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Age of Conan: Unchained

Age of Conan 

General Discussion  » Guild Politics and Warfare Underrated in AoC

14 posts found
  JJMicromegas

Novice Member

Joined: 12/22/08
Posts: 17

 
3/22/09 1:11:08 AM#1

One of the things that I find does not get mentioned at all about this game is the guild politics and how PvP is ties into it with the BK system. I think the reason is because you have to be part of a large, coherent, end-game guild to truly experience this aspect of AoC, but I can tell you that my server (Cimmeria) has a great mix of politics and warfare and shifting alliances.

I don't think this side of the game has really gotten enough attention and so I wanted to see how others experiences this side of the game.

I was once a mad scientist

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6973

The only time you run out of chances is when you stop taking them.

3/22/09 1:44:18 AM#2
Originally posted by JJMicromegas

One of the things that I find does not get mentioned at all about this game is the guild politics and how PvP is ties into it with the BK system. I think the reason is because you have to be part of a large, coherent, end-game guild to truly experience this aspect of AoC, but I can tell you that my server (Cimmeria) has a great mix of politics and warfare and shifting alliances.

I don't think this side of the game has really gotten enough attention and so I wanted to see how others experiences this side of the game.


 

Cimmeria is a great server for this. It has been very fortunate since lauch when a lot of pre-game guilds pinned it as home. Ultimately guilds came and went, but historically it has some "founding father" guilds of the game still. Some of the smaller guilds get set up in alliances like you mention to beat on the bigger ones. Sieges are a regular occurance and mixed in with all this mayhem is some seriously good humour between them all. Sometimes you can find yourself hating to love!

Guild management and developement is one of the next upcoming key focus' for the game. It is going to be most welcomed.

Things across quite a few servers are rampant since the merges, where as before there were less guilds contesting for space and all of a sudden a massive influx of competition arisies and everyone has to reclaim and fight even more so. Guild resources boomed and kick started the economy again in some area's.

A good place to look up is the Hyborian Accord :)


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Malthros

Novice Member

Joined: 12/05/06
Posts: 238

3/22/09 3:54:20 PM#3
Originally posted by JJMicromegas

One of the things that I find does not get mentioned at all about this game is the guild politics and how PvP is ties into it with the BK system. I think the reason is because you have to be part of a large, coherent, end-game guild to truly experience this aspect of AoC, but I can tell you that my server (Cimmeria) has a great mix of politics and warfare and shifting alliances.

I don't think this side of the game has really gotten enough attention and so I wanted to see how others experiences this side of the game.

 

It likely doesn't get attention because it has no impact on the game whatsoever.

 

It's not like EVE's political landscape (no other MMO will likely ever be this complex), but it's not even to the level of Warhammer.  If/when they put some serious implications on guilds and what they can cause to happen, what they do will always be a non-issue.

  Rakuji

Novice Member

Joined: 5/06/06
Posts: 104

3/22/09 4:03:22 PM#4

Since the patches funcom has done how would you rate this game at its present state? Worth paying 20 and checking it out?

Kick to the Face.

  JJMicromegas

Novice Member

Joined: 12/22/08
Posts: 17

 
3/22/09 4:17:11 PM#5
Originally posted by Malthros
Originally posted by JJMicromegas

One of the things that I find does not get mentioned at all about this game is the guild politics and how PvP is ties into it with the BK system. I think the reason is because you have to be part of a large, coherent, end-game guild to truly experience this aspect of AoC, but I can tell you that my server (Cimmeria) has a great mix of politics and warfare and shifting alliances.

I don't think this side of the game has really gotten enough attention and so I wanted to see how others experiences this side of the game.

 

It likely doesn't get attention because it has no impact on the game whatsoever.

 

It's not like EVE's political landscape (no other MMO will likely ever be this complex), but it's not even to the level of Warhammer.  If/when they put some serious implications on guilds and what they can cause to happen, what they do will always be a non-issue.


 

I'm not sure you quite understand, the guild politics is centered around the BK system where you are fighting for something tangible, versus WAR where you swap Keeps.

I was once a mad scientist

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 6973

The only time you run out of chances is when you stop taking them.

3/22/09 4:20:28 PM#6
Originally posted by JJMicromegas
Originally posted by Malthros
Originally posted by JJMicromegas

One of the things that I find does not get mentioned at all about this game is the guild politics and how PvP is ties into it with the BK system. I think the reason is because you have to be part of a large, coherent, end-game guild to truly experience this aspect of AoC, but I can tell you that my server (Cimmeria) has a great mix of politics and warfare and shifting alliances.

I don't think this side of the game has really gotten enough attention and so I wanted to see how others experiences this side of the game.

 

It likely doesn't get attention because it has no impact on the game whatsoever.

 

It's not like EVE's political landscape (no other MMO will likely ever be this complex), but it's not even to the level of Warhammer.  If/when they put some serious implications on guilds and what they can cause to happen, what they do will always be a non-issue.


 

I'm not sure you quite understand, the guild politics is centered around the BK system where you are fighting for something tangible, versus WAR where you swap Keeps.


 

It's all hand crafted ;)


Conan Vids Corsair 800d Case/i7 930/EVGA x58 760 Classified/Corsair Dominator 6GB 1600/Corsair HX1000 PSU/GTX 580/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3159

3/22/09 4:22:20 PM#7

In my opinion, you are very lucky to run across a player who gives a shit about anyone but themselves. This is not exclusive to AoC, of course. I'm just saying that it is probably a pretty big reason why most players have not been able to participate in such things.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  Jasma

Novice Member

Joined: 2/27/09
Posts: 136

3/22/09 6:40:42 PM#8
Originally posted by Palebane

In my opinion, you are very lucky to run across a player who gives a shit about anyone but themselves. This is not exclusive to AoC, of course. I'm just saying that it is probably a pretty big reason why most players have not been able to participate in such things.


 

Well, I think it has become much better now with the new PvP resource system in the borderlands (which you need again to build battle keeps and to maintain them). Even loners not part of a guild jump out in the borderlands, stealth and hide to dig up some resources for the trader. More people are drawn into the drama like this. It's a very good trend.

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

3/22/09 7:08:20 PM#9

I have for a long time tried to point out the biggest weakness of AOC from day one and part of it has exactly to do with Server politics. 

You see.. Alot of what goes on in MMo games on guild lvls is diplomatic - Not brude force.  The orginal siege system in AOC was pretty much pointless cause strong guilds will get stronger and weak guilds loose ppl to the strong ones.  Nothing has changed in that perspective. 

I keep saying this alot.  PPL are not stupid.  Its part of the human behaviour to try to cut corners and gain something with as little effort as possible.  And sadly MMOs are not a strong point for ppl to honor anything other than their own arse 99% of the time.  

Strong will get stronger - weak will get weaker.  If it hasn't happened yet on all servers doesn't mean it wont.   This in the end will make siege combat worthless (if it isn't already) for anything else than "fun" for small % of the entire server.  Yes.. this is exactly one part of the broken system that Funcom is catering.  Player cities are worthless. 

  DaveTT

Novice Member

Joined: 1/22/06
Posts: 414

Getsuga Tenshou!

3/23/09 3:55:42 AM#10
Originally posted by Rakuji

Since the patches funcom has done how would you rate this game at its present state? Worth paying 20 and checking it out?

 

Well i would give AOC atleast a 8, and yes its definitely worth paying 20$ for it.

------------------------------


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  Malthros

Novice Member

Joined: 12/05/06
Posts: 238

3/23/09 10:10:56 AM#11
Originally posted by JJMicromegas

I'm not sure you quite understand, the guild politics is centered around the BK system where you are fighting for something tangible, versus WAR where you swap Keeps.

 

I understand fully.  I also understand that who controls what in that means absolutely nothing for the server at large.  With warhammer the keep/fort control atleast puts some small limitation on people.  In AoC you can play the game from start to finish and the different fights out in those areas will have 0 impact on you.  In Warhammer there's a small amount.  In EVe it actually impacts the game when major powers are fighting, disrupting each others operations and productions that result in price/supply changes for everyone else.

 

The only difference with AoC and WAR is you built the stuff in AoC, but everyone can have their own guild city in one location or another (which isn't possible in warhammer due to finite keeps).

  User Deleted
3/23/09 1:43:19 PM#12

Are there resources or POI that are of value for a guild to control? Scarcity and necessity breed both conflict and compromise. There is no reason for negotiation or diplomacy if there is nothing that needs to be shared or controlled.

For example, in Shadowbane, there were good farming areas and trainers that guilds could build a city near in order to enforce a level of control over the area. There were also cities that performed a benevolent function (trainer cities, shop/sell cities) which led to alliances and agreements, since warriors rather concern themselves with war than city maintenance.  In EVE Online, there are chokepoints, moons and other resources that give reason for groups to want to or need to control an area. 

 

 

 

 

  NightbladeX1

Novice Member

Joined: 7/25/08
Posts: 213

3/23/09 1:45:28 PM#13

The only endgame I saw in this game was people sitting around khesh 1 v 1oning one another for pvp exp. Mind you, this was a mere few months ago.

 

 

  abal

Novice Member

Joined: 6/13/07
Posts: 171

3/23/09 2:56:49 PM#14
Originally posted by NightbladeX1

The only endgame I saw in this game was people sitting around khesh 1 v 1oning one another for pvp exp. Mind you, this was a mere few months ago.

 

 

 

Maybe people you saw weren't part of any major guild with cities built.