|7 posts found|
OP 4/08/09 11:06:33 AM#1
A group of Destruction players on the European Karak Eight Peaks server pulled off a game first for Warhammer Online over the weekend, being the first players to storm a capitol city and defeat its King. The developers at Mythic responded by congratulating the players on their victory, and promising that next time won't be so easy.
Read more here.
4/08/09 11:24:31 AM#2
Before I rip on the devs, I think thats awesome! Congrats!
But basically if you go on the site, the lead dungeon designer sits there talking about all this stuff hes going to change about the encounter. Apparently you can CC the boss on last stage of fight, blah blah blah.
Well what concerns me is that the lead designer of the encounter was talking like he had never fought this boss before. I would truly like to think so, but it seems as if the boss hadent been play tested a whole lot to me...
I play all ghame
4/08/09 12:43:59 PM#3
This only proves the broken balance between order and destruction.......
WAR is ill, and it's called imbalance...
4/08/09 1:48:52 PM#4
Originally posted by altharius
The entire concept of "balance" in an MMORPG is an illusion. It's a see-saw that will ALWAYS shift up and down, but never fully stabilize. It's like "endgame." MMORPGs by their nature can't have either.
If you don't know that about MMORPGs, stop playing them, go back to your PEW-PEW FPS's, and let us adults keep enjoying playing them. WAR is the most fun MMORPG on the market, hands-down.
4/08/09 3:23:02 PM#5
After having played Ulitma online for ages, WoW for 3 years (PVE), EVE for 6 months and WAR for 3 months, and and now Age of Conan (great game), I don't go back to the "pewpewpew fps" as you say it.
Forgot to enter Navy Field, been playing that for 4 years as well.
Thank you for the explanation .
4/08/09 3:37:01 PM#6
Originally posted by Oyjord
Certainly an adult comment.
"The entire concept of "balance" in an MMORPG is an illusion. It's a see-saw that will ALWAYS shift up and down, but never fully stabilize. It's like "endgame." MMORPGs by their nature can't have either."
Comes across as having not played many MMO's... there have been balanced MMO's and when those MMO's became unbalanced was due to lack of developer intellegence (I have a vision!!) or lack of testing.
"If you don't know that about MMORPGs, stop playing them, go back to your PEW-PEW FPS's"
pretty much should take your own advice.
"let us adults keep enjoying playing them. WAR is the most fun MMORPG on the market, hands-down."
Stating opinion as universal fact...
Then again the entire thread comes back to two things:
1) Lack of testing. Obviously the people assigned to QA didn't test this much. Then again it could be because those jobs were cut by EA due to the fact WAR is dominating the market and doesn't need QA (the press release was something like that anyway...)
2) I'd say itemization.. but it goes back to lack of testing. There was already a thread here about this... The item dropped was most definitely worthy of the NPC who dropped it.
Actually I don't understand this entire concept of "omg you said said something bad *flame flame* my game is the most awesome game".
This isn't the point... The point is that WAR would have done much better on the market with proper QA and more testing. I was in the beta test and I have my personal opinion(s) of what was wrong with it... But.. this game shouuld have done much better in the market than it did.
Its actually sad that they didn't do enough testing and QA...
*note* yes this post does actually have a few sarcastic comments.
4/08/09 4:08:48 PM#7
Originally posted by Antarious
My thoughts exactly, but you put them on paper a whole lot better :-)