| 82 posts found | |
|---|---|
Originally posted by Abrahmm
How is it not an MMORPG? Sure, it doesn't have a massive, persistant world. But, it is more massive in other senses than almost every other game(except Eve), including WoW. Everyone is on the same "realm". Sure, things get broken up into districts, and zones, but EVERYONE is on the same server. If someone owns the game, you can play with them. That is truely massive. Beyond that, it is obviously online, multiplayer, and an RPG. Be it the fact that the game is broken up into instanced, but EVERYONE is on the same server, does that not make it more massive than AoC, which is broken up into instanced and different servers? Does that make AoC not an MMO? Massive-Mutiplayer is what it lacks to be a MMORPG |
|
Originally posted by jdm12983
WoW gear is only easier to get if in the sense that if all you want is frequent gear drops, without regard to whether actually using the drop would be reasonable, then WoW will give you a lot more of them. If it's the frequency of gear drops that you could actually use without being an idiot for it, Guild Wars has more. If it's frequency of getting gear drops that you might use, but wouldn't be immediately looking to replace it as soon as possible, Guild Wars has far, far more than WoW. And if it's the difficulty of getting the top gear that you actually want well ahead of time, Guild Wars makes that dramatically easier in many, many ways. In Guild Wars, between my characters, I have about 30 complete sets of perfect gear. I have enough stuff sitting around that if I wanted another 30 complete sets, I could go get them right now, without needing to farm anything. In WoW, has there ever been anyone who had, for every single gear slot, 30 items that could arguably be the very best item in the game for that slot under certain circumstances? That's not just 30 raid epics for every slot, but all top tier stuff such that there is no other item in the game that is clearly better in the same slot. (That could be spread across multiple characters, of course; it would be stupid to have all that on one character.) Because what I have right now in Guild Wars is pretty comparable to that, and wasn't really that hard to get. If being easier to get gear is a plus, Guild Wars wins that category by an enormous margin. |
|
Originally posted by Josher
Massive doesn't mean people playing the game. Its people playing in the exact same place at the same time. Then number of people in one area is actually quite low in GW. Is Diablo a MMO? Is COD4 a MMO? Is UT or CS a MMO? GW is no different than those. Honestly, with the Way AOC is designed, its no better. For some people having a persistant world gives the the game believability. For me and loads of others, if theres nothing persistant it ain't a MMO. Besides, GW's own developers don't consider it a MMO, so case closed right? You might as well ask which is better, FF7 or WOW. They're both RPGs and all, har har har. By who's definition does it mean people playing in the exact same place? Is there some side note that says Massive(in one spot) Multiplayer Online RPG? Thats your own, personal definition. I don't see anywhere that specifies that Massive has a definitive scope. You are also claiming that Guild Wars has NOTHING that is persistent, which is false. First of all, the first district of every city is persistent as there has to be at least one district of every place. You can always say(barring the district being full) to a friend "meet me in district 1 of X" and if you both go their, you will always find them there. I could go to district 1 of any city and dance for days straight, and you will always find me there. Second, the economy is persistent across all districts and zones. If it wasn't for towns and outposts, I would agree with you, and GW would be very similar to COD4 - small personal instances to fight in and nothing more. The towns change that. You also forget that games like COD4 have little RPG elements, thus also negating the MMORPG title. Also, the moderators of MMORPG.com consider GW's an MMO, so case closed right? But this thread isn't about whether GW is an MMO or not, it's about whether people think it's a better GAME than WoW. I think it is. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
|
Originally posted by Zorndorf
Can I have this in GW ? (apart from the legendary raiding and open world travelling?). http://revver.com/video/1366341/within-our-grasp/ The above is a mandatory link for those STILL thinking WotLK has no massively played world PvP every night. Guys who play GW or War or AoC or anything launched these last few years: please stop the drooling ....the floor is getting wet.... The rabid fanboy warning us about drooling. Gotta love the irony.
As for the OP, I think that WoW does offer a little more depth but I think that's just what you get when you pay a monthly fee. There are plenty of MMOs that I feel offer more depth than WoW. Guild Wars still offers a fun overall experience, and with no monthly fee, which is rad. As to whether or not it's an MMO, I think the fact that it's listed on this site is a convincing enough argument for me. |
|
Originally posted by Quizzical
I will say this again... those wre just my opinions... I in no way got exact with certain tpyes of gear or whatever. I just merely stated that overall to just got and buy gear it's easier in WoW; I didn't get exact by saying "easier to get gear that exactly suits your current toon's needs". |
|
|
wow is a hit and stop hit and stop game so im going for guild wars.
guild wars attack pace is realistic. |
|
|
Flex1
Advanced Member
Joined: 11/29/06
“Give thanks for a little and you will find a lot.” |
Originally posted by tro44_1
M-assive M-utiplayer O-nline R-ole P-laying G-ame
GW is missing the first M :^) GW is a massive game. It has a massive amount of people in it. Massive amount of skills, Massive amount of weapons, Massive amounts of monsters, Massive amounts of quests, Massive amount of lore. Masive enough for you?! |
Originally posted by Flex1
M-assive M-utiplayer O-nline R-ole P-laying G-ame
GW is missing the first M :^) GW is a massive game. It has a massive amount of people in it. Massive amount of skills, Massive amount of weapons, Massive amounts of monsters, Massive amounts of quests, Massive amount of lore. Masive enough for you?!
No Massive Mutiplayer gameplay.
Warcraft 3 is a MMO |
|
|
well WoW is a real MMO.. but Guildwars is actually fun.. i prefer games that are fun so I wil go with guildwars
|
|
Originally posted by EndDream
World PvP is not fun? Large Scale PvE not fun? Guess your not going to get GW2 |
|
Originally posted by jdm12983
As I stated; those were the thing that I liked about each game. So yes; some of that is just opinion. But with gear - I just meant in general sense. Because; yes, with Guild was you can actualy just buy the max-lvl armor but it will take a decent amount for farming for money to either buy the mats from the vendor or other players. However in WoW you can juts but high lvl items straight from the Auction House or sometimes other players directly. Granted; it still takes a decent amount of money gathering from time to time but I feal (again - just my opinion) that it's a little easier to get decent lvl gear in WoW. Either way it goes though - both games are great in their own ways. :)
Huh? they practically give you best armor/weapons. You merely grind for 'best looking equipment' Besides PVP characters get best equipment ingame period so it buries the crap out of WoW in this regard period. GW is not a lootfest- like WoW |
|
Originally posted by PatchDay
Huh? they practically give you best armor/weapons. You merely grind for 'best looking equipment' Besides PVP characters get best equipment ingame period so it buries the crap out of WoW in this regard period. GW is not a lootfest- like WoW ?? In TBC could your group Dps / Tank/Heal Sunwell using only Arena Gear? |
|
Originally posted by tro44_1
Huh? Why won't this thread just die, there is no point in this ferris wheel of a thread. |
|
|
I'm not reading what other people said but I found this interesting since I have played and enjoyed both games. Obviously this is my opinion but I think most level headed people will agree with me. (Those who aren't fanbois of one and/or hater of the other.) PvP - Guild Wars (obvious one) PvE - Guild Wars (the story is engaging and you actually want to play to find out how the story unfolds. WoW story is longer and still good but nowhere near as engaging.) Crafting - WoW (GW doesn't really have one.) Weapons/Armor/ect - WoW (Guild Wars has some nice skins as far as armor and weapons... but with the stats and variety that WoW has, Guild Wars doesn't really compare. Plus it's exciting to get armor via quests and drops ect which also does not happen really in Guild Wars) I could go on but basically it boils down to this. WoW has more to do no question about it. Guild Wars has better PvP and PvE but it's only going to last the majority of players short term fun(especially the PvE) Honestly I recommend both... and they are so different it's really hard to compare... though I'm excited about Guild Wars 2 because THAT might generate a lot more debate. Guild Wars 2 vs World of Warcraft .... we'll see. Playing: Aion |
|
Originally posted by tro44_1
World PvP is not fun? Large Scale PvE not fun? Guess your not going to get GW2
Something that might be fun in theory if done well probably won't be fun if done really badly--and WoW's open world PvP is done really badly. |
|
Originally posted by natuxatu
good post but how can you like items more in WoW? The items you earn in quest make you look just like any other person from your Class. You cant dye the armor or anything. just feels like WoW is devoid of all depth too me.
|
|
|
Boring vs get ass kicked by koreans |
|
|
they both have weak sound effect. but wow is a hit and stop hit and stop game and guild wars is not so guild wars win |
|
Originally posted by Abrahmm That's fine and dandy, WoW finally has decent world PvP occasionally. Most of WoW's PvP is still instanced just like Guild Wars' is. If you weren't such a raging fanbois, you would realize that there is more to a game than simply having an Open world PvP battleground. I'll admit, I love Open world PvP, and I hate that GW doesn't have it. But beyond that, GW is better in almost every single way, from it being based on player's skill instead of the time they spend mindlessly grinding for gear, GW has an infinitely more creative, original, and completely better class/skill system then WoW has, to the fact that it actually has a continuing story that is interesting and meaningful in what you do. Take off the blinders, or just stop trolling. I like when you say "occasionally". That's a fight you can have every day now in Wow on every server. Massively played BIG WORLD battles AND open dozens of world daily PvP quests AND 5 great BG's AND awarded world City Raids to kill the other factions AND arena's AND server constructed islands or the lately Colloseum AND world changing events with phasing AND personal flying mounts over the complete continents. And the video shows things NO other mmorpg these days has: destructable landscape/tanks/moving artillery on a massive scale. http://revver.com/video/1366341/within-our-grasp/ NOT bad for a game which is so called a PVE Raiding game. Come on guys GW is FREE to play and it has 20 times LESS players on Xfire than the most played PC games of the last 4 years. Ridiculous to even compare: HOW many would play GW's if they would have to pay for this product? The Wow hate is a complete laugh these days, pushing games which are being played 20 times LESS than a subscription game of $15 a month !! Crazy... And the reason the mmorpg "industry" is in the complete hands of one player (having 80% of the paid mmo market). And you know why? Because Wow simply is the better game outthere. So people PAY for it to play it. See the logic ? Take of the blinders and look at the picture (video included). :)))) |
|
Originally posted by tro44_1 ?? In TBC could your group Dps / Tank/Heal Sunwell using only Arena Gear? Yes. Ask my guild leader. And after patch 3.1 in WotlK you can do the same. I healed perfectly in the TBC Raids with pure PvP gear and sometimes even on top . Blizzard said they would put the new patch 3.1 PvP gear back on par with the new Ulduar Raids (problem was they wanted everyone to start raiding in WotLK so their content could be seen by everyone.) Reason: CHOICE of playing styles: the more CHOICES open up the more players who like a particular style (PVE, PVP, crafting, soloing, doing daily quests etc ...)
|
|
Originally posted by natuxatu WoW's PvE:
You forgot WoW's Great Quest. check out WoTLK. Blizzard added Interesting Siege quest were you control different Units. (I Like that Quest to control a Super Giant in the Troll Zone in Northrend. Forgot the Name) Blizzard has Great Large Scale PvE Fights. Thats what MMOs are all about after all. Mass-Scale Player Interaction Also the Phase Quest system Blizzard put in, makes the Story Line of Quest Flow greatly. Zones Change in Look and Mobs as the quest moves on. Blizzard has PvE raids in PvP zones. Blizzard has World PvE Fights. Plus Blizzard has great Small Group Instanced PvE, with Hard Modes.
|
|
|
In my opinion Guild Wars PVE is more expressive and unique than WoW PVE. In my opinion Guild Wars PVP is more fair and deeper than WoW PVP. Guild Wars is much more unique, WoW has its roots based on Everquest. WoW is a traditional MMO, Guild Wars is an unique coopRPG game. In the end, I dont think you can really compare both games, what can be great is the combination of both mechanics. This is why I belive Guild Wars 2 will be the most impressive and complete MMORPG experience.
... |
|
Originally posted by Umbral More expressive and deep ??, yeah right. A game with not even a seamless world and blocking corners everywhere..... After WotLK launched they postponed the launch of GW2 with 2 (!) years ....Instead of 2009 now it is suddenly 2010, propably 2011. The competition stood in awe watching the 3D vertical build up worlds of Northrend. Mark Jacobs said they had to redo War completely after TBC launched, he better redid it a second time instead of launching before WotLK. I guess they did see the difference in .... "expressive worlds and deep " gameplay.
|
|
|
Ive already stated liking both games but I think its far fetched that WOTLK's success caused Ncsoft/ANET to rethink anything
or any mmo company for that matter ... |
|
Originally posted by Zorndorf
Source? You are saying Wotlk and tbc are the cause these "changes"? Provide source please. There is nothing 3D about wow. BTW, Guild Wars central stories in their campaigns are a lot more coherent and engaging than WoW. WoW is a hodgepodge of themes. Mechanically you cannot compare the games. Both games have the merits and I still don't understand what the point of this thread is. It's comparing apples and oranges. Would you compare Halo and Total War? |
|