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MMORPG.com EVE Online Correspondent Andrew Wallace writes this guide to different combat areas within CCP's sandbox sci-fi game.
Read Places to Kill Cheers, |
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Fa+e
Vanguard Correspondent
Joined: 8/05/08
I will still search and fight the good fight until I find the game to own all games. |
Good explanation Currently Playing: Aion |
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Good to see Eve getting some good, accurate love for a change. The anti-pirate stuff is becoming a lot more popular in certain systems and joining in has proven to be great fun, even if not terribly profitable. |
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While a nice writte up... EvE is getting old too fast...ISK based gameplay had its course in my opinion. And what I mean is...want to explore? gotta have ISK, Want to PVP gotta Have ISK, want to Factional Warfare PvP gotta have ISK, want to Build Bases Gotta have ISk, want to Conquer 0.0 Wild West...you better have ISK (otherwise no chance), heck even being a Pirate in Low sec you need to have ISK...it is so...play to work gameplay...you can mine for ISK...gotta handle the monotony, Mission running might be fun for a while, but missions push you to Low sec at one point so you going to lose ships trying to make a mission...then again it is how the Pirates get victims...cause they gotta have fun too otherwise there would not be any of em. Settling in 0.0 forget about it if your not in an alliance of at least 500+...and be able to actually survive the day when the other 5000 alliance decides to pay a visit because they are bored or because they want your turf to expand their ISK based operation which they can turn in to real cash as well. Trying to glorify this type of gameplay by saying EVE has no set classes, portraying it as a skill based system...is starting to become redundant as well. It is not, you will lose your ship you will wait to get a beter one and you will lose that one too, you will find yourself leveling constantly trying to make enough ISK to support what you are really wanting to do...having fun. Your capacity to have fun is directly proportional to your capacity to generate in game income, the problem is, it takes weeks to finance your next ship and moments to lose it.... Same old, same old. I am really looking forward to the competition, and hope they will not have same flaws in the gameplay. |
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Originally posted by Suraknar
Hi, You're correct that ISK is the most important part of the game. This is because EVE simulates a working economy. You may find that part boring and that is your right. But please don't call the gameplay "flawed" because it differs from what you expect. In the game Counter-Strike you can't respawn after you die during a round. That is not flawed gamedesign. It may be unfair when you're the only one left on your team, while the other team has 3-4 players ... but isn't it exhilarating when you manage to win that round ? EVE is based on a working economy. Players gather resources and sell them to players. Players build ships and equipments. The customers of said ships and equipments are also players. - It is often said: EVE is a PvP game. Yes it is, but that includes more then just shooting ships. EVE is like a strategy game with all the players being the AI. If you need resources you can't just send out harvesters to collect them. If you need a couple of ships to beat a stronger NPC, you don't just build more units in your factories. PVP in EVE extends to every aspect of the game. Your sell orders can be undercut, your bids on auctions can be outdone, your corpmate can be a spy, your mission can be scanned out by a ninja-salvager, your ore can be stolen while you mine ... all this would not make sense if you weren't dependent on ISK. In EVE you can fit ships worth 15 minutes of work, 2 hours of work, 20 hours of work or much more than that. And as you said correctly: it takes only moments to lose them. What is more: a couple of "cheap" ships can take down a single "expensive" ship. This is not just a question of luck, a roll of the dice. It is more a question of planning ahead and taking the right decisions. Sure it is painfull to lose an "expensive" ship due to a bad decision, and allthough you could put the blame on countless external factors, usually you have to blame yourself. You decided what ship you wanted to fly and how to fit it. You decided wether you'd fly in 0.0, low-sec or high-sec. You decided wether to fly alone or in a fleet. Ultimately EVE gives you the freedom to choose how hard you want to be punished for your mistakes. I'm sorry to hear that EVE didn't live up to your expectations. I sincerely hope you will find a game wich suits you better.
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Originally posted by Suraknar
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salvage krew 4 lyf3 Shadowlord Sage Napa Valley, UO, 1997. |
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