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Ok, i was very hyped about this game when i first saw it. The pvp system and the looting system and i loved how it was a sandbox MMO. I mean this game looked like it was gonna be sweet. Well i got on the forums and i found out that this game is not what it first apeared to be. This game will have no /tell system over long distances( you can have guild chat channels, but only after you purchase the upgrade on your guildstone and you can /tell people only in your immediate area), no global chat, no minimap and possibly no compass, you will have to buy maps and update them because the world will constantly be being discovered, which means you dont get a world map with the outlines of the continents OR an icon that tells you where you are, HUH!?!?! Which means you have to find out where you are depending on landmarks and your maps (which 'may not be 'accurate' says a dev.). In order to get a minimap, you will have advance in magic to get awarness spells and crap. Ok...wow, i dont know about you but my interest in this game has been all but obliterated. This game seems to be geared almost completely toward the role-player and the developers seemed to have no interest in the casual gamer. This disapointed me extremely =(. I find it very sad that this company would throw away such a great oppurtunity for the sake of realism and roleplayers, when the great majority of players are not roleplayers. So now you know.
Tried: EvE, DnD Online, LotRO, WAR, AoC, To Anyone who has started playing MMOS with WOW: Do yourself a favor and try other games before you start ignorantly proclaiming WoW is the holy grail of gaming and that they did everything first. (try a sandbox game). |
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This actually made me interested in the game, and i am neither a roleplayer nor very realismcraving. |
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Originally posted by Xnxax
Suddenly after reading your post, I come to think that sounds like a very decent game. Reasoning : in the setting that it has, you don't have a cellphone to "speak" therefore send tells, if you can acquire a magic orb or something though sounds solid enough. Sounds to me very much like a sandbox as you originally said. Signature!!!... |
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Lobotomist
Advanced Member
Joined: 5/20/07
I got so much |
What are you talking about! That sounds AMAZING!!! Now if only they would stick to this and not dumb it down...but there's slim chance of that happening
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Wow.. I am with these guys... this makes me want to play MO soo bad... finally a game that doesn't cater to the masses and follow the same setup every other game follows. I cannot wait to get into this game. |
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Proof that MMO players are total nut cases. No global chat? the same feature if goes missing in other MMO you guys make such a big deal about it, but i guess its ok for Mortal Online not to implement it? why double standards? or just sheep mentality here? Good or bad game i don't know but not implementing global chat is really a stupid idea. Considering how much heat recent MMO's has to take when this feature is missing at launch, for example WAR. But i guess its just COOL for MO not to have it. You people are such sheeps. Internet makes you Stupid!! |
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daarco
Hard Core Member
Joined: 12/19/06
I have Darkfall now! |
It sounds amazing. Finally exploring will be a real proffesion. Travel will actually mean something. You will hire guides, and get lost.....talk about adventures : )
(and adventures mean content = more playtime) |
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rensta
Novice Member
Joined: 9/19/08
"Girlfriends come and go but epic items are soulbound" |
Lol i get lost even with a minimap. O_O sounds cool!! |
Originally posted by daarco
I agree completely. I prefer wurms system of having a compass as your only ingame method of assisted travel than a full map and mini map. You actually have the sense that you are exploring something and you need to pay attention in order to do so without getting lost and this sounds even better, being able to make maps etc. |
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I think you're all missing the point, I think the OP means casual players as in people who would only play a few hours a week and like to talk to friends and stuff with the little time they play, and don't want to spend all their time grinding for necessities pretty much all other games provide. I too am slowly losing my desire to play this game, with the cocky mods on the official forums to the "revolutionary" ideas that will cut a lot of casual players (including myself) out. I for one don't want to have to go exploring for 3 hours before finding where I need to be, and then need to go exploring again to get back. Shastra is right though, any other game would have been a failure from the start if one day they announced they were removing global chat and long range pms, why not this one?
Edit: about the whole "no cellphone" thing, it's supposed to be a completely made up fantasy world. Give everyone a magical stone that let's them communicate or something, don't remove half of the interactivity between players. |
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I think the OP assumes a little too much.
Why would casual players be impaired by the loss of a minimap and global chat? We'll see how MO pulls it off. It sounds like they're trying to remove a lot of the handholding from their game. |
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the uproar about aoc, and war chats, was that big, that i doubt this will work out well for them,
you are fast to forget past failures, and hail future features based on huge failures.. |
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Originally posted by Xnxax This actually sounds like real exploring. Real work to find things. btw i think you may have a mis-understanding of sandbox. I love no global barrens chat lol. Damn u mean this will not mimic wow? It may actually be similar to original mmos from pre 2004? I am actually really interested now if this is all true. I might even be able to handle the fp view to try this concept. |
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I'm not sure if the lack of chat options is a good idea or not. As someone else said, many guilds will get around it anyway by using VOIP. So the real impact of restricting text chat will be to make voice chat even more of a requirement. For people who don't use voice chat the world might feel like a very lonely place which is probably not a good thing in a MMO. The lack of minimaps I love. Maybe it's just me but I've noticed something strange while playing some games with minimaps: I spend more time looking at the minimap than I spend looking at the world. There have been times when I've run through a large chunk of a game world, navigating with the minimap, and then suddenly realized that I have only a vague idea what the area I just ran through looks like because I was mostly watching the little blips on the minimap. It's kind of messed up to think that game makers have been pushing the graphics envelope more than anything else for all these years and then find a way to send us back to the begining of video gaming by having us watch single pixels moving around on a minimap. Of course I know I could simply not look at the minimap but like all self imposed restrictions you end up feeling like an idiot if you don't do it because it's easier and it's right there to use. A lot of what I've read about MO sounds pretty good (which doesn't necessarily mean that it WILL be good). I've already found the flaw (in my opinion) that will stop me from playing it but good luck to those of you who do. |
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Do you have any sources for that? I know about the map and so forth, but I think it would be a really stupid idea to not have /tells. People will just use third party software for it and you've created a whole new problem with people having to switch out of the game to speak. Those who follow the "rules" would just be stuck with running around the world trying to find their friends for hours... something that just takes the fun out of it. Realism is all fine and dandy as long as it doesn't make the game a drag... So, sources please? |
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I think it is unwise to make any assumptions before at least Beta. Good Betas are known to make or break games, so let's see how the developers balance out any shortcomings of -otherwise- interesting features on paper. |
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You don't know how sweet your complains are, OP. It almost looks like you are trolling and really loving MO :) |
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Wow, this one goes right up there with the "OmG there's no awesome stats on gear inTCoSWTF!" thread. |
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Not having global chat had NOTHING to do with WAR or AOC's success or failure. I played both of them, several months after launch and it was a very small issure that I had absolutely no problem with. Sure, it was annoying at times.. but not a game breaker by any means.
Some of you guys need to understand that they are actually making a game that breaks the mold. They are not only making it for the RP hardcore crowd, but they are making a game that they want to make.. not something the higher ups are pushing on them. And do you forget? EVERYONE will have to pay attention to where they are, where they are going.. a compass to find your direction.. buy or make your own maps. Not just you. There will be plenty of landmarks in this type of setting.
Does anyone remember LoTRO? In that forest? I have NEVER been lost in any game and that game had a minimap!!! And it was awesome! Talk about immersion. Stop knocking features that you know NOTHING about. That's why you get labeled a troll. You are just spewing random garbage with no backing. |
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Originally posted by Xnxax
I agree with other posters....your post actually made me interested in the game. ![]() |
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Actually makes me want to play it more hearing that. Something new is what I want. i was afraid it was gonna be an AoC with tad bit more freedom. |
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Originally posted by Xnxax
All I can really say is it's about time somebody made a game like this other than Eve Online.... The best part of this is the DEVS at SV know exactly what type of game they are making and they know what kind of gamer is interested in playing it. There are way to many hand holding games that lack any real challenge during gameplay! /standing ovation
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Wowie zowie OP you just made my day with that info if its true. All those things mentioned are a dream to me. Im really not down with global chat, mini maps or compass's. It seems this game is putting Role Playing back into MMORPG"s which many games are lacking any more everyone is always spamming stuff OOC constantly. I feel you end up knowing to much info about the world your in with games now days. I want to feel like im exploring uncharted territories, not knowing whats going to pop out around the next corner. When I first started playing MMO's with EQ I enjoyed table top RPG's and I loved to chat it up in AOL chat rooms and i thought man how cool is this, but now Im not down the whole chat OOC crap unless it with Guildies or friends. Its taking out the immersion I think that is the problem with me and why I havent really found a game that I like. I don't feel like im actually that character I feel more like a puppet master if you will. Its funny cuz ive been wondering why i really havent enjoyed games, its because I havent been roleplaying like I used to, and I cant believe i haven't thougth of that till now.
"So I slathered the bat with wesson oil and cream cheese." Johnny Tug |
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Originally posted by Xnxax
My interest in this game just tripled. That sounds like a blast! Sounds like they are trying to make a virtual world instad of just a boated online game. Sounds great! Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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I have been watching the developement of this game and I really have to say "THIS is what we have been waiting for"... You mean we dont have a golden trail to our destinations?... you mean we get to a city and we actually have to READ npc chatter??? you mean we have to use the 5 pounds of fatted mass between our shoulders??? OH MY... keep this up and we may actually have an MMO "R" pg.. instead of a MOG "multiplayer online game" Ive been playing an older MMORPG called Istaria:tales of the gifted it used to be Horizons but I just couldnt take the the newer mmo's seriously anymore... I wanted adventure and challenge and the newer games just dont have it.. older ones like asherons call and anarchy online and horizons are totally pure sandboxes... glad to see a developer has guts to make a great game again... looking forward to this... Kwosh |
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