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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
Gamereactor has a new video interview up: www.gamereactor.eu/news/1083/GRTV%3A+Age+of+Conan+update/ nice insights!
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4/07/09 2:51:31 AM#2
Poor Morrison, the last 2 years have not been kind, he looks like he aged a decade. Trying to steer the sinking ship, has to taken a heavy toll.
Have to agree with Avery about the 'nice insight'. At the 4:52 mark he lets slip what we have all known and the Fanbois have forever tried to deny. " .... When you have a hundred thousand, umm hundreds of thousands of people playing ..." He tripped pretty hard when that slipped out. No need for X-Fire this or Site Traffic that, I think we can finally call it official population wise. Prior to launch FunCom stated publicaly that if they had less than 200K they would consider AoC a failure. |
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Agricola1
Novice Member
Joined: 1/30/06
"The one you call messiah is a lie"--- Gary Numan |
4/07/09 3:25:53 AM#3
Originally posted by Unfinished
I think any objective gamer would put subs at around 100k at most, and the funny thing is no-one can see eachother because they're all split up into different instances! I think by Scumcom's own standards AoC has failed, also by the standards of the vast majority of the 800k gamers that bought it at launch.
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4/07/09 3:33:58 AM#4
Ah well, i'm enjoying the game. Whether the game has 100K or 11 Million subscribers, There's only so many people you run into on one server anyway.
Heck, back in UO we used to run into the same people for years and we loved that game. Oh dear, i seem to be wearing Rose tinted goggles this morning :) |
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4/07/09 3:45:29 AM#5
Originally posted by Unfinished
Prior to launch they said if they only had 100K subscribers they would see it as a failure, but if they could get 250k+ subscribers it would be considered a success. So by their terms AoC failed, but we all know that. However even tho the game failed they can restore some of it. Aoc will never be the super hit Gaute hoped for at launch, but if they can get 200k subscribers it will still be a decent success of of it. If they can regain even more then it will be a success. MMO's don't need a million players to be a success, majority of MMO's have around 200k to 500k subscribers. WoW and a bunch of asian MMO's are the exception of the rule tho. |
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4/16/09 4:35:40 PM#6
Originally posted by Crashloop
I had no idea it was so low, that surprises me. I figured at least 200k. Maybe this will send signals that instanced MMO's simply are not viable, no matter how fancy of graphics or technology behind the engine. I think this is their biggest problem/flaw. Many people can look past bugs, itemization and other lacking features. But pin people into small instances with an online game, and most will not be inclined to pay a monthly fee. See Guild Wars for cloest game to AoC, and that has no sub fee.
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