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World of Warcraft

World of Warcraft 

General Discussion  » What have they done to quest difficulty in Northrend?

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80 posts found
  bryan1980

Novice Member

Joined: 4/02/09
Posts: 183

4/07/09 11:42:25 AM#51
Originally posted by Sikhander

If you call me a troll this discussion is useless. So I guess that discussing (please check the definition of discussion) WoW is pointless since you will always run to its defence bar nothing. If you do not recognize that raid content releases has never been as thin as in the last 12 months (please check WoW history and you will see that this is an all time low with a margin) and the fact that Naxx started to be PUGed 3months after WotLK was released as a sign of difficulty level - we can skip this discussion.

If you defended these two facts with arguments such as "really hard encounters are not important for the business success of WoW' and 'raiders are not an important consumer for Blizzard' I would buy that you have a different point of view than me. Denying these two facts makes me just scratch my head in wonder however.

And you know what? When someone ends up insulting others you know that their arguments are running low which is a statement in itself (you have so far accused me of trolling and lying out of thin air which is just preposterous).


 

You are defining the time frame in the worst possible time period.   The 5 months before wrath they stopped adding new content, and you end your time period one week before the biggest patch ever in WOW.   Of course the content seems thin because you are the one choosing the time frame.

I could easily go the other way.  How about in two weeks I make a post about the huge amount of content added to the game in the month of April.  I could point out that no other game has released anywhere near as much content this month as WOW did.    It's just as useless a 'statistic' as the one you are using.

The fact is that as of right now, WOW has plenty of content even without ulduar.    A large portion of the players have not finished Naxx and the ones that have done it certainly don't have it on easy-mode farm.   The game is NOT about the 3% of super hardcore raiders any more.. deal with it.. there is no game that will spend the majority of it's dev time making sure people who play 40 hours a week have new content every 2 months.    My server has exactly 5 guilds that have cleared naxx 25.... that is maybe 400 players out of 10,000.   The number of those players that is bored with Naxx is much much lower.

it's easy to read about the hardcore raiders who have sponsers and assume everyone clearned naxx in 2 weeks, but that is not how things actually are working on the 200+ servers

  xS0u1zx

Advanced Member

Joined: 1/05/07
Posts: 212

4/07/09 12:02:32 PM#52

I'm sorry to say...........25 man achievements are far more easier then all the 10 man.   If you're telling me 25 man sarth 3D is HARDER then 10 man sarth 3d.  you sir are a complete idiot.    I'm not even going to armoury you, just by reading your posts, you don't know wtf you're talking about.    I like challenge so I just simply build a new group for naxx, sarth, w/e every week.   Nothing is more challenging then not being with the same group each time.   So bite me, if you want challenge don't rely on blizzard do it.  Go challenge yourself you spoiled kid.

  User Deleted
4/07/09 12:35:52 PM#53
Originally posted by Sikhander

Zorn - you still need to check what parable means since you so obviously fail at reading comprehension.

However - I will define what I think is easy for you:

- Undergeared level 70 character buys WotLK 2 days after release and are 80 all dressed in level 80 epics, all heroics cleared multiple times and Naxx cleared a few days after Christmas and in addition I had a level 80 DK (not with epic gear) at the same time. And the group of players I played with were not even hard-core anymore. We just casually leveled up and did dungeons together albeit that most of us have played the game since release.

Compare this to the TBC release and you will see a huge difference in difficulty level.

Now...we can argue whether this is the right business decision on behalf of Blizzard or not but the difference in hardship is immense. I am willing to bet that just as Blizzard failed at getting Kara, Gruul, Magtheridon, SSC, TK and heroics right at TBC release (way to many over-tuned bosses) they failed in the other direction this time.

You are not going to like this argument, but I mean it in the most honest and forthcoming way - not in anyway to be an insult. If by Xmas you had a level 80, a DK level 80 and cleared Naxx then you are hardcore even if you do not define yourself as such. I am a casual and I didn't get 80 until February (but of course I got married in December so I lost 3 weeks of time). I didn't clear Naxx until a few weeks ago. My DK got 80 this past week.

You may consider yourself casual but going by the design of WOW and its content, you are a hardcore player. I can now understand why you think there is no content.

This is the point I have been making - you, and others, think that everyone plays the same way. You think everyone was 80 in a month and had Naxx cleared soon there after. THAT IS NOT ACCURATE! You are in the minority of WOW players, I promise.

I actually leveled faster in vanilla WOW and BC than I did in WotLK. I have reasons as I mentioned but I honestly did not find WotLK any easier.

Let me add I leveled in WotLK without Quest Helper or any add-on that makes the game easier. And if you or anyone used Quest helper or any leveling mod, then I am sorry but there is no room for argument - addons like that make the game easier.

WOW, honestly, isn't the game for you. Darkfall isn't the game for me because of FFA PVP. I hate LOTRO because of the classes. There is nothing wrong with saying a game isn't for you. You will always fly through the content in WOW - that will always be the case. The game will not change. If you did all of that by Xmas, then I doubt many games have enough content to keep you happy for a long period of time. WOW is now a casual game. period, end of story. It will never be a hardcore game, it will never be designed to be played in such a fast manner. It is a casual's paradise. That does not make it a bad game or an easy game - it makes it the PERFECT game for casual gamers. Why can't people understand that?

  Yipple

Novice Member

Joined: 4/03/09
Posts: 63

4/07/09 12:42:51 PM#54

Achievements are a cheap way of keeping players hooked.

Take a look at www.wowjutsu.com/world/ , I interpret the low percentage completing certain achievements as "why would anyone bother doing that?" rather than players not being good enough.

Take the explorer achievement: visit every single zone in the game and get...nothing. Oh wait you do get a Title, "The Explorer". Whoop de do! Quite honestly I look at some of them and I just think why bother. I just like to see the content not spend a year minimum getting a slightly different coloured flying mount.

How about the Battlemaster achievement which is estimated to take ages and at the end of it you get a title "Battlemaster".

For me, achievements are all about bragging rights nothing more. Some of them are extremely difficult, but it is mostly down to time played and The Grind, they add no value to the game, new dungeons and raids do!

Had to remove signature because of lame code of conduct...

  gtgregory

Novice Member

Joined: 10/22/06
Posts: 1

4/07/09 12:49:55 PM#55

Templarga,

           Well put. I am a very casual player that recently got my son started and doing Refer a friend triple XP so we are leveling quickly.  We play casual because he only get's 1 hr a night and 2 on Saturday. Very refreshing to know there are more casual players out there I always end up in a PUG with Whiners. Relax and enjoy the game.

  User Deleted
4/07/09 12:54:11 PM#56

What they have done is what they have done to WOW as a whole not just Northrend. They have nerfed this game to the point where a 5 yr old can play it . Elite mobs are no longer elite. Sucker a buddy into the game and get free xp...it goes on and on.

  Variant13

Apprentice Member

Joined: 3/26/09
Posts: 86

4/07/09 1:03:49 PM#57

Some friends talked me into coming back for Wotlk (quit not long into BC). Took my tank to Northrend in crappy AH bought greens and still cake walked enough quests to get me "properly geared again, making it even easier.

I'm sure some of the end game stuff and "hard" mode is just that: hard. No way I could stomach virtually sleepwalking through another 10 levels to find out though.

  Dioren

Novice Member

Joined: 12/12/08
Posts: 39

4/08/09 12:21:39 PM#58

  I've been raiding since the MC days and have seen how raiding has progressed in WoW.  I even still have my full set of t1/2 gear and various other weapons (Zin'Rhok is my prized baby) on my hunter.  I left the game prior to the big raid nerf that cut all the bosses in half in TBC.

I've recently come back and decided to roll a druid as they were in short supply. It took me almost a month and a half to get him from lvl 20 to somewhat raid geared. I wasn't rushing. I wasn't min/maxing. I wasn't trying to show everyone I could do it. I have 3 kids and a wife that won't let me do that. I can honestly say the content has gone soft. Period.

The "hardest" fights in Naxx were some guy that gushed lava from the floor, a polarity fight, and a fight which is mostly healing. The only time I died from something stupid was a void zone in KT because I had the camera at an awkward angle and I didn't see the graphic. That was all in 25 man content. It didn't even compare to the early days of Kara.  It didn't compare to ZG, which is the daddy of the 25 mans. It was a dam loot pinata.

Malygos was laughable. The only thing that really threw me off was at what point I should hit the /follow tank macro. Again, a lol worthy experience. Wierd fight, but laughable. Sarth is all about situational awareness. We haven't tried 3d yet for whatever reason, but I'm sure we'll handle it.

My point is, the whole experience of the raiding content, right now, boils down to a statement I made to the raidlead when we finished Sarth2d in one shot "That's it?". That's just me. The content might be hard for others but I use common sense when raiding ei: don't stand in shit that hurts.

Names are.

 

Dioren

Diorin

on the Quel'Dorei server.

  Bellise

Novice Member

Joined: 10/29/08
Posts: 32

4/08/09 5:06:32 PM#59

Dioren, the content is not hard. It is easy. It is easy on purpose, to let everyone see Naxxramas. It is entry level raid content as it was stated many times. Raiding will get progressively harder as we move through the expansion. We won't see another Sunwell Plateau tuned instance or at least not whole. But there will be fights matching and maybe surpasing the difficulty of Kil'Jaeden and M'uru. And it's good. Most raiders will get to see the content and there will be challenge for those who like it. This seems like a pretty good deal to me. 

'Most powerful is he who controls his own power.'

  NagelFire

Novice Member

Joined: 3/05/06
Posts: 384

Its all fun and games until the flying monkeys attack.

4/09/09 2:57:39 AM#60

This whole thread reeks of hate.  I can sum it up like this -

1) - A lot of the people who played wow from pre-bc (vanilla) still play wow.  Why?  We find it amusing, blizzard keeps us entertained in some way.  Ive been around since 1 month after the game launched, and im still playing.

2) - If all you did was read these forums, you would think WoW was a dying game, its playerbase hated the game, blizzard sucked as a developer, and that the game never got content expansions.  All of which are COMPLETELY WRONG.

3) - WoW is geared towards casuals more then hardcore, but if your looking for a challenge you can find it yourself by tuning up the difficulty on the dungeon your doing, or try and get the achevements.

4) - Achevements keep people going to the original WoW (Eastern kingdoms and Kalimdor).  If everyone was only in Northrend or Outland, it leaves the beginning 1-60 area dead. WoW developers are trying  to keep people moving around ALL of the game world, and not just one part of it.

5) - Check siggy if you think im lying about the time invested in playing.  The hate on this thread is very prevolent.

-------------------------


  Dioren

Novice Member

Joined: 12/12/08
Posts: 39

4/09/09 8:33:55 AM#61

It's not hate, it's how folks see the game.

 I know Naxx is supposed to be an entry lvl raid dungeon like Ubrs/Lbrs and Kara before it. The difference is, those instances were actually hard when they first came out. They had to tone down the difficulty of those dungeons to make it more accessible to people and what did it lead to? Nerfing content that had previously taken a good bit of skill to get through. The main reason I left was the big content nerf to raid bosses in TBC. I was pissed that all the time and effort I put in on fights was wasted and anyone could breeze through it.

  geekgamer

Novice Member

Joined: 3/03/08
Posts: 44

4/09/09 4:28:28 PM#62

It pains me even opening this thread in the first place but..people,the content put in northrend up to this point is yes-just the begining.How i know this?One i know a guy who works at blizzard and can tell me up coming info before anyone else gets it *that means you guys/girls*.Go ahead rage all you want about (yeah right thats just a bunch of bull %#$@)(why dont you tell us whats coming up next after the big release of Uldar).

Well its because i dont have to,so stop complaining so much on the threads because a blizzard employee will never ever take the time to look at this site and pop open this god forsaken FAIL topic about northrend difficulty.Because you want to know why?Blizzard doesnt want you blowing through this expansion so easliy and just willy nilly getting the SHINEY PURPLE weapons and gear (giggedy).They want you to all wait till uldar sets in and the more upcoming content to come.

 

ULDAR HAS NEW GEAR FOR YOU TO GET SO YOU CAN GET ON WITH YOUR LIVES AND EASLY***(not really easly for everyone because nothings easy right now)COMPLETE TASKS WITHIN THE GAME.After all you most of you are at 77+ by now and it is just a game.Remember that golden rule-the better gear and weapons you got the more EPIC and POWERFUL you become.

Makes complete sience so no more kids come on this thread and range on.Go tell you mom's to buy you a new time card and play the game rather than post crap and acting like you know what your talking about.

---------------------------------------------------------------------------------------

From someone who knows what hes talking about.

  Dibdabs

Hard Core Member

Joined: 5/29/08
Posts: 1342

4/09/09 4:32:23 PM#63

Not only is your post badly spelt and poorly constructed, it actually reads as gibberish and fails to make any point whatsoever.

  curiousdaoc

Novice Member

Joined: 5/24/08
Posts: 220

4/09/09 4:34:34 PM#64
Originally posted by geekgamer

 i know a guy who works at blizzard and can tell me up coming info before anyone else gets it *that means you guys/girls*

Sure you do, none of us have ever heard that before. Comical at best, nice try champ.

From someone who has no idea what hes talking about.

Fixed

 

 

  geekgamer

Novice Member

Joined: 3/03/08
Posts: 44

4/09/09 4:48:39 PM#65

Great job,you noticed a couple of errors.Want a certificate for good student of the month?

And anyway like i said,can you prove that..champ?

  curiousdaoc

Novice Member

Joined: 5/24/08
Posts: 220

4/09/09 4:53:04 PM#66
Originally posted by geekgamer

Great job,you noticed a couple of errors.Want a certificate for good student of the month?

And anyway like i said,can you prove that..champ?

 

I wasn't the one pointing out errors, learn to read.

Besides, the burden of proof isn't on my shoulders, champ, it's on yours. You made the ridiculous claim about knowing a Blizzard employee, it is your responsibility to prove it, period.

It is obvious that you are lying anyways. What a poor attempt at grabbing attention, typical teenage behavior at it's very best, so predictable.

As if the ramblings of a fifteen year old child hold any merit regardless, you are trying way too hard, you need to accept your age and grow up. Instead of trying to fake being an adult, when you clearly are anything but.

 

  protoroc

Apprentice Member

Joined: 3/06/04
Posts: 1044

Now Playing: Rock Band 2
Waiting for: More hair metal

4/10/09 6:35:39 AM#67

I liked WOW. I recently cancelled. WOTLK was severely dissappointing. 3 pocket raids and a reused dungeon from vanilla (dont give me that tired excuse no one saw it as I know for a fact 90% of all major guilds on my server at least killed a few bosses before BC), heroics that only add more numbers, a new battle that results in an offensive win 100% due to lag and completely overused item models

3.1 isnt anything special, a new raid with every boss having a "hard mode". Great so we get to grind easy mode to gear up for hard mode, I cant believe fanboys can stick up for this. Seems to me they are just trying to keep you busy and milk your subs as long as possible with only providing the bare minimal return.

  Sharajat

Novice Member

Joined: 12/14/07
Posts: 939

4/10/09 2:31:08 PM#68

 You know, everyone cites the nerfing of Kara.  It's legendary.  What no one notices is that what they 'nerfed' were ERRORS.

 

Lets look at the hideous 'nerfs' 

Opera

- BUFFED Big Bad Wolf, increasing damage, health, difficulty.

- NERFED Romeo.  Pre-nerf, Romeo was the hardest hitting boss in the instance (harder than prince or nightbane) which made it nearly impossible to do without grinding tank loots (as he could quickly crush non-epicced tanks)

NET: Made 3 encounters have equal difficulty instead of an easy encounter, a moderate encounter, and a nearly impossible cock-block.  

Shade of Aran

- NERFED Flame Wreath.  Flame Wreath used to trigger off a number of abilities and hunter pets, making it virtually impossible to do the fight consistently (it would randomly detonate even in no pet, no movement environments)

NET:  Made the boss possible to learn, instead of a random-ass murder spree that rewarded you for reading forums to learn the random abilities that would trigger it (totally unrelated to movement), kicking your hunters and warlocks from the raid, and made the fight fair, instead of a punishment to casual raiders.

Nightbane

NERFED: Skeletons, raid damage.

NET: A 15 minute hell encounter that was nearly impossible for raids that had priest/druid healers as only shammies and holy pallies (mainly pallies) could take the skeleton hits when it spawned on them.  That created an encounter that could only reliably be beaten by guilds with holy pallies, thanks to spell knockback mechanics.   Preferably two of them.  

 

So the legendary kara 'nerf' was a bugfix.  

 

In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

-Thomas Jefferson

  User Deleted
4/10/09 3:22:50 PM#69
Originally posted by protoroc

I liked WOW. I recently cancelled. WOTLK was severely dissappointing. 3 pocket raids and a reused dungeon from vanilla (dont give me that tired excuse no one saw it as I know for a fact 90% of all major guilds on my server at least killed a few bosses before BC), heroics that only add more numbers, a new battle that results in an offensive win 100% due to lag and completely overused item models

3.1 isnt anything special, a new raid with every boss having a "hard mode". Great so we get to grind easy mode to gear up for hard mode, I cant believe fanboys can stick up for this. Seems to me they are just trying to keep you busy and milk your subs as long as possible with only providing the bare minimal return.

About original Naxx - Well I guess you didn't have that many major guilds on your server. I can tell you that we had so few guilds on our server step foot in there. Maybe 1 or 2 at the most and this was a launch server. Again, you are using the "everyone plays the game like me so it must be true" argument and it just doesn't work in this case. Blizzard has said that like 5% or so the entire playerbase ever saw Naxx.

As to 3.1 being nothing special..... what more can you expect in a patch? One of the largest raids ever in the game. Another VoA boss. Argent Tournament. Dual Specs. And tons more little things here and there. The patch for me was a 749 pre-download file! That's incredible for a patch. It is comparable and even larger than some of the patches of the past - like the ZA patch or Sunwell patch. If you do not think this patch isn't "special" then please tell me what you expect from a content patch.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

4/10/09 4:39:13 PM#70
Originally posted by Zorndorf
Originally posted by protoroc

I liked WOW. I recently cancelled. WOTLK was severely dissappointing. 3 pocket raids and a reused dungeon from vanilla (dont give me that tired excuse no one saw it as I know for a fact 90% of all major guilds on my server at least killed a few bosses before BC), heroics that only add more numbers, a new battle that results in an offensive win 100% due to lag and completely overused item models

3.1 isnt anything special, a new raid with every boss having a "hard mode". Great so we get to grind easy mode to gear up for hard mode, I cant believe fanboys can stick up for this. Seems to me they are just trying to keep you busy and milk your subs as long as possible with only providing the bare minimal return.

Fail: No one saw Nax before (if you count 1% as "all" you are silly).

Furthermore there is one complete open world PvP zone AND a new BG: Strand 

Since you didn't know that it is PROOF you didn't even play.
 

In the new patch you are not even aware of the content also:

You forgot the new Colloseum construction (with the aid of the complete server).

The Arena PVE Colleseum mounted fights.

A 14 (!)boss Raid.

A complete revamped Arena rating

And of course the new exciting dual specs for every class.

Go whine somewhere else and don't forget to play the crappy competition.

If you CITE something, why even ignore 80% of the new patch content.-----> pure proof of trolling  ----> that ways pls.

And using the word "fanboy" shows very much you are trolling in our forums (so better "read" the features of Wotlk better because you just stood in your underpants by not knowing even obvious things of WotLK).

 

You don't have to get so upset just because someone doesn't like WoW or WotLK. It's ok, really, they are allowed not to like it.

I like WoW, played it during BC. Quit over summer before WotLK because I found that I was soo bored in game, I would just fly around in circles in Shatt chatting with people. WoW had basically become a chat room for me that cost $15 a month.

I came back when WotLK came out, bought it, but didn't get very far in it. I couldn't stand the terribly redundant and boring quests they force you to do to level. I didn't really care what things were awaiting at endgame because I knew they were mostly things I had already seen or done before - Unbalanced Arenas, Raids that you have to run over and over again until you get enough good gear to move onto the next raid, rinse and repeat. Daily quests that extend the boredom and redundancy of the leveling quests. Rep grinds, Grinding BG's, not because they are fun(they are the first few times a day), but because you have to in order to get better PvP gear so that you can hold your own anywhere in PvP.

Sure, I missed out on Lake Wintergrasp, which I was looking forward to. But I wasn't about to make myself plow through that sea of boredom just so that I could be max level again. 

So yes, I didn't like WotLK either. It's ok. You love it, thats fine too. Arguing over facts is one thing, but telling people their opinion is wrong is futile.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  geekgamer

Novice Member

Joined: 3/03/08
Posts: 44

4/10/09 10:34:34 PM#71

Well said my friend.Thats the perfect post to end this thread,its been up for a while.

  APRAurore

Novice Member

Joined: 4/19/03
Posts: 330

Itinerant MMO player.

4/11/09 3:21:28 AM#72
Originally posted by Antipathy
Originally posted by Zorndorf 

We downed Onyxia with 2 - nice fight btw -  (for another guy who didn't even see the dragon before) and got me a nice 18 slot bag for the bank and 30 gold each.

Tomorrow I do the solo Alliance fishing in Ogrimmar :)) and just had my my Thrall head achievement in Ogrimmar. All tx to achievements.

 

 

When the OP was talking about the previously poor soloing capability of his priest, I couldn't help remembering - wasn't it a pair of shadow priests who were the first to 2-man Onxyia at 70?

The OP said he was a holy Priest. One of the best played holy Priests I ever knew soloed without difficulty and he soloed things that pretty much no one else could solo unless they had uber gear and really knew what they were doing. He knew what he was doing of course too, but he wasn't epic'ed out. And this was before TBC was even released so no help from +spell. His gear was primarily +healing though I think he kept a few items with +holy damage as well on them.

 

It doesn't surprise me in the slightest that the OP can do a 3 character group quest on a holy Priest. In fact, I'd say that holy Priest would be one of the best characters to do something like that on especially if he has some purples and blues from TBC. But even that isn't necessary. The changes to +spell have really helped healers out, which is also why resto Druids are now good at soloing too. He said yellow so it's hard to tell if that means exactly at his level or just a little under, since some yellow quests do have green elites.

Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC.

  Briansho

Novice Member

Joined: 3/05/06
Posts: 4632

Functionless Art is Simply Tolerated Vandalism...We Are The Vandals.

4/11/09 4:26:20 PM#73

Since they designed the expansion to be heavily "user friendly" like this if they made the slightest change and this caused quests to be more time consuming or "challenging" you would have millions of people protesting about that than the quests being too easy.

Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  bryan1980

Novice Member

Joined: 4/02/09
Posts: 183

4/11/09 7:39:16 PM#74
Originally posted by Zorndorf

My brother phoned me tonight. He is leveling his warlock as a level 69 in Northrend.

He finds it hard. Mobs come in groups of 5 and ... his clothy is much more fragile than his older epic lvl 70 fully geared plate Paladin 5 months ago.

I didn't find much difference with my rogue (but we have far more tools to vanish etc and I was dressed in season 5 gear)...

Other friends also said the cloth classes that are NOT fully dressed in epic gear have a much more difficult  time in Northrend.

---

I don't care much about open world difficulty as I always look up PvP in those level ups and so they are extremely fun - but - it shows your "average" level up avatar can't be compared with a fully geared epic level 70.

----

Guys saying above the quests in Wotlk are "boring" are the real laugh in this thread, because WotlK has hundreds of mini games which are much more varied than standard quests (and like I said in the PvP process it is even far more fun).

These guys show up here suddenly - without even the basic playing of LW or ANY dungeon or WotlK Raid experience or ANY arena play these last few weeks - and  they STILL come bumping in to spit complete meaningless opinions of gaming content they didn't even touch .

The latest arena results show how things already changed since patch 3.08 and they still cite these things of 4 months ago. Pure and utterly trolling.

Their egos simply are just too big to play a Blizzard game. Perhaps they deserve a Mark Jacobs. :))))


 

I'm often curious too, when people say WOW quests are boring, what game do they consider to have exciting quests?

While WOW does have some 'kill 15 of x' type quests in Northrend, there really aren't that many.  Most of the quests have unique twists.  Then they throw in crazy quests every once in awhile, like where you ride onthe back of the huge guy in Zul drak, or fly on a dragon in Dragonblight.. not to mention the crazy dk quests.

But the question is.. if northrend quests are boring.. what game has more exciting quests?

If northrend pvp is boring ( SotA and WG), what game has exciting pvp?  Both AOC and Warhammer have dumbed down versions of Wintergrasp.  In Warhammer, you can't move seige weapons and only the front door is desctructable.... in AOC.. well.. LOL.. everything is inferior to WG.

If WOW raids are boring... what game has better raids?   Warhammer has very few dungeons and they are very lame.  AOC has a few endgame raids, most of which are broken.. and the ones that do work have bosses that are just tank/spank with no phases or special abilities.  The bosses in Wrath's heroic dungeons have more AI by far than anything in any other game.  Those games are still in the 'more hps, more damage' mode when trying to create difficult encounters.  Mentally go through the heroic dungeons in wrath and think about the cool abilities and AI that are going on.  Then imagine playing AOC and Warhammer where every single boss is like a mini-patchwerk.

EVE is the only game that has pvp better than WOW's, and it has almost no real quests, no real pve and no raids. 

Again, if WOW is boring in Raiding, Questing and PVP.. what games are better?

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

4/11/09 7:46:47 PM#75
Originally posted by bryan1980
Originally posted by Zorndorf

My brother phoned me tonight. He is leveling his warlock as a level 69 in Northrend.

He finds it hard. Mobs come in groups of 5 and ... his clothy is much more fragile than his older epic lvl 70 fully geared plate Paladin 5 months ago.

I didn't find much difference with my rogue (but we have far more tools to vanish etc and I was dressed in season 5 gear)...

Other friends also said the cloth classes that are NOT fully dressed in epic gear have a much more difficult  time in Northrend.

---

I don't care much about open world difficulty as I always look up PvP in those level ups and so they are extremely fun - but - it shows your "average" level up avatar can't be compared with a fully geared epic level 70.

----

Guys saying above the quests in Wotlk are "boring" are the real laugh in this thread, because WotlK has hundreds of mini games which are much more varied than standard quests (and like I said in the PvP process it is even far more fun).

These guys show up here suddenly - without even the basic playing of LW or ANY dungeon or WotlK Raid experience or ANY arena play these last few weeks - and  they STILL come bumping in to spit complete meaningless opinions of gaming content they didn't even touch .

The latest arena results show how things already changed since patch 3.08 and they still cite these things of 4 months ago. Pure and utterly trolling.

Their egos simply are just too big to play a Blizzard game. Perhaps they deserve a Mark Jacobs. :))))


 

I'm often curious too, when people say WOW quests are boring, what game do they consider to have exciting quests?

While WOW does have some 'kill 15 of x' type quests in Northrend, there really aren't that many.  Most of the quests have unique twists.  Then they throw in crazy quests every once in awhile, like where you ride onthe back of the huge guy in Zul drak, or fly on a dragon in Dragonblight.. not to mention the crazy dk quests.

But the question is.. if northrend quests are boring.. what game has more exciting quests?

If northrend pvp is boring ( SotA and WG), what game has exciting pvp?  Both AOC and Warhammer have dumbed down versions of Wintergrasp.  In Warhammer, you can't move seige weapons and only the front door is desctructable.... in AOC.. well.. LOL.. everything is inferior to WG.

If WOW raids are boring... what game has better raids?   Warhammer has very few dungeons and they are very lame.  AOC has a few endgame raids, most of which are broken.. and the ones that do work have bosses that are just tank/spank with no phases or special abilities.  The bosses in Wrath's heroic dungeons have more AI by far than anything in any other game.  Those games are still in the 'more hps, more damage' mode when trying to create difficult encounters.  Mentally go through the heroic dungeons in wrath and think about the cool abilities and AI that are going on.  Then imagine playing AOC and Warhammer where every single boss is like a mini-patchwerk.

EVE is the only game that has pvp better than WOW's, and it has almost no real quests, no real pve and no raids. 

Again, if WOW is boring in Raiding, Questing and PVP.. what games are better?

 

I can name one game that has MUCH better quests than WoW: Guild Wars. Guild Wars has a continuing story arc of fun and engaging quests that I actually enjoy doing. I feel I'd rather chew broken glass than level another character in WoW.

Beyond that, I don't enjoy questing much. I don't enjoy being forced to run boring quests either. I would much rather get a group together and just go kill things, its basically the same thing as WoW quests with the exception that you don't waste time running back and forward to quest givers, and you actually get to socialize with other people. But hey, that is just my opinion.

WoW's PvP can be fun at times, but the emphasis on Arenas is a bit of a downer. I enjoyed Eve's and SWG PvP more than WoW's. But WoW's is still fun.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

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