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Darkfall

Darkfall 

General Discussion  » So the most complains still come from people that are not playing!

2 Pages « 1 2 Search
38 posts found
  Mannish

Hard Core Member

Joined: 9/03/08
Posts: 2270

Playing Lineage 2: Goddess Of Destruction

3/29/09 2:34:17 PM#26

You wont get any real answers to those questions. When people ask real questions about the game thats when the people who defend the game move to another thread. Cant that be considered a forum of trolling if you just move from thread to thread like that defending the game? LOL

  Javan1

Novice Member

Joined: 6/30/08
Posts: 2

3/29/09 2:35:09 PM#27

I'm one of those that haven't played it, and I never intend to. The game is weighted in such a way, that unless you started on or around launch day, you're pretty much done for. New players will know nothing less than complete misery in this game, and it mystifies me why anyone would subject themeselves to that. This notion DF players put forth about how hardcore they are, and just how much of an internet tough guy they are just screams, "douchebag community"!!! To an individual, every single DF player I have ever read a comment from has been a complete ass. Couple that with a way under polished game, that uses paranoia as it's primary game mechanic, and yeah.. most of us will pass.  It works for you, I'm glad for that. But don't lecture us about not giving this game a chance, when since it's inception it was targeted at the niche market of griefers, internet tough guys, and douche bags.

 

 

All the time you guys are screaming, "Try it! You'll like it!"  Then some poor schmuck makes the mistake of trying the game, only to be met with the worst MMO community ever. The forums are filled with a level of e-peen stroking that will never be matched anywhere. Skill? What skill does it take to gang up on a solo player with a couple of your friends? From what I've read on your forums, this is the tactic du'jour.  Mmm yeah.. that's what we want in our game, gang rapage. The fact that you defend this game so vehemenently says a lot more about you, than calling this game for what it is says about us.

  Hashbrick

Apprentice Member

Joined: 4/12/05
Posts: 1240

Only jackasses label their PC specs in their sig.

3/29/09 2:38:31 PM#28

I'm sure tons of people would love to share their opinion with you...

If they could even get an account.


Originally posted by imbant

Did we say we were trying to do good for the game? the game is in the hands of aventurine, no one else...

  User Deleted
3/29/09 2:51:34 PM#29

I have to add though if people are still having a hard time even getting the game most of your points are moot. I'll most likely try darkfall down the line regardless of what trolls say but *shrug* since I don't have a problem with the build of most games right now it doesn't affect me at all.

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4473

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

 
3/29/09 5:18:30 PM#30
Originally posted by tokini
Originally posted by daarco

 If some noob wana know more about the gameplay they can ask other players.

 

i actually have a couple of real questions im interested to heere the answers to, although they my come off as "trollish".

(bare in mind these questions are derived from the videos ive seenand reviews ive read)

 

1) from what i understand, a full set of top flight armor and weapons takes but a few hours to aquire (from farming mats). it also seems that gear doesnt have that profound an effect on the outcome of a battle, anyway (either just because it isnt a big deal in and of itself, or because everyone has the same things). so my point is, whats the big deal about full loot if the things you loot arent that a big of a deal? beyond just being a shortcut to making it yourself, is it just for the idea you can do it? (of course this is something that would happen on any battlefield past or present, but i just wonder what is the big deal as far as the game mechanic).

 

2)the combat seems to be mostly shooting someone in the back or running in circles around each other. are these just bad players, or is this what the combat amounts to? if someone could describe some strategic moments that turned a fight around, it would be appreciated.

 

3)this will sound like a stupid question...why do you play? is it the game itself, or the idea of the game? meaning, if it didnt have full loot, but everything else was the same, would it be worth playing because the comat, city building, and pvp is worth it? or if it had everything but no city building, or the pvp was not free for all, but race based... i guess what im asking is, is it the quality execution of the game that makes it enjoyable, or the ideas the game represents...not sure if this question was asked too clearly.

edit: as an example to #3, my favorite baseball game is the old sports talk for the genesis, simple gameplay that captured the feel of baseball, and was riveting to play. the newer games, while representing a huge leap forward in terms of graphics, franchise options, and player control, feel slow and bogeed down, and less 'fun' than the other...the idea of the new game should make it superior, but in the execution it isnt as enjoyable (to me).

 

thanks in advance.


 

I liked this post and i will try and answer them.

1# The full loot issue. Yes, some say whats the deal with full loot if the items are not epic. But i can assure you that a averaghe armout that takes away ten points og every attack is very needed in combat. A naked character have nothing to loose...but nothing to gain either, because you will loose every fight. So if you want to do something, you need armour and a decent weapon. If you wanna drift around, you can go naked.

2# Ahhh the combat. What can i say. You do more damage attacking the back of a character, and throw in that shields protect your front side and that the other character will hit you back. Thats the reason why character often tryed to move to the sides. And when the other does the same....the circle is created. But you can move as you want. I use the crouch key (C) and dodge under attacks from frontside. But if you are good, you decide were the other players will go. And the shooting towards running characters, if you are attacked and you manage to fight the other idiote until he beguns to run.....would you not take you bow and shoot towards him??

3# I play because i like the freedom. I hate PvP and full loot. Im a roleplayer. But the positive sides make the others feel as a stroke in the park.

  tokini

Novice Member

Joined: 9/03/07
Posts: 101

3/29/09 6:38:20 PM#31
Originally posted by daarco
Originally posted by tokini
Originally posted by daarco

 

 


 

I liked this post and i will try and answer them.

1# The full loot issue. Yes, some say whats the deal with full loot if the items are not epic. But i can assure you that a averaghe armout that takes away ten points og every attack is very needed in combat. A naked character have nothing to loose...but nothing to gain either, because you will loose every fight. So if you want to do something, you need armour and a decent weapon. If you wanna drift around, you can go naked.

2# Ahhh the combat. What can i say. You do more damage attacking the back of a character, and throw in that shields protect your front side and that the other character will hit you back. Thats the reason why character often tryed to move to the sides. And when the other does the same....the circle is created. But you can move as you want. I use the crouch key (C) and dodge under attacks from frontside. But if you are good, you decide were the other players will go. And the shooting towards running characters, if you are attacked and you manage to fight the other idiote until he beguns to run.....would you not take you bow and shoot towards him??

3# I play because i like the freedom. I hate PvP and full loot. Im a roleplayer. But the positive sides make the others feel as a stroke in the park.

  thanks for the response...

1)nice to know gear has some impact on combat, im assuming the looted gear just serves as a backup to what you already have

 

2) sounds good, and lol, i guess you're correct about shooting the other guy running away

 

3)"stroke in the park." that shit'll get you arrested, bro (j/k, i know what you meant)


 

  User Deleted
3/29/09 6:57:36 PM#32
Originally posted by daarco
Originally posted by tokini
Originally posted by daarco

 If some noob wana know more about the gameplay they can ask other players.

 

i actually have a couple of real questions im interested to heere the answers to, although they my come off as "trollish".

(bare in mind these questions are derived from the videos ive seenand reviews ive read)

 

1) from what i understand, a full set of top flight armor and weapons takes but a few hours to aquire (from farming mats). it also seems that gear doesnt have that profound an effect on the outcome of a battle, anyway (either just because it isnt a big deal in and of itself, or because everyone has the same things). so my point is, whats the big deal about full loot if the things you loot arent that a big of a deal? beyond just being a shortcut to making it yourself, is it just for the idea you can do it? (of course this is something that would happen on any battlefield past or present, but i just wonder what is the big deal as far as the game mechanic).

 

2)the combat seems to be mostly shooting someone in the back or running in circles around each other. are these just bad players, or is this what the combat amounts to? if someone could describe some strategic moments that turned a fight around, it would be appreciated.

 

3)this will sound like a stupid question...why do you play? is it the game itself, or the idea of the game? meaning, if it didnt have full loot, but everything else was the same, would it be worth playing because the comat, city building, and pvp is worth it? or if it had everything but no city building, or the pvp was not free for all, but race based... i guess what im asking is, is it the quality execution of the game that makes it enjoyable, or the ideas the game represents...not sure if this question was asked too clearly.

edit: as an example to #3, my favorite baseball game is the old sports talk for the genesis, simple gameplay that captured the feel of baseball, and was riveting to play. the newer games, while representing a huge leap forward in terms of graphics, franchise options, and player control, feel slow and bogeed down, and less 'fun' than the other...the idea of the new game should make it superior, but in the execution it isnt as enjoyable (to me).

 

thanks in advance.


 

I liked this post and i will try and answer them.

1# The full loot issue. Yes, some say whats the deal with full loot if the items are not epic. But i can assure you that a averaghe armout that takes away ten points og every attack is very needed in combat. A naked character have nothing to loose...but nothing to gain either, because you will loose every fight. So if you want to do something, you need armour and a decent weapon. If you wanna drift around, you can go naked.

2# Ahhh the combat. What can i say. You do more damage attacking the back of a character, and throw in that shields protect your front side and that the other character will hit you back. Thats the reason why character often tryed to move to the sides. And when the other does the same....the circle is created. But you can move as you want. I use the crouch key (C) and dodge under attacks from frontside. But if you are good, you decide were the other players will go. And the shooting towards running characters, if you are attacked and you manage to fight the other idiote until he beguns to run.....would you not take you bow and shoot towards him??

3# I play because i like the freedom. I hate PvP and full loot. Im a roleplayer. But the positive sides make the others feel as a stroke in the park.


Well, I have to say - with zero sarcasm - kudos for giving a detailed response. It seems nigh on impossible to get detailed answers from most fans around here who - as was correctly pointed out - will seem to stop posting in a thread as soon as they're asked for specifics in their replies; or just do whatever they have to to avoid giving a detailed reply. I've seen it time and again and even called it out from some people (who of course, ignored that as well).

I mean, it's like going up to someone and asking what they're up to.

Them: "Oh.. just stuff".
You: "Hm.. sounds exciting"
Them: "Oh it is! I'm having a blast"
You: "Okay, so what are you doing that's so fun?"
Them: "Like I said.. I'm doing stuff. All kinds of stuff. And it's a lot of fun. You're missing out"
You: "Well... can you elaborate on exactly what "stuff" you're doing that's so fun?"
Them: "..."
You: "Well?"
Them: "Well, gotta go!"

... and then they get up and leave the room. Or change the topic. Or just continue saying they're "doing fun stuff".

So yeah... Very nice to see a fan who can provide a detailed response when asked. Maybe certain others will follow your example and stop hiding behind vague generalities (not holding my breath).

That said... for #3... I think you meant "stroll in the park"? A "stroke in the park" would be a pretty bad thing :)

 

  jonyak

Novice Member

Joined: 3/16/07
Posts: 342

3/29/09 7:16:11 PM#33
Originally posted by tokini
Originally posted by daarco

 If some noob wana know more about the gameplay they can ask other players.

 

i actually have a couple of real questions im interested to heere the answers to, although they my come off as "trollish".

(bare in mind these questions are derived from the videos ive seenand reviews ive read)

 

1) from what i understand, a full set of top flight armor and weapons takes but a few hours to aquire (from farming mats). it also seems that gear doesnt have that profound an effect on the outcome of a battle, anyway (either just because it isnt a big deal in and of itself, or because everyone has the same things). so my point is, whats the big deal about full loot if the things you loot arent that a big of a deal? beyond just being a shortcut to making it yourself, is it just for the idea you can do it? (of course this is something that would happen on any battlefield past or present, but i just wonder what is the big deal as far as the game mechanic).

 

2)the combat seems to be mostly shooting someone in the back or running in circles around each other. are these just bad players, or is this what the combat amounts to? if someone could describe some strategic moments that turned a fight around, it would be appreciated.

 

3)this will sound like a stupid question...why do you play? is it the game itself, or the idea of the game? meaning, if it didnt have full loot, but everything else was the same, would it be worth playing because the comat, city building, and pvp is worth it? or if it had everything but no city building, or the pvp was not free for all, but race based... i guess what im asking is, is it the quality execution of the game that makes it enjoyable, or the ideas the game represents...not sure if this question was asked too clearly.

edit: as an example to #3, my favorite baseball game is the old sports talk for the genesis, simple gameplay that captured the feel of baseball, and was riveting to play. the newer games, while representing a huge leap forward in terms of graphics, franchise options, and player control, feel slow and bogeed down, and less 'fun' than the other...the idea of the new game should make it superior, but in the execution it isnt as enjoyable (to me).

 

thanks in advance.

 

1) Gear means more than you think. a naked zerg will be decimated by a small group of well geared, well organised players. Yet a naked zerg can also decimate a well geared, not well organised group. In large battle gear is pretty much essential, or you will be dead in seconds.

 

2) Combat can be liek that. I would say solo 1 on 1 combat is not what this game is really about. The combat really shines when you are in large groups. Tactics and being organised are huge.

A personal moment where this really shines was in a keep siege. We set up a group of about 6 people in a stair well leading up to the top of the keep. The plan was to keep people from coming up to the top floor so that our archers could continue to range the sieging party. So we set up a line across the hall of 4 people. 2 stay behind so that if anyone gets over they get killed. also if anyone got low on stam or health we had backups. we would use knockback to repel people as they came in, we switched around while we got tired. It was great. if we had not been there, the archers would have been dead allowing the siegers to infiltrate out keep gainign the upper hand and destroying the rest of the forces.

We were but a small part of the whole siege, and there were at least 100 people all in groups making sure startegic point were kept.

This game really works well as more of a strategy game on a massive scale with skill gains that can give you the upper hand in battle.

 

3) I play the game because I really truly enjoy every minute I am in game. be it crafting harvesting with friends or in huge battles. If it did not have full loot, there would really be no recourse to battles, it would make them pointless to me. The game might still be ok. I liek haveing to weigh the risk of going out into the wilderness with my best gear and having a better survival chance, but a bigger loss risk, or going out naked, but not having any chance of survival if shit hits the fan.

I liek the way the game is implemented. it needs some work I will agree. sieges are still buggy, but they work and there has already been some massive political wars going on. Large guilds have lost cities, others have gained them.

 

The real point is to control land and resources. The game is very guild centric.

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

3/29/09 7:32:31 PM#34
Originally posted by jonyak
Originally posted by tokini
Originally posted by daarco

 If some noob wana know more about the gameplay they can ask other players.

 

i actually have a couple of real questions im interested to heere the answers to, although they my come off as "trollish".

(bare in mind these questions are derived from the videos ive seenand reviews ive read)

 

1) from what i understand, a full set of top flight armor and weapons takes but a few hours to aquire (from farming mats). it also seems that gear doesnt have that profound an effect on the outcome of a battle, anyway (either just because it isnt a big deal in and of itself, or because everyone has the same things). so my point is, whats the big deal about full loot if the things you loot arent that a big of a deal? beyond just being a shortcut to making it yourself, is it just for the idea you can do it? (of course this is something that would happen on any battlefield past or present, but i just wonder what is the big deal as far as the game mechanic).

 

2)the combat seems to be mostly shooting someone in the back or running in circles around each other. are these just bad players, or is this what the combat amounts to? if someone could describe some strategic moments that turned a fight around, it would be appreciated.

 

3)this will sound like a stupid question...why do you play? is it the game itself, or the idea of the game? meaning, if it didnt have full loot, but everything else was the same, would it be worth playing because the comat, city building, and pvp is worth it? or if it had everything but no city building, or the pvp was not free for all, but race based... i guess what im asking is, is it the quality execution of the game that makes it enjoyable, or the ideas the game represents...not sure if this question was asked too clearly.

edit: as an example to #3, my favorite baseball game is the old sports talk for the genesis, simple gameplay that captured the feel of baseball, and was riveting to play. the newer games, while representing a huge leap forward in terms of graphics, franchise options, and player control, feel slow and bogeed down, and less 'fun' than the other...the idea of the new game should make it superior, but in the execution it isnt as enjoyable (to me).

 

thanks in advance.

 

1) Gear means more than you think. a naked zerg will be decimated by a small group of well geared, well organised players. Yet a naked zerg can also decimate a well geared, not well organised group. In large battle gear is pretty much essential, or you will be dead in seconds.

 

2) Combat can be liek that. I would say solo 1 on 1 combat is not what this game is really about. The combat really shines when you are in large groups. Tactics and being organised are huge.

A personal moment where this really shines was in a keep siege. We set up a group of about 6 people in a stair well leading up to the top of the keep. The plan was to keep people from coming up to the top floor so that our archers could continue to range the sieging party. So we set up a line across the hall of 4 people. 2 stay behind so that if anyone gets over they get killed. also if anyone got low on stam or health we had backups. we would use knockback to repel people as they came in, we switched around while we got tired. It was great. if we had not been there, the archers would have been dead allowing the siegers to infiltrate out keep gainign the upper hand and destroying the rest of the forces.

We were but a small part of the whole siege, and there were at least 100 people all in groups making sure startegic point were kept.

This game really works well as more of a strategy game on a massive scale with skill gains that can give you the upper hand in battle.

 

3) I play the game because I really truly enjoy every minute I am in game. be it crafting harvesting with friends or in huge battles. If it did not have full loot, there would really be no recourse to battles, it would make them pointless to me. The game might still be ok. I liek haveing to weigh the risk of going out into the wilderness with my best gear and having a better survival chance, but a bigger loss risk, or going out naked, but not having any chance of survival if shit hits the fan.

I liek the way the game is implemented. it needs some work I will agree. sieges are still buggy, but they work and there has already been some massive political wars going on. Large guilds have lost cities, others have gained them.

 

The real point is to control land and resources. The game is very guild centric.

 

 

100% correct, and I am a playing and paying customer

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4473

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

 
3/29/09 8:05:50 PM#35

Damn!

 

LOL i saw that 3# spelling error now, if it wasnt for me beeing so tired right now.......it would be embarrising.

  javac

Apprentice Member

Joined: 8/13/08
Posts: 1266

4/09/09 5:27:23 AM#36

this is easy... i play DF because the PVP is an adrenaline rush and the game is not dumbed down to the point of mindless monotony.

  rageagainst

Apprentice Member

Joined: 11/15/08
Posts: 621

4/09/09 5:40:39 AM#37
Originally posted by daarco

I have been playing Darkfall now for a while. Not been around here meanwhile. Now when i decided to take a look here, i see alot of whining from people that isnt even playing. And they give the advice to other to not play Darkfall. Very weird.

So i just wanted to add some thoughts to people that want to know about the game itself. Darkfall is still a PvP sandbox MMO. No safezones whatever. The guard towers only give you a false sense of security. Its a harsh gameworld were wars could ravage your gameplay at anytime. Darkfall also dont give a *%#& how cool you think you are i other MMOs, here you are nothing. No heroes. If you think as the clan wars in Africa in the 90s, that was also a horrible community....but it happend.

So what makes this game interesting? Well both EVE and Lineage2 have full PvP, but is completerly different. The lack of levels/classes and the realtime combat system make Darkfall a totally different experience. From the first minute ingame, it is on! You can cut down anyone, if you are good. So this makes it very interesting. And you can do whatever you want, become a cook, trader, soldier, pirate or anything else you might wanna try. Its the nfreedom the players like the most.

 

Anyway! Darkfall is difference from most other MMOs out there right now. Its not as WoW, WAR, LOTRO or AoC. I guess this is the reason why its so difficult to understand the absence of example quest or xp. And dont think there is a pont of making a this thread any longer, so i will just end it here. If some noob wana know more about the gameplay they can ask other players.

yep nearly all the people flaming DF here have never played it, but I have played it and must disagree with your incredibly positive outlook. I mean DF definately looked launch ready at launch (it was at the lvl most mmo's are at launch, imbalanced with half the features missing), but the problem is, and we saw this in beta, the devs are HORRIBLE at fixing problems, they create as many problems as they fix each patch... so yeah they either need to rethink how they do things (or actually THINK of how they do things for a change) or the game will definately go under in 3 months or less

When I'm energetic I'm:


When I'm at default I'm:


WHITE/BLUE


Lol according to this I'm bipolar :O

  Katrar

Novice Member

Joined: 2/26/09
Posts: 169

4/10/09 1:07:31 AM#38

Well... you didn't need to have been a nazi in 1942 to realize how much it sucked. Extrapolation here we come...

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