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Well, as a loyal visitor from the Earthrise forums, I simply couldn't ignore this announcement: BEVERLY HILLS, Calif., April 2 CA-Interplay-Masthead
The game has been in design and development at Interplay since November 2007. Masthead and Interplay teams will work together under the direction and control of Interplay to complete development of the project. As a part of the agreement, the game will utilize Masthead's proprietary tools and MMOG technology developed for Masthead's "Earthrise" project. Commenting on the announcement, Interplay Chairman and Chief Executive Officer Herve Caen said, "We are looking forward to turning the vision of our game designers into a compelling online gaming experience. The planning and design completed for Project: V13 thus far, combined with Masthead's resources, tools, and growing team of dedicated MMOG developers, will bring this unique game to reality." Masthead Studios President Atanas Atanasov said, "This arrangement is ideal because it leverages the technology our professionals have specifically built for advanced Massively Multiplayer Online Games into what we expect will be a groundbreaking Interplay gaming title." Terms of the deal were not disclosed. About Interplay Entertainment About Masthead Studios SAFE HARBOR STATEMENT UNDER THE PRIVATE SECURITIES LITIGATION REFORM ACT OF 1995: The Company disclaims any obligation to revise or update any forward-looking statements that may be made from time to time by it or on its behalf.
SOURCE Interplay Entertainment
So.. great news, right!? |
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4/03/09 9:54:20 AM#2
This makes me all tingly and warm inside. Thanks for the post!
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4/03/09 10:00:53 AM#3
Man.. put a warning sign up or something, I nearly walked straight into that wall of text. secretly i always thought it was, but it's good to read it as well, cheers |
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4/03/09 10:06:39 AM#4
Interesting - as long as Masthead keeps its developers on Earthrise, and Interplay only uses Masthead's engine (basically). |
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4/03/09 12:43:22 PM#5
wont this mean 2 near identical mmos? both built on exact same tools both post apocaliptic setting... oh and another thread i read said interplay lose the rights to an fallout mmo soon to bethesda so wtf? fallout 3 was great but would a fallout mmo have as good combat system? my guess would be 100% no but then earthrise is planning a shooter combat system and its the same tech so maybe. |
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4/03/09 12:57:28 PM#6
"Interplay also holds exclusive distribution rights to certain existing Fallout and Redneck titles." Distribution rights, guys, distribution rights ... And masthead producing their own post apocalyptic mmo competitor seems a bit unlikely, I suppose. Unless they are only going for boxsales on Earthrise ... Might just as well be a different IP or new concept.
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4/03/09 12:58:42 PM#7
From what I've understood from interviews and other info, it basically goes like this: We are getting a Fallout MMO. Interplay has a certain time window to produce one. If they fail to release before said deadline, then Bethesda acquires the rights. The deal was set up in such a way that Interplay is REALLY going to be strained to pull this off...Beth's lawyers made sure of it. Now, I would LOVE to be able to link a source here, but as it was a few months ago that I read this stuff I'm kind of at a loss as to where it was. Probably the official FO3 forums, or maybe Nexus, since those are my FO sources for most information. Google might be able to shed some light on it.
...and now, back to Spellborn.... |
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4/03/09 1:01:55 PM#8
Nice. I'll be sure to keep up with this one. Big fan of Fallout 1 & 2. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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4/03/09 1:05:19 PM#9
Yeah, I take back what I've stated. Check this out: www.shacknews.com/onearticle.x/58012 "When Interplay sold the Fallout property to Fallout 3 develop Bethesda they retained the rights to create an MMO, assuming it could began development by April 2009. Unsubtle clues that Project V13 is indeed Fallout include this piece of concept art, by artist Natiq Aghayev, which references Fallout's own in-game brand of fizzy pop, Nuka Cola".
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4/03/09 1:14:02 PM#10
Wow, I remember playing descent way back when...I thought Interplay was gone lol. I guess I should try out Fallout now. Make games you want to play. |
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4/03/09 1:14:39 PM#11
Originally posted by Consensus
I'm looking forward to an mmoRPG, which means RPG combat in a Fallout 3 world. If they do some sort of FPS game, IMO it would suck. I loved Fallout 3, had a blast playing it, but I don't expect or want to play the Fallout Online First Person Shooter. I'd like to play a Fallout MMORPG instead. |
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4/03/09 1:16:42 PM#12
Originally posted by Ihmotepp
I'm looking forward to an mmoRPG, which means RPG combat in a Fallout 3 world. If they do some sort of FPS game, IMO it would suck. I loved Fallout 3, had a blast playing it, but I don't expect or want to play the Fallout Online First Person Shooter. I'd like to play a Fallout MMORPG instead. ^ Agree... |
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4/03/09 1:19:15 PM#13
Originally posted by Ravik
Yeah, we played descent everyday in the computerlab after school and football/baseball practice. We also played Rise of the Triad (RoTT) too. Good times, good times. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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4/03/09 1:23:18 PM#14
Originally posted by Ihmotepp
I'm looking forward to an mmoRPG, which means RPG combat in a Fallout 3 world. If they do some sort of FPS game, IMO it would suck. I loved Fallout 3, had a blast playing it, but I don't expect or want to play the Fallout Online First Person Shooter. I'd like to play a Fallout MMORPG instead.
Agree. I played FO3 through one time. Don't regret buying it, but have no desire to play it again. I'm happy that Interplay is going it. Only concern is their affiliation with Masthead. The system for Earthrise is as close to an FPS system (as it has been described) as you can get. Unless they announce some crazy stuff like micro-transactions this game has got a pre-order and 30 days from me. "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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4/03/09 1:26:33 PM#15
Originally posted by Khalathwyr
Yeah, we played descent everyday in the computerlab after school and football/baseball practice. We also played Rise of the Triad (RoTT) too. Good times, good times.
BAH!!! ROTT is one of those games I tried to forget about...a cheap attempt to cash in on the DooM craze of the time. Now Descent was a masterpiece. WAY ahead of it's time. It used full 3d models and environments a full year before Quake was released, and was seriously addictive. Wan't Interplay also responsible for the old "Wasteland" game, that started the FO craze initially?? I used to play it on my old Commodore 64, but I can't remember if they made it or not. |
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4/03/09 1:28:13 PM#16
Originally posted by Consensus Near identical isn't very likely, the settings are likely to be rather different. Fallout is usually set very close to the apocalypse, where as Earthrise is much further from the event. That leads to several differences in both landscape and weapons. IIRC, interplay has 2 checkpoints to keep the rights for an MMO fallout game. The first was securing $30M by sometime in 09 (end of April maybe), the second was having the game developed by '11. Overall the wording is fairly leanient, with a lot of possible extentions for "good faith" efforts (a full year extention if the game is near release in 2011). While it is unlikely that interplay has the cash on hand, it is possible that they can count any game assets against that $30M (just an idiots guess, as financial and legal matters are 2 things I'm very bad with at the level we are talking about). |
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4/03/09 1:28:50 PM#17
Bethesda might regret not being so keen on developing MMORPG's and having that clause in the contract with Interplay. Would be a tad funny to see Fallout 4 single player by Beth release around the time when Fallout Online hits the shelves, eh? They always stated that they'd rather focus on 'creating the perfect single player experience'. Their current IP's are certainly well suited to build an mmorpg out of, however. I do hope they will enter the fray themselves with the Elder Scrolls one day ... |
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4/03/09 1:32:51 PM#18
Originally posted by Wharg0ul
BAH!!! ROTT is one of those games I tried to forget about...a cheap attempt to cash in on the DooM craze of the time. Now Descent was a masterpiece. WAY ahead of it's time. It used full 3d models and environments a full year before Quake was released, and was seriously addictive. Wan't Interplay also responsible for the old "Wasteland" game, that started the FO craze initially?? I used to play it on my old Commodore 64, but I can't remember if they made it or not. Holy crap! I completely forgot about that game... That was the cat's ass back in the day. Definitely the precursor to the FO series. And I think you may be right that Interplay did it.
Edit: Here ya go...en.wikipedia.org/wiki/Wasteland_(video_game) |
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4/03/09 1:46:17 PM#19
Originally posted by EbonHawk
BAH!!! ROTT is one of those games I tried to forget about...a cheap attempt to cash in on the DooM craze of the time. Now Descent was a masterpiece. WAY ahead of it's time. It used full 3d models and environments a full year before Quake was released, and was seriously addictive. Wan't Interplay also responsible for the old "Wasteland" game, that started the FO craze initially?? I used to play it on my old Commodore 64, but I can't remember if they made it or not. Holy crap! I completely forgot about that game... That was the cat's ass back in the day. Definitely the precursor to the FO series. And I think you may be right that Interplay did it.
Edit: Here ya go...en.wikipedia.org/wiki/Wasteland_(video_game)
Nice! my suspicions are confirmed!! Man, I was SO addicted to that game. My Brother and I barely slept, drinking strong coffee and vodka for days at a time playing that. Used to laugh SO hard every time we turned something into "thin red paste"! |
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4/03/09 1:52:25 PM#20
By Brendan Sinclair, GameSpotPosted Nov 13, 2007 5:58 pm PT Company says it will make new installments of Earthworm Jim, Descent, MDK, Dark Alliance if it can get the money. As a publisher, Interplay is a shell of its former self. After a visible and embarrassing series of events in which the company was threatened with eviction, sued by BioWare for nonpayment of royalties on the Baldur's Gate series, and finally closed by authorities for not paying or insuring its employees, the publisher all but disappeared. In 2006, the company revealed it was planning a massively multiplayer online game based on the Fallout universe; it just needed $75 million to get it done. That funding hasn't materialized yet, but the publisher explained how it will keep busy in the meantime in a filing with the Securities and Exchange Commission today. With the explanation that it is looking at ways of leveraging its stable of franchises "through sequels and various development and publishing arrangements," Interplay announced it is restarting its in-house development studio. The money to establish that studio will come from the recent sale of the Fallout franchise to Bethesda Softworks. (Interplay is now licensing the Fallout IP from Bethesda for its upcoming MMOG.) The publisher also said it has brought back Jason Anderson, a lead artist on the original Fallout game and cofounder of the defunct Troika Games, to serve as creative director for an unannounced MMOG. Among the projects Interplay has said it wants to develop are sequels to Earthworm Jim, Baldur's Gate: Dark Alliance, Descent, and MDK, provided it can find the financing. The Earthworm Jim license was most recently held by Atari, which announced a PlayStation Portable version of the game last year with Shiny as the developer. Atari later sold Shiny to Foundation 9, and the project appears to be dead. Shiny was previously owned by Interplay until the publisher sold it to Atari in 2002. The Baldur's Gate: Dark Alliance sequel also has ties to Atari, given that the Infogrames subsidiary currently holds the rights to the Dungeons & Dragons license. Like the rest of the Baldur's Gate series, the Dark Alliance spin-off for consoles was created under the Dungeons & Dragons Forgotten Realms imprint. Interplay signed a multiyear deal for the Baldur's Gate and Icewind Dale licenses in 2002, but it's unclear when that arrangement was set to expire. [UPDATE]: An Interplay representative confirmed for GameSpot that the company owns the Dark Alliance name, and can continue to make fantasy role-playing games under that banner so long as they don't use the Dungeons & Dragons license, which includes the Forgotten Realms world and the Baldur's Gate name. As for Earthworm Jim, Interplay owns the property, and Atari merely has a license to make certain handheld games based on the character.
Make games you want to play. |
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