC) crew each..... and the Captains of each of those ship's are going to be the members of that fleet beaming down to do the ground mission. Do I have that right?

Cryptic: Correct.

Player Bob:  I see. So is there ANYWHERE I can interact with individual player characters that aren't in my group...or with more then 5 at once?

Cryptic: Well. We have Deep Space 9..... and we do plan to have other stations like that. They function like towns do in other MMO's. Where you can buy and sell gear, etc. You can interact with other characters there.

Player Bob:  Anywhere else?

Cryptic: Nope.

 

I'm sorry, but that sounds like about as much fun as having your teeth pulled.  Lame does not begin to cover it. But good luck with your game!

I agree, grouping with a bunch of space ships sounds really dumb when the Star Trek is about characters , not ships. This is probably the worst IP game ever in production, in my opinion.

"Freedom is just another name for nothing left to lose" - Janis Joplin

GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 170

4/08/09 5:10:24 PM#140
Originally posted by AllNewMMOSuk

You know what's interesting about that GrumpyMel the concept you started to lay out of needing someone to pilot someone to be chief engineer someone to be weapons, someone to be the gun running down the hall that jumps through the air from the explosion, the guy fixing the ship........ Sounds more like a disaster. You'd have to get all these people together at the same time, go find action, and need every person to play correctly.Not to mention if one of them goes afk at the wrong moment.

 

That is such a disastorous, boring, and non profitable concept. Forced grouping far beyond anything yet seen in an atmosphere where you may be doing nothing but flying for an hour trying to find action. Ya sounds fun for all the non pilot spots.
 


 

All been dealt with before...

1) Since the game also features NPC's. You can have an NPC cover any one of those spots. You wouldn't actualy NEED a player to fill that slot... you'd just have the OPTION of having one.

2) There is always the opportunity for small single player ships.... shard fighters, runabouts, etc where all the controls are handled from a single station.

3) The same thing would happen that happens in EVERY OTHER MMO when a key party member goes link dead. What do you do in any current MMO that you might play if the Main Healer or Main Tank becomes unavailable at a critical moment. What will you do even in this game, if you are taking on content that requires more then one ship....and that other ship goes link dead?

4) Who knows how long it will take to fly in space from one encounter to the next..... and it's not like thier isn't anything for other character types to do....

  Engineers - Repair, Upgrade and Maintain Ship's Systems. Research and build new devices.

  Doctors - Diagnose and Treat the ships crew (NPC & PC) and do medical research.

  Science Officers - Man the scanners,  Long Range Scans of other Star Systems. Research Projects.

  Tactical Officers - Ground and Space Combat Simulators. Sparring, Training Physical Skills. Tuning and upgrading weapons.

That's just off the top of my head. Use your imagination a little.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hagonbok

Apprentice Member

Joined: 1/26/09
Posts: 180

What doesn't kill you...makes a nice trophy.

4/08/09 5:48:50 PM#141

In other words, as it always comes down to, everyone except the captain of the ship having the most dull game play experience possible.

 

Hey GrumpyMel2, guess why you'll never be a game designer.

 

roflmao.

Yamota

Elite Member

Joined: 10/05/03
Posts: 1507

No beast so fierce but knows some touch of pity. I know none and therefore, am no beast.

4/08/09 5:52:15 PM#142

No ship interiors for a Star Trek RPG? Well that's just retarded...

GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 170

4/08/09 5:55:10 PM#143
Originally posted by Hagonbok

In other words, as it always comes down to, everyone except the captain of the ship having the most dull game play experience possible.

 

Hey GrumpyMel2, guess why you'll never be a game designer.

 

roflmao.


 

Oh, I forgot....everyone has exactly the same taste's and like to do exactly the same things that you do.

Tell me.... when you goto resturaunts do you insist on ordering for other people as well?  Do you tell them thier idiots if they happen to order a dish for themselves that isn't one of your favorates?

 

 

isolor

Novice Member

Joined: 5/09/05
Posts: 176

Live long and prosper

4/08/09 5:56:52 PM#144
Originally posted by Hagonbok

In other words, as it always comes down to, everyone except the captain of the ship having the most dull game play experience possible.

 

Hey GrumpyMel2, guess why you'll never be a game designer.

 

roflmao.

 

Actually I would think in player crews that the captain would be the most boring.

Example. Helm set coordinates to 110.32 warp factor 1, Engage. Twirl thumbs.

Hagonbok

Apprentice Member

Joined: 1/26/09
Posts: 180

What doesn't kill you...makes a nice trophy.

4/08/09 8:55:28 PM#145
Originally posted by isolor
Originally posted by Hagonbok

In other words, as it always comes down to, everyone except the captain of the ship having the most dull game play experience possible.

 

Hey GrumpyMel2, guess why you'll never be a game designer.

 

roflmao.

 

Actually I would think in player crews that the captain would be the most boring.

Example. Helm set coordinates to 110.32 warp factor 1, Engage. Twirl thumbs.

Yes, fair point, boring game play for everyone! Yay!

Nebless

Hard Core Member

Joined: 12/22/08
Posts: 199

4/09/09 5:36:13 PM#146

I can't see how it would help gameplay to enter the turbolift, go down 5 decks, over 3 more, get out and walk to the transporter just to beam down to a planet.

Even RP wise I think most would get bored with it.  SWG had the shuttle wait times, great for RP but more and more people wanted a shorter wait as they were spending too much of their actual play time, just standing around.  PoTBS 2 large ports when I punched out, 1 started off with shortcuts in place and the other had them put in shortly after the port went live because they were just too big to waste time running around in. 

While there would be some that would love interiors and would spend their entire game time just walking all over I think most of us are wanting something else out of the game.

Also the dev's have said there WILL be some interiors on the ship.  No you can't decorate but I can only think of 1 ship out of all the TV shows, movies and books that had a different non-stock federation look to it. 

For those that say all the interesting stuff happened on the ship.  I'll go 50/50 with you there as a number of shows were like that but even those could be instanced down to just the few areas that stuff happened in - orig ST where the Kilgons where on the ship with them and they had swords to fight with: bridge, 1 alcove in a passageway, engineering, passageway outside of engineering and I think 1 other spot. So instead of having the entire ship there with 90% not used we cut it down to 6 instanced areas to fight through. 

It's workable and not being able to go visit the head on deck 85, frame 600 isn't going to affect my gameplay.

 

Thornwolf

Novice Member

Joined: 9/05/05
Posts: 109

"A witty saying proves nothing."
- Voltaire

4/17/09 11:37:02 AM#147
Originally posted by ktanner3
Originally posted by Thornwolf

 


As to the topic at hand, which is a valid topic with a supporting poll with a small sample which does in fact represent the greater overall feeling of the gaming public who patronizes message boards. I feel they are about accurate and it is easy enough to say well a small amount claim it is a deal breaker, but it is the largest amount represented at the time of my writing. Add in the numbers from the other two categories and it seems fairly obvious it is a matter of concern for a large enough segment of the population.

This site hardly represents the gaming public. If it did, World of Warcraft would be the least selling game there is since it has been bashed to death for the last 5 years around here.The poll only represents the overall feeling of the folks who frequent this site, which from my experience consists mostly of people who are never happy with any game. Take a poll of the people in the actual STO forum and you would get a much different result. And no, that isn't a forum of fanboys.Many of us there have different opinions on what should and shouldn't be in game. It just doesn't consist of a "my way or the highway" mentality on specifics.

This site is visited by gamers correct? Those gamers are players from the public sector? That celary places this as a valid source to target an uadience for reviews, feedback,  and opinions on games and game features. Yes every forum develops it's own personality to a way making it a specific target audience but that does not invalidate the results of the surveys or their findings. Even players in the WoW forums bash WoW so your point about that is completely moot I am afraid.

I would also like to ask why it is people feel the need to thumb their noses at those who might actually enjoy this aspect of the game. Player housing is something I want in game in all my MMOs the technology is there for this to be in game. I find when there is no housing it is due to laziness and it is always promised later. Same thing with vehicles. We have had over 10 years of MMOs and we have the technology, the experience, and talent to create games without adding in things like vehicles, mounts, housing, and ship interiors AFTER the fact.

For you they are important, for most people they are fluff. Housing is not gamebreaking for most people and it adds lag and headaches for the developer. Too much of a hassle for something that is only enjoyed by a small niche audience. That isn't thumbing their nose at an audience, it's called making a wise business decision.

Clearly for me it is important. I am giving my opinion, therefore it is only my feelings I am speaking of, that said I even went out of my way to qualify my statement for those who might take a shot at it by saying " Player housing is something I want in game" I never speak for you or anyone else. I also disagree with you about the compnay thumbing their nose at the public, delivering an incomplete, less than well rounded game to the public when you have raised expectations late in development is certainly poor business. It would be like me offering you a house with a pool for sale and then ripping up the deck the week before you buy. You would certainly be disillusioned as many fans here and else where on the internet seem to be.

Also as a fan of the Star Trek universe dating back quite some time I am going to be honest with you, the ships WERE the universe. Yes they were boldly going... but they were going IN the ship. When the ship was invaded you felt like sacred ground was desecrated, if the ship was lost all hope was not far behind. So many of those stories and epic battles from the original show to TNG and beyond took place ON the ship and NOT just on the bridge I fail to see how this can not be seen as a major part of any game about Star Trek. In fact it boggles the mind.

So many of the stories and epic battles will take place in ships, starbases and land so you should be perfectly happy with the direction this game is going. Like in the show, you only saw the jeffries tube when they were there for a reason. You only saw the bridge of a ship when the episode called for it. You'll do the same in the game. You just won't be able to see your security officer picking his nose or hitting on a cute ensign while chatting on the bridge with your buddy and drinking earl grey.

Well, that is the thing. For me and for many others we want that experience. As an example in Ultima Online I wasn't just able to enter my tower when a story was taking place there, I could go when I wanted. That is the whole point of open ended multi-player games. This is becoming less like a sandbox game where you can go and do as you please and more like a "you go where we let you go when we let you" that works for you... awesome. It does not work for me. It destroys my immersion and lessens the appeal. As I said. You have your opinion great, I have mine. This right here is a deal breaker for me and Star Trek in this form is being removed from my "to buy list" I don't expect you to care, but with enough unhappy people the games creators WILL care because the game will fail. I am 37 I am a long time fan, the chance to walk around the ship and do as I want with it for ME was half of the appeal. You don't care? Brilliant. Game on.


If you want to zip through space shooting at each other (pew pewing for those of you with an IQ deficiency) there are games for you, but if you want to create a Star Trek game. How can it be you will not be able to see the rest of the ship where epic stories have been told, and the lives of friends have been lost for over forty years.

Please read the Faqs that I have posted in another thread and which are available on the official website. It is not going to be just pew pewing. If you dpn't want to play the game because had your heart set on Star Trek SIm, that is perfectly valid. But don't make shit up about what the game is due to ignorance.


I have made nothing up about the game, and the focus of the game certainly has shifted from what we were lead to beleive initially. The games emphasis now is on combat, that is all well and good most games are it appeals to the masses. I don't mind that but you lose people like me when you restrict game play to those situations. It is like taking trade skills in a game and FORCING people to level combat skills to raise them it is a poor model and one that is generally frowned upon. It is certainly one where you leave a lot of paying customers behind and you also lose out on a lot of their dollars. hard to keep a game running that way.

 


 

 

 

Thornwolf

Novice Member

Joined: 9/05/05
Posts: 109

"A witty saying proves nothing."
- Voltaire

4/17/09 11:45:04 AM#148
Originally posted by Hagonbok
Originally posted by Thornwolf
Originally posted by sanedor
Originally posted by Hagonbok
Originally posted by ozmono
Originally posted by Salvatoris 

I think it speaks volumes about the type of game they are making.  It's going to be an action MMO, and probably won't have the kind of depth it would take to keep me interested for too long.  Unfortunately, I think the same thing will be true for the Star Wars MMO.

 

I agree, if it were as simple as not having ship interiors it wouldn't have bothered me but theres lots of gameplay options that cannot be realized if you cannot even walk inside your ship and as you said it says alot of the type of game they are making. As for the new Star Wars MMO I didn't expect anything from that but I thought star trek may indeed offer some more depth. It just seems like it'll be dumbed down eve with some quest on planets.

Except players will be walking around ships in episodes where doing so is relevant to the story being told. Please go and learn something about the game. Thanks.

Hag all you do in defend them, can we say major fanboy.. if they took out ships and added bikes you would think it was so great they where thinking out of the box..

but i will still try it, but hope they add it later ..

 

 

That was funny.

 

I have been in this forum for a heartbeat now and hag, I am going to be honest all the LULZ and ROFLCOPTERS mark you as someone who is really immature, you might even have valid points but they are going to be lost on anyone with an IQ over ten. It is typical elitist 14 year old WoW guild speak coming out of your mouth and no one wants to hear that.


As to the topic at hand, which is a valid topic with a supporting poll with a small sample which does in fact represent the greater overall feeling of the gaming public who patronizes message boards. I feel they are about accurate and it is easy enough to say well a small amount claim it is a deal breaker, but it is the largest amount represented at the time of my writing. Add in the numbers from the other two categories and it seems fairly obvious it is a matter of concern for a large enough segment of the population.

I would also like to ask why it is people feel the need to thumb their noses at those who might actually enjoy this aspect of the game. Player housing is something I want in game in all my MMOs the technology is there for this to be in game. I find when there is no housing it is due to laziness and it is always promised later. Same thing with vehicles. We have had over 10 years of MMOs and we have the technology, the experience, and talent to create games without adding in things like vehicles, mounts, housing, and ship interiors AFTER the fact.


Also as a fan of the Star Trek universe dating back quite some time I am going to be honest with you, the ships WERE the universe. Yes they were boldly going... but they were going IN the ship. When the ship was invaded you felt like sacred ground was desecrated, if the ship was lost all hope was not far behind. So many of those stories and epic battles from the original show to TNG and beyond took place ON the ship and NOT just on the bridge I fail to see how this can not be seen as a major part of any game about Star Trek. In fact it boggles the mind.


If you want to zip through space shooting at each other (pew pewing for those of you with an IQ deficiency) there are games for you, but if you want to create a Star Trek game. How can it be you will not be able to see the rest of the ship where epic stories have been told, and the lives of friends have been lost for over forty years.

 

Well firstly, I couldn't care less what you think about my use of very well known, and oft used for years, intenet forum colloquialisms.

 

and secondly... well secondly your post is so full of untruths and mistakes I just don't want to start in on it because it would just be mean of me I think. You go ahead and believe all the rubbish you want to believe mate. All the power to you. Just don't expect that very many others will buy into it.

 

I am glad you do not care you go on sounding like a child, and I and many other people will go on not taking you seriously. Especially when you use it to try and put people down. I am not talking about internet short hand which is lazy in and of itself, and I think despite your feigned ignorance you know exactly what I a m talking about.

 

More over just because it has been used by some on the internet for years doesn't mean you need to stoop to that level it is lazy, implies ignorance, and is more used by people beneath our stature. You have been selling yourself as some sort of wizened sage type and sadly that is not the face you are showing. You scream "rabid fan boy" '14 year old internet troll" "elitist WoW-head". I am not running you down I am trying to help you... because I care.

Please point out the untruths in my post, I welcome that. Instead of just trying to sell yourself as superior to me (a common thread in all your posts. We get it you think you are better than everyone else.. okay tone down the rhetoric already no one is buying it we just think you are a clown) Seriously where is my post presenting untruths? Where have I said anything that is false? I am pretty sure my post simply states factual information based off official press releases you yourself are touting as fact, so unless you are privy to information us lowly peasants are not please astonish me and the rest of your reading public (because clearly you think you are on a stage) with you acumen.

 

 

Thornwolf

Novice Member

Joined: 9/05/05
Posts: 109

"A witty saying proves nothing."
- Voltaire

4/17/09 11:51:34 AM#149
Originally posted by Nebless

I can't see how it would help gameplay to enter the turbolift, go down 5 decks, over 3 more, get out and walk to the transporter just to beam down to a planet.

Even RP wise I think most would get bored with it.  SWG had the shuttle wait times, great for RP but more and more people wanted a shorter wait as they were spending too much of their actual play time, just standing around.  PoTBS 2 large ports when I punched out, 1 started off with shortcuts in place and the other had them put in shortly after the port went live because they were just too big to waste time running around in. 

While there would be some that would love interiors and would spend their entire game time just walking all over I think most of us are wanting something else out of the game.

Also the dev's have said there WILL be some interiors on the ship.  No you can't decorate but I can only think of 1 ship out of all the TV shows, movies and books that had a different non-stock federation look to it. 

For those that say all the interesting stuff happened on the ship.  I'll go 50/50 with you there as a number of shows were like that but even those could be instanced down to just the few areas that stuff happened in - orig ST where the Kilgons where on the ship with them and they had swords to fight with: bridge, 1 alcove in a passageway, engineering, passageway outside of engineering and I think 1 other spot. So instead of having the entire ship there with 90% not used we cut it down to 6 instanced areas to fight through. 

It's workable and not being able to go visit the head on deck 85, frame 600 isn't going to affect my gameplay.

 

 

 

Excellent points all, I say again it is not for everyone and I totally respect that the game's designers have to appeal to the broadest audience. If a person is happy with no interiors it is their right, and that is what this thread is about isn't it? To try and nail down some opinions on that very topic. Everyone has an opinion, some care and some do not. Personally I would want free run of my ship, I do not need to see EVERY little part but I want to be able to move about it freely and see as much of it as is humanly possible. I am not a fan of restrictions, invisible walls, only allowing access during specific events.

 

Again it destroys immersion. That is my personal opinion, and for me it is a game breaker. Not for you AWESOME! Enjoy the game, the threads point was to figure that out and it should able to do that without overly opinionated people pushing their own personal agendas and running people down to try and make themselves feel superior.

I especially love the claims of "poll padding and espionage" because so much is to be gained from doing that. \

I will be honest I did in fact laugh out loud when I saw that.

 

smaklaga

Novice Member

Joined: 12/12/05
Posts: 24

4/18/09 5:36:32 PM#150

Wow I was looking forward to this game.  I had NO idea that there wouldnt be ship interiors!  OMG this is supposed to be Star Trek!  A good portion of the action, took place in the ship's interior.

 

So not having interiors is defintely a deal breaker for me...

9 Pages First « 3 4 5 6 7 8 9 » Search