Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,999
Members:1,143,206  Online:0
Guests:0  Posts:3,116,523
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

76 posts found
User Deleted
3/08/09 12:03:29 AM#51


Originally posted by Daffid011

Originally posted by ummax 
 
here are some <<snip>>
eve
SWG
Ryzom
There are a few others that never made it past beta including one called Seed. It was truly a work of art that game, but there was only one problem no one wanted to play it as it was pure sandbox. So not sure how you can say what you do the evidence says otherwise otherwise games that are sandboxes that have shut down would be open and thriving.
I suggest you take a peak at information about SEED as it was created to draw in a market that people felt was large enough but it could not get up enough steam to keep it running no one wanted a true sandbox. So I guess your in a way correct as many sandboxes died due to lack of community that wanted to play them. However any of the games above that are still running I would consider successful however they are not by any means popular and never were either past or present. They are all actually pretty old as well.
 


Eve had an ugly release
SWG had an ugly release
I'm not to familiar with ryzom to be honest, so I can't really comment on that.
I don't know what to call second life, but I sure wouldn't classify it as a sandbox mmo in the same category with swg, ryzom and eve.   Let alone any other mmo we talk about.
However games don't thrive when they have bad launches.  Look at conan, warhammer, vanguard, potbs and about 5 dozen other games.   When I said not there hasn't been a good sandbox release in ten years I was talking about the launch, not the game.  A bad launch is almost always the death of a game.  It is hard to make claims that almost no one wants a sandbox game when you look at past sandbox releases, because they were horrible.  Strangely enough eve and swg got through bad releases far better than anything in the last 5 years that I can think of.  Both of which were successful and popular (save all the soe nonsence that drove players away)
I was actually invited to seed beta, but couldn't get the game to run.  Seed didn't die due to player interest, it died for numerous reasons from funding (mainly) to being far ahead of its time.  It was closer to a social simulation than it was a sandbox game. 
 
My point is that I don't think the market has really been tested as far as a sandbox style game goes, because no one has made a serious effort at it.  Heck, most companies can't even release a decent linear game anymore let alone something that really breaks the diku mud rut. 

 I personaly think that sandboxes have been tested as much as the linear type quest stuff they do. There are a lot around they simply dont get the large followings for whatever reasons. WoW's release was not particularly stellar either as far as it running well, but people forget and it drove no one away. People either like what they see and despite opening problems stay or they hate what they see and leave. When I play sandbox games I see I sometimes invite someone from another game that I make friends with along and they install the thing and I get the same question from the personality that enjoys the way WoW is or others smaller (lord of the rings) etc. Its always the same question that goes something like "cool game, but what is the point? ". It always ends in "what is the point" or "I dont get it". My answer is probably not very helpful unfortunately and its usually something like "well there really is no point its a sandbox you can make a life of your choosing and forge ahead and become a part of a world" They kind of screw up their faces and stick around for another week and then leave never to return with the same comment.

Anyhow there is of course a market for sandbox games as there are still people playing them , but not as many people playing all those games added up together as there are people playing all the other type added up together. LIke sandboxes we are in the middle of another fad eventually that will get worn out and probably more sandboxes will be made, but for now if you want to create a game that will hold a large audience the chances are better if you produce a quest type thing then if you produce a sandbox. AOC flopped from what I understand due to the fact that they only really released 20 levels of game and after that it was nothingness. The type of player that played AOC was the type that wants a path to follow otherwise the nothingness and levelling just by bashing mobs would not have driven people away and they would have remained after 20 levels. I believe Warhammer is a success (it looks like it to me anyhow). Every game will have people saying it sucks even WoW has its league of "haters". As for seed it was actually released I stated paying for it but it was laggy as hell and died soon after . They simply could not draw an audience and if the theory is that people willp lay something even if its full of bugs as long as it is fun for them (which is probably true as it happens all the time)then people should have picked up the game and played it and remained. That's not what happened though. I played in the beta and at their release it was released in bad shape just like other games, but did not survive it. So to me this says that no one was interested enough to stick around and pay for the game to be developed. This was not so in other cases so using the same applied logic if failed not just because of money issues but it failed because no one wanted to pay to play the thing hence it was not successful or popular. I was fascinated by the art and wanting to see what they did with it and wish it had lived. It was truly RP central, but in the end no one wanted to pay the game it simply was not good enough to play in that condition.

In any event for now it appears no one wants to take the risk of creating a sandbox although that earth one (the one with the post apocolyptic theme I can't remember the name now) is a try at it.

I do feel the market has been tested and that they draw numbers of people to them, but no the don't draw nearly the large crowd that the other styles do (right now). Basically to me people want to be entertained and for that to happen not only the world has to exist a story of some sort has to be put forward and exist in the form of mini games, quests or people don't feel entertained. The other thing is that most of these games even WoW can be used as a sandbox to an extent and the quests ignored but the sandbox can't be used like WoW as that requires people to actualy write up quests and create the content. So the only time I think you will see a sandbox is when its included as a part of the regular type game and another game devoid of quests and content is probably a very bad idea if you want to draw the largest audience possible.

Gravez

Hard Core Member

Joined: 11/28/05
Posts: 215

3/08/09 12:33:12 AM#52
Originally posted by ummax

 


Originally posted by Daffid011

Originally posted by ummax 
 
here are some <<snip>>
eve
SWG
Ryzom
There are a few others that never made it past beta including one called Seed. It was truly a work of art that game, but there was only one problem no one wanted to play it as it was pure sandbox. So not sure how you can say what you do the evidence says otherwise otherwise games that are sandboxes that have shut down would be open and thriving.
I suggest you take a peak at information about SEED as it was created to draw in a market that people felt was large enough but it could not get up enough steam to keep it running no one wanted a true sandbox. So I guess your in a way correct as many sandboxes died due to lack of community that wanted to play them. However any of the games above that are still running I would consider successful however they are not by any means popular and never were either past or present. They are all actually pretty old as well.
 


Eve had an ugly release
SWG had an ugly release
I'm not to familiar with ryzom to be honest, so I can't really comment on that.
I don't know what to call second life, but I sure wouldn't classify it as a sandbox mmo in the same category with swg, ryzom and eve.   Let alone any other mmo we talk about.
However games don't thrive when they have bad launches.  Look at conan, warhammer, vanguard, potbs and about 5 dozen other games.   When I said not there hasn't been a good sandbox release in ten years I was talking about the launch, not the game.  A bad launch is almost always the death of a game.  It is hard to make claims that almost no one wants a sandbox game when you look at past sandbox releases, because they were horrible.  Strangely enough eve and swg got through bad releases far better than anything in the last 5 years that I can think of.  Both of which were successful and popular (save all the soe nonsence that drove players away)
I was actually invited to seed beta, but couldn't get the game to run.  Seed didn't die due to player interest, it died for numerous reasons from funding (mainly) to being far ahead of its time.  It was closer to a social simulation than it was a sandbox game. 
 
My point is that I don't think the market has really been tested as far as a sandbox style game goes, because no one has made a serious effort at it.  Heck, most companies can't even release a decent linear game anymore let alone something that really breaks the diku mud rut. 

 

 I personaly think that sandboxes have been tested as much as the linear type quest stuff they do. There are a lot around they simply dont get the large followings for whatever reasons. WoW's release was not particularly stellar either as far as it running well, but people forget and it drove no one away. People either like what they see and despite opening problems stay or they hate what they see and leave. When I play sandbox games I see I sometimes invite someone from another game that I make friends with along and they install the thing and I get the same question from the personality that enjoys the way WoW is or others smaller (lord of the rings) etc. Its always the same question that goes something like "cool game, but what is the point? ". It always ends in "what is the point" or "I dont get it". My answer is probably not very helpful unfortunately and its usually something like "well there really is no point its a sandbox you can make a life of your choosing and forge ahead and become a part of a world" They kind of screw up their faces and stick around for another week and then leave never to return with the same comment.

Anyhow there is of course a market for sandbox games as there are still people playing them , but not as many people playing all those games added up together as there are people playing all the other type added up together. LIke sandboxes we are in the middle of another fad eventually that will get worn out and probably more sandboxes will be made, but for now if you want to create a game that will hold a large audience the chances are better if you produce a quest type thing then if you produce a sandbox. AOC flopped from what I understand due to the fact that they only really released 20 levels of game and after that it was nothingness. The type of player that played AOC was the type that wants a path to follow otherwise the nothingness and levelling just by bashing mobs would not have driven people away and they would have remained after 20 levels. I believe Warhammer is a success (it looks like it to me anyhow). Every game will have people saying it sucks even WoW has its league of "haters". As for seed it was actually released I stated paying for it but it was laggy as hell and died soon after . They simply could not draw an audience and if the theory is that people willp lay something even if its full of bugs as long as it is fun for them (which is probably true as it happens all the time)then people should have picked up the game and played it and remained. That's not what happened though. I played in the beta and at their release it was released in bad shape just like other games, but did not survive it. So to me this says that no one was interested enough to stick around and pay for the game to be developed. This was not so in other cases so using the same applied logic if failed not just because of money issues but it failed because no one wanted to pay to play the thing hence it was not successful or popular. I was fascinated by the art and wanting to see what they did with it and wish it had lived. It was truly RP central, but in the end no one wanted to pay the game it simply was not good enough to play in that condition.

In any event for now it appears no one wants to take the risk of creating a sandbox although that earth one (the one with the post apocolyptic theme I can't remember the name now) is a try at it.

I do feel the market has been tested and that they draw numbers of people to them, but no the don't draw nearly the large crowd that the other styles do (right now). Basically to me people want to be entertained and for that to happen not only the world has to exist a story of some sort has to be put forward and exist in the form of mini games, quests or people don't feel entertained. The other thing is that most of these games even WoW can be used as a sandbox to an extent and the quests ignored but the sandbox can't be used like WoW as that requires people to actualy write up quests and create the content. So the only time I think you will see a sandbox is when its included as a part of the regular type game and another game devoid of quests and content is probably a very bad idea if you want to draw the largest audience possible.


 

People don't want two jobs, I think that's why sandboxes fail. SWG failed because it was a sandbox and it was totally incomplete. It was decent at 200 things and good at none.

Moaky07

Apprentice Member

Joined: 2/24/07
Posts: 434

3/08/09 7:22:01 AM#53
Originally posted by Gravez
Originally posted by ummax

 


Originally posted by Daffid011

Originally posted by ummax 
 
here are some <<snip>>
eve
SWG
Ryzom
There are a few others that never made it past beta including one called Seed. It was truly a work of art that game, but there was only one problem no one wanted to play it as it was pure sandbox. So not sure how you can say what you do the evidence says otherwise otherwise games that are sandboxes that have shut down would be open and thriving.
I suggest you take a peak at information about SEED as it was created to draw in a market that people felt was large enough but it could not get up enough steam to keep it running no one wanted a true sandbox. So I guess your in a way correct as many sandboxes died due to lack of community that wanted to play them. However any of the games above that are still running I would consider successful however they are not by any means popular and never were either past or present. They are all actually pretty old as well.
 


Eve had an ugly release
SWG had an ugly release
I'm not to familiar with ryzom to be honest, so I can't really comment on that.
I don't know what to call second life, but I sure wouldn't classify it as a sandbox mmo in the same category with swg, ryzom and eve.   Let alone any other mmo we talk about.
However games don't thrive when they have bad launches.  Look at conan, warhammer, vanguard, potbs and about 5 dozen other games.   When I said not there hasn't been a good sandbox release in ten years I was talking about the launch, not the game.  A bad launch is almost always the death of a game.  It is hard to make claims that almost no one wants a sandbox game when you look at past sandbox releases, because they were horrible.  Strangely enough eve and swg got through bad releases far better than anything in the last 5 years that I can think of.  Both of which were successful and popular (save all the soe nonsence that drove players away)
I was actually invited to seed beta, but couldn't get the game to run.  Seed didn't die due to player interest, it died for numerous reasons from funding (mainly) to being far ahead of its time.  It was closer to a social simulation than it was a sandbox game. 
 
My point is that I don't think the market has really been tested as far as a sandbox style game goes, because no one has made a serious effort at it.  Heck, most companies can't even release a decent linear game anymore let alone something that really breaks the diku mud rut. 

 

 I personaly think that sandboxes have been tested as much as the linear type quest stuff they do. There are a lot around they simply dont get the large followings for whatever reasons. WoW's release was not particularly stellar either as far as it running well, but people forget and it drove no one away. People either like what they see and despite opening problems stay or they hate what they see and leave. When I play sandbox games I see I sometimes invite someone from another game that I make friends with along and they install the thing and I get the same question from the personality that enjoys the way WoW is or others smaller (lord of the rings) etc. Its always the same question that goes something like "cool game, but what is the point? ". It always ends in "what is the point" or "I dont get it". My answer is probably not very helpful unfortunately and its usually something like "well there really is no point its a sandbox you can make a life of your choosing and forge ahead and become a part of a world" They kind of screw up their faces and stick around for another week and then leave never to return with the same comment.

Anyhow there is of course a market for sandbox games as there are still people playing them , but not as many people playing all those games added up together as there are people playing all the other type added up together. LIke sandboxes we are in the middle of another fad eventually that will get worn out and probably more sandboxes will be made, but for now if you want to create a game that will hold a large audience the chances are better if you produce a quest type thing then if you produce a sandbox. AOC flopped from what I understand due to the fact that they only really released 20 levels of game and after that it was nothingness. The type of player that played AOC was the type that wants a path to follow otherwise the nothingness and levelling just by bashing mobs would not have driven people away and they would have remained after 20 levels. I believe Warhammer is a success (it looks like it to me anyhow). Every game will have people saying it sucks even WoW has its league of "haters". As for seed it was actually released I stated paying for it but it was laggy as hell and died soon after . They simply could not draw an audience and if the theory is that people willp lay something even if its full of bugs as long as it is fun for them (which is probably true as it happens all the time)then people should have picked up the game and played it and remained. That's not what happened though. I played in the beta and at their release it was released in bad shape just like other games, but did not survive it. So to me this says that no one was interested enough to stick around and pay for the game to be developed. This was not so in other cases so using the same applied logic if failed not just because of money issues but it failed because no one wanted to pay to play the thing hence it was not successful or popular. I was fascinated by the art and wanting to see what they did with it and wish it had lived. It was truly RP central, but in the end no one wanted to pay the game it simply was not good enough to play in that condition.

In any event for now it appears no one wants to take the risk of creating a sandbox although that earth one (the one with the post apocolyptic theme I can't remember the name now) is a try at it.

I do feel the market has been tested and that they draw numbers of people to them, but no the don't draw nearly the large crowd that the other styles do (right now). Basically to me people want to be entertained and for that to happen not only the world has to exist a story of some sort has to be put forward and exist in the form of mini games, quests or people don't feel entertained. The other thing is that most of these games even WoW can be used as a sandbox to an extent and the quests ignored but the sandbox can't be used like WoW as that requires people to actualy write up quests and create the content. So the only time I think you will see a sandbox is when its included as a part of the regular type game and another game devoid of quests and content is probably a very bad idea if you want to draw the largest audience possible.


 

People don't want two jobs, I think that's why sandboxes fail. SWG failed because it was a sandbox and it was totally incomplete. It was decent at 200 things and good at none.


 

Gravez...

I think you need to quantify it as "Most people"....but I entirely agree. It is something the Sims players dont get. They are in their glory having some wonderfull "2nd life" online...and others are just looking to build a char to kill foes more effectively. They view gaming as a way to pass time/let off steam/etc.

It really gets bad when Simmers try to get their gamestyle included into a title intended for mainstream audiences. Folks that dont want the "role-play" to be the focus of their gaming have no interest in "uncle owen"  classes/play. They dont wanna stand in lines for various buffs, or buy all their wares from traders.

Instead they wish to loot their items, and go adventure when they want. Not be tied into going back to town to get back into a line.

And that is all it is...simply a difference in gaming styles. Thus a game needs to be one or the other..as a mixed system really doesnt work.

Those that enjoy "roll-play" rather than "uncle owen/role-play"  dont need the Sims folks to support their games. The Sims players on the other hand have no game without the adventures, as they need someone to buy their wares. Their style fits with PvP gamers...but not with PvE...which is where the majority of titles seem to aim as their target crowd.

The Simmers take offense that their playstyle is unwanted by adventure(PvE) gamers, and thus resort to calling those that dont favor their playstyle as "immature" or various other names. Which is simply priceless...when a group claiming to be  so intellectual/mature constantly acts like a 3 yr old....stomping their feet and calling names cause they arent getting their way.

/golf clap....we are truly impressed.

 

SWG pre NGE appealed to some of the most psychotic individuals playing MMO games. The best thing to ever happen to these folks was having their sick fantasy destroyed, and being forced to deal with reality. Some still havent recovered.


I am an old school EQ player, and it stomps the chit out of SWG or any other "sandbox". Nothing else really needs to be said.

Nanachub

Novice Member

Joined: 4/29/08
Posts: 56

3/08/09 7:29:36 AM#54
Originally posted by Moaky07
Originally posted by Gravez
Originally posted by ummax

 


Originally posted by Daffid011

Originally posted by ummax 
 
here are some <<snip>>
eve
SWG
Ryzom
There are a few others that never made it past beta including one called Seed. It was truly a work of art that game, but there was only one problem no one wanted to play it as it was pure sandbox. So not sure how you can say what you do the evidence says otherwise otherwise games that are sandboxes that have shut down would be open and thriving.
I suggest you take a peak at information about SEED as it was created to draw in a market that people felt was large enough but it could not get up enough steam to keep it running no one wanted a true sandbox. So I guess your in a way correct as many sandboxes died due to lack of community that wanted to play them. However any of the games above that are still running I would consider successful however they are not by any means popular and never were either past or present. They are all actually pretty old as well.
 


Eve had an ugly release
SWG had an ugly release
I'm not to familiar with ryzom to be honest, so I can't really comment on that.
I don't know what to call second life, but I sure wouldn't classify it as a sandbox mmo in the same category with swg, ryzom and eve.   Let alone any other mmo we talk about.
However games don't thrive when they have bad launches.  Look at conan, warhammer, vanguard, potbs and about 5 dozen other games.   When I said not there hasn't been a good sandbox release in ten years I was talking about the launch, not the game.  A bad launch is almost always the death of a game.  It is hard to make claims that almost no one wants a sandbox game when you look at past sandbox releases, because they were horrible.  Strangely enough eve and swg got through bad releases far better than anything in the last 5 years that I can think of.  Both of which were successful and popular (save all the soe nonsence that drove players away)
I was actually invited to seed beta, but couldn't get the game to run.  Seed didn't die due to player interest, it died for numerous reasons from funding (mainly) to being far ahead of its time.  It was closer to a social simulation than it was a sandbox game. 
 
My point is that I don't think the market has really been tested as far as a sandbox style game goes, because no one has made a serious effort at it.  Heck, most companies can't even release a decent linear game anymore let alone something that really breaks the diku mud rut. 

 

 I personaly think that sandboxes have been tested as much as the linear type quest stuff they do. There are a lot around they simply dont get the large followings for whatever reasons. WoW's release was not particularly stellar either as far as it running well, but people forget and it drove no one away. People either like what they see and despite opening problems stay or they hate what they see and leave. When I play sandbox games I see I sometimes invite someone from another game that I make friends with along and they install the thing and I get the same question from the personality that enjoys the way WoW is or others smaller (lord of the rings) etc. Its always the same question that goes something like "cool game, but what is the point? ". It always ends in "what is the point" or "I dont get it". My answer is probably not very helpful unfortunately and its usually something like "well there really is no point its a sandbox you can make a life of your choosing and forge ahead and become a part of a world" They kind of screw up their faces and stick around for another week and then leave never to return with the same comment.

Anyhow there is of course a market for sandbox games as there are still people playing them , but not as many people playing all those games added up together as there are people playing all the other type added up together. LIke sandboxes we are in the middle of another fad eventually that will get worn out and probably more sandboxes will be made, but for now if you want to create a game that will hold a large audience the chances are better if you produce a quest type thing then if you produce a sandbox. AOC flopped from what I understand due to the fact that they only really released 20 levels of game and after that it was nothingness. The type of player that played AOC was the type that wants a path to follow otherwise the nothingness and levelling just by bashing mobs would not have driven people away and they would have remained after 20 levels. I believe Warhammer is a success (it looks like it to me anyhow). Every game will have people saying it sucks even WoW has its league of "haters". As for seed it was actually released I stated paying for it but it was laggy as hell and died soon after . They simply could not draw an audience and if the theory is that people willp lay something even if its full of bugs as long as it is fun for them (which is probably true as it happens all the time)then people should have picked up the game and played it and remained. That's not what happened though. I played in the beta and at their release it was released in bad shape just like other games, but did not survive it. So to me this says that no one was interested enough to stick around and pay for the game to be developed. This was not so in other cases so using the same applied logic if failed not just because of money issues but it failed because no one wanted to pay to play the thing hence it was not successful or popular. I was fascinated by the art and wanting to see what they did with it and wish it had lived. It was truly RP central, but in the end no one wanted to pay the game it simply was not good enough to play in that condition.

In any event for now it appears no one wants to take the risk of creating a sandbox although that earth one (the one with the post apocolyptic theme I can't remember the name now) is a try at it.

I do feel the market has been tested and that they draw numbers of people to them, but no the don't draw nearly the large crowd that the other styles do (right now). Basically to me people want to be entertained and for that to happen not only the world has to exist a story of some sort has to be put forward and exist in the form of mini games, quests or people don't feel entertained. The other thing is that most of these games even WoW can be used as a sandbox to an extent and the quests ignored but the sandbox can't be used like WoW as that requires people to actualy write up quests and create the content. So the only time I think you will see a sandbox is when its included as a part of the regular type game and another game devoid of quests and content is probably a very bad idea if you want to draw the largest audience possible.


 

People don't want two jobs, I think that's why sandboxes fail. SWG failed because it was a sandbox and it was totally incomplete. It was decent at 200 things and good at none.


 

Gravez...

I think you need to quantify it as "Most people"....but I entirely agree. It is something the Sims players dont get. They are in their glory having some wonderfull "2nd life" online...and others are just looking to build a char to kill foes more effectively. They view gaming as a way to pass time/let off steam/etc.

It really gets bad when Simmers try to get their gamestyle included into a title intended for mainstream audiences. Folks that dont want the "role-play" to be the focus of their gaming have no interest in "uncle owen"  classes/play. They dont wanna stand in lines for various buffs, or buy all their wares from traders.

Instead they wish to loot their items, and go adventure when they want. Not be tied into going back to town to get back into a line.

And that is all it is...simply a difference in gaming styles. Thus a game needs to be one or the other..as a mixed system really doesnt work.

Those that enjoy "roll-play" rather than "uncle owen/role-play"  dont need the Sims folks to support their games. The Sims players on the other hand have no game without the adventures, as they need someone to buy their wares. Their style fits with PvP gamers...but not with PvE...which is where the majority of titles seem to aim as their target crowd.

The Simmers take offense that their playstyle is unwanted by adventure(PvE) gamers, and thus resort to calling those that dont favor their playstyle as "immature" or various other names. Which is simply priceless...when a group claiming to be  so intellectual/mature constantly acts like a 3 yr old....stomping their feet and calling names cause they arent getting their way.

/golf clap....we are truly impressed.

 

 

To me you just described a single player game?

"Obi-Wan Kenobi: We were decieved by a lie; we all were. It appears that SOE is behind everything, including the NGE! After the death of CU, the NGE became their new apprentice."

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4507

3/08/09 9:57:21 AM#55
Originally posted by Gravez 

People don't want two jobs, I think that's why sandboxes fail. SWG failed because it was a sandbox and it was totally incomplete. It was decent at 200 things and good at none.

 

SWG had massive momentum, but it died off because as you said it was totally incomplete.  The same things happened to VG, Conan, Warhammer, etc. 

Star wars had the potential to become the biggest western game.  It was on the pace to do so, but it lacked the ability to retain players and keep attracting new people, because of its condition. 

 

Imagine if those 200 decent things were 100 awesome things with some finished content tossed on top.   I know it is just speculation, but I think the market would be different right now.

 

Future games would be smart to blend the two styles of gameplay and not polarize towards either one.  No one is going to be warcraft in linear gameplay right now and there just are not enough people around who understand how to make a true sandbox game right now. 

akevv

Novice Member

Joined: 6/12/06
Posts: 209

3/08/09 3:15:00 PM#56


Originally posted by DeadlyByDez
Ok I ge the whole PRE CU thing. Surely his game has everything for the star wars fan? PvP battles space flight, planet exploration mass pvp. I am downloading the trial now. Can someone please tell me why this game is not bigger than wow?

When you finally get the game installed (which is not always easy), you will be presented with an interface that makes no sense at all. You WILL have to spend time redo-ing the keyboard layout. If you are used to rotating with the second mouse button (like every other MMO), you will instead be firing your second attack as an example.

As you go through the Legacy quests, you will realize that the quests are extremely repetitive. You will get to level 25 or so and have your first boss encounter. If you cannot find a group, more than likely this will be the point when you quit. If you are fortunate enough to find someone to help, you will be through the Legacy quests at lvl 55 or so. There will be nothing to tell you its time to go to Kashyyk to continue the leveling process. There will be nothing to tell you that terminals give missions worth a significant amount of XP, but only the first ten, and per day.

Along the way you will collect loot, but have no idea if it is valuable or not. More than likely, you will end up selling one of your better weapons to a junk dealer with no way to get it back. You will also encounter a couple of broken quests or perhaps an NPC that for some reason you cannot attack.

The game has had so many producers and so many visions of what it takes to be a good Star Wars experience, there is no cohesive system here. The experience of SWG for a new player is not satisfactory. This is why you will quit before your trial is expired. There is little chance at all that you will subscribe. It is a shame because the game overall is OK. The barrier to entry for a new player, however, is far too high a wall to climb.

Akevv Ostone
No Longer SWG Free :(

rage9000

Novice Member

Joined: 1/18/09
Posts: 102

3/16/09 2:09:33 PM#57

Why do more people not play this game??!

 

 

because it isnt very good.

BullseyeArc1

Advanced Member

Joined: 9/25/08
Posts: 195

3/16/09 3:31:51 PM#58

SWG is a ok game as it is right now. Problem may be the model it is based on. Frankly I see most game companys interested in production, development, then launch, were they go back and do process one again on something new. Even WOW has been slow to expand on thier main title. The money may be in initial sales. And most players dont last for more than a couple years with a game before they move on to something else. So why would a gaming company not focus on the new instead of the old, when the moneys in the new.

Their are rare companys like CCP with EVE, they genuninly look as though they are committed for the long haul. But with SOE you see interest by the company for a period, then they put it on slow development to keep up appearances, the main resources are going towards something like EQ then EQ2, and now its going towards the new flagg ship game in development perhaps EQ3. Its one big cycle of rinse and repeate. Downside is all you get are cheap games that all look alike.

User Deleted
3/19/09 4:26:29 PM#59

Here's my SWG trial experience:

I was a Jedi Wookie with a floating head (the head literally did not connect to the body) and about 15 minutes after I had created him I was running near a wall and for some reason I glitched to the outside of the space station and all I could see was the star field and was unable to move or otherwise take any action.

So, despite the lure of being a floating-headed magical space sasquatch, I decided that falling out of the space station and needing GM assistance 15 minutes into the game wasn't a good sign. Call me superstitious.

User Deleted
3/19/09 8:57:41 PM#60

 

Why do more people not play this game??!

Because they can't pay a sub for one cantina.

BadgerSmaker

Advanced Member

Joined: 1/21/08
Posts: 436

3/20/09 4:58:42 AM#61
Originally posted by ionlyneedit

Here's my SWG trial experience:

I was a Jedi Wookie with a floating head (the head literally did not connect to the body) and about 15 minutes after I had created him I was running near a wall and for some reason I glitched to the outside of the space station and all I could see was the star field and was unable to move or otherwise take any action.

So, despite the lure of being a floating-headed magical space sasquatch, I decided that falling out of the space station and needing GM assistance 15 minutes into the game wasn't a good sign. Call me superstitious.


 

Hey ionlyneedit,

Sorry to hear that you ran into those bugs.

I've not seen the "floating head" issue you described, I don't suppose you have a screenshot?  This would help me track down the problem.

However, I am aware of the issue with ending up in the "black space" area with no way out other than contacting customer support.  I agree that this is extremely frustrating and needs to be fixed.  I'll see if anything can be done to prevent that happening.

If you are able to continue in spite of these issues, please let me know if there is anything else I can help you with.

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4507

3/20/09 9:08:00 AM#62

Maybe more people don't play, because the dev team lets known issues like this survive and instead spends time creating money grabs like the card game instead.

 

 

ArcAngel3

Elite Member

Joined: 9/25/06
Posts: 2653

What makes a good MMO? Good quality, good customer service, good business model, good fun.

3/24/09 10:27:30 PM#63
Originally posted by Daffid011

Maybe more people don't play, because the dev team lets known issues like this survive and instead spends time creating money grabs like the card game instead.

 

 


 

Friends of mine who have recently left told me exactly that.  This reminds me of the bug that had people getting trapped under the map on Kashyyk as well.  A serious issue, but not fixed for years and years.  The friends of mine that do still play know all about the chronic bugs and accept that this is the level of quality they will get in the only StarWars MMO available at the moment.  If people are looking for the polish they'll find in games like WoW, they're likely to be frustrated here.  If they want a lot of content for their subscription money, they'll also probably wonder why so much of the new development seems focused on the card game and new loot cards that they will be invited to gamble for.

ivan50265

Novice Member

Joined: 5/20/06
Posts: 64

3/24/09 10:33:14 PM#64

SWG has been a train wreck in slow motion save yourself and just stop looking.

ivan50312 Xfire Miniprofile
Tadamitsu

Novice Member

Joined: 7/14/06
Posts: 109

If it ceases to be fun, it ceases to be.

3/24/09 10:59:03 PM#65
Originally posted by ionlyneedit

Here's my SWG trial experience:

I was a Jedi Wookie with a floating head (the head literally did not connect to the body) and about 15 minutes after I had created him I was running near a wall and for some reason I glitched to the outside of the space station and all I could see was the star field and was unable to move or otherwise take any action.

So, despite the lure of being a floating-headed magical space sasquatch, I decided that falling out of the space station and needing GM assistance 15 minutes into the game wasn't a good sign. Call me superstitious.

ok that made me laugh out loud, but I agree that sets the bar pretty low..

 

I must admit I prefer none level based sandbox games. 

played:WoW and Eve off and on 3.5 years
Tried:CoH/V, PoTBS, War, TR for 3 months
looking for something new options: CO maybe
18-24 months STO, SWTOR

hail2dathief

Advanced Member

Joined: 3/10/09
Posts: 128

3/24/09 11:02:59 PM#66

 I know they lost most of their fan base when they did career updates.  It used to be a sandbox game that turned into a themepark game.  This game could have been soooo much better if it would have kept to it's original path and stayed the way it was and just fixed bugs and server issues and what not.  Now it's just a sub par WoW clone and that's the reason I don't play this anymore.  Oh and the fact that they don't really do much with the game anymore.  Like one of the previous posters said the fact that the devs let things like that go instead of fixing them.  The game is so desolate that now they don't even spend money on it anymore so the issues will still be there.

morbiusv

Advanced Member

Joined: 5/14/08
Posts: 54

3/24/09 11:04:34 PM#67

Um cause nobody else plays it lawl and yeah soe ruined the game just wait for kotor

severius

Novice Member

Joined: 8/10/04
Posts: 1001

3/24/09 11:27:09 PM#68
Originally posted by DeadlyByDez

Ok I ge the whole PRE CU thing. Surely his game has everything for the star wars fan? PvP battles space flight, planet exploration mass pvp. I am downloading the trial now. Can someone please tell me why this game is not bigger than wow?

 

First the attention to detail is not there.

The devs can care less what the community thinks about concerning what they are doing.

The content is weak at best.

Little to no care concerning Star Wars canon.

Inexcusable bugs that have existed since launch.

Those are my top 5 but I could go on for much longer.  The dev team working on this game really has no business working on a pay to play game, imo.  Doing the same thing over and over the same way and expecting a different result is the first sign of insanity.  I did reload the damnable thing for a recent vet trial and its just as shoddy today as it was the day the NGE was foisted upon us.  I, for one, will not give money to a company that is inept and incapable of the job they are being paid to do.

 


BullseyeArc1

Advanced Member

Joined: 9/25/08
Posts: 195

3/25/09 2:22:19 AM#69


Originally posted by severius

Originally posted by DeadlyByDez

Ok I ge the whole PRE CU thing. Surely his game has everything for the star wars fan? PvP battles space flight, planet exploration mass pvp. I am downloading the trial now. Can someone please tell me why this game is not bigger than wow?



 
First the attention to detail is not there.
The devs can care less what the community thinks about concerning what they are doing.
The content is weak at best.
Little to no care concerning Star Wars canon.
Inexcusable bugs that have existed since launch.
Those are my top 5 but I could go on for much longer.  The dev team working on this game really has no business working on a pay to play game, imo.  Doing the same thing over and over the same way and expecting a different result is the first sign of insanity.  I did reload the damnable thing for a recent vet trial and its just as shoddy today as it was the day the NGE was foisted upon us.  I, for one, will not give money to a company that is inept and incapable of the job they are being paid to do.
 

Agree that paying 15$ for this game really is a question mark? What does it get you anymore? It used to get top grade live game development and expansion work. Now it gets you some cards and items you have to pay for multiple times, if you dont get the item you want you have to pay ingame credits, which creates a new credit seller ecomomy.

Gotta agree that after listening to every Dev and even Smed and Torres since start-up all say they love playing WOW; really peed me off. The only time a Dev plays is testing on TC if even that. Just look at the number of fantasy mmos to scifi. Its a one sided industry, I belive most of the Devs would rather make elves and goblins, which reflected in SWG, most of SWG feels and looks like a fantasy mmo.

Look at whats been the main focus of SOE since Koster and the old Devs left. SWG is getting everything that EQ2 had that SWG didnt and nothing really more than that. Instances for the pve crowd, collections, and even the card game, all are from EQ2. I doubt its as easy as cut and paste, but not much real development oriented to the game has been done since CU and the village. The village was probably the last original project to come out of SWG dev team.

Sum it all up they should stop charging for subs since they really cant justify anything beyonds server expense and maintance.

ktanner3

Master

Joined: 3/19/06
Posts: 824

3/26/09 10:51:10 PM#70

Frankly this game has never been great no matter which era you are talking about, but I did at least enjoy playing until they killed the community with the NGE. Once my guild left, so did I. I tried coming back  a few times but the game had become so boring and monotonous that I gave up. The empty ghost town that was once corbantis didn't help either. Leveling in this game is soooooo boring and the comabt system just plain sucks. I can't wait until TOR gets released and shows how real professionals develop and release a game.

If you don't want to play the game, don't bore everyone by stating as much. Just don't play and move on because nobody cares to hear a soapbox.

Troneas

Hard Core Member

Joined: 3/19/09
Posts: 270

SWG Refugee

3/27/09 9:20:39 PM#71
Originally posted by Gravez
Originally posted by ummax

 


Originally posted by Daffid011

Originally posted by ummax 
 
here are some <<snip>>
eve
SWG
Ryzom
There are a few others that never made it past beta including one called Seed. It was truly a work of art that game, but there was only one problem no one wanted to play it as it was pure sandbox. So not sure how you can say what you do the evidence says otherwise otherwise games that are sandboxes that have shut down would be open and thriving.
I suggest you take a peak at information about SEED as it was created to draw in a market that people felt was large enough but it could not get up enough steam to keep it running no one wanted a true sandbox. So I guess your in a way correct as many sandboxes died due to lack of community that wanted to play them. However any of the games above that are still running I would consider successful however they are not by any means popular and never were either past or present. They are all actually pretty old as well.
 


Eve had an ugly release
SWG had an ugly release
I'm not to familiar with ryzom to be honest, so I can't really comment on that.
I don't know what to call second life, but I sure wouldn't classify it as a sandbox mmo in the same category with swg, ryzom and eve.   Let alone any other mmo we talk about.
However games don't thrive when they have bad launches.  Look at conan, warhammer, vanguard, potbs and about 5 dozen other games.   When I said not there hasn't been a good sandbox release in ten years I was talking about the launch, not the game.  A bad launch is almost always the death of a game.  It is hard to make claims that almost no one wants a sandbox game when you look at past sandbox releases, because they were horrible.  Strangely enough eve and swg got through bad releases far better than anything in the last 5 years that I can think of.  Both of which were successful and popular (save all the soe nonsence that drove players away)
I was actually invited to seed beta, but couldn't get the game to run.  Seed didn't die due to player interest, it died for numerous reasons from funding (mainly) to being far ahead of its time.  It was closer to a social simulation than it was a sandbox game. 
 
My point is that I don't think the market has really been tested as far as a sandbox style game goes, because no one has made a serious effort at it.  Heck, most companies can't even release a decent linear game anymore let alone something that really breaks the diku mud rut. 

 

 I personaly think that sandboxes have been tested as much as the linear type quest stuff they do. There are a lot around they simply dont get the large followings for whatever reasons. WoW's release was not particularly stellar either as far as it running well, but people forget and it drove no one away. People either like what they see and despite opening problems stay or they hate what they see and leave. When I play sandbox games I see I sometimes invite someone from another game that I make friends with along and they install the thing and I get the same question from the personality that enjoys the way WoW is or others smaller (lord of the rings) etc. Its always the same question that goes something like "cool game, but what is the point? ". It always ends in "what is the point" or "I dont get it". My answer is probably not very helpful unfortunately and its usually something like "well there really is no point its a sandbox you can make a life of your choosing and forge ahead and become a part of a world" They kind of screw up their faces and stick around for another week and then leave never to return with the same comment.

Anyhow there is of course a market for sandbox games as there are still people playing them , but not as many people playing all those games added up together as there are people playing all the other type added up together. LIke sandboxes we are in the middle of another fad eventually that will get worn out and probably more sandboxes will be made, but for now if you want to create a game that will hold a large audience the chances are better if you produce a quest type thing then if you produce a sandbox. AOC flopped from what I understand due to the fact that they only really released 20 levels of game and after that it was nothingness. The type of player that played AOC was the type that wants a path to follow otherwise the nothingness and levelling just by bashing mobs would not have driven people away and they would have remained after 20 levels. I believe Warhammer is a success (it looks like it to me anyhow). Every game will have people saying it sucks even WoW has its league of "haters". As for seed it was actually released I stated paying for it but it was laggy as hell and died soon after . They simply could not draw an audience and if the theory is that people willp lay something even if its full of bugs as long as it is fun for them (which is probably true as it happens all the time)then people should have picked up the game and played it and remained. That's not what happened though. I played in the beta and at their release it was released in bad shape just like other games, but did not survive it. So to me this says that no one was interested enough to stick around and pay for the game to be developed. This was not so in other cases so using the same applied logic if failed not just because of money issues but it failed because no one wanted to pay to play the thing hence it was not successful or popular. I was fascinated by the art and wanting to see what they did with it and wish it had lived. It was truly RP central, but in the end no one wanted to pay the game it simply was not good enough to play in that condition.

In any event for now it appears no one wants to take the risk of creating a sandbox although that earth one (the one with the post apocolyptic theme I can't remember the name now) is a try at it.

I do feel the market has been tested and that they draw numbers of people to them, but no the don't draw nearly the large crowd that the other styles do (right now). Basically to me people want to be entertained and for that to happen not only the world has to exist a story of some sort has to be put forward and exist in the form of mini games, quests or people don't feel entertained. The other thing is that most of these games even WoW can be used as a sandbox to an extent and the quests ignored but the sandbox can't be used like WoW as that requires people to actualy write up quests and create the content. So the only time I think you will see a sandbox is when its included as a part of the regular type game and another game devoid of quests and content is probably a very bad idea if you want to draw the largest audience possible.


 

People don't want two jobs, I think that's why sandboxes fail. SWG failed because it was a sandbox and it was totally incomplete. It was decent at 200 things and good at none.


 

Some people might call it a "job". To others its complexity which brings about depth and immersion into the game.

It has been my experience that these games with a certain degree of complexity often contain many more features which contribute to a rich community and the ability to imagine and create loads of player content.

Those people who label such games as a job generally prefer FPS or some other kill, kill, kill game, and care less for communities, role playing and the like. I believe there is space for both these groups though.

ArcAngel3

Elite Member

Joined: 9/25/06
Posts: 2653

What makes a good MMO? Good quality, good customer service, good business model, good fun.

3/27/09 11:18:10 PM#72

I also think that games with depth can be quite immersive and popular.  The idea that SWG failed because it was a sandbox seems to perpetuate the mythological thinking that led to the birth of the NGE.  The myth is that the game didn't do well because it had too much depth and complexity.  This reminds me of Nancy MacIntyre's comments that too much reading is bad in an MMO.

This thinking overlooks the notion that many people say they left SWG because it was broken and incomplete.  People also leave broken and incomplete FPS games that are very straightforward.  Look at Tabula Rasa's rocky release and inevitable demise if you will.

For reasons we may never understand, decision makers at SOE seemed to miss this simple reality: people don't like to pay for things that are broken.  They also tend not to find them entertaining, which is important, if it's an entertainment service they are paying for. 

Instead of accepting this simple truth, they seemed to assume that they needed to toss out the broken sandbox game and replace it with a broken, quest-based, shooter.  I think the outcome of this strategy should really be all the proof anyone needs regarding just how flawed their thinking was.  When they got rid of the broken sandbox, and replaced it with a broken fps, subscriptions plummeted, and have never regained the levels they had when the game was a sandbox, even though it was a broken one.

 P.S. If the intent in a post above is to say that SWG failed at release because it was a broken and incomplete sandbox, I agree--emphasis on the broken and incomplete though. 

SkeeSkee

Novice Member

Joined: 12/01/05
Posts: 127

3/30/09 1:12:04 AM#73

pre cu swg failed because of one simple reason.  it contained the name "Star Wars" in the title and thus set a bar so high, that I doubt anyone would have ever been fully pleased with it.  

i expect SWTOR to go the same way.  it'll start off strong, but will end up like swg.  just watch.

Obee

Apprentice Member

Joined: 8/07/06
Posts: 1462

3/30/09 2:24:52 AM#74
Originally posted by SkeeSkee

pre cu swg failed because of one simple reason.  it contained the name "Star Wars" in the title and thus set a bar so high, that I doubt anyone would have ever been fully pleased with it.  

i expect SWTOR to go the same way.  it'll start off strong, but will end up like swg.  just watch.

 

Pre-CU SWG failed because it was released unfinished and never completed.  It was full of bugs and devoid of content, but the developers and managers thought the game mechanics were the problem.  Along with that, it was also released when paying a monthly fee to play a video game wasn't normal (most of the Star Wars fansites were filled with 'I'd never pay a monthly fee to play a video game' posts).

TOR will launch without the lack of content problem, since that seems to be the main focus of its development.  WoW has also made paying a monthly fee to play a video game acceptable to more folks (a ton more), so TOR has a much better chance to succeed than SWG ever did.

 

Daffid011

Elite Member

Joined: 1/03/04
Posts: 4507

3/30/09 12:14:08 PM#75
Originally posted by SkeeSkee

pre cu swg failed because of one simple reason.  it contained the name "Star Wars" in the title and thus set a bar so high, that I doubt anyone would have ever been fully pleased with it.  

i expect SWTOR to go the same way.  it'll start off strong, but will end up like swg.  just watch.

 

By this line of logic there can never be a successful star wars game or one that gets great reviews.  There are a number of successful star wars video games.  Kotor and lego star wars just to name some examples. 

 

The problem was absolutely not peoples expectations based on the star wars title.  If anything, that is the biggest reason this game has survived as long as it has.  If it wasn't a star wars game it most likely would have shut down years ago or not come anywhere close to the success that this game once had.

 

 

4 Pages « 1 2 3 4 » Search