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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Back when I played....you couldnt FEEL IT when you hit someone, anything changed?

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37 posts found
  dark_fail09

Novice Member

Joined: 1/23/09
Posts: 19

3/23/09 11:10:56 AM#26

Haha, oh mine ... OP you my friend share exactly same views as i do and for this reason i stoped playing this game after beta and after launch, you dont FEEL IT, and now the answer why

First back then i was thinking its the server lag problem but actuallly the real problem is bad engine. I Firmly believe its made that way and its simply design flaw, as the guy before says "you have to watch for something, scroll text, colldown bar or whatever to know if ur spell or skill went on or failed. Simply when you add a big battle to this and this game is all about that then you simply get a feeling of being disconnected totally and not enjoying what you do.

The engine of this game is terrible, i really wish i liked this game and really i would play it no matter it isnt original in pvp o anything like that, its nothing ground breaking but come on to release so dated engine with so many flaws is just unforgivable to me.

I see some people here are defending war saying they hear sound and see when things happen, i just want to ask you if you are high all the time because i dont see how anyone can really enjoy the way you HEAR and SEE it.

 

I dont post on this boards at all usually but the op reminded me of my thoughts and doubts of this game back then in the days and how i reallized the game is just flawed with engine and STILL mr. JACOBSs and his buddies think this is not priority. Well my money is here and no way i am going to sub back.

 

Btw is anyone is going to think "what are you doing here then noob" i gotta tell you to remind yourself its a forum board, not game, salute all

 

 

  VultureSkull

Apprentice Member

Joined: 5/02/07
Posts: 1711

3/23/09 12:44:15 PM#27

Well Mythic have no excuse for getting this vital part of the game wrong.

WAR is a RvR pvp game so if there were any game to get this right WAR should have been it. This is something that should have been addressed before release, unless it was so deeply imbedded in the engine that it would require a complete engine replacement.

But this is not Mythic's first MMO, so again i say there is no excuse.

Maybe they should have headhunted someone from WoW's dev team so that they ensured that they got this most basic aspect spot on and then some, ie WAR really should be giving best experience of hitting compared to other PVE come PvP games like WoW.

  User Deleted
 
3/23/09 5:23:06 PM#28


Again I want to emphasize that if anyone is coming to this thread late, I didnt start this post to bash WAR. I have very fond memories of DAOC. And while it had probs of its own I was really hoping that WAR would fulfill every pvp dream immaginable.

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

3/23/09 6:21:28 PM#29


Originally posted by logangregor

Again I want to emphasize that if anyone is coming to this thread late, I didnt start this post to bash WAR. I have very fond memories of DAOC. And while it had probs of its own I was really hoping that WAR would fulfill every pvp dream immaginable.



Lots of people were and therein lies the problem with it now. It was built up by Mythic as a coming giant and after their success with DAoC, everyone fully believed it would be.

No need for you as a customer to apologize for expressing what you thought of it, and nor should anyone else whether they liked it or not. People here didn't make Warhammer so they shouldn't be insulted, and I've never seen one Mythic employee ever on this site explaining their game or their vision for the future, so anyone should feel free to express themselves.


I would still suggest anyone wishing to try it, best time is now during that trial.

  User Deleted
 
3/23/09 9:45:00 PM#30

My biggest frustration,

"Im playing WoW, I want to play something different, I want something great and nothing Ive seen interests me...now what?"

Im left to lvl my underpowered frost mage in WoW and make a go of Arenas.
Arenas and pvp I might add, heavily favor Palladins and Deathknights.


O dare I also mention that pve'rs whined enough and blizzard listened.
PVE gear is as good or better than pvp gear.

What gives?

  JonnyBigBoss

Novice Member

Joined: 6/13/07
Posts: 618

4/10/09 5:07:02 AM#31

This was one of my biggest gripes with the game. it sounds stupid, but it's just so apparent after playing pretty much any other MMO on the market. You just can't really tell when abilities go off..

- - -
Playing: PlayStation 3, World of Warcraft
Retired: EVE, FFXI, FFXIV, Lineage 2, PristonTale, Ragnarok, RIFT, SWTOR, WAR

  Variant13

Apprentice Member

Joined: 3/26/09
Posts: 86

4/10/09 5:25:42 AM#32

I never really had a problem with abilities not syncing etc. but the game just didn't feel right. Not the most objective criticism I know but that's what started to turn me off. Immersion is a huge thing for me, and it doesn't take much to break that feeling for me. If I'm hitting someone with a 2 handed sword I want it to sound like it's a piece of sharp metal slicing into flesh, not like I'm whacking a cardboard box.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

4/10/09 5:31:57 AM#33

|Supposedly much better in the upcoming patch but I'd at least wait till live experiences. No telling what might happen between PTS and Live and it's certainly not the first time they mentioned fixing it either :)

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

4/11/09 3:53:21 PM#34

Just signed back today. I also noticed the animations just did not look right. Whenever I would use the Rend ability on my DoK she would actually jump instead of swing. It happened every single time. I didn't notice that before I quit.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 5607

4/13/09 9:30:00 AM#35

It was one of the first let-downs me and a friend of mine noticed when we started playing WAR, that we didn't feel "impact" in the combat. I can't 100% say if it were the sounds itself, the combination of sound and animation or the sync, but the feeling even of mere walking was like feather-weight characters. Alas it is quite common, many LOTRO classes are not much better. Can't say about WOW, but AoC had a very good feeling of weight and impact. (It was flawed in other ways, but I liked that combat feeling, at least with my melee char.)

  solendil

Novice Member

Joined: 9/29/08
Posts: 16

4/15/09 7:45:46 PM#36

Seriously What do you want? Every game to have the same combat movement and fast paced play as WoW? that's not variety thousands of players enjoy things like auto facing, long casts and slow swing timers.

 

Auto facing, long casts and slow swing timers are fair enough if you enjoy them. But you can have them AND a precise gameplay. If you have a long cast, then the spell should fire exactly when the cast bar reaches its end, the sound, the animation and everything else sould be perfectly synced so you know you just performed your spell without needing to check for additional clues in the GUI. It's a basic matter of user feedback and GUI responsiveness. 

Even if LOTRO is slow paced, and has some sort of spell queue, it's much more polished than WAR.

WoW is the best, of course, and saying that a combat ends after 3 seconds of spaming one key is plain wrong. Combats are fast, you need to react extremely quickly and use all your abilities at their best (they even have lots of out-of-GCD spells), but everything just works and reacts fast. 

  mlbslugger

Novice Member

Joined: 11/04/04
Posts: 48

4/15/09 10:17:02 PM#37
Originally posted by Variant13

I never really had a problem with abilities not syncing etc. but the game just didn't feel right. Not the most objective criticism I know but that's what started to turn me off. Immersion is a huge thing for me, and it doesn't take much to break that feeling for me. If I'm hitting someone with a 2 handed sword I want it to sound like it's a piece of sharp metal slicing into flesh, not like I'm whacking a cardboard box.

 

If you really want that sensation, you might as well just go to the after Christmas sale at JCPenneys.  You won't get it here...

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