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Darkfall

Darkfall 

General Discussion  » Patch Notes 4/10

9 posts found
Vince_G

Novice Member

Joined: 3/05/09
Posts: 92

 
4/10/09 1:20:30 PM#1

Default Update and Patch Notes
Hello,

It's a pretty large patch, and taking a bit longer than expected. The servers should be up within an hour. Thank you for your patience.

Here are the patchnotes:

• gm_help has been updated to become a request

• gm_report has been added (Use it to report abuse or exploits to all online GMs)

• Alignment has been tweaked. The maximum positive alignment you can have has been reduced to 10.

• Attacking an invulnerable player will no longer skill up the skill you are using

• You will no longer skill up by using the conscript (starter) weapons

• Armor durability loss corrected

• The Teleport Anchor Skill can now be found at more vendors

• Placement of items in bags, banks, and clan vault will now be properly persisted in all cases

• Loot window will now stay in the same place between each looting session

• Supreme Generals can now kick players that are bound to a specific city/hamlet. Access this functionality through the Clan Window.

• The overview of a clan’s challenges is now publicly available to everyone. Access it through the Clan Window. You can browse the clans there to do so.

• Gates have been added to all Clan City entrances. To open or close a gate simply press the use button while aiming at the gate house. Note that you must be at least a Lieutenant to be able to open/close city gates.

• Miscelaneous client bugfixes

• Several sound updates


More quests have been added:

ALFAR FACTIONS

• THE HARN MANDEAN
• The Abandoned Stronghold
• Unwanted Neighbors
• Assistance from Shoal's Finest
• The Element of Fire
• Ninseri of Espenhal
• A Fair Trade
• More Clues of an Unknown Power
• TEMPLE OF THE GOD KING
• Nobody disobeys Shoal
• Shoal's Iron Fist
• Not Worthy
• A Mission Completed
• THE RADIANT CIRCLE
• The Demon Hand Legend
• The Windlords of Velmuna
• The Demon's Hand
• A Much Desired Artifact
• THE SHADOW SALIENT
• Grey Ork Hideout


HUMAN FACTIONS

• KNIGHTS OF MALREGARD
• A Trip to Sanguine
• Into the Twilight Kingdom
• WHITE ORDER
• Help for Silverley
• Assisting the enchanters of Silverley ***The Shadow of Highmoore
• SONS OF RIADA
• Secrets of the Nithron
• Heralds of Reconquest
• Chronicles of the Firstborn
• A Prophecy Come True

MAHIRIM FACTIONS

• THE WOLFMASKS
• The Cursed of Fang Lake
• A Marked Gravestone
• Honoring the Alliance
• THE CIRCLE OF NEITH
• These Mysterious Guardians
• Elusive Akathars
• Dim Stormrunes for Celetia
• THE LONGCLAW
• Proof of Existence
• A much awaited package
• Problems in Wolf Run
• The Centaurs of Wolf Run
• The Centaur Report
• ELDERS OF RED MOON
• Summoned by Red Moon
• The Lost Hero


New Weapons

• Orkish Strongbow
• Mirdain Seeker
• Mahirim Preyfinder
• Dwarven Warbow
• Alfar Deathsinger
• Mercian Composite Bow

Armor

• New Scale armor boots have been added
• New Scale armor gloves have been added

Magic

• Tornado in Air Magic has been fixed/tweaked
• Explosion in Air Magic has been fixed/tweaked
• Heal Other in Greater Magic has been fixed and no longer heals mounts
• Sacrifice in Spell Chanting has been fixed and doesn’t heal mounts anymore
• Lay On Hands in Lesser Magic has been fixed and doesn’t heal mounts anymore


Monsters

• Spellcasting monsters have been re-balanced
• Snow Clan Elder loot has been tweaked

The following skills have been re-ballanced:

• Greatclub Mastery
• Greataxe Mastery
• Greatsword Mastery
• Knife Mastery
• Polearm Mastery
• Sword Mastery
• Axes
• Clubs And Maces
• Greatclubs
• Greatsword Power Attack
• Sword Power Attack

Visual Updates:

• Jungle Vegetation
• Iklit Houses
• Human Houses
• Human NPCs
• Some human castle walls

Area/Worldbuilding updates in the Human area:

• Bloodscar
• Hawkmoore
• Highmore
• Bluefield
• Brockmoore
• Lainstone
• Broadherne
• Greendale
• Cranwyn Bay
• Somerstone
• Wetfang
• Outer Cranwyn Bay
• Bladethorpe
• Quattenhal
• Scarbourne
• Nekaria
• Sandstone
• Taleria
• Hammerdale
• Gulghat

All of the Ice Continent has been updated
__________________

 

Einstein-DF

Advanced Member

Joined: 2/24/09
Posts: 710

4/10/09 1:23:59 PM#2

well thats a pretty damn good patch

 

The red issue when one farms alignment and kills as many of their own people as possible was fixed

 

gates (hopefully for hamlets also eh)

kicking noobs from out clanstone hamlet - hopefully i can bind there not moonclaw for once

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3073

i make art,
till someone dies.

Forum Terrorist

4/10/09 1:25:15 PM#3

We will refer too as "magic patch" . this one earns that name easily

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

123123456202

Novice Member

Joined: 4/22/06
Posts: 282

4/10/09 1:26:38 PM#4

no skill up through using starter weapons is the only part i dont like

DarthRaiden

Elite Member

Joined: 11/20/05
Posts: 3073

i make art,
till someone dies.

Forum Terrorist

4/10/09 1:28:55 PM#5
Originally posted by 123123456202

no skill up through using starter weapons is the only part i dont like

 

forces people to use crafted or bought weapons whts good for economy

-----MY-TERMS-OF-USE--------------------------------------------------

Everyone who logs into NGE destroys a bit of the SW Universe.

No SWG Pre-Cu, No money to the $OE suckers , simple and fair.

DON't agree to $OE 's EULA. They change the gameplay without respect your investement.

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1342

Co-Leader of Inquisition
www.inqguild.com

4/10/09 1:29:03 PM#6
Originally posted by 123123456202

no skill up through using starter weapons is the only part i dont like

 

It will make people use real wepons more, which also helps the economy.  This would only be a problem to new players, but a basic weapon can be bought very cheap, no to mention many mobs drop weapons.

MMORPG.com Spotlight Blog Writer (225,000+ Views)


Co-Leader of

APEist

Advanced Member

Joined: 5/11/05
Posts: 397

4/10/09 2:44:30 PM#7

 They DO need to reduce the deterioration rates with weapons though.

_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online

The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

daarco

Hard Core Member

Joined: 12/19/06
Posts: 3736

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

4/10/09 5:49:56 PM#8

But why so many quests? The haters have been proud of "no content" for so long. What if Aventurine add a couple of more of those patches??

Besides that the patch was great.

bustaj

Novice Member

Joined: 5/20/07
Posts: 84

4/10/09 6:13:29 PM#9
Originally posted by daarco

But why so many quests? The haters have been proud of "no content" for so long. What if Aventurine add a couple of more of those patches??

Besides that the patch was great.

I hope they do!  Darkfall is not my cup of tea and Aventurine leaves much to be desired when it comes to professionalism but I do not hope for the whole thing to go belly up.  With more quests, Darkfall comes a little bit closer to being a great game for everyone... well in my opinion anyways