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4/08/09 11:54:05 AM#141
Honestly, you aren't the only one. Alot of folks in my guild have relagted their mains to the storage bin until Ulduar comes out and have made alt after alt. Works out for me since I just got back from a personal vacation. But I do hope the next content patch spices things up a bit. Not saying the game itself is bad, it's just boring raiding the same thing over and over and over. |
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4/08/09 1:52:21 PM#142
Originally posted by geekgamer Yes, you get new raids... but it's still the same boring crap but dressed up in different colors... kill the trash, kill the boss, kill more trash, kill the next boss... pointless grind for shiny things... |
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4/08/09 2:35:58 PM#143
Originally posted by mbd1968 Yes, you get new raids... but it's still the same boring crap but dressed up in different colors... kill the trash, kill the boss, kill more trash, kill the next boss... pointless grind for shiny things... Welcome to MMOs |
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4/08/09 4:04:28 PM#144
This isn't a problem with just WoW, it's an industry wide problem that affects most MMORPGs. It seems most development houses have pidgeonholed mmorpgs in certain basic "must have" features namely: the "grind" in order to prolong the subscription to their game as they worked on more "content". |
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4/08/09 4:41:20 PM#145
Originally posted by liddokun
I can only partially agree with this statment. You still have to understand the grind they put in to slow you down while they work on new content, wouldn't need to be put into the game if the players played the game as an RPG and followed the quest line, rather then playing it as an action rpg <aka hack n slash> grind fest to see who can reach the end game first. Too many people are concerned with being the first to get the cool new shiny object, that they all miss big chunks of the game in the race to the end. If you played out every quest, every piece of the story line, and worked on the other fun aspects of the game that didn't lead to the fast track to the end game, people would enjoy these games a lot longer. It took me five years to reach the end game of the original Everquest, while some guildmates did it in less then a year. Due to them finishing it so fast most of them quit playing it with in the second year after they had done all the main dungeons to death. I played for 6 years, and they usually raised the level cap, and added tons of new content before I was even there. It was kind of nice. Not so nice guy! |
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4/08/09 5:02:30 PM#146
I'm playing AoC like that right now. Taking the time to actually explore the world instead of grinding has been a blast. Does'nt hurt I found a killer guild though. Having a good guild can make any game last. |
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4/08/09 5:15:58 PM#147
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I am not going to try to explain anything to anybody because its not that serious. Nobdoy forces you to do anything in life. If you dont like todays MMOs then go do something else with your time. Get out and get a girl, start going to the park and play some kind of sport. People act like there is always supposed to be a MMO on the market that caters to them and its not like that and it never will be. Why do people play todays MMOs is the same as why people play games in general. Because they have fun playing them. Just because you dont have anything to play dont come here and hate on the people who are having fun playing todays MMOs. I feel sorry for you and everybody else like you. All I can say is sorry for your damn luck. Oh, and all the people like you should read what Lordtwisted posted above. I have come to find out that alot of people really dont know how to play a MMO. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You seem to be under the impression that I'm currently subscribed to an MMORPG right now. I express dissatification with the current pool of games, and I subscribe to none right now. I am allowed to express my opinion on games I don't like, right? Moving on : Hating on people who like these games? Is this directed at me? When did I even "hate" on people for liking the treadmill business model? Hell, I liked it at one point; but after awhile it gets boring. Chracter advancement can't be the sole reason to play a game. Unfortunately, a lot of these MMORPG devs seemed to have forgotten this.
You feel sorry for me? How quaint. No, my good friend : I feel sorry for your kind. People who play these games hour after hour straight, thinking their meager in game accomplishments are relevant. People who defend the game they play as if it's some kind of family member, and in some cases; being openly hostile to those who disagree with your point of view.
I merely offered a dissenting opinion on MMORPG design and this is worthy of pity? Ludicrous. |
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4/08/09 5:16:05 PM#148
Originally posted by lordtwisted
That's because, in many MMORPGs, most of the quests are dull and generally suck monkey balls. I don't care why you need those ghoul tongues! How many do you need for only one potion?! Why don't you go and pick those flowers yourself?! Can't you just send one of your own privates to send the message or use a goddamn pidgeon or something?! Why send us when you got a whole army? -I feel like a hero already. Not. Good motivation for bad quests don't make them good BUT good quests with bad motivation are still good quests. Why bother reading a wall of text? 90% of the time it's some lame excuse like "We need a small group to inflitrate" or "my back is hurting" or "there's monsters everywhere." Quest lines might be more interesting than "quest bubbles". There's also the curse MMOs: static world. Nothing changes. I have no impact on the world whatsoever. I save the child - he'll need another savior in few minutes. How can I feel a sense of accomplishment if everything I do doesn't last? Atleast there's a ding every once in a while.
If I want questing and lore, I stick to SP RPGs for now. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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4/08/09 5:19:00 PM#149
Originally posted by Quirhid
That's because, in many MMORPGs, most of the quests are dull and generally suck monkey balls. I don't care why you need those ghoul tongues! How many do you need for only one potion?! Why don't you go and pick those flowers yourself?! Can't you just send one of your own privates to send the message or use a goddamn pidgeon or something?! Why send us when you got a whole army? -I feel like a hero already. Not. Good motivation for bad quests don't make them good BUT good quests with bad motivation are still good quests. Why bother reading a wall of text? 90% of the time it's some lame excuse like "We need a small group to inflitrate" or "my back is hurting" or "there's monsters everywhere." Quest lines might be more interesting than "quest bubbles". There's also the curse MMOs: static world. Nothing changes. I have no impact on the world whatsoever. I save the child - he'll need another savior in few minutes. How can I feel a sense of accomplishment if everything I do doesn't last? Atleast there's a ding every once in a while.
If I want questing and lore, I stick to SP RPGs for now.
Seriously, the whole generic quest thing is out of hand. How about this for a business model guysz!1
Quality over Quantity.
Less quests but with a higher quality of design AND reward. I dont need a quest to tell me to kill 3 Gnolls, or collect random items. Or to deliver a message to some shmo who's 5 yards away. Let quests actually be QUESTS, and leave the mundane abilities to occur naturally (Gathering, clearing an area, and so on.) |
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4/08/09 5:27:44 PM#150
Frankly I don't play for hours I night. I simply prefer the ability to interact with my entertainment rather then sit and read a book or watch tv. Albeit lately I'm more into water color and wood carving. Just be careful to label people who play mmorpgs as "those people". We vary and our reasons for playing vary. |
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4/08/09 8:53:16 PM#151
Originally posted by Master_Razor That is a terribly narrow mind of yours. You can compare playing WoW to chopping wood, I cannot compare playing WoW to tennis. Will you draw up more rules on how I can talk and think? Go back to the topic. If you have no better way of arguing at least stop derailing the argument. |
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4/08/09 9:04:42 PM#152
Originally posted by URNotMega
The different is what changes during the repetition. In WoW, once you've done <insert any instance here> 10 times, there's really not that much else to it. The people might change, but the focus is on beating the instance, and the method to beat it really doesn't change all that much. Tank takes damage, dps deals damage, healer heals. Boss is going to do A, B, C, and you need to do E, F, and G to beat him. WoW really shines the first few repetitions of any part of the game, but can really get dull when you've done it too much and there's nothing else to really do. This isn't just an issue with WoW - it's an issue with any limited content PvE game, which is just about every PvE based game out there. The only solution right now is PvP. In PvP, you may be capturing that flag over and over and over, but the situation is constantly changing and evolving into something you haven't played before. Even then, it can get dull and boring after enough repitition. I think the solution to this issue is expanding gameplay overtime rather than just adding content. In WoW, you can kill mobs, go into an instance and kill mobs with a group, or kill other players. Crafting is very streamlined and not all that interesting. Each expansion just adds more mobs to kill, extra tools to kill stuff with, and new stuff to get when you kill something. WoW's great from a business standpoint because it's got enough content for millions of casual players to never burn through. For more hardcore and serious gamers, the only thing there for a long period of time is the loot system, and a lot of us have realized that it's a big waste of time. I personally love WoW and plan on returning at some point, but I have no motivation to get on my 80 paladin and grind out some gear in instances I've already played through a bunch. Introduce some new interesting and fun gameplay mechanisms and I'll resub immediately.
The world needs to be more dynamic. We need some GM run invasions. Super mobs should spawn randomly in the world, word gets around, a guild gets everyone together and attacks it while another guild tries to stop them. There's really a lot that can be done with some creativity. In short, WoW needs to mix it up a bit.
Now that is a much better criticism, and surely you got me half in agreement. WoW is a game catered to a lot of people, it cannot change daily, as different ppl are in different stage of progression. I agree that if you do the same instance with the same setup 20 times you begin to get used to it. The only purpose left is to improve, to beat your own time records. BUT, wait we can add imagination and try. How about doing old instances with odd group combinations to test out. How about forming 2 teams of different ppl and race to finish it, starting at the same time, over vent and chat, yell as we rush, wipe. How about chaning alts (blizz will ban you if you let them officially know). I did this, by having each member of my family took on other's alt. How about imposing the rule of no tank group, so ppl have to ping pong aggro. We tried a lot of options, including 5 tank, 5 healer runs. Of course we wipe, but taxing our brains discussion on how we can try it, log on wipe and go back to discussion in the living room, is quite a family union thing. Last but not least let the baby play in orgrimmar, he would learn the keyboard movement fast, very fast. |
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4/09/09 12:47:24 PM#153
Originally posted by Sneakers05
I've been playing WoW and other MMOs for a few years now - I actually hit the same wall with WoW ages back, back in the Burning Crusade, and actually left it... only went back after 7 months due to ex-guildies bugging me via MSN to come back... pissed me off since when I did go back they were too busy raiding to play with me... I actually stayed and find some friends to play with, but the same walls are still there, and it's getting worse. Not gonna go into a big spew about why and what I dislike about WoW, but I just wanna say I feel ya bud. Unfortunately most games will follow the WoW formula since, lets face it, it's addictive and it makes mega bucks for Blizz. There are many other MMOs out there, many with better gameplay and mechanics, but most of which suffers from this one single problem - not enough players. WoW's greatest strength (and weakness) comes from its large player base. I have friends on there, which is why I am still playing atm. Like I said I play other MMOs too - I can't gurantee you'll like them, but I can give you my thoughts... Someone have mentioned "Guild Wars" - I have played this game extensively a while back from since its beta days, have completed two of the "chapters" and most of the 3rd chapter and the expansion storylines... I must say one of the best games I have ever played. The game caters for players of every style, and there is just so much to do - amazing fun fast PvP and an extensive and immersive PvE portion which IMO rivals many single player games out there. Exploration, rep grinding, title collecting... you name it its there. With an amazing soundtrack, beautiful graphics, and one of the best character class systems out there... and best of all - it's free to play (well no monthly fees anyways), and it's not about levels or gear, but skills. There are hundreds of skills in this game, each of which can be collected or earned in different ways, and then combined to suit your own playstyle. Suited for group or solo players... this game... blah I can't say enough good things about it. I have to say though it's NOT your average MMO, and if you are coming from WoW you might find some things very limited - you can't jump for example, no mounts, plus everything is instance... But trust me it's a very very decent game with regular content upgrade. Another game I like is "Vanguard: Saga of Heroes". Amazingly vast and beautiful world with amazing lore, and one of the deepest crafting experience you can find in any MMO. The game is split up into three core areas - adventure, crafting, and something called diplomancy (which is a fun card mini-game which gives you access to amazing lore and stories)... they all intertwine but are like three seperate games... I haven't experienced end game in this game yet, but the community, while small, are friendly and active, and there are some strong raiding going on here if you are so inclined. The world design is open and expansive, and everything, from cities to mobs to dungeons, are very well designed. The dungeons in particular are very well done. Suffers a bit from not having enough players, and also IMO it might be a bit to vast and deep for most players. I actually left this game a couple of times due to there being too much to do lol... The music is among some of the best out there, and the graphics - although plain and generic looking on lower level settings, can be quite beautiful at higher levels. Had one of the worse lauches with bugs galore, but it's improved in leaps and bounds since then, with new contents and features being added from time to time. There are no PvP (more or less) in this game btw. Lastly a couple of honorable mentions would be "Warhammer Online" and "Age of Conan". WAR is the game I would recommand for WoW players who no longer like WoW. It is similar in a lot of ways to WoW, but enchances or fixes up many of its problems. Unforuntately as soon as WAR adds or annonces a few feature, WoW copies it... :( WAR does have some unique and exciting ideas like its Public Quests (imagine group quests or raids that are set on a map area, which anyone could walk into and join - and then at the end loot is awarded according to contribution), open world PvP which affects the entire gameworld, world achivement and title unlocks which records and rewards you for everything you do, and PvP scenerios (think WoW battlegrounds, but more exciting) which you can join from anywhere. It's an amazing game, but suffers in some areas from not having enough players. And AoC? Well, hard one to say. Interesting game with some interesting gameplay mechanics and ideas, but was lauched too early. Most of the bugs were fixed though, and a lot of new contents have been added. I haven't been playing this for long, so I can't comment too much, but from what I've read the new director's got some interesting plans for it... and it's still a young game so it might have a good future ahead for it... Here are my two cents anyways... just wanna say again you are not alone in your thoughts bud... |
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4/09/09 3:21:44 PM#154
Originally posted by Quirhid
That's because, in many MMORPGs, most of the quests are dull and generally suck monkey balls. I don't care why you need those ghoul tongues! How many do you need for only one potion?! Why don't you go and pick those flowers yourself?! Can't you just send one of your own privates to send the message or use a goddamn pidgeon or something?! Why send us when you got a whole army? -I feel like a hero already. Not. Good motivation for bad quests don't make them good BUT good quests with bad motivation are still good quests. Why bother reading a wall of text? 90% of the time it's some lame excuse like "We need a small group to inflitrate" or "my back is hurting" or "there's monsters everywhere." Quest lines might be more interesting than "quest bubbles". There's also the curse MMOs: static world. Nothing changes. I have no impact on the world whatsoever. I save the child - he'll need another savior in few minutes. How can I feel a sense of accomplishment if everything I do doesn't last? Atleast there's a ding every once in a while.
If I want questing and lore, I stick to SP RPGs for now.
Excellent counter points! While I agree the , "I need 10 bear hides" type quest are extremely pathetic, and just puts a quest to a grindfest, they are nothing more then fillers, and could easily be made more creative, and even more optional. Such as, "Hmm, I could make you this awesome bear skin cloak if you bring me 10 bear hides and some threads." First you have to figure, WoW does this in some quest line...but! The "awesome bearskin cloak" is by far inferior to half the mob drops, and most of the stuff you can buy on the auction house for less then a gold. So what is the developers options? He could make the quest a bit harder, and the rewards better, but no matter what it's still a grind quest. I have hundeeds of ideas on how to counter this, but until I get paid for my ideas, I won't release them :) Another great point you made, you have no real effect on this persistant world. Some games have made the attempt to change this. Wow had a couple of quest where only one group could actually finish the quest per server. Did this have any kind of an impact on them? Well, I think they were proud of thier very rare mount they got, other then that nothing. I can see this as been extremely hard to accomadte from a developers point of view, I mean how do you make it where thousands of people can have an impact on the community? Well you really can't. That would be like trying to take everyone in Los Angeles, and have them make some great contribution to the world, or some tremedous impact on the world. I will post one of my ideas for a fix for this, and any developer is free to use it, but to get any of my other ideas, or learn from my 15+ years of MMO experiences, you will have to start writing some checks. I am available for freelance consulting work, but I will not relocate. I think our online worlds need to have a reduced population. Look at one of the earliest MMO's Meridian59. I think at peak a server had 300 people, and that was a busy server. The perks of this? Well when you have played awhile, you know everyone on your server, atleast by name, if not by playing, or talking with them. With only a few hundred players per server, you can also attempt to organize events easier, and do other things to include the players in parts of the game that a large population just can't do. Again I can, and will easily give a developer a lot of ideas, yes, a lot of my ideas came from a few other games, but they were great ideas, and could easily be expanded on to make them personalized for any game. Some of my ideas would require the game to be PvE, with a PvP element. but also includes many ideas to prevent rampant PvP problems that rampage other games.
Not so nice guy! |
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4/09/09 4:46:35 PM#155
even in four years. with skills maxed. you can run corps. banks. and fleets. go kill everyone once just for fun. no end game in eve. i have 4 accounts learning every day for me. i plan to play in a month 4 boxing is easy too and even play on my wifes laptop. eve is everything i wanted in a game. but just not a fantasy game. i wish eve online makers would comeout with an mmorpg fantasy type game, i'd bet it would be good
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4/13/09 11:04:30 PM#156
Originally posted by Quirhid
That's because, in many MMORPGs, most of the quests are dull and generally suck monkey balls. I don't care why you need those ghoul tongues! How many do you need for only one potion?! Why don't you go and pick those flowers yourself?! Can't you just send one of your own privates to send the message or use a goddamn pidgeon or something?! Why send us when you got a whole army? -I feel like a hero already. Not. Good motivation for bad quests don't make them good BUT good quests with bad motivation are still good quests. Why bother reading a wall of text? 90% of the time it's some lame excuse like "We need a small group to inflitrate" or "my back is hurting" or "there's monsters everywhere." Quest lines might be more interesting than "quest bubbles". There's also the curse MMOs: static world. Nothing changes. I have no impact on the world whatsoever. I save the child - he'll need another savior in few minutes. How can I feel a sense of accomplishment if everything I do doesn't last? Atleast there's a ding every once in a while.
If I want questing and lore, I stick to SP RPGs for now.
If you are into lore, WoW is not bad. There are a lot of mundane genetic quests, every game has those. There are good story arcs and some really epic questline. The chain of events leading to the battle of Undercity, in which you have to go back and recover UC with the queen of the undead, is one such questline. The story arc leading to the opening of shadowvault, the story line to get access to sons of holdir. God, even the first CoS run is epic, you fight alongside arthalas and sees the whole damn story of Warcraft RTS in RPG perspective. Apart from LOTRo, I have yet to see another game with these epic lore. Name another game in which you have such lore, and constantly pumping up new lore, new instances new everything. You need to change the world to feel better? Go play games with that design in mind. Eve is one. There is no reason to grumble here. |
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4/14/09 1:51:54 AM#157
Originally posted by Orthedos
If you are into lore, WoW is not bad. There are a lot of mundane genetic quests, every game has those. There are good story arcs and some really epic questline. The chain of events leading to the battle of Undercity, in which you have to go back and recover UC with the queen of the undead, is one such questline. The story arc leading to the opening of shadowvault, the story line to get access to sons of holdir. God, even the first CoS run is epic, you fight alongside arthalas and sees the whole damn story of Warcraft RTS in RPG perspective. Apart from LOTRo, I have yet to see another game with these epic lore. Name another game in which you have such lore, and constantly pumping up new lore, new instances new everything. You need to change the world to feel better? Go play games with that design in mind. Eve is one. There is no reason to grumble here.
That would be Arthas and it is still the same story. It's a pretty simple story thats being repeated over and over, it's even the exact same voice over used in Warcraft 3 in fact if you dig around the mpq files there's most of WC3 media files in there. Guy caled Arthas gets a sword and goes bonkers, Blizzard have stated that WoW game is their official lore. It's just seems like a pick and mix of anything fantasy. Ask any of your friends who play WoW what the lore is all about, all of them will mention arthas and lich king, but they rest of it will be "Umm.." There are holes in Blizzards story and they are NOT consistent. Had to remove signature because of lame code of conduct... |
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4/14/09 3:20:05 AM#158
Originally posted by Josher
Its amazing how many people love digging holes=) Going on a raid a few times a week IS fun. It only gets repetitive if you're doing it multiple times a night day after day after day in the same dungeon. Considering how many different dungeons there are, anyone with a normal play schedual would be hard pressed to find it overly repetitive since you can do so many. 10 times is a lot for one dungeon. But even then, if you're actually figuring it out, thats part of the fun. The first 5 or 6 times, you haven't mastered the thing, unless you're using a walk through and if thats the case, I feel zero sympathy for anyone's BORDOM. Thats YOUR freakin fault for cheating. Once its on farm status and you're sleep walking your way through, its time to move on though. Doing a dungeon by following a step by step guide NEVER makes it more fun. Sorry. If you don't like PvE, then your opinion means nothing anyway;) Considernig WOW has some the best PvE of any MMO, if WOW is boring they all are, which also means your opinion makes no difference. Eventually content in a MMO gets repetitve. PvE, PvP...ALL of it. It'll ALWAYS get repetitve. The type of game doesnt' matter. You play one long enough, you're doing the same thing day after day at some point. Its the nature of the beast and its NEVER going to change until we're all living in the Matrix. Raiding and dungeons never got repetitive, but I never got to do any of that because of how many hours you had to spend in LFG to get a group for anything. So what's there left to do when you're prot spec and can't find a group for anything? Can't pvp, you're prot spec. So, what can you do? Farm. Farming is the most reptitive and annoying chore ever. It is the worst part of MMOs and one of the biggest reasons I quit wow. But farming was the only way to really make money for me. My profession took more money than it made because I had to level it up so much first before I could make anything at a profit. My spec was terrible for questing, so dailies took a long time to do. I didn't have any time to raid because of my RL schedule and dungeons took on average about 2 hours to get groups for. Raiding and dungeons may not be that repetitive. But questing? Farming? The stuff you do when you can't find a group? That stuff is so boring it could make you cry. |
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4/14/09 4:48:26 AM#159
My cousin did the same thing man. He has been playing WOW for the past 3-4 years and had all these level 80's and one day was like, "wow i've wasted soo much time in this game." Then he just quit. But,i think i have a game that you'd like its not on this website SURPRISINGLY enough, it's called civory. you take control of your own city and control it and make descisions for it and upgrade your building etc. I thought it would be just another one of the "Oh control your own city blah,blah,blah!" games but its not. its actually a really cool game i just started playing it like a few hours ago and i'm hooked! you should check it out. |
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4/14/09 4:51:47 AM#160
All should sign up to EQ2 :) Better community and good content. Shame theres not enough people to experience 100% of the content finding groups is hard and with your help this could be achieved :) |
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