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349 posts found
Anciegher

Novice Member

Joined: 12/12/05
Posts: 107

4/06/09 3:50:50 AM#301

 I think it's quite simple, at least for me when I tried lotro and WAR, it's the feeling of running around with your guy and using skills that is way off. It feels sluggish and not as responsive as in wow and the animations are not as nice. This is basic stuff, this is what you will be doing the rest of your guy's life, (running around and killing stuff), so this is what a company should spen a majority of their time on perfecting. I'm not saying that WoW is perfect in this regard, but at least it plays as good as most single player games (in some cases better) - this I cannot say for the other mmorpgs. Get the movement and gameplay right and the masses will stay.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

4/06/09 3:51:31 AM#302

All these silly EXCUSES to explain the simple plain truth.

Wow is by far the best and most complete polished mmorpg that people like to PAY for.

www.xfire.com just see the Stats.

EVERY DAY it proves (in the western world as Xfire is not even used by Chinese), that it outperforms in playing hours EVERY other game on the PC on line..

See Nr 1 ? It is a game you HAVE to pay 15 dollars for EACH month. For 4 LONG years now (and "one" hic-up day when the servers were down).

See Nr 2, 3, 4, 5, 6 ,7, 8, 9, 10 etc ....?... These games you can play on the internet for FREE.

----

REALITY CHECK.

World of Warcraft is the game by the BEST PC game designer/developper the PC has known for the last 15 years.

Now look at this : http://www.xfire.com/genre/mmo/massively_multiplayer_online/ (select on rank)

 .... and look at the difference between number 1 .... and 2 (and that one is even free to play ) ....

And you thought that the clunky unresponsive combat moves of a PVE lacking War and AoC would counter this ???

They are not made by Blizzard, but a bunch of whacky amateurs with very big mouths and ditto egos.

Other games don't even walk the way their designers talk.

---

No use to cite the analogy with Britney Spears of Mac Donalds: just look at the proper industry where Wow competes in. You don't PAY each month to listen to Britney either.

 

User Deleted
4/06/09 4:01:58 AM#303
Originally posted by beaverz

I found lineage 2 much harder than wow.  You found L2 to be harder, that means squat.  I found breathing to be harder.

Bigger: hell even f2P games like rubies of eventide had a bigger world and I dont even need to mention eve, sure wow has Around 7 mil real players but are they all on the same server? most mmos have more or less the same pop per serv  Bigger in what aspect?  Fun?  Map size?

Better: Considering wow's community i'd say many games are better than wow. Graphics are old looking, even darkfall looks better and df is truly ugly.  Comparing community?  How?  Comparing the number of people you hate in game?  WoW has a large audience, there are obviously more people to hate.  Try to find someone to hate in EQ1.  Graphics are bad?  Ok, I hear you.  I would say, WoW has designed a game that plays on a wide span of hardware.  That alone is remarkable.

Whatever wow does there is a game that does it better, if you want a complex economy there is eve, hardcore raiding isnt wow's stong point considering how fast raid guilds has raped the new expansion so that also shows how good wow's end game is. PvP in wow is better than hello kitty's i'll give you that, but compare it with most other mmos and the pvp is subpar, there is a reason why wow is the carebear game.  But we have yet to find a game that offers everything in a parcel and is good in each aspect.  Good enuf that a lot more people agree with than any other games can muster.  WoW does not need to be the "best" in every aspect, they just need to deliver a game enuf people are willing to pay to subscribe.  They did that.

So instead of acting all smart because wow has the most subs, go and try a few other mmos (ask your mommy for the cash).  Thank you for trying to insult, you look smart enuf with that remarks.

If you werent so stupid you might have noticed that I didnt talk about wow killers because I dont htink wow will be killed, all the carebears with shiny raid armor will prolly play this game till the servers are shut down because they cant stand to start over after having spend thousands of hours playing the game.  Thank you for calling us stupid, I suddenly realise you are so bright.  So bad, being so smart, you are still a Mr nobody, no one care for.

I dont really see whats so essential about an auction house, then again I dont see why wow should be the best mmo out there other than it's n°1 at asian gold farmers.   You do not see?  Oh I thought you were smart.  Now I begin to wonder.


 

Shaking head.

User Deleted
4/06/09 4:48:17 AM#304
Originally posted by Raekon

The OP must be kidding with this thread saying or doing as if WoW is the best mmo ever or out there.  Did the OP try to say that WoW is the "best"?  Or did the OP tried to list a few factors why the other games have not yet caught up with WoW, presumably in sub base and such?

No bugs? I was there as one of their testers and the game was filled with bugs partially even after the release.  Ok a game has bugs during test stage, that must be news.  The coding of the game is not bug free after release, that must be news.  OK lesson learnt from you.  You expect codes to be bug free during testing and after launch.  Now I know how wise you are.

Spreading lies to make WoW more important than it actually is while it lost players and players over the years is not quite good.  Did the OP say WoW is important?

The game mainly lives through promotion that had taken place in a huge scale compared to any other

developer only because they had the money to do so. Innovative? You must be kidding me?

What was/is innovative in WoW? That they ripped everything they saw in other mmos, placed them in one package and sold them as their own work after the original blizzards employs left the company so they can finally be original since Blizzard never was?  Oh WoW redesigned a game incorporating features good for gaming, and that is a crime.  Oh you steal the alphabets I used for years and try to talk on this message board, that is also a crime.  Original blizzard employees left?  Oh the company is defined by the employees, when someone died or resigned, blizz should go tank.  Oh wise man, now I know how you reason.

I'm not here to flame but I won't close my eyes to the truth either and go like " wow is the best of the best and no one can compare".  OK keep you eyes open, if you need to.  Does that mean anything?

I have alpha/beta and play tested almost every mmo game you can find on mmorpg.com, onrpg or any other site so far which means 100+ additionaly to offline games and mods through the years and I can tell you that there are much better mmos out there then wow will ever be.  First I need to trust that you are able to alpha almost every game.  Its hard to imagine someone so lucky to be involved in almost every beta.  As for alphas, how are people usually involved in alpha stage?  In house people are used in alpha, as alpha are inhouse stages of development.  Wow, you happened to be inhouse in almost every game during the alpha stage, hmm.  Yes you said so and I have to believe in you.  Now I realise how credible your claims are.

The major difference is and always was  that blizzard had the money and the huge promotion as also all the warcraft fans through the years that tuned in after the release (many left after they show how the screwed the story and other things from the original story only because vivendi which hides behind the blizzard name for a few years now obviously had no clue of) additionaly to many mmo newbies that started there as their first mmo not knowing anything else when it comes to mmos at all.  I hardly know what you are saying, maybe you finally come to terms with your sense of ... nonsense.  Keep cooking up more and more nonsense, you know how many fans left, you know how vivendi and blizzard works, maybe you can also tell me how many beans obama ate for dinner tonight.

On a sidenote, you can't go out there comparing different types of mmos only because they are both mmo games cause there are major difference between many depending if they are action based, sci fi space (like eve as example), fantasy, racing, jump n run, beat em up and so on....  Nice finally some sense,  But what are you saying above?  You are comparing WoW to other games.  But ... oh well you can compare, then tell us we cannot compare, indeed very wise.

Just my two coins. ;) 


 

Darkor_hXc

Novice Member

Joined: 7/09/05
Posts: 134

Death to the False Emperor, Skulls for the Skull Throne.

4/06/09 4:59:02 AM#305

Tons of Fanbois everywhere...... How can you say "no game managed to compete with WOW as of yet". As a game WoW have good rivals but the Advertising its what really counts here, not the game it self.

warty

Apprentice Member

Joined: 3/02/08
Posts: 493

4/06/09 5:04:20 AM#306

uh you uh, know those like, 3 people who left blizzard. yeah they sure went on to big things didnt they. im mean clearly they were the critical parts of the team. yeah. yeah i bet they fucking wish they still had their piece of that pie now! jesus lol barely anyone has left blizzard at all,  ever.

you know why? because blizzard is a fucking class company to work for, one of the top rated in the whole games industry. why the fuck would anyone want to leave a job where they have one of the cushtiest dev houses, a huge gym, pool, gardens, pool tables etc. Oh and health insurance, pretty sure blizz are one of the only ones who do that as standard.

mm yeah but lets go leave and make this shitty game and then oh its dead wish I hadnt sold my stocks

Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

4/06/09 5:06:14 AM#307
Originally posted by Darkor_hXc

Tons of Fanbois everywhere...... How can you say "no game managed to compete with WOW as of yet". As a game WoW have good rivals but the Advertising its what really counts here, not the game it self.


 

Advertising doesn't explain why people want to pay 15 bucks a month to just play a PC game that massively.

www.xfire.com

... shows that every day more on line playing time is invested in Wow than in any other game .... that is even FREE to play.

And xfire is western based btw.

Give it up : false argument. Advertising shit doesn't sell monthly subscriptions for 4 years in an industry where a game lasts 6 months on average.

 

 

BizkitNL

Hard Core Member

Joined: 12/29/02
Posts: 859

"Free to play, pay to win""

4/06/09 5:08:52 AM#308
Originally posted by Darkor_hXc

As a game WoW have good rivals but the Advertising its what really counts here, not the game it self.


 

That's the dumbest thing I've read today. Advertising can do a lot, but it sure as hell won't make a game last for 4+ years.

Darkor_hXc

Novice Member

Joined: 7/09/05
Posts: 134

Death to the False Emperor, Skulls for the Skull Throne.

4/06/09 5:13:50 AM#309
Originally posted by Zorndorf
Originally posted by Darkor_hXc

Tons of Fanbois everywhere...... How can you say "no game managed to compete with WOW as of yet". As a game WoW have good rivals but the Advertising its what really counts here, not the game it self.


 

Advertising doesn't explain why people want to pay 15 bucks a month to just play a PC game that massively.

www.xfire.com

... shows that every day more on line playing time is invested in Wow than in any other game .... that is even FREE to play.

And xfire is western based btw.

Give it up : false argument. Advertising shit doesn't sell monthly subscriptions for 4 years in an industry where a game lasts 6 months on average.

 

 

 

If you go to the library and read some books maybe someday you can understand how "Mass Management" actually works.

BTW wtf with Xfire, how can you even know if those stats are real?? Are you the kind of person that believe in everything you see?? Have you ever thought that Xfire and those Stats are nothing but "Advertising/Propaganda"??

Bellise

Advanced Member

Joined: 10/29/08
Posts: 28

4/06/09 7:21:24 AM#310
Originally posted by xeniar
Originally posted by arimer
Originally posted by Zorndorf
Originally posted by xeniar

no game competes with WoW because the WoW audience are easymode basterds.

EQ2 is too hard for them to be playign they would get confused trying to find the mobs they need to kill, and they would whine because the have a experience penalty in death.

not gonna make other comparisons you guys catch my drift anyway.

Yes im a ex-WoW player and ive quit because blizzard has made content too easy nowadays and evrything is unbalanced (no plans of returning...)

Dura Dwarf warrior Outland EU


 

The fact that nobody could even do the achievement lists 5 months after launch (out of those 5 million players), shows that the challenge in the end game of Wow is fucking hard.

Show me another game where only 1 team of 2, 3 or 5 persons get the Brutal Gladiaor title in a rated ladder based PvP out of 200.000 players (20 servers clustered). Being Brutal Gladiator is a unique title on a server (and a lot of servers don't even have the title).

The same with PVE Raids these days.

Blizzard is the first mmorpg maker where some bosses are SCALED in difficulty, making for a very very small percentage to have the fantastic black or red dragons in its end game. Downing a boss on easy mode is to let everyone enjoy the scenery, but that's NOT the aim of the game anymore.

The aim now is prestige of downing them in a hard setting with all achievements up (like downing Sart has 8 different hard modes).

On my server only ... 0.3% of the Raiders could do all these Raid achievements. That's perhaps 0.01% of total players on a server.

Easy? Only for those not daring the difficult challenges in the Raid or PvP competitions....The others show off with their red and black dragons. Show me your armory and I'll laugh with the "easy" boosts.

No longer the gear is elite, it's the titles and mounts that do the shows these days. And everyone can look at the armory how poorly 99% of the people play. :)))

 

Wait?  So the point of raiding now and what decides its difficulty are optional achievements which give you nothing?   So your saying if a game made an achievement for a raid that was beat 90 bosses in 3 seconds which would be impossible, then it would therefore be the most challenging end game out there?    I'm sorry but that doesn't make any sense.
 

BAsed on numbers Since TBC the raids have gotten easier.  Look at vanilla wow, how many progressed, look at TBC slightly more did,  Now in northrend you have guilds full of retarded monkeys clearing every raid.


 

youve said exactly what i wanted to say.

the achievments are meaningless its show to show your epeen to other players. and with a good grind most of em are not a chalange

the brutal gladiator. m8 let me tell you that me as a PVE prot warrior almost had the gladiator title season 1 (i was off by a few), yes things have changed now i know that but its not a chalange.

people with brutal gladiotor stuff have: no job, too much time on their hands, good gear, and are concentrated enough not to fuck up shit. and alot of luck is also a part of PvP (you cannot control absolutely evry aspect of the whole fight)

 

Vanila WoW was hardcore PVE we had to do bosses night after night after night.

in tbc it went down hill with a few walls here and there. raids now are nothing. the difrent achievment settings are a aim then but as far as i know most of the guilds on my server now have completed alot of it. so your server m8 must be bullshit.

The only hardcore PvE in Vanilla WoW was couple of bugged BwL fights, C'thun before it got nerfed and couple of Naxxramas fights. The rest was easy and cleared very fast. I was raiding from early 2005 and really don't know about this night after night raiding. Maybe if you were in some mediocre casual guild. But the real hardcore guilds cleared the content fast. As I said only exception to this is C'thun and The Four Horsemen. And those are just 2 fights. Both M'uru and Kil' Jaeden are better and harder if you are really looking for something hardcore.
 

'Most powerful is he who controls his own power.'

JLewis

Novice Member

Joined: 9/10/08
Posts: 16

4/06/09 7:32:56 AM#311

I believe that one of the biggest factors that influenced the flopping of AoC and similar new releases is feature creeping. The publisher demands too many features for the developer to complete in time. The game is subsequently released too early and the game is a shell in comparison to its design which is furtherly made worse with large amounts of hype and disappointment.

MMORPGs as successfull as WoW were released as polished products relative to their design features and aims (bar the natural amount of minor bugs). Blizzard will not hesitate to release a product late, it's always "ready when it's ready." This extra time is crucial. First impressions from players and the media are the most important ones when it comes to a game taking off, these reviews and opinions will resonate the most when potential players look for and research into an MMORPG to play.

WoW has had time to develop upon its release success, adding so many new features and polishing old ones. It is a complete powerhouse. New MMORPGs are expected to be of similar, if not better quality when it comes to content and features to WoW. Consumers will no longer compare new MMORPGs to the release version of WoW, but instead the current feature-riddled gold-plated version of it. Developers must now face this very high standard in order to satisfy your average player.

Quirhid

Hard Core Member

Joined: 1/28/05
Posts: 426

4/06/09 7:33:04 AM#312
Originally posted by warty

uh you uh, know those like, 3 people who left blizzard. yeah they sure went on to big things didnt they. im mean clearly they were the critical parts of the team. yeah. yeah i bet they fucking wish they still had their piece of that pie now! jesus lol barely anyone has left blizzard at all,  ever.

you know why? because blizzard is a fucking class company to work for, one of the top rated in the whole games industry. why the fuck would anyone want to leave a job where they have one of the cushtiest dev houses, a huge gym, pool, gardens, pool tables etc. Oh and health insurance, pretty sure blizz are one of the only ones who do that as standard.

mm yeah but lets go leave and make this shitty game and then oh its dead wish I hadnt sold my stocks

 

Sir. I think you're referring to the founders of Arenanet and I detest your fanboyish rant.

en.wikipedia.org/wiki/Mike_O%27Brien_(game_developer) "

en.wikipedia.org/wiki/Jeff_Strain

en.wikipedia.org/wiki/Patrick_Wyatt

These men are highly skilled professionals and you, sir, are a schmuck! The game was a success - hence the sequal.

Playing: EvE
Played: GW, Vanguard, WAR, PotBS, AoC, Atlantica Online
Tried: Auto Assault, CoV, FoM, Planetside, DDO, Lineage 2, Anarchy Online, Tabula Rasa, Fallen Earth
Liked: GW, DDO, AoC

Talin

Hard Core Member

Joined: 5/20/04
Posts: 310

You only live once... make it count!

4/06/09 7:38:24 AM#313

Highest number of subs does not equal "best" MMORPG. It does make it the most popular, as well as one of themost profitable most likely.

WoW introduced an accessible game at just the right time; while EQ2 created a new engine (that half of the computers at the time couldn't run on decent settings) and group-required content all over the place, WoW came in with a game that almost any machine could run, with tons of solo-friendly content. Add in the PvP opportunities they created over time, and they suddenly had a game with polished PvE and some PvP elements.

WoW isn't #1 due to the graphics, or the engine, or the content, or the features. IT is #1 because it does everything just well enough to keep people coming back, and maintains a large enough playerbase that both new and returning players can jump in and have people to play with.

WoW will, in time, die (by that I mean fade into relative obscurity with drastically diminished subs).  People will continue to play the original WoW and lament on how much better things were "back then", just as today's purists talk about UO, DAOC, and EQ1 during their primes. However, I expect Blizzard will have a new MMORPG out long before then.

Frostbite05

Elite Member

Joined: 9/15/08
Posts: 1001

4/06/09 7:40:30 AM#314

lets not forgot Guild Wars is the online game to even come close to having the player base of WoW. They put together a great game.

TheHavok

Apprentice Member

Joined: 7/13/04
Posts: 1186

"Free crack and everybody gets laid."

4/06/09 7:44:40 AM#315
Originally posted by Bellise
Originally posted by xeniar
Originally posted by arimer
Originally posted by Zorndorf
Originally posted by xeniar

no game competes with WoW because the WoW audience are easymode basterds.

EQ2 is too hard for them to be playign they would get confused trying to find the mobs they need to kill, and they would whine because the have a experience penalty in death.

not gonna make other comparisons you guys catch my drift anyway.

Yes im a ex-WoW player and ive quit because blizzard has made content too easy nowadays and evrything is unbalanced (no plans of returning...)

Dura Dwarf warrior Outland EU


 

The fact that nobody could even do the achievement lists 5 months after launch (out of those 5 million players), shows that the challenge in the end game of Wow is fucking hard.

Show me another game where only 1 team of 2, 3 or 5 persons get the Brutal Gladiaor title in a rated ladder based PvP out of 200.000 players (20 servers clustered). Being Brutal Gladiator is a unique title on a server (and a lot of servers don't even have the title).

The same with PVE Raids these days.

Blizzard is the first mmorpg maker where some bosses are SCALED in difficulty, making for a very very small percentage to have the fantastic black or red dragons in its end game. Downing a boss on easy mode is to let everyone enjoy the scenery, but that's NOT the aim of the game anymore.

The aim now is prestige of downing them in a hard setting with all achievements up (like downing Sart has 8 different hard modes).

On my server only ... 0.3% of the Raiders could do all these Raid achievements. That's perhaps 0.01% of total players on a server.

Easy? Only for those not daring the difficult challenges in the Raid or PvP competitions....The others show off with their red and black dragons. Show me your armory and I'll laugh with the "easy" boosts.

No longer the gear is elite, it's the titles and mounts that do the shows these days. And everyone can look at the armory how poorly 99% of the people play. :)))

 

Wait?  So the point of raiding now and what decides its difficulty are optional achievements which give you nothing?   So your saying if a game made an achievement for a raid that was beat 90 bosses in 3 seconds which would be impossible, then it would therefore be the most challenging end game out there?    I'm sorry but that doesn't make any sense.
 

BAsed on numbers Since TBC the raids have gotten easier.  Look at vanilla wow, how many progressed, look at TBC slightly more did,  Now in northrend you have guilds full of retarded monkeys clearing every raid.


 

youve said exactly what i wanted to say.

the achievments are meaningless its show to show your epeen to other players. and with a good grind most of em are not a chalange

the brutal gladiator. m8 let me tell you that me as a PVE prot warrior almost had the gladiator title season 1 (i was off by a few), yes things have changed now i know that but its not a chalange.

people with brutal gladiotor stuff have: no job, too much time on their hands, good gear, and are concentrated enough not to fuck up shit. and alot of luck is also a part of PvP (you cannot control absolutely evry aspect of the whole fight)

 

Vanila WoW was hardcore PVE we had to do bosses night after night after night.

in tbc it went down hill with a few walls here and there. raids now are nothing. the difrent achievment settings are a aim then but as far as i know most of the guilds on my server now have completed alot of it. so your server m8 must be bullshit.

The only hardcore PvE in Vanilla WoW was couple of bugged BwL fights, C'thun before it got nerfed and couple of Naxxramas fights. The rest was easy and cleared very fast. I was raiding from early 2005 and really don't know about this night after night raiding. Maybe if you were in some mediocre casual guild. But the real hardcore guilds cleared the content fast. As I said only exception to this is C'thun and The Four Horsemen. And those are just 2 fights. Both M'uru and Kil' Jaeden are better and harder if you are really looking for something hardcore.
 

Xeniar is correct, MANY raiding guilds that were hardcore raided night after night after night, maybe stopping once or twice during the week, if that.  Take for example the original Naxxramas race, between Nihilum and Death and Taxes.  They were, at the time, the two top guilds in the world.  They were the most driven, arguable the best. (on a side note, a player on my old server transferred over to D&T to become a third string pally healer-he got extremely geared extremely quick then sold the toon for almost $2k)

I know that during that race, D&T raided every single day, up until they cleared the instance. There motto was: If you get burned out or want to quit, well we have thousands of applicants ready at the drop of a hat to fill your spot.  Naxxramas, not only required 40 people as opposed to today's 25 man raids in WoW, also required stacking frost resist, and having some mandatory classes in the raid, unlike today. 

The four horseman, to this day, hold the title for the longest time an encounter lay undefeated from the first time it was encountered, at 7 weeks.  So, really you could say that the hardcore guilds were raiding 5-6 times and week for several months.  Yea pve is simple once you understand the strategy, but people didn't understand the strategy for months during naxx. 

 

Bellise

Advanced Member

Joined: 10/29/08
Posts: 28

4/06/09 8:07:35 AM#316
Originally posted by TheHavok
Originally posted by Bellise
Originally posted by xeniar
Originally posted by arimer
Originally posted by Zorndorf
Originally posted by xeniar

no game competes with WoW because the WoW audience are easymode basterds.

EQ2 is too hard for them to be playign they would get confused trying to find the mobs they need to kill, and they would whine because the have a experience penalty in death.

not gonna make other comparisons you guys catch my drift anyway.

Yes im a ex-WoW player and ive quit because blizzard has made content too easy nowadays and evrything is unbalanced (no plans of returning...)

Dura Dwarf warrior Outland EU


 

The fact that nobody could even do the achievement lists 5 months after launch (out of those 5 million players), shows that the challenge in the end game of Wow is fucking hard.

Show me another game where only 1 team of 2, 3 or 5 persons get the Brutal Gladiaor title in a rated ladder based PvP out of 200.000 players (20 servers clustered). Being Brutal Gladiator is a unique title on a server (and a lot of servers don't even have the title).

The same with PVE Raids these days.

Blizzard is the first mmorpg maker where some bosses are SCALED in difficulty, making for a very very small percentage to have the fantastic black or red dragons in its end game. Downing a boss on easy mode is to let everyone enjoy the scenery, but that's NOT the aim of the game anymore.

The aim now is prestige of downing them in a hard setting with all achievements up (like downing Sart has 8 different hard modes).

On my server only ... 0.3% of the Raiders could do all these Raid achievements. That's perhaps 0.01% of total players on a server.

Easy? Only for those not daring the difficult challenges in the Raid or PvP competitions....The others show off with their red and black dragons. Show me your armory and I'll laugh with the "easy" boosts.

No longer the gear is elite, it's the titles and mounts that do the shows these days. And everyone can look at the armory how poorly 99% of the people play. :)))

 

Wait?  So the point of raiding now and what decides its difficulty are optional achievements which give you nothing?   So your saying if a game made an achievement for a raid that was beat 90 bosses in 3 seconds which would be impossible, then it would therefore be the most challenging end game out there?    I'm sorry but that doesn't make any sense.
 

BAsed on numbers Since TBC the raids have gotten easier.  Look at vanilla wow, how many progressed, look at TBC slightly more did,  Now in northrend you have guilds full of retarded monkeys clearing every raid.


 

youve said exactly what i wanted to say.

the achievments are meaningless its show to show your epeen to other players. and with a good grind most of em are not a chalange

the brutal gladiator. m8 let me tell you that me as a PVE prot warrior almost had the gladiator title season 1 (i was off by a few), yes things have changed now i know that but its not a chalange.

people with brutal gladiotor stuff have: no job, too much time on their hands, good gear, and are concentrated enough not to fuck up shit. and alot of luck is also a part of PvP (you cannot control absolutely evry aspect of the whole fight)

 

Vanila WoW was hardcore PVE we had to do bosses night after night after night.

in tbc it went down hill with a few walls here and there. raids now are nothing. the difrent achievment settings are a aim then but as far as i know most of the guilds on my server now have completed alot of it. so your server m8 must be bullshit.

The only hardcore PvE in Vanilla WoW was couple of bugged BwL fights, C'thun before it got nerfed and couple of Naxxramas fights. The rest was easy and cleared very fast. I was raiding from early 2005 and really don't know about this night after night raiding. Maybe if you were in some mediocre casual guild. But the real hardcore guilds cleared the content fast. As I said only exception to this is C'thun and The Four Horsemen. And those are just 2 fights. Both M'uru and Kil' Jaeden are better and harder if you are really looking for something hardcore.
 

Xeniar is correct, MANY raiding guilds that were hardcore raided night after night after night, maybe stopping once or twice during the week, if that.  Take for example the original Naxxramas race, between Nihilum and Death and Taxes.  They were, at the time, the two top guilds in the world.  They were the most driven, arguable the best. (on a side note, a player on my old server transferred over to D&T to become a third string pally healer-he got extremely geared extremely quick then sold the toon for almost $2k)

I know that during that race, D&T raided every single day, up until they cleared the instance. There motto was: If you get burned out or want to quit, well we have thousands of applicants ready at the drop of a hat to fill your spot.  Naxxramas, not only required 40 people as opposed to today's 25 man raids in WoW, also required stacking frost resist, and having some mandatory classes in the raid, unlike today. 

The four horseman, to this day, hold the title for the longest time an encounter lay undefeated from the first time it was encountered, at 7 weeks.  So, really you could say that the hardcore guilds were raiding 5-6 times and week for several months.  Yea pve is simple once you understand the strategy, but people didn't understand the strategy for months during naxx. 

 

No, he is not correct and if you were there yourself as I was , you would know. He said that Vanilla WoW was hardcore. No, it was not. There were 2 bosses that were hardcore and those were C'thun and The Four Horsemen. Both Nihilum and Death and Taxes were raiding night after night on those 2 bosses and that's it. Every other boss in Vanilla WoW was killed very fast and in terms of fight complexity Vanilla bosses were inferior to TBC bosses by far - 2 exceptions are posted above. People should really take away those nostalgia goggles they are wearing when trying to prove a point. And all this is coming from a raider in 1 of WoWs top world guilds.  
 

'Most powerful is he who controls his own power.'

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4520

4/06/09 10:24:19 AM#317
Originally posted by Bellise 

No, he is not correct and if you were there yourself as I was , you would know. He said that Vanilla WoW was hardcore. No, it was not. There were 2 bosses that were hardcore and those were C'thun and The Four Horsemen. Both Nihilum and Death and Taxes were raiding night after night on those 2 bosses and that's it. Every other boss in Vanilla WoW was killed very fast and in terms of fight complexity Vanilla bosses were inferior to TBC bosses by far - 2 exceptions are posted above. People should really take away those nostalgia goggles they are wearing when trying to prove a point. And all this is coming from a raider in 1 of WoWs top world guilds.  
 

 

When you have the volume of guilds attacking raid content that there are in a game the size of warcraft it isn't surprising that encounters do not go very long being undefeated. 

Vanilla wow was pretty tough for its time.  Sure encounters got better, but there were a lot of challenging encounters.  Vaelastrza for example was a major pain in the ass for a great number of guilds.

Maybe it isn't hardcore if your view of hardcore is the extreme of stumping everyone for months in a game with millions of people, sure.  Few things in when viewed in that manner are going to be. 

 

Not that I see how this is where other games failed to compete

dhayes68

Elite Member

Joined: 11/25/07
Posts: 935

4/06/09 10:35:28 AM#318

Haven't read all before this so maybe someone else mentioned it but I assumed that the continuing success to WoW is the social aspect. The peer pressure aspect.

I assume many start to play and continue to play WoW because all their friends do. It doesn't even matter if a player and all their friends are bored of WoW and would have more fun playing another game, the fact is they're established and having fun as a group together, its a social thing, why leave.

Its not about the game. Its not about whats more fun. WoW at this point functions more as a social network than as a game, imo.

Palebane

Elite Member

Joined: 10/18/04
Posts: 891

4/06/09 11:24:11 AM#319
Originally posted by dhayes68

Haven't read all before this so maybe someone else mentioned it but I assumed that the continuing success to WoW is the social aspect. The peer pressure aspect.

I assume many start to play and continue to play WoW because all their friends do. It doesn't even matter if a player and all their friends are bored of WoW and would have more fun playing another game, the fact is they're established and having fun as a group together, its a social thing, why leave.

Its not about the game. Its not about whats more fun. WoW at this point functions more as a social network than as a game, imo.


 

Amazing, isn't it? Paying $15 a month to do something you can do for free on Facebook.

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4520

4/06/09 11:32:41 AM#320
Originally posted by dhayes68

Haven't read all before this so maybe someone else mentioned it but I assumed that the continuing success to WoW is the social aspect. The peer pressure aspect.

I assume many start to play and continue to play WoW because all their friends do. It doesn't even matter if a player and all their friends are bored of WoW and would have more fun playing another game, the fact is they're established and having fun as a group together, its a social thing, why leave.

Its not about the game. Its not about whats more fun. WoW at this point functions more as a social network than as a game, imo.

 

People left Ultima online when all their friends where playing. 

They left everquest when the same applied then.

You can see the decline in many mmos and combine that with record breaking sales of mmo releases and what do you have?

 

Maybe people have not left for other games, because other games just don't measure up.  We can speculate that millions of people won't give up a game (despite it happening in many other mmos previously) or we can just look at the condition most games are released at to see how they compare. 

Two mmos last year got somewhere around a million people each to try them in the first couple of months when they released.  I think that shows that people are willing to leave for a new game, but what is being offered just does not compete with the current marketplace.

 

 

Palebane

Elite Member

Joined: 10/18/04
Posts: 891

4/06/09 11:42:00 AM#321
Originally posted by Daffid011
Originally posted by dhayes68

Haven't read all before this so maybe someone else mentioned it but I assumed that the continuing success to WoW is the social aspect. The peer pressure aspect.

I assume many start to play and continue to play WoW because all their friends do. It doesn't even matter if a player and all their friends are bored of WoW and would have more fun playing another game, the fact is they're established and having fun as a group together, its a social thing, why leave.

Its not about the game. Its not about whats more fun. WoW at this point functions more as a social network than as a game, imo.

 

People left Ultima online when all their friends where playing. 

They left everquest when the same applied then.

You can see the decline in many mmos and combine that with record breaking sales of mmo releases and what do you have?

 

Maybe people have not left for other games, because other games just don't measure up.  We can speculate that millions of people won't give up a game (despite it happening in many other mmos previously) or we can just look at the condition most games are released at to see how they compare. 

Two mmos last year got somewhere around a million people each to try them in the first couple of months when they released.  I think that shows that people are willing to leave for a new game, but what is being offered just does not compete with the current marketplace.

 

 


 

Yep, how can you compete when the majority of WoW's customers are (presumably) satisfied?

Bellise

Advanced Member

Joined: 10/29/08
Posts: 28

4/06/09 2:04:06 PM#322
Originally posted by Daffid011
Originally posted by Bellise 

No, he is not correct and if you were there yourself as I was , you would know. He said that Vanilla WoW was hardcore. No, it was not. There were 2 bosses that were hardcore and those were C'thun and The Four Horsemen. Both Nihilum and Death and Taxes were raiding night after night on those 2 bosses and that's it. Every other boss in Vanilla WoW was killed very fast and in terms of fight complexity Vanilla bosses were inferior to TBC bosses by far - 2 exceptions are posted above. People should really take away those nostalgia goggles they are wearing when trying to prove a point. And all this is coming from a raider in 1 of WoWs top world guilds.  
 

 

When you have the volume of guilds attacking raid content that there are in a game the size of warcraft it isn't surprising that encounters do not go very long being undefeated. 

Vanilla wow was pretty tough for its time.  Sure encounters got better, but there were a lot of challenging encounters.  Vaelastrza for example was a major pain in the ass for a great number of guilds.

Maybe it isn't hardcore if your view of hardcore is the extreme of stumping everyone for months in a game with millions of people, sure.  Few things in when viewed in that manner are going to be. 

 

Not that I see how this is where other games failed to compete

I am not arguing that it was not tough. But I really wouldn't give Vanilla WoW as the example of how hardcore raiding should look like. Sure, there were some interesting encounters - the ones I mentioned or Vaelastrasz - but overall the first raids and encounters were tank and spank fights with very little creativity or complexity. Note - I am not saying it was bad or anything, hell I have fond memories of doing Molten Core or BwL or any other Vanilla WoW raid, but I don't let the nostalgia to prevent me from seeing that those raids lacked a lot. Burning Crusade introduced us to more complex fights overall than Vanilla WoW and raiding also got harder. And I still think Sunwell Plateau was better dungeon than Naxxramas. Killing Kil'Jaeden , hell that was the most epic moment in WoW to this day for me.
 

And to talk about point of easy raiding in WotLK. I'll judge that after we finish Icecrown.

 

'Most powerful is he who controls his own power.'

Korby

Novice Member

Joined: 1/26/07
Posts: 371

4/06/09 2:56:04 PM#323

WoW has titties. No other game can offer tits.

droper

Novice Member

Joined: 11/12/05
Posts: 41

4/06/09 3:56:17 PM#324

  Because they suck. Too many incompetent game designers who think they are up to the task and fail miserably. In the process wasting half a decade of their life on trash, I can only imagine its a great blow to their ego which is why they cling so hard to their failed ideas.

Dudek28

Apprentice Member

Joined: 8/13/04
Posts: 41

There is nothing like a trail of blood to find your way back home.

4/06/09 4:09:24 PM#325

let me tell you why. Blizzard created its own market.. im not talking about the mmo market.. because when blizzard came into the so called "MMO" market all the games out at the time have been pretty much the same as they are coming out now. They are what I call Traditional MMOs. WoW being far from a traditional MMO because its not a niche. where MMO's before wow were considered niche games where they are not for everyone..

Now what blizzard did was create an MMO for everyone stepping out of that niche. They got about 90% of their players that have never before played an MMO before to play wow and love it ( i know i cant prove that but its an an estimate off the top of my head)

They loved it because it was catored to them. It was very easy to pick up and play from the very first time you log in.. They did everything right to cator to the casual gamer aswell as i guess a more hardcore gamer who raided 5-7 nights a week.. They didnt care about the bugs because they were not THAT noticable.. I personally dont remeber ANY bugs at launch that took away from the gameplay.. The only bug I remember is the pally seal bug since I played a pally as my first toon. I didnt know it was a bug because it didnt seem like one. The seal just did alittle to much damange..

The reason no game can compete with wow is because the people that are playing wow are not looking for a new mmo. They love what they have and they wont leave for a wow clone because they got the best one already.. There is a game that will take a big chunk of the players from wow and thats blizzards own next MMO.

 

thats just my 2 cents.

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