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Announced recently: "Another element that will be coming along involve demon chests tied to the eight demons. The chests are, thus far, cloaked in mystery with the onus on the players to find out where they are and how to find the rare keys that will open them (three will be needed per chest). Adding an interesting element is that the chests will be located in PvP areas and players can be attacked while trying to open the chests. It was stated that if a player carrying a key is attacked by another player and defeated, that key will switch from the inventory of the defeated player to the inventory of the victorious one. “The chests are persistent. They will have a couple of locks, three – most of them will have three – and anybody can open a lock if they have the key to it. If all three locks are off anyone can open the chest.” |
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vesavius
Advanced Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
This game has so much potentiol. All they have to do is keep the lore in mind and build on their strong launch game, which I have 100% faith in SiL to do.
I think SiL, like CCP, is one of those rare breed of developers that believe in the game they are making and will support it right down the line. They feel like they are making SB because they want a game like it is, not because some accountant tells them to generate X37674940 subs. |
 I totally agree with you. I play CCP's Eveonline and I have been waiting for the release of TCOS for about 2 or more years now. I wan in S.I.L's CB 3 testing and I loved the game. now that it is released. I have been enjoying my favorite two games from developers that live and breath the games they design! Go CCP and S.I.L!!!!!!!!!!!!! |
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SIL knows what they are doing. It's rare nowdays to find a company that actually gives a damn about their world, but when they do come around, it's not hard to notice. |
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Originally posted by Kordesh
agreed.
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agreed as well i do love age of conan but as a player that was in both launches (aoc and tcos) i have to say that i have a lot more confidence in the spellborne devs then in funcom. while funcom seemed to do patches that sometimes even worsened the game and seemed pretty headless in those first month (see gems back and forth, skills...) sil brough 2 great patches so far introducing new content and ironing out bugs in an alreaddy solid game. i just hope they can attracked enough players to keep up that pace for a few years and tcos future would look bright if your bored, visit my blog at: |
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Knowing about all this great new stuff coming is a double edged sword. It makes me want to wait for it before I start playing again. In fact, I have a whole bunch of friends who want to play but we all decided to wait for a couple more patches before starting. |
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Originally posted by Aganazer I understand that line of reasoning but I respectfully disagree. When will the game ever not be getting better? Hopefully they will be adding new content and interesting stuff for a very long time and we will look back and say what was it like playing befor e this. Just play and enjoy and if u want to u can always start a new char. Start from the beginning again.
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Originally posted by Koen83 I understand that line of reasoning but I respectfully disagree. When will the game ever not be getting better? Hopefully they will be adding new content and interesting stuff for a very long time and we will look back and say what was it like playing befor e this. Just play and enjoy and if u want to u can always start a new char. Start from the beginning again. The way it seems to go more often than not is that a game is lacking significant features at release. Things like banks, AH, and chat bubbles (just to name a few) are things that add a lot to everyone's gameplay experience. During the time shortly after release, the devs seem to be more focused on lower level content and correcting masses of minor bugs like broken quest chains. There is usually a lot of content that is nearly done but just didn't make it in for release like Exarchyon. That content is usually added very rapidly. Then later in development they are focusing more on the higher level content and the occasional obscure general feature. Development teams are reduced as is normal for a MMOG post-release, and the game enters maintenance mode with less and less content and features being added. MMOG's tend to see their most significant improvements in the first 6 months. Well, we are about 4 months in already with significant things still being added. The best MMOG's I've played were the ones I waited the longest to play. In fact, waiting to play has worked out so well for me that I plan on making it a habit to avoid new releases for six to twelve months after release. Seeing hot new features like the one mentioned in the OP only reinforce my decision to wait. Its a little like racing out to the theatre to see a movie on release day. You'll pay $9.00 per person, stand in line, pay $5.00 for a soda, then get annoyed by the uncomfortable seats and the loud audience. But if you can ignore the barrage of advertising and the 'I saw it first' mentality then its much better to spend $5.00 on a rental three months later, sip on a brew, and watch it on your home theatre system. Patience is rewarded. |
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i have to disagree with the 6month statement even tough i hate l2 because of the bot and balance issues i have to say that even now after 5years their updates (previously called chronicles) always bring in new levels of gameplay (like fortress battles recently and land controll to come) the chance to do something radical different gets smaller the longer the mmo is out there due to the fact that with every feature introduced the code gets more complex mmo devs do good by bringing in new updates on a regular basis (see eve) to revitalize their game. as for tcos i believe these post launch months bring content that is a mix of new stuff the community demanded and some stuff that was half way developed but wasnt quite readdy at launch. time will tell if they can keep up the pace with the patches. as for starting out early im also a preson that likes to see things grow. beeing in early also for me means that i dont get a "feature overload" the first day i play a game. in tcos i have everything i need to have fun in the game right now but i also get a introduced to new features slowly when they do their patches. if i would go into a game like wow or lineage 2 for example i wouldnt really know where to start.
if your bored, visit my blog at: |
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Originally posted by vesavius
I also like both companies, but they have both made some rather bad decisions. I've been in Eve for almost 4 years now, and one of the first things I learned(the hard way) is that you NEVER undock anything after a major patch for at least two to three days(or a week, depends on how the first few days go). Not because CCP doesn't care about their game(they do a LOT), but simply because of the complex nature of the code base. I see the same loving focus with SIL. But their fragmenting of the player base and IP bans, damaged the games player base right from the start. Then to add insult to injury, they picked Aclaim as the NA and related areas publisher. Aclaim has stalled, and stalled, and then stalled some more. Hell, they don't even have a standard credit card subscription system in place(after having months to set it up) and they also don't even have a valid certificate for their client(I keep being reminded of that when I launch it). These are the people that SIL are entrusting with their years of hard work?? From what I can see so far, its a wonderful game, but its starting out at such a disadvantage that it may never achieve the popularity that it rightly deserves. Unless Aclaim starts to treat SB with the respect and attention that it deserves, its likely to end up as yet another failed game(and through no fault of the Dev's). |
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