| 349 posts found | |
|---|---|
Originally posted by Torath
Well, that's the big question isn't it? Personally I don't think it can be done. Too many first time MMO players who don't want to level up again on other MMO - ever.
|
|
|
plenty of mmorpg's can compete with wow its just personal preference like 40% of wow is children any ways its like when EQ came out but modern day and wow had money to back them up |
|
Originally posted by risenbones So when WOW first came out and had to compete with all the greatest MMOs ever with years of polish and content under their belts, why did every MMO besides maybe EVE, have a massive exodus? Not a single one recovered. NO one went back. I don't recall people comparing WOW with UO circa 1997 or EQ 1998, unless it was a joke. WOW felt more polished in beta than all of them. By a long shot. I think the new game on MMORPG.com is to figure out the best theories and excuses as to why WOW is successful, instead of admitting the obvious. This is all done to try to sound smart and inciteful. Instead it comes off as bitter and hateful. Its also funny how people mention how the hardcore "think" this or that is better. You guys do know the hardcore are completely insignifant now, right? You think developers are pounding the doors down to appease YOU? Considering you're the toughest to please, due to unrealistic and whacked out expectations, I don't think any AAA developer gives a damn about your opinions anymore. Why should they? You can hardly support a game on your own and when you do, you do everything in your power to destroy it, discredit it or drag the developers through the mud. With customers like that, is it any wonder the genre has taken the direction it has? You're like the freakin plague=) |
|
Originally posted by giggal
Because no one wrote macro bots, hacks and cheats for UO, EQ, DAOC, EVE, AC, SWG...uuuuum, whatever=) But since you can cheat in WOW, it must be so damn easy right? WOW was the first game with bots and cheaters. We all know it. Blizzard invented the interweb too=) Wheres that bot that lets me get top rankings in the arenas or kill C'Thun or Illidan on my 1st try while watching TV and eating ribs? But I can level up in Eve and make money while AT WORK, without even actually loggin in;) I can advance as well as any other player without ever really playing the game for more than a couple of minutes each month. How easy is that right? |
|
Originally posted by shadowkhat
A yes the content in WoW atm is rather easy but you still have to know what the hell your doing to do any of the raids or heroics. You can't be brain dead. Also back when WoW was hard with 40 man raids it still had the immense numbers to back its number 1 spot. Also ill agree WAR and Vanguard are good games AOC and EQ2 are not. |
|
|
Alot of WOW haterade going on in this thread. Why? The OP has asked the simple question as to why another game has not been able to grab the market share of an equivilent size that WOW has. How does bashing WOW answer this question? Is the lack of a direct response a result of the fact that most of you have no clue, are too dumb to think about the issue, and just want to use this thread to trash WOW and the so-called WOW Fanbois? Way to digress off topic. If you dont know (which many of you have demonstrated) then stfu and start a seperate "I hate WOW thread" already. To respond to some of the dumber posts, alot of people love to say WOW is easy mode. The only thing easy mode in WOW is the leveling aspect of the game. This was a deliberate design, they said it many many times, what is the surprise? The game would allow ALL classes to level to max via solo play if so desired. How is it "easy mode" if that was the damn INTENT in the first place? As far as raiding goes, I can tell most of you have purple envy and never made it to that point in the game. WOW has some of the best raid encounter scripts ever written for MMO's, and they are interesting and fresh. So unless you have Sartharion 3D and Malygos 25 ON FARM, please stop talking nonsense. And when Uldar is released it will be even more challenging. I cant' help but think theres underlying envy for this game. I am sorry if your "niche" hardcore, oh so challenging pos game doesnt have 1/100000th of WOW's subs and you have to run thru empty zones and wait on LFG for an hour to group. Tuff cookies. WOW isnt going anywhere, and if it is topped, it will be by the same people that made it. I dont mean to flame but sheesh cut the WOW hate already. Its tired. And if you must bash the game, well at leaset offer a positive spin to it. What uber game features would make a game strong enough to grab WOW's market share and be it's rightful competitor? Hummm?? ::Crickets:: Current Games: |
|
|
WoW has one of the largest player bases out of any MMO out there. It is one of the most popular and well distributed MMO's as well. Mention the word wow to someone anymore and it isn't used as a word, it has become the game. I think the game has done a great job with putting itself out to people and making itself addictive. It has quite a big grind for people to stay entrenched in the gameplay. It also presents a good ground for PvP, setting up temps, playing with friends, and many other factors. I think WoW overall has made itself a dominant MMO through its players. A game cannot just compete, it has to be the players that compete for the game. If WoW didn't have such a good, addicted player base, then it wouldn't be number one. I don't think there is any game that has produced the type atmosphere wow has and will in that case, never achieve the fame and fortune that WoW has created. I do not personally play WoW, but I know it has dominated the MMO industry. I am personally a current fan of guild wars, which took the grind aspect away from MMO in my opinion. I enjoy a good RPG with a campaign and a good story. Anyways, I think WoW would need a lot to be competed with. It hit the ground running and has kept people addicted ever since. Who wouldn't want to keep fighting and playing to get those rare items and look cool in front of every one =p Content is very important in gaming. |
|
|
Well since I were quoted like 5 pages ago and I don't intend to quote like tons of people in over 5 pages, I'll rather write a few facts: - people that say that WoW or any other mmo is the BEST without have played all the available mmos out there fail! I have tested and played 100+ (or even 150+ I lost the count somewhere =P ) and I still haven't all because there are far more out there. I can tell that there are many other games that are better than WoW in many terms but can't tell they are the Best nor can I say it to ANY mmo out there because I didn't tested or played all available mmos out there. So everyone that claims that WoW is the Best does it only because of fanboism without looking further because they like the game in my opinion, nothing more and nothing less. - this discussion started as why wow is this and that and went over to what blizzard does and how blizzard is. I saw however many posters mixing both things with each other a little or a lot so the discussion turned upside down. Fact is that Blizzard believe it or not mainly managed to make WoW to the most successful game when it comes to subscribers due to Advertisements, Word of Mouth and most of all due to their previous fanbase. By advertisements I don't mean the newest that are running up and down the whole time now only because they need more subscribers again. I mean the ones since the beginning that were allover the place the whole time. I remember myself when I was totally excited about it before I made it into the closed beta and later to the open beta because I thought the story will be like in the warcraft series, the gameplay will be awesome and many other things. After all they had admitted that they took many things from the most successfull mmos out there and build them into their game (at least they were honest in that part a little). However, after I entered the game only to see how much they had fucked up the story that had nothing or very little to do with the warcraft universe, the holes on the bitmaps based graphics of the environment, the gameplay which barely any good in my opinion (except if you were a mmo newbie that were playing a game like this for the first time OR a little kid) and all the other flaws, I was greatly dissappointed. I gave it another try in the open beta for 2 weeks and the officiall forums were as horrible as the most online players were (except a few good people here and there). Additionaly the VERY linear skill tree and everything around character creation and unbalanced classes they were messing up after each patch was another point so I gave up the game, said goodbye to the few people I knew and could call friends(this was the only hard part) and left there. I got to know many people at work, in the train and everywhere that were on wow without having a clue what a mmo ever was. No wonder, every second page of all the gaming magazines were filled with WoW advertisements. Do you think it doesn't work? Well see for yourself cause it does! - about the guy that says accessability is great, it might be great now but it definately wasn't for a very long time. I won't go further into the gameplay, its flaws and many other things that are much worse than in other mmos I have played cause I know that the ones that like everything that gets served to them without critisizing anything will fall upon me again. <_< |
|
|
"So everyone that claims that WoW is the Best does it only because of fanboism without looking further because they like the game in my opinion, nothing more and nothing less."
Huh? That has nothing to do with..."fanboism"...whatever THAT means. It is personal opinion..."nothing more and nothing less." |
|
Originally posted by Slampig
"Strangely" I only see most of them not having the term "in my opinion" anywhere in their posts, unlike mine. ;) Also when someone just posts "WoW is the best" and after someone like me or other critize because we like to look through all colors instead of only black and white they fall upon us, then it is certainly a act that can be called fanboism. Anyway... I hope that everyone will also try to widen their horizons and perspectives through other available mmos there(most of all the newer people that wow was their only mmo or only tried out 2-3 mmos they found out through advertisements only) and try to look behind the features of a game instead only comparing stuff cause in my opinion this wouldn't only help the companies to hear out a players desire but will also make players to have a wider perspective of gaming in overal. Have fun! :) |
|
|
I think a lot of WoW players are new to computergames and are simply not up to learning a new game, unless its a game that really grabs them from the start. And I guess that WoW is one of the few games that does that. With my friends Ive noticed that they always are looking for familiar ground in a new MMO. They played WoW for so long, that they complain relatively fast about features not being the same as in WoW. Another reason is that they approach an MMO as low level entertainment. Features like character development in Anarchy Online or crafting in Vanguard is not seen as fun by them. They are really not interested in having to visit forums for guides. To them a game shouldnt have 'homework'. They also have very busy lives (unlike me) and play WoW to relax. I bet that a lot of players think like this (if not most of them). So in my opinion, WoW is for the masses. And games like Vanguard, Darkfall etc are for a niche. The rest tries to copy WoW too much, so it wont be fresh enough or enough of an improvement over WoW. Edit: To put things in perspective. Im convinced that the players who write in MMO forums are way in the minority. In no way it is a representation of the MMO community. |
|
Originally posted by Raekon
Allow me to disagree with your 'facts' and the conclusion you draw from them.
Advertising: EQ2 released within weeks of Warcraft. Each game saturated the market with pre-release hype and advertising. There was very little difference between the coverage of each game. Yet EQ2 was merging servers within a years time and Warcraft could not keep pace with new subscribers. Obviously there was something more to success than simply advertising or else each game would have similar success rates.
Previous fanbase Again EQ2 had millions of previous and current fans to draw from. Perhaps not the same amount as battlenet, but most of those were subscription paying players either. Star wars, the sims, D&D, Lord of the rings, Warhammer just for example all have massive followings, yet the results are no where near wow. Obviously there is something more than having access to a large potential playerbase.
Word of mouth. This is where I think things tell the story. Wow gets positive word of mouth, because that game does so many things right. It may not appeal to everyones personal tastes, but the game is well made and entertaining for many people. Thus it gets positive word of mouth. Look at just about any other mmo at release and you see mostly negative reviews, because far to many games release before they are finished or complete. Word of mouth isn't something that can be bought or traded for. It is earned. |
|
|
"word of mouth" is the primary reason why WOW broke Day 1 PC sales records ? for any PC game? pc.gamespy.com/pc/world-of-warcraft/569888p1.html
thats primarily due to Blizzard fans - not Word of Mouth
maybe people have forgotten but Diablo2 used to be the best selling PC game -- in the world !
en.wikipedia.org/wiki/Diablo_II (Diablo2) was awarded a spot in the Guinness Book of World Records 2000 edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability. Warcraft III: Reign of Chaos, World of Warcraft: The Burning Crusade, and World of Warcraft: Wrath of the Lich King have since surpassed Diablo II's record to become fastest-selling computer games ever at their times of release, according to Blizzard
Blizzard deserves their rep - they make great / fun games but many fans will buy any new game from a favored game developer |
|
|
Why WOW is so popular. Low system requirements, simplistic enough that a lot of non gamers play it, and the fact that it is the most poished MMO to date. But i agree, that everyone who has a television has heard of WOW and that doesnt hurt. And dont forget that with success comes the ability to create more content to add to it without being rushed into early releases of xpacs that are not fiinished because of payroll problems. AOC is a good expample of killing a game upon release with the idea that they had to release it right now. Honestly i dont see any smaller companies competing anytime soon. Blizzard has gotten so big that it can afford to put two coats of polish on anything that they develop. Be it Diablo 3, the next MMO or the next WOW xpac. Personally i cant play WOW for over a couple months at a time anymore but i dont see it going away anytime soon. It has to be true, i have internet links. |
|
|
WOW was mine and my ex’s second MMO experience, EQ2 was our first, it was released before WOW in the UK and we played up until WOW’s release. Why did we switch? Simple, WOW done everything EQ2 done but done it miles better, the game looked better, i remember EQ2 being designed for computers and graphics cards not even released ffs, WOW ran full steam right out of the box. The world was bright, colourful and full of fantastic art design, each zone not only looked different but felt different, running around in STV felt like running around in a jungle, running around in a forest in EQ2 felt like running around a flat(ish) green land with crap tree models dotted about for effect. Everything about wow completely blitzed EQ2 for me and we were loving EQ2 up until we started playing WOW, im sorry but they came out of the gate with a highly playable, fun game.. fast forward a load of years and i still play WOW. I’ve tried all the others out there and still i come back to WOW, simply put the other games are niche games to me, some offer better graphics, some offer better PVP, etc etc but WOW, wow is the whole package and for me along with millions of others, that’s all i need, the only other MMO i’ll more than likely get into will be WOW2 or fingers crossed Universe of Starcraft, as no one does MMO’s as good as Blizz, they know what there customers want and they deliver it in spades |
|
Originally posted by bongo123 I would go one step further and say no one does PC games as well as Blizzard
Diablo2 bar none - is still the best selling action RPG available other games were similar like Titans Quest or Dungeon Siege, but neither ever came close in popularity
then theres Warcraft and Starcraft -- RTS games that havent seen any competition for sales some RTS games may be better but not for sales
Personally, I had no interest in RTS games, until I tried Warcraft 2 |
|
Originally posted by Daffid011
Allow me to disagree with your 'facts' and the conclusion you draw from them.
Advertising: EQ2 released within weeks of Warcraft. Each game saturated the market with pre-release hype and advertising. There was very little difference between the coverage of each game. Yet EQ2 was merging servers within a years time and Warcraft could not keep pace with new subscribers. Obviously there was something more to success than simply advertising or else each game would have similar success rates.
Previous fanbase Again EQ2 had millions of previous and current fans to draw from. Perhaps not the same amount as battlenet, but most of those were subscription paying players either. Star wars, the sims, D&D, Lord of the rings, Warhammer just for example all have massive followings, yet the results are no where near wow. Obviously there is something more than having access to a large potential playerbase.
Word of mouth. This is where I think things tell the story. Wow gets positive word of mouth, because that game does so many things right. It may not appeal to everyones personal tastes, but the game is well made and entertaining for many people. Thus it gets positive word of mouth. Look at just about any other mmo at release and you see mostly negative reviews, because far to many games release before they are finished or complete. Word of mouth isn't something that can be bought or traded for. It is earned. EQ2 was there for years and they had not even ONE spot running to tv and barely any were in the magazines to say the least. Additionaly EQ2 was mostly for people that had a clue about the lore AND was partially and it wasn't mindless bring me 100 heads from the same person questing like WoW to say the least. The Word of mouth came mostly through previous fans of the warcraft series and through advertisement before the game were even in the open beta state. Every magazine had on every second site a wow image on it and advertisement, in the tv were running spots the whole time which made people that had previously no clue what a mmo is at all being curious and willing to give it a try! I know how addicted I was immediately when I played my first mmo. No matter how much it sucked or what did good or wrong I accepted it because it was a whole new experience and I was connected and interacting with 1000s of people from allover the world or at least my land so the game and its features turned out to be of secondary meaning at the end. The same thing happened to millions of newbies that joined wow and this is definately a fact cause I meet many no matter if they were from work, friends or even strangers. People were like "did you hear about wow?" I was like yes I know it why? "Well I saw this spot on the tv and someone else said that you connect to so many people and that its soooo cool" Account made, game played, friends found the rest is history. Do you really thing that this guy or most the others cared about the design or anything else that goes deeper into the detail of the game? Not at all! I even had colleagues that I presented other games later and told them "and? how do you find this one?" and they were like, "ok... wow is not THAT good after all, but I know so many people there, it would be sad to go". There isn't always the features that make a game stand out and I think that you would agree that no other mmo or barely any mmo ever made advertisements on the tv (at least here in europe they didn't) while blizzard were jumping on our face day and night. So don't start me with "low requirements" or "great game" and such cause low requirements are offered by many games that have less to no lag compared to what wow used to have and they are also great games and some of them even much better than wow ever was or ever will be. They just doesn't get aknowledged by the wide public because they mostly only advertise over the net on a banner or gaming sites and only partially as also barely on gaming magazines. Blizzard never made anything original. They however know how to "borrow" parts from different previous games and polish them by placing them together in one game as also how to advertise them well since they have the money for this. Believe it or not, iIt's as simple as that. You can dissagree as much as you want but then just tell me how many of the games you can find on mmorpgs.com game list ever was on TV or every second page of a magazine no matter if gaming magazine or other and then we can talk further ok? |
|
|
There will NEVER be a MMO with same kind of success as WoW.
Reason for WoWs success is that Warcraft as a trademark had hundreds of millions of zealous followers worldwide long before WoW was announced. |
|
Originally posted by Nadia Because blizzard has a reputation for creating great games maybe? So yes the word of mouth was that blizzard creates great games and everything from beta backed that up. While EQ2 didn't break sales records it sold several hundred thousand copies during its release. It also had its legions of soe followers and was king of the mmo hill at the time. Yet the results are completely different. Great initial success followed shortly by rapid decline, loss of momentum and server mergers within a year.
People look at warcraft and blame all of these contributing reasons as the main reason for its success, but disregard nearly identical situations with other games that had the complete opposite result. Obviously there is much more to blizzards success than advertising and previous customers. |
|
Originally posted by Raekon You seem to under the impression that Blizzard was running television ads for warcraft prior to its release. Perhaps I missed it, but warcraft television ads started showing in late 2007 with the shatner/troyner spots. As for eq2 not advertising much, are you kidding? You didn't see the full size cutouts in stores of Antonia Bayle of Lucan D'lere? For petes sakes they hired Heather Graham and Christopher Lee to head up the voice acting in the game. Soe had an entire division devoted to advertising and marketing mmos, not only for themselves, but other companies that needed a publisher. There was plenty of EQ2 vs Warcraft advertising going on. I also think you are mistaken with your view of what eq2 was supposed to be. EQ2 was supposed to be the next generation mmo that would dominate the market. That is why soe worked so hard to compete and rush to beat wow to market. It wasn't aimed to be some niche game as you are trying to make it out to be. EQ2 was aimed at capturing a wider and more casual market. Just because it failed to do that doesn't change what it was intended to be.
The question I keep coming back to is, if the key to success of an mmo was simply advertising it, what is holding back so many games from doing just that? It can't be that big of a secret if the posters on mmorpg.com know about it.
|
|
Originally posted by Daffid011 Because blizzard has a reputation for creating great games maybe? So yes the word of mouth was that blizzard creates great games and everything from beta backed that up. thats supporting what I'm saying as I said, many gamers will buy any new game from a favored Game Developer
Warcraft III beats Diablo2 sales -- selling more than 1 million in the 1st 2 weeks
yes WOW beta had its fans but Blizzard had many *more* fans from their prior games of Diablo/ Warcraft / Starcraft
this is what I believe explains the initial sales, but its up to the mmo itself, to retain the subscibers and growing your brand name wont help you there
I'm only discounting WOW beta "word of mouth" NOT being primary reason for initial sales "blizzard gaming" word of mouth has nothing to do with having seen a beta |
|
|
Superwasbeer
Advanced Member
Joined: 2/17/09
It's not that I'm so smart , it's just that I stay with problems longer. |
Therefore I can't wait for the new MMORPG of Blizzard, succeeder of WOW (or just running along it) |
Originally posted by Daffid011 I also think you are mistaken with your view of what eq2 was supposed to be. EQ2 was supposed to be the next generation mmo that would dominate the market. That is why soe worked so hard to compete and rush to beat wow to market. It wasn't aimed to be some niche game as you are trying to make it out to be. EQ2 was aimed at capturing a wider and more casual market. Just because it failed to do that doesn't change what it was intended to be. Correk. I remember Smedley's immortal words around the time they launched EQ2, "WE WILL BURY WOW!" lol SOE tried going head to head with WOW and got steamrolled instead. I also remember when they ran their "World of Waiting" series of banner ads, some came out right here on mmorpg.com. They were trying to get the ppl stuck on WoW server queues to play EQ2 instead, but that didn't work either. And to some previous posters who said that Blizzard are #1 because they have unlimited funds to do anything they want, well that is true now, but it certainly wasn't when they launched.
I don''t really know when Humankind will die out but i''m guessing about 6 years before WOW. |
|
|
No man it's all about the game. Blizzard knows how to involve the player emotionally. It's all about reaching the sub-conscious of the player, excellence in every area and attention to detail. On the outside blizzard games simply look like they were fun to make--that the developer enjoyed creating as much as we do playing. Budget? Yeah they have a big budget now but they did a pretty good job when they didn't have the budget. |
|
Originally posted by Rabidaskal Blizzards mmo had the most expensive budget for its time around 40 million
EQ2's budget was smaller than that - not that it's any excuse
dont need need to be the biggest spender on the block to make a good game (cough Tabula Rasa cough) |
|