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4/03/09 7:49:13 AM#276
Originally posted by Daffid011 You seem to under the impression that Blizzard was running television ads for warcraft prior to its release. Perhaps I missed it, but warcraft television ads started showing in late 2007 with the shatner/troyner spots. As for eq2 not advertising much, are you kidding? You didn't see the full size cutouts in stores of Antonia Bayle of Lucan D'lere? For petes sakes they hired Heather Graham and Christopher Lee to head up the voice acting in the game. Soe had an entire division devoted to advertising and marketing mmos, not only for themselves, but other companies that needed a publisher. There was plenty of EQ2 vs Warcraft advertising going on. I also think you are mistaken with your view of what eq2 was supposed to be. EQ2 was supposed to be the next generation mmo that would dominate the market. That is why soe worked so hard to compete and rush to beat wow to market. It wasn't aimed to be some niche game as you are trying to make it out to be. EQ2 was aimed at capturing a wider and more casual market. Just because it failed to do that doesn't change what it was intended to be.
The question I keep coming back to is, if the key to success of an mmo was simply advertising it, what is holding back so many games from doing just that? It can't be that big of a secret if the posters on mmorpg.com know about it.
Dear daffid.... you obviously missed that I'm talking about a worldwide scale and not only about your place right? In Germany heck even in Greece when I went there you could see tv spots about wow as the only one mmo. Advertisement HELPS and that's no lie! Additionaly as others said fans from diablo and warcraft/starcraft were millions already? I'm one of them and I'm not denying that this was one of the main reasons I joined wow and to my dissappointment I saw a screwed up story that had barely to do with the warcraft series (illogical stuff they as I heard partially corrected later) a very simple character editor that make no difference with some mediocre or simple korean mmos and couldn't match editors like the unmatchable one from city of heroes/villains (OK no mmo ever managed to do that yet. :P ), a gameplay that was nothing else than mediocre, a frustrating and boring repeatable quest system (hey! Let's let this guy get into the fight with the mobs so we can steal the quest item so when he comes out after he made the whole effort gets nothing and has to wait for a respawn while he needs to fight again!), a bad distribution (random luck in "epic items" and rare items with dice roll) of items, holes in the generated blending of the BITMAPS of the environment (yes they were bitmaps....), a traveling system that had you to walk 30 minutes to reach the next place so you can open a travel option and travel with a griffin or flying bot, the possibility to fall out of a map and land on the water with the only option to either swim for 30 minutes or longer to reach a place you can come back on a land spot or instantly die and much more that actually any good mmo would had done and already has done much better! Don't even start me with the pvp.... So don't start me please with "it's the unmatched gameplay fanboy talk" cause such talks are epic fails in my opinion. Their whole gameplay are pieces they took out of other mmos, polished a bit and sold as their own system and nothing more. Nothing new, nothing special. I don't mind that though cause if someone likes it they should play it! However, the game itself is definately not the reason for the success they had with it cause there are many other mmos that did many of these features much better then they ever did! Have Fun! |
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4/03/09 8:35:42 AM#277
I never liked WoW at all, but Blizzard did everything quite well. Very little was outstanding but almost nothing was bad. They had sound financial backing, a loyal ready-made market from the Warcraft franchise and they didn't scare away people trying their first mmo. Contrast that with EQ and you can see the differences immediately. I'm English and I was in EQ from the start but not only didn't I know any other English players back then, I didn't even know anyone who'd heard of Everquest. The game just didn't exist over here in 1999 beyond a handful of people like me who stumbled across it by accident. I remember finding out about the /played command when I was level 14 and I had 14 played days. That's 336 hours of gameplay to get to level 14. People won't tolerate that now. Not competing with WoW is nowhere near the realms of failure though. WoW is the exception, not the rule. EQ was a massive success with half a million subscribers. |
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4/03/09 10:29:49 AM#278
Originally posted by Raekon
You do realize Warcraft was already a success years.. yes years.. before they ran television ads. For all the ranting you are doing about advertising winning the masses, soe was king of the mmo hill at the time. They had an entire division devoted to marketing and distribution. They beat wow to market in north america by a few weeks and europe by months. By your logic eq2 should be a monster of an mmo, yet it struggles to retain 1/3 of what the original game held population wise. At the end of the day people were leaving other mmos (which you claim do things so much better) that they could log into and immediately play to join wow, where they had to wait in a login que sometimes for hours just to play.
I can't think of one single commercial or advertisement that is powerful enough to draw people away from a better product with immediate gameplay to an inferior product (as you put it) only to have to sit and wait at the server select screen waiting and waiting just to play the game.
I never said wow had a flawless release. The logic that people get sucked into a bad game for years on end as the result of advertising is just plain dumb. There are a great number of mmos that had significant advertising and well history proves you wrong. |
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4/03/09 1:11:37 PM#279
Originally posted by Roin
Really? I guess that's why any mainstream corporation spends millions upon millions on advertising campaigns, endorsements, prime television spots, billboard placements, marketing freebies, etc. These corporations will cut expenses killing product quality & hamper their operations before cutting advertising budgets. I hate to break it to the WoW fanbois, but the reason Blizzard went so mainstream is because they purposely set it out mainstream with massive advertising. If you were a MMO player at the time, you definitely took notice. The reality is most of the WoW players in here are the new batch who were not playing MMOs then and noticed the transition. The game was significantly easier than other MMOs. Blizzard took notice of the success and has been progressively dumbing down the game while pumping advertisements. Contrary to what some fanboys think, WoW has high turnover. Each new influx of players is dumber than the previous one. WotLK made the game accessible to retards. The guilds I was in just a few months ago are pretty much done, most players have quit. But the number of utter retards went up significantly, while the overall IQ of community has taken a dive. Lot of new players with bought accounts just to roll Deathtard and be completely clueless. Blizzard tapped into a demographic that previously unavailable to MMOs. The "bads", "casuals" & easily amused morons. Most people, by a wide margin, are stupid. Hence WoW's position. |
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4/03/09 1:18:19 PM#280
Originally posted by Daffid011
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch. Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots. Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget. |
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4/03/09 1:35:34 PM#281
Nice theory blunt, but if that were that only case then some sizable portion of turnover that you claim would migrate to other mmos. Care to explain why almost every other mmos is on a continual decline when they should be seeing an increase since the entire mmo market has risen so much in the last several years?
I understand that marketing is important. I understand that blizzard had a fanbase. I understand that there is a turnover in the game (maybe you don't understand that there is also a high rate of returns?). None of that I dispute or ignore. I understand that companies in other markets spend millions on advertising and brand name recognition, because they have competition. Most of those products it is hard to find one that clearly outperforms the other. It isn't like there is a world of difference between detergent a and detergent b. I also understand that you can advertise a horrible product all you want and it will not get repeat business, fantastic word of mouth, critical acclaim from industry peers and reviewers and so on. People will not flock to it in droves while leaving their superior products behind. Especially if they cannot even log in to play the game and have to wait in line. That just won't happen unless there is something more than marketing smoke and mirrors. At the end of the day, everything in the mmo market points to the exact opposite of what you guys are claiming. There are plenty of example where high profile heavily marketed games tanked, but that shows a flaw in peoples logic so they ignore that. The same for games with massive followings, but that doesn't fit the opinion so it is ignored. Big budget experienced game development companies.. same story. Rock star software developers putting out independant games... ditto. How many half baked game releases do mmo players have to put up with before people see the truth behind so many failures?
If success is as simple as advertising to stupid people, where are the other mmos that follow this simple road to riches? It should be easy right? Just advertise advertise advertise and nothing can stop the legions of people that will flock to your game and bring all of their friends. Do you see how flawed that logic is? EQ2 did exactly the same thing as wow with marketing and target market, yet it has a tiny fraction of the success wow had. Do you really think everyone was marketed away from it?
You can label people fanboys all you like, call player retards or whatever other insults make you feel superior in your opinion. The fact is the majority of new players, experienced players and everything in between migrated to warcraft. If you think the only reason for that was advertising then I don't know what else can be said.
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4/03/09 1:40:56 PM#282
Originally posted by HydrobluntX
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch. Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots. Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget. I hope you realize that wow did not start that type of advertising until several years after it released and already had millions of subscribers. Their budget NOW might be bigger than other games develope with, but that doesn't mean it was the reason it got to where it is now. The television ads are a result of the success, not the cause. Wow didn't have tv ads at release, but here you say warhammer did (I don't know). Warhammer sold over a million copies, but lost the overwhelming majority of those players. How can that be if they put out marketing at release (more than wow)?
Maybe the gameplay is a bigger factor than you care to admit?
As I said, advertising won't get people to stay. |
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4/04/09 9:08:24 PM#283
Originally posted by HydrobluntX
There is not one other MMO that has even comes close to Blizzard's marketing. There is no comparison, especially back around launch. Warhammer did some TV spots, but WoW had multiple times more ads. Warhammer also geared toward cable channels & shows with more serious gamer demographic while WoW was penetrating prime channels. I barely watch TV and I think I saw two WAR ad spots while over 20 WoW spots. Just think about how much they had to pay Ozzy & Shatner. Their current ad budget is probably higher than other games' development budget.
So? Sure advertising gets people to TRY out a game. Advertising does not make people stay. That is marketing 101. |
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4/04/09 11:09:54 PM#284
Its simple:
- Polished Gameplay - Stable Servers - Good GUI
I've only played WoW for 15 mins and I can tell you it is one of the few MMOs that actually has all 3. My guess is the rest of its popularity comes from its "casual" mentality. 75% of the gamer's don't have time nor probably want to spend time "leveling" for 6 - 12 months to get a chance to enjoy the whole game. |
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4/05/09 10:32:39 AM#285
WoW was the first MMO that took nothing for granted. Blizzard was determined to make a game that didn't punish people for playing it. I've seen some idiots here bash WoW for having a user-friendly interface. How much of an idiot do you have to be to criticize a game for having a good interface? |
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4/05/09 10:37:12 AM#286
Originally posted by Chieftan
Not an idiot. A hardcore veteran MMO specialist.
Yea, the reason why WoW is popular is pretty simple. Unlimited funding, concentrated on funny youth things (april fools day), popular, user-friendly, shatner and mr t. Current: DDO |
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4/05/09 10:44:43 AM#287
Originally posted by Chieftan
Some peole just like different hings, that doesn't make them morons, just different from you. Personally, the only UI I like is Guildwars (Which BTW is made by the guy that made most of Wows UI, but I GWs just fit me better). But that a UI is easy to use is good in my opinion, my problem with Wow is that I think that the gameplay is to easy. I like a challenge, other people want it easier, it have nothing to do if Wow is a good or bad game, just my personal preferance. |
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4/05/09 10:58:53 AM#288
Originally posted by Murdus |
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4/05/09 11:01:48 AM#289
Originally posted by Ilvaldyr
lol...that is a pretty good line. Think I'll use it the next time I go to the club. |
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4/05/09 11:06:54 AM#290
Because noone has yet to sell game accounts in bulk to internet cafes in Asia excpet Blizzard ? |
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4/06/09 3:16:39 AM#291
Originally posted by Raekon If my memory serves me well, both C&C and Warcraft were ''surprisingly'' using the same system as Dune II :) 'Most powerful is he who controls his own power.' |
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4/06/09 3:21:10 AM#292
To answer the OP directly, by its title
"Because they are still TRYING to"
You cannot compete with WoW, that forces you to meet them head on...and on THEIR turf. To "compete" with WoW, you must meet them on YOUR turf.
In other words.....
MAKE SOME NEW CRAP PEOPLE! |
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4/06/09 3:50:50 AM#293
I think it's quite simple, at least for me when I tried lotro and WAR, it's the feeling of running around with your guy and using skills that is way off. It feels sluggish and not as responsive as in wow and the animations are not as nice. This is basic stuff, this is what you will be doing the rest of your guy's life, (running around and killing stuff), so this is what a company should spen a majority of their time on perfecting. I'm not saying that WoW is perfect in this regard, but at least it plays as good as most single player games (in some cases better) - this I cannot say for the other mmorpgs. Get the movement and gameplay right and the masses will stay. |
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4/06/09 4:01:58 AM#294
Originally posted by beaverz
Shaking head. |
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4/06/09 4:48:17 AM#295
Originally posted by Raekon
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Darkor_hXc
Novice Member
Joined: 7/09/05
Death to the False Emperor, Skulls for the Skull Throne. |
4/06/09 4:59:02 AM#296
Tons of Fanbois everywhere...... How can you say "no game managed to compete with WOW as of yet". As a game WoW have good rivals but the Advertising its what really counts here, not the game it self.
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4/06/09 5:04:20 AM#297
uh you uh, know those like, 3 people who left blizzard. yeah they sure went on to big things didnt they. im mean clearly they were the critical parts of the team. yeah. yeah i bet they fucking wish they still had their piece of that pie now! jesus lol barely anyone has left blizzard at all, ever. you know why? because blizzard is a fucking class company to work for, one of the top rated in the whole games industry. why the fuck would anyone want to leave a job where they have one of the cushtiest dev houses, a huge gym, pool, gardens, pool tables etc. Oh and health insurance, pretty sure blizz are one of the only ones who do that as standard. mm yeah but lets go leave and make this shitty game and then oh its dead wish I hadnt sold my stocks Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man! |
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4/06/09 5:08:52 AM#298
Originally posted by Darkor_hXc
That's the dumbest thing I've read today. Advertising can do a lot, but it sure as hell won't make a game last for 4+ years. "Skill has not cool downed!" |
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Darkor_hXc
Novice Member
Joined: 7/09/05
Death to the False Emperor, Skulls for the Skull Throne. |
4/06/09 5:13:50 AM#299
Originally posted by Zorndorf
Advertising doesn't explain why people want to pay 15 bucks a month to just play a PC game that massively. ... shows that every day more on line playing time is invested in Wow than in any other game .... that is even FREE to play. And xfire is western based btw. Give it up : false argument. Advertising shit doesn't sell monthly subscriptions for 4 years in an industry where a game lasts 6 months on average.
If you go to the library and read some books maybe someday you can understand how "Mass Management" actually works. BTW wtf with Xfire, how can you even know if those stats are real?? Are you the kind of person that believe in everything you see?? Have you ever thought that Xfire and those Stats are nothing but "Advertising/Propaganda"??
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4/06/09 7:21:24 AM#300
Originally posted by xeniar Wait? So the point of raiding now and what decides its difficulty are optional achievements which give you nothing? So your saying if a game made an achievement for a raid that was beat 90 bosses in 3 seconds which would be impossible, then it would therefore be the most challenging end game out there? I'm sorry but that doesn't make any sense. BAsed on numbers Since TBC the raids have gotten easier. Look at vanilla wow, how many progressed, look at TBC slightly more did, Now in northrend you have guilds full of retarded monkeys clearing every raid.
youve said exactly what i wanted to say. the achievments are meaningless its show to show your epeen to other players. and with a good grind most of em are not a chalange the brutal gladiator. m8 let me tell you that me as a PVE prot warrior almost had the gladiator title season 1 (i was off by a few), yes things have changed now i know that but its not a chalange. people with brutal gladiotor stuff have: no job, too much time on their hands, good gear, and are concentrated enough not to fuck up shit. and alot of luck is also a part of PvP (you cannot control absolutely evry aspect of the whole fight)
Vanila WoW was hardcore PVE we had to do bosses night after night after night. in tbc it went down hill with a few walls here and there. raids now are nothing. the difrent achievment settings are a aim then but as far as i know most of the guilds on my server now have completed alot of it. so your server m8 must be bullshit. The only hardcore PvE in Vanilla WoW was couple of bugged BwL fights, C'thun before it got nerfed and couple of Naxxramas fights. The rest was easy and cleared very fast. I was raiding from early 2005 and really don't know about this night after night raiding. Maybe if you were in some mediocre casual guild. But the real hardcore guilds cleared the content fast. As I said only exception to this is C'thun and The Four Horsemen. And those are just 2 fights. Both M'uru and Kil' Jaeden are better and harder if you are really looking for something hardcore. 'Most powerful is he who controls his own power.' |
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