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4/14/09 7:02:45 AM#101
It pains me to say this, but the most boring MMORPG I've ever played was probably FFXI. I just couldn't...do anything in it. Thye just dumped me in the middle of this huge world with next to no pointers so I ended up running around like a headless chicken. I love Final Fantasy games, and to say one bored me is painful, but it's true. The most fun for me would be....probably early WoW. Call it cookie cutter if you want, too easy, and an EQ rip off, but it was FUN when I first played it. 300 level 10 Night Elves trying to kill a level 60 Tauren shaman will alwasy be a fond memory for me. I still dabble in it occasionally now, but I'm looking for a more hardcore fantasy one now. |
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4/14/09 7:05:38 AM#102
Most fun = Eve Online Most boring = Eve Online (Because it can be boring during the downtime while searching for carebears to attack :P), also most boring is every other fantasy based mmo. |
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4/14/09 7:09:05 AM#103
Most boring was Eve Online as you spend most of the first 6 months wating on your skills to train in real time. For me gameplay consisted of login, set new training skill, logout. Recently, the most fun was LoTRO. |
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Fa+e
Vanguard Correspondent
Joined: 8/05/08
I will still search and fight the good fight until I find the game to own all games. |
4/14/09 7:15:36 AM#104
Originally posted by thorwood
Lol, that's so hilarious, because that's what I'm doing right now while I try out Chronicles of Spellborn...
Hmmm most boring has to be Warhammer, every time I've tried that game, I've had to force myself to play. Most fun...Ragnarok Online; it was my first game and it had me addicted like I was on heroine...I remember skipping work to play that game. Currently Playing: Aion |
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4/14/09 10:48:15 AM#105
Most fun : Everquest till kurnak exp., just love to level up with the combo of group+dungeon enviorment. Most boring : WoW, just hate to level up doing solo mindless quests. |
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4/14/09 11:43:43 AM#106
Most Boring WoW and EVE. With WoW I knew what I was in to but with EVE it just sounds so much like the game I want to play on paper but in reality a pretty boring chat application.
Most fun, Ultima Online, nothing came close since. Ive tried all the other famous MMOs but in recent years. So they MAY have been fun in their prime time but not anymore... |
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4/14/09 12:06:35 PM#107
Most Boring - EQ Most Fun - UO gamertag - Swaffle House |
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4/14/09 12:17:41 PM#108
Most fun: WoW
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4/14/09 12:20:54 PM#109
Most fun = EQ. I have so many fond memories that stick out from that game which don't even compare to anything else. Second would have to be GW when it first came out.
Most boring = WoW. All solo with boring graphics and a million other characters just like yours, couldn't stand it. Second would have to be FFXI because I bought it out of love for FF, but could not figure out how to do anything! Most terrible interface ever with just as bad graphics. |
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4/14/09 12:36:12 PM#110
Most fun - Anarchy Online, anyone? It was just fun to group up with some people, talk casually and grind. Sick of the solo questing grind of wow, which brings me to my next point. Most boring - Late WoW, the expansion #2 absolutely killed it, couldnt stand any more quests and its just endless, i hated all the new areas which didnt help, seriously sucked |
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4/14/09 9:26:01 PM#111
some parts of eve online, the wow end game grind.
anything truely horid that totally sucks I do not spend my time on. played:WoW and Eve off and on 5 years |
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4/14/09 9:36:34 PM#112
Most boring - EQ Most fun - EQ
Okay, EQ wasn't the most boring most of the time, but there were days in EQ that were so boring and frustrating that I would have quit any other game. But those lows just made the highs that much better.
Most boring overall was probably Horizons (was in beta a long time), and D&D (was in beta a little while). D&D at least had some fun gameplay, but it got boring for me kinda quickly.
Most fun PvP - DAoC Most fun crafting (not much competition there) - SWG bioengineer after they fixed it but before the ruined the game. Crawling up to sample something that could kick your butt was a rush, and never getting the same result twice kept the crafting interesting.
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4/14/09 11:36:21 PM#113
Among AAA titles most boring was Warhammer Online (I could hardly level till 20). Most fun - WoW in the past, Vanguard: SOH now. |
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4/14/09 11:38:05 PM#114
World of Warcraft. Played it for 4 hours and never again. Most unoriginal uninspired game I've ever played. |
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4/15/09 12:09:46 AM#115
Originally posted by SignusM
I take it you've been trolling on the net much longer than you've been playing MMORPGs. Haha.
Getting back to the OP and his/her mammoth title, ummm. I don't know. I tend to forget things I don't like. Chances are, if it was completely boring, I only played it for a very short time, and in the sea of time I've spent playing MMOs, it would be nothing more than a grain of sand on the beach of memory. I'd put puzzle pirates up there for how horribly bad they explain anything, leaving you playing over and over trying to figure out the mechanics of the various games. Like playing a card/board game and you have no idea the rules, leaving you brainlessly roling dice or what have you. |
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4/15/09 12:13:40 AM#116
Originally posted by eight675309
I take it you've been trolling on the net much longer than you've been playing MMORPGs. Haha.
Been playing games since 2001, sorry to dissapoint you. I played WoW and it was just a McDonald's happy meal version of EverQuest. Not a single unique feature, so I felt no need to play it. |
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4/15/09 12:23:25 AM#117
Originally posted by eight675309 Been playing games since 2001, sorry to dissapoint you. I played WoW and it was just a McDonald's happy meal version of EverQuest. Not a single unique feature, so I felt no need to play it.
You can say the same for 99% of MMORPGs, including EQ. Try actually playing them, learning MMORPG history, or go back under your bridge. lol, EverQuest was ground breaking when it hit the market, that's why it became such a success, but you can go on trying to avoid the issue if you want. All MMOs build on top of one another, that is true, but each is supposed to contribute something unique. All the old MMOs did. DAoC built on EverQuest by introducing the best PvP system to date with large siges and fights in the frontier. Asheron's Call built on some of the ideas from Ultima Online and EQ, with plenty of unqiue ideas and features of their own.
WoW had... nothing. Not a single innovation, new hook, new feature, no reason for any veteran to play it over something else unless they just wanted a very very very very easygoing game with no risk, and all reward. I didn't like raiding in EQ, wouldn't have liked it any better in a toddler's version of the game either. |
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4/15/09 12:30:17 AM#118
Originally posted by SignusM
You can say the same for 99% of MMORPGs, including EQ. Try actually playing them, learning MMORPG history, or go back under your bridge. lol, EverQuest was ground breaking when it hit the market, that's why it became such a success, but you can go on trying to avoid the issue if you want. All MMOs build on top of one another, that is true, but each is supposed to contribute something unique. All the old MMOs did. DAoC built on EverQuest by introducing the best PvP system to date with large siges and fights in the frontier. Asheron's Call built on some of the ideas from Ultima Online and EQ, with plenty of unqiue ideas and features of their own.
WoW had... nothing. Not a single innovation, new hook, new feature, no reason for any veteran to play it over something else unless they just wanted a very very very very easygoing game with no risk, and all reward. I didn't like raiding in EQ, wouldn't have liked it any better in a toddler's version of the game either.
By your own admission, you started playing MMOs a maximum of, what, 8 years ago? EQ offered nothing that wasn't already done before, It was not "groundbreaking" in uniqueness, which you apparently value so highly. You go ahead and list all the "unique" things EQ brought to the MMO gaming world. I'll even match you 1 for 1 vis-a-vis WoW, |
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4/15/09 12:38:11 AM#119
Originally posted by Calintz333
hey your wrong again.
They updated it a long time ago.
Monsters ARE WAY Stronger.
Dont hate on the game for a dumb reason that was fixed a year ago maybe more. |
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4/15/09 12:41:52 AM#120
Originally posted by eight675309
You can say the same for 99% of MMORPGs, including EQ. Try actually playing them, learning MMORPG history, or go back under your bridge. lol, EverQuest was ground breaking when it hit the market, that's why it became such a success, but you can go on trying to avoid the issue if you want. All MMOs build on top of one another, that is true, but each is supposed to contribute something unique. All the old MMOs did. DAoC built on EverQuest by introducing the best PvP system to date with large siges and fights in the frontier. Asheron's Call built on some of the ideas from Ultima Online and EQ, with plenty of unqiue ideas and features of their own.
WoW had... nothing. Not a single innovation, new hook, new feature, no reason for any veteran to play it over something else unless they just wanted a very very very very easygoing game with no risk, and all reward. I didn't like raiding in EQ, wouldn't have liked it any better in a toddler's version of the game either.
By your own admission, you started playing MMOs a maximum of, what, 8 years ago? EQ offered nothing that wasn't already done before, It was not "groundbreaking" in uniqueness, which you apparently value so highly. You go ahead and list all the "unique" things EQ brought to the MMO gaming world. I'll even match you 1 for 1 vis-a-vis WoW, Wow....
First MMO in massive 3D, with large handcrafted zones, introduced the questing system that was used throughout MMOs until a simpler dilluted version from WoW replaced it, class level based system, turn based combat with styles, massive raids, loot based gameplay, it was the template from which almost all MMOs followed. The only MMOs before it were Ultima Online and Merdidian 59, which were VASTLY different games. |
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4/15/09 12:50:23 AM#121
Originally posted by SignusM lol, EverQuest was ground breaking when it hit the market, that's why it became such a success, but you can go on trying to avoid the issue if you want. All MMOs build on top of one another, that is true, but each is supposed to contribute something unique. All the old MMOs did. DAoC built on EverQuest by introducing the best PvP system to date with large siges and fights in the frontier. Asheron's Call built on some of the ideas from Ultima Online and EQ, with plenty of unqiue ideas and features of their own.
WoW had... nothing. Not a single innovation, new hook, new feature, no reason for any veteran to play it over something else unless they just wanted a very very very very easygoing game with no risk, and all reward. I didn't like raiding in EQ, wouldn't have liked it any better in a toddler's version of the game either.
LOL, kid. Go back to wacking the ol' pud, cause MMO's aren't your thing. By your own admission, you started playing MMOs a maximum of, what, 8 years ago? EQ offered nothing that wasn't already done before, It was not "groundbreaking" in uniqueness, which you apparently value so highly. I think it's more than obvious at this point, you're not only a troll, but a very ignorant one, but then that probably comes with the territory. You go ahead and list all the "unique" things EQ brought to the MMO gaming world. I'll even match you 1 for 1 vis-a-vis WoW, Wow....
First MMO in massive 3D, with large handcrafted zones, introduced the questing system that was used throughout MMOs until a simpler dilluted version from WoW replaced it, class level based system, turn based combat with styles, massive raids, loot based gameplay, it was the template from which almost all MMOs followed. The only MMOs before it were Ultima Online and Merdidian 59, which were VASTLY different games.
Still WoW had no unique features? How would yoy even know that if you only played for 4 hours?
The massive raids you talked about being groudbreaking in EQ, thats something that takes more than 4 hours to accomplish. So couldnt someone just say the same thing about EQ "I played it for 4 hours and it sucked" and be right by your standards as well? Nice job creating a loop hole in your argument so large I could fit john candy through it, save for that fact that hes dead.
-Jive |
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4/15/09 12:51:03 AM#122
DP |
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4/15/09 12:58:32 AM#123
most boring: knight online most fun: city of heroes - issue 4. back when there wasn't a ton of people playing and you could do all kinds of wild stuff! my friends and I was having a blast with that game. it truly was a dream come true. 2nd most fun was Ultima Online back when it was 2 dimensional (around the year 1999-2000). I'll never forget how my adrenaline felt playing UO. there were times I felt like I was gonna have a stroke and I was only about 25 years old! when a game gets you that excited, you KNOW it's damn good! |
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4/15/09 1:01:21 AM#124
Originally posted by jiveturkey12 lol, EverQuest was ground breaking when it hit the market, that's why it became such a success, but you can go on trying to avoid the issue if you want. All MMOs build on top of one another, that is true, but each is supposed to contribute something unique. All the old MMOs did. DAoC built on EverQuest by introducing the best PvP system to date with large siges and fights in the frontier. Asheron's Call built on some of the ideas from Ultima Online and EQ, with plenty of unqiue ideas and features of their own.
WoW had... nothing. Not a single innovation, new hook, new feature, no reason for any veteran to play it over something else unless they just wanted a very very very very easygoing game with no risk, and all reward. I didn't like raiding in EQ, wouldn't have liked it any better in a toddler's version of the game either.
By your own admission, you started playing MMOs a maximum of, what, 8 years ago? EQ offered nothing that wasn't already done before, It was not "groundbreaking" in uniqueness, which you apparently value so highly. You go ahead and list all the "unique" things EQ brought to the MMO gaming world. I'll even match you 1 for 1 vis-a-vis WoW, Wow....
First MMO in massive 3D, with large handcrafted zones, introduced the questing system that was used throughout MMOs until a simpler dilluted version from WoW replaced it, class level based system, turn based combat with styles, massive raids, loot based gameplay, it was the template from which almost all MMOs followed. The only MMOs before it were Ultima Online and Merdidian 59, which were VASTLY different games.
Still WoW had no unique features? How would yoy even know that if you only played for 4 hours?
The massive raids you talked about being groudbreaking in EQ, thats something that takes more than 4 hours to accomplish. So couldnt someone just say the same thing about EQ "I played it for 4 hours and it sucked" and be right by your standards as well? Nice job creating a loop hole in your argument so large I could fit john candy through it, save for that fact that hes dead.
-Jive WoW is something no one can escape. Everyone talks about it, everyone knows someone who plays it, I know all the game mechanics through and through and have absolutely no interest in a game like WoW, because it offers nothing I haven't seen done better in another MMO. Seems I won the argument. Playing EverQuest for the first time, it was a brand new type of game I had no idea how it all worked, WoW, by comparison, after 5 minutes I knew what kind of game it was and knew I didn't want to play it. Know how I knew? Combination of it not having anything new to call its own innovation for the industry, and all the people I knew that played it. |
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cukimunga
Hard Core Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
4/15/09 1:17:30 AM#125
Originally posted by SignusM
By your own admission, you started playing MMOs a maximum of, what, 8 years ago? EQ offered nothing that wasn't already done before, It was not "groundbreaking" in uniqueness, which you apparently value so highly. You go ahead and list all the "unique" things EQ brought to the MMO gaming world. I'll even match you 1 for 1 vis-a-vis WoW, Wow....
First MMO in massive 3D, with large handcrafted zones, introduced the questing system that was used throughout MMOs until a simpler dilluted version from WoW replaced it, class level based system, turn based combat with styles, massive raids, loot based gameplay, it was the template from which almost all MMOs followed. The only MMOs before it were Ultima Online and Merdidian 59, which were VASTLY different games.
Still WoW had no unique features? How would yoy even know that if you only played for 4 hours?
The massive raids you talked about being groudbreaking in EQ, thats something that takes more than 4 hours to accomplish. So couldnt someone just say the same thing about EQ "I played it for 4 hours and it sucked" and be right by your standards as well? Nice job creating a loop hole in your argument so large I could fit john candy through it, save for that fact that hes dead.
-Jive WoW is something no one can escape. Everyone talks about it, everyone knows someone who plays it, I know all the game mechanics through and through and have absolutely no interest in a game like WoW, because it offers nothing I haven't seen done better in another MMO. Seems I won the argument. Playing EverQuest for the first time, it was a brand new type of game I had no idea how it all worked, WoW, by comparison, after 5 minutes I knew what kind of game it was and knew I didn't want to play it. Know how I knew? Combination of it not having anything new to call its own innovation for the industry, and all the people I knew that played it.
I'd have to agree that EQ was groundbreaking, I remember seeing my friends play UO and then EQ and it was so much different than UO was. By the time I got a good enough computer to run EQ I only got to play for a month, me and my fiends went to FFXI.
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