Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,001
Members:1,143,966  Online:0
Guests:0  Posts:3,118,072
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » DF, now with starter weapon nerf.

3 Pages 1 2 3 » Search
56 posts found
Longsnout

Apprentice Member

Joined: 4/04/07
Posts: 112

 
4/10/09 1:52:03 PM#1

 Yesssss,

They did it. They removed the ability to increase weapon skills with starter weapons. Now all we need is a magic nerf and the new players will never ever advance!!!!

Aventurine knows how to show love to the first population.

Hail Tasos, praise the logs!!

============================================================

Nobody is useless, he/she can still be used as a bad example.

imbant

Novice Member

Joined: 8/03/08
Posts: 1354

Words

4/10/09 1:57:24 PM#2

As oppose to letting the naked orgy around clanstones continue to raise weapon skill....

And this also allows people to have to go out with at least some kind of minimal risk.

Yes it sucks that some people are ahead of others, but eventually we will all be there, and this is a change that needed to happen.

Definitely much better than allowing it to continue.

~~
Darkfall Releases on: February 25th, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1342

Co-Leader of Inquisition
www.inqguild.com

4/10/09 2:02:39 PM#3

Wow are you guys this desperate to find something to grab onto and bash the game?

Weapons drop off of almost every mob in the game, and cost 30 gold or less.  The positives far outweigh the negatives.   Do you even play the game?

MMORPG.com Spotlight Blog Writer (225,000+ Views)


Co-Leader of

alf2ooo

Apprentice Member

Joined: 7/31/08
Posts: 46

4/10/09 2:06:09 PM#4

Great patch.

Vince_G

Novice Member

Joined: 3/05/09
Posts: 92

4/10/09 2:08:01 PM#5

omg you will actually have to kill a mob and take his weapon , buy one for 20 gold, or make your own.. Darkfall is ruined. 

Einstein-DF

Advanced Member

Joined: 2/24/09
Posts: 699

4/10/09 2:10:35 PM#6

I was wondering in the other thread after the "skilled based game but takes no skill to play it" comment: what will the whiners come up with next?

 

Alas, I was not dissapointed. A naysayer comes up with a great spin on the events and apparently DF sux even more.

 

What faliure

Longsnout

Apprentice Member

Joined: 4/04/07
Posts: 112

 
4/10/09 2:12:53 PM#7

 This was a positive post with some sarcasm sugarcoating.

But good to see that the Darkfall Defence Force is up and running.

And btw, no, you will never catch up with me, I haxed way to much and got way to far!!!!

============================================================

Nobody is useless, he/she can still be used as a bad example.

jimmyman99

Advanced Member

Joined: 6/07/04
Posts: 2689

"Damn you, poetical justice" - Homer Simpson

4/10/09 2:27:31 PM#8
Originally posted by Longsnout

 Yesssss,

They did it. They removed the ability to increase weapon skills with starter weapons. Now all we need is a magic nerf and the new players will never ever advance!!!!

Aventurine knows how to show love to the first population.

Hail Tasos, praise the logs!!

 

that is actually good news. DF is all about open PvP with full loot. This way you are encouraged to wear your regular weapon and this way people do not feel frustrating for killing u and not finding anything worthy. The naked army with starter weapon was not a good thing.

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

bryan1980

Novice Member

Joined: 4/02/09
Posts: 183

4/10/09 2:31:35 PM#9

Just when I thought AV actually fixed something..

The problem people have with starter weapons is that you can pvp fairly effectively with your starter weapon.  Yes, you are at a slight disadvantage, but if you lose, you lose nothing.  Every single red I've ever encountered was naked with a newbie weapon.   You kill them almost every time, but you get nothing.  When they get lucky and kill you, they get everything.

The problem with newbie weapons was that they do to much damage compared to 'real' weapons.

AV fixed something that wasn't the real problem with starter weapons.

Spiritof55

Advanced Member

Joined: 4/26/05
Posts: 225

4/10/09 2:57:05 PM#10
Originally posted by Longsnout

 This was a positive post with some sarcasm sugarcoating.

But good to see that the Darkfall Defence Force is up and running.

And btw, no, you will never catch up with me, I haxed way to much and got way to far!!!!


 

The "fanbois" are overprotective, thin skinned and insecure.  

DF is so hardcore it brings out the worst in people in the forums AND in game.

AlienShirt

Advanced Member

Joined: 7/01/04
Posts: 483

4/10/09 2:58:08 PM#11
Originally posted by Longsnout

 Yesssss,

They did it. They removed the ability to increase weapon skills with starter weapons. Now all we need is a magic nerf and the new players will never ever advance!!!!

Aventurine knows how to show love to the first population.

Hail Tasos, praise the logs!!


 

LOL

What is the reasoning behind this?

Bruticus_XI

Novice Member

Joined: 8/19/08
Posts: 834

"Walk softly...and carry a big gun."

4/10/09 3:00:31 PM#12
Originally posted by bryan1980

Just when I thought AV actually fixed something..

The problem people have with starter weapons is that you can pvp fairly effectively with your starter weapon.  Yes, you are at a slight disadvantage, but if you lose, you lose nothing.  Every single red I've ever encountered was naked with a newbie weapon.   You kill them almost every time, but you get nothing.  When they get lucky and kill you, they get everything.

The problem with newbie weapons was that they do to much damage compared to 'real' weapons.

AV fixed something that wasn't the real problem with starter weapons.

If anything, starter weapons should be PvE-only or they should start you in a PvE-only small zone, to be able to kill some mobs, and pick up a non-starter weapon. If the above is true, it sounds like they only "fixed" half the problem.

DrAllcome

Novice Member

Joined: 4/27/07
Posts: 72

4/10/09 4:15:17 PM#13

I think there shoulld be some sort of limit on starter weapons such as if your account is more than 2 weeks old your stater weapons no longer stay with you. It might not be much but at least they would be risking somthing.

 

loxleynew

Novice Member

Joined: 7/22/08
Posts: 271

4/10/09 4:23:46 PM#14

 Besides gaining skill with your newbie weapon, how does this change the way PKs in DF will operate? Did they change the damage they do or...? What if they are max skill already. It would mean nothing to them. This basically seems like a nerf for newbies but not the PKs.

Random_mage

Novice Member

Joined: 8/15/08
Posts: 1091

4/10/09 4:33:42 PM#15

Originally posted by loxleynew

 Besides gaining skill with your newbie weapon, how does this change the way PKs in DF will operate? Did they change the damage they do or...? What if they are max skill already. It would mean nothing to them. This basically seems like a nerf for newbies but not the PKs.


 

It's too reward the gankers killing the guys doing AV's awesome PvE experiences..

Currently playing Real Life..

http://i36.tinypic.com/2uyod3k.gif

For all your stalking needs..
http://www.plurk.com/Random_

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3072

i make art,
till someone dies.

Forum Terrorist

4/10/09 4:40:10 PM#16
Originally posted by loxleynew

 Besides gaining skill with your newbie weapon, how does this change the way PKs in DF will operate? Did they change the damage they do or...? What if they are max skill already. It would mean nothing to them. This basically seems like a nerf for newbies but not the PKs.

 

You are max skill for exacly 1 hit, do you know the basics of the game you bash ?

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

Random_mage

Novice Member

Joined: 8/15/08
Posts: 1091

4/10/09 5:00:26 PM#17
Originally posted by DarthRaiden
Originally posted by loxleynew

 Besides gaining skill with your newbie weapon, how does this change the way PKs in DF will operate? Did they change the damage they do or...? What if they are max skill already. It would mean nothing to them. This basically seems like a nerf for newbies but not the PKs.

 

You are max skill for exacly 1 hit, do you know the basics of the game you bash ?


 

Darth,

You've got to be kidding me. He didn't bash Darkfall AT ALL in his post..   Your ignorance constantly amazing me. 

Currently playing Real Life..

http://i36.tinypic.com/2uyod3k.gif

For all your stalking needs..
http://www.plurk.com/Random_

User Deleted
4/10/09 5:32:31 PM#18
Originally posted by Longsnout

 Yesssss,

They did it. They removed the ability to increase weapon skills with starter weapons. Now all we need is a magic nerf and the new players will never ever advance!!!!

Aventurine knows how to show love to the first population.

Hail Tasos, praise the logs!!

 

During my first 2 hours in the game with just my starter polearm and another newbie in my party, I killed a guy in banded armor and looted everything.

Then I proceeded to lure my party member into the sea and killed him also while he was on his last leg .health wise ,and looted him also and his weapons.

So in 2 hours I had a full bag and enough weapons to skill up whatever I wanted and all with just a polearm skill 1.

So yes I doubt that "nerf" will affect the gameplay as negatively as you may think.

Abrahmm

Apprentice Member

Joined: 12/01/05
Posts: 2401

4/10/09 5:35:26 PM#19

Sounds like a smart move to me, don't know why you guys have to whine and complain about everything Darkfall does. Get over it.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

jimmyman99

Advanced Member

Joined: 6/07/04
Posts: 2689

"Damn you, poetical justice" - Homer Simpson

4/10/09 5:52:24 PM#20
Originally posted by Bruticus_XI
Originally posted by bryan1980

Just when I thought AV actually fixed something..

The problem people have with starter weapons is that you can pvp fairly effectively with your starter weapon.  Yes, you are at a slight disadvantage, but if you lose, you lose nothing.  Every single red I've ever encountered was naked with a newbie weapon.   You kill them almost every time, but you get nothing.  When they get lucky and kill you, they get everything.

The problem with newbie weapons was that they do to much damage compared to 'real' weapons.

AV fixed something that wasn't the real problem with starter weapons.

If anything, starter weapons should be PvE-only or they should start you in a PvE-only small zone, to be able to kill some mobs, and pick up a non-starter weapon. If the above is true, it sounds like they only "fixed" half the problem.

I think what bryan meant was that starter weapon used to be just slightly worse then real weapons. They fixed it by making starter weapon a lot less useful. This will make "naked with a starter weapon" encounters a lot less common then it used to be. That's a good thing IMO.

 

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

jimmyman99

Advanced Member

Joined: 6/07/04
Posts: 2689

"Damn you, poetical justice" - Homer Simpson

4/10/09 6:00:10 PM#21
Originally posted by Abrahmm

Sounds like a smart move to me, don't know why you guys have to whine and complain about everything Darkfall does. Get over it.

Its because people are not robots or slaves. People have opinions, robots dont, slaves do but they arent allowed to expresse them.

Back to the topic, why complain? Because if the starter weapon does the same level of damage as before (you just cant raise skills with it) then it does kinda benefit PKs. When PKs want to PK, they grab the starter weapon, get naked and start PKing. No risk or no loss for them. Since non-PKs want to level up, they are forced to use non-starter weapons, thus giving an opportunity for a PK who loses nothing to PK them without fear.

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

Zyllos

Hard Core Member

Joined: 9/11/05
Posts: 337

"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin

4/10/09 6:07:52 PM#22

Now I do not play this game, but if players gain skills even during pvp, that would mean that PKer would never gain skill ups unless he/she risked losing gear while fighting mobs/players. So yes, currently people can just PK with newb weapons/no armor but that person also has to equip at least some type of weapon to gain skill ups, so that means once you gain some skills over that PKer, that PKer should be at a major disadvantage (unless you are fighting mobs with people watching you but that is another case entirely).

Either way, flame away...I wouldnt know anything, I dont play.

MMOs Played: Aion, ATITD, AoC, AO, Atlantica Online, AutoAssault, Cabal Online, CoX, DAoC, Dungeon Runners, DDO, EVE, EQ, EQII, GW, LOTRO, Myth War 2, Rappelz, Requiem, RF Online, Runescape, Ryzom, Shadowbane, Silkroad Online, SWG, SotNW, TCoS, TR, Vanguard, WAR, WoW, Zu Online

Spiritof55

Advanced Member

Joined: 4/26/05
Posts: 225

4/10/09 6:27:00 PM#23
Originally posted by Zyllos

Now I do not play this game, but if players gain skills even during pvp, that would mean that PKer would never gain skill ups unless he/she risked losing gear while fighting mobs/players. So yes, currently people can just PK with newb weapons/no armor but that person also has to equip at least some type of weapon to gain skill ups, so that means once you gain some skills over that PKer, that PKer should be at a major disadvantage (unless you are fighting mobs with people watching you but that is another case entirely).

Either way, flame away...I wouldnt know anything, I dont play.


 

Hey we don't take kindly to your type around here.  How dare you express an opinion without having played the game.  Don't you realize playing darkfall is the only way you can earn the right to express an opinion about it?  Shame on you.

bustaj

Novice Member

Joined: 5/20/07
Posts: 84

4/10/09 7:21:05 PM#24


Originally posted by Bruticus_XI

Originally posted by bryan1980

Just when I thought AV actually fixed something..
The problem people have with starter weapons is that you can pvp fairly effectively with your starter weapon.  Yes, you are at a slight disadvantage, but if you lose, you lose nothing.  Every single red I've ever encountered was naked with a newbie weapon.   You kill them almost every time, but you get nothing.  When they get lucky and kill you, they get everything.
The problem with newbie weapons was that they do to much damage compared to 'real' weapons.
AV fixed something that wasn't the real problem with starter weapons.



If anything, starter weapons should be PvE-only or they should start you in a PvE-only small zone, to be able to kill some mobs, and pick up a non-starter weapon. If the above is true, it sounds like they only "fixed" half the problem.


 
I agree. Maybe raise the defense provided by armor and tweak the damage output of weapons? (Pure speculation, I don't have the game.)


Originally posted by DarthRaiden

Originally posted by loxleynew
Besides gaining skill with your newbie weapon, how does this change the way PKs in DF will operate? Did they change the damage they do or...? What if they are max skill already. It would mean nothing to them. This basically seems like a nerf for newbies but not the PKs.


You are max skill for exacly 1 hit, do you know the basics of the game you bash ?

Umm... I don't think he was bashing the game but wanted more to change like Bryan1980.

mcquaided

Novice Member

Joined: 3/28/07
Posts: 167

IM WATCHING YOU!

4/10/09 7:30:02 PM#25
Originally posted by imbant

As oppose to letting the naked orgy around clanstones continue to raise weapon skill....

And this also allows people to have to go out with at least some kind of minimal risk.

Yes it sucks that some people are ahead of others, but eventually we will all be there, and this is a change that needed to happen.

Definitely much better than allowing it to continue.

LOL you actually think this will deter people from running naked around with their starter weps.

 

Seriously how hard is it not to lvl your skill with another wep off clan mates, then run around naked and kill people.

Truth is many of these naked people already have their skill high

this wep nerf means shit , thats right its bullshit. its NOT gonna stop naked gankers because the wep is still the same only you dont get NO skill. This deters only the new people getting into the game and only them. Thos who sport around naked ganking will continue to do so.

So there still is NO risk. none.

Im going to sell you a dream.

3 Pages 1 2 3 » Search