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The Pub at MMORPG.COM  » Can I have MMOFPS yet?

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66 posts found
  User Deleted
3/22/09 7:27:13 AM#21
Originally posted by gladosrev2

I do not think a FPS MMO would be a success compared to any of the major MMO RPG's currently on the market. Mainly due to the connection limits and high pings that are no big deal for slow paced MMO's where you lock on a target and just press a few buttons while drinking tea. A FPS requires transfering actions and reactions that are miliseconds apart in order to be playable or else you will miss that headshot you were so sure about and your strafe will come a bit too late even though you reacted on time.

 

The hurdle isn't the speed and reaction of servers, but the speed and reaction of players. In an FPS, it is player skill ( reflexes, twitch gaming, etc) that determine the outcome. Most MMO gamers really do not want a game that is based on player skill because it means an unlevel playing field. Improving how you play a game requires learning and practice, something most people either will not or cannot do. The current design of most MMOs allows a person to improve their character without putting any demands on the player to improve their ability at playing the game. The playing field is in current games is perceived as levelled because people know all they need to do is put in the time to be on par with others.

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

3/22/09 8:37:46 AM#22
Originally posted by LynxJSA
Originally posted by gladosrev2

I do not think a FPS MMO would be a success compared to any of the major MMO RPG's currently on the market. Mainly due to the connection limits and high pings that are no big deal for slow paced MMO's where you lock on a target and just press a few buttons while drinking tea. A FPS requires transfering actions and reactions that are miliseconds apart in order to be playable or else you will miss that headshot you were so sure about and your strafe will come a bit too late even though you reacted on time.

 

The hurdle isn't the speed and reaction of servers, but the speed and reaction of players. In an FPS, it is player skill ( reflexes, twitch gaming, etc) that determine the outcome. Most MMO gamers really do not want a game that is based on player skill because it means an unlevel playing field. Improving how you play a game requires learning and practice, something most people either will not or cannot do. The current design of most MMOs allows a person to improve their character without putting any demands on the player to improve their ability at playing the game. The playing field is in current games is perceived as levelled because people know all they need to do is put in the time to be on par with others.

 

 

I think you're almost there, but not quite. Many players like BOTH kinds of games. For example, I've spoken with countless MMORPG players, that also like to play Call of Duty, or Battlefield games, and other First Person Shooters.

Most don't see the need for a  MASSIVE first person shooter. Why? Well, a typical FPS online is 24 vs 24, or 48 vs 48, sometimes bigger. You have all the players you need for targets, and all the players you need shooting at you to make it challenging, PLUS the lag is minimal. Can you shoot a THOUSAND players at once? Probably not, so what's the point really in having more than 48 vs 48?

But, people ALSO like playing Role playing games, which means the CHARACTER is more important in determining the outcome than the PLAYER. It's enjoyable to build a roleplaying character in games like KOTOR, a single player RPG, or in games like MMORPGs.

So it's not that people can ONLY play RPGs because they have no twitch skills. It's that people like BOTH kinds of games, not just one. I played Call of Duty till my fingers hurt, but would not want that combat style in my MMORPG. I play MMORPGs to take a break from First Person Shooters, and vice a versa.

  Rasputin

Elite Member

Joined: 7/07/03
Posts: 503

3/22/09 9:54:27 AM#23
Originally posted by John.A.Zoid

Theres no developers ready to take the risk yet, even though Planetside made a profit before SOE ruined it and everyone left. With the way the economy is aswel then we'll see even less risks being taken. Though tbh I think it is even more risk making a WoW clone cause people will just play WoW instead and leave your game... like WAR.

 

Agreed.

But don't underestimate the stupidity of bean counters.

  Ryjelblood

Novice Member

Joined: 7/09/07
Posts: 48

3/22/09 10:17:38 AM#24

I'd kill for a solid mmofps at this point, Im sick of the fantasy theme no-skill clickfests. 

My vote would be for a Tribes MMOFPS, I loved Tribes.

  dragonrebel

Novice Member

Joined: 3/22/09
Posts: 1

3/22/09 10:26:40 AM#25

 i would say, wiat for face of mankind, but its not brainless shooting, there is a lot of roleplaying involved

 

www.fomportal.com

  Obiyer

Novice Member

Joined: 11/11/03
Posts: 508

3/22/09 11:34:53 AM#26

Well I played Infantry back in 2002 I think, then went to Planetside around 2004. It was a logical jump I guess. I enjoyed my time at Planetside, and got me hooked on the niche game market. It's not really the massiveness of it, but the requirement of a lot of teamwork to achieve something. Very few gaming experiences I had where I crashed into a vanguard with a reaver, spawned back at base with a Skyguard and drove there to pick up my outfit mates who managed to get the LLU (a thing which we need to cap certain bases, think flags). Drive it to our base with a vanguard (tank) and a reaver (aircraft with rockets) on our tail.

And it may sound funny but the massiveness isn't there in games like COD 4, you and your friends can't hop in a tank and blow up some stuff. Or get into a bomber and then bail out over a base and shoot the other team with chainguns (I played the Terran Republic). Planetside is a unique game, it really deserves a sequel but instead SOE puts money in stuff like: The Realm Online and card battle games. Who knows, probably much cheaper to develop and a great return on investment. Can't live in the past though! Planetside is still around, maybe we gamers should appreciate what's still around rather than always looking outwards and not seeing what we got now. Anyway, my 2 c.

  xBrando

Novice Member

Joined: 12/21/08
Posts: 81

"If your not first, your last." ~Ricky Bobby~

3/22/09 11:44:36 AM#27

Huxley.

xparadisecityx Xfire Miniprofile
  goneglockin

Apprentice Member

Joined: 3/11/05
Posts: 722

-Part of the glorious PC gaming master race since 92

 
3/22/09 12:02:26 PM#28

Even if Huxley ever came out,(People have been saying "any day now" since about 2006) it is NOT an MMOFPS.  Instanced!  Instanced!  Instanced! 

And Face of Mankind?  Well it could have been a true MMOFPS.  I was playing the beta for 4 months a few years back.  The game was just horrible though.  If it ever "comes out" again it will go right back to being dead in no time.

Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

3/22/09 12:13:52 PM#29
Originally posted by syllvenwood

you all have a few mmofps games, cod4, cod.waw, and killzone 2 go have fun with them

 

0 for 3, good try though. None of those are MMOFPS.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  Daedrick

Advanced Member

Joined: 7/23/08
Posts: 162

3/22/09 2:39:45 PM#30

/sigh

Yes, I totaly agree... but it seems developers have no clue what they are doing. They clone WoW, fail at it, then try to keep their dead game floating.

Fallen earth look like crap and will probably play like crap as well.

Huxley is instanced... a bad copy of Unreal tournament.

etc etc etc...

There is no hope.

-------------------------------------

Before: developers loved games and made money.

Now: developers love money and make games.

  Xantal

Novice Member

Joined: 3/01/09
Posts: 32

3/22/09 2:43:15 PM#31

Wish Mythic would bring Magestorm back

  Scribble

Novice Member

Joined: 10/19/04
Posts: 13

3/22/09 2:43:57 PM#32

I loved Planetside also, Terran Republic for me.

Would love a sequel, or a Mechwarrior game using the same mechanics, where you work up the ranks from grunt to mech pilot, or other specialised role.

 

 

  ivan50265

Novice Member

Joined: 5/20/06
Posts: 67

3/22/09 2:45:27 PM#33

Plaetside is pretty much and MMOFPS with vehicles and the such try it out.

ivan50312 Xfire Miniprofile
  goneglockin

Apprentice Member

Joined: 3/11/05
Posts: 722

-Part of the glorious PC gaming master race since 92

 
3/22/09 11:08:48 PM#34

Sadly PlanetSide hasn't been very "massive" for quite some time now.  Even when I quit (for good this time) around the middle of 2007; there were rarely "massive" battles going on.  On off-peak hours there were typically less than 300 folks on the entire server.  You spread those out across 10 continents, account for the people who are AFK- not very massive. 

Folks would TRY to get one big fight going where everyone could participate in such circumstances but it frequently did not happen easily.  It often took a lot of effort to get a 3-way battle going.  When you need to struggle for an hour or more to get a foothold on a continent, just so you can get some "quality time" in- you realized it wasn't worth it.

I'm aware of the server merge but it's way too late to make any difference.  PlanetSide is dead and there's a void that needs filling for westerns/europeans.

Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

  karat76

Novice Member

Joined: 8/22/06
Posts: 894

Greatest threat to society is letting casualties of puberty reproduce.

3/22/09 11:11:46 PM#35

No thanks I have never been a big fan of FPS .

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

3/23/09 12:05:14 AM#36
Originally posted by Ravik

http://welkin4591.com/

 

Might wanna check that out if you haven't already.

 

Ah thanks I didnt know about this. looks really good. Sad, it appears if we want different stuff it comes from overseas.

  eight675309

Apprentice Member

Joined: 2/02/09
Posts: 254

3/23/09 1:34:21 AM#37

Main reasons for the dearth of MMOFPS:

 

1. Lack of success for the genre.

2. Less comparative desire for the model of play. FPS players would usually rather JUST play a FPS game, a complete fragfest like UT/counterstrike, where there is already plenty of saturation of the market.

3. Latency. Very complicated to explain all the problems associated with it, but needless to say, it is a huge hurdle to overcome in a FPS. I havent even seen a FPS deal effectively with disperate pings, let alone a MASSIVELY MULTIPLAYER FPS.

 

So, difficult product to make, high risk investment even if you do make it, and a market that's largely saturated makes the propsects for MMOFPS pretty meager.

  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1183

3/23/09 2:05:37 AM#38

If only SOE realized Planetside was ahead of its time and still today can be great fun, but is in need of an upgrade. Darkfall really is Planetside with a fantasy theme that has outfit bases and resource gathering for those bases, as well as resource gathering for weapon construction.


Now imagine a Planetside 2 that expanded on this. Planetside was some of the best Mass MMO PVP I've ever experienced. I still didn't get the same buzz in 200+ Darkfall battle because it doesn't have the range of things that allow the tactical depth Planetside has with Foot, vehicle and air, at one point the dev were thinking of adding navy too, but that never happened.


If only SOE would give the current PS a graphical upgrade, allow prone, layer in some dx9 lighting as I do believe PS is still dx 8.1. Or realize the time for a planetside 2 is now. What made people bored of PS besides big walking robots was the lack of anything else to do besides cycle conts and bases, this design wasn't the greatest for long term repetition of capturing them just to cont lock, outfits didn't have a base they could call their own.


There was nothing but going from base to base in a loop from cont to cont. So if a PS2 would have outfit bases that could be constructed, but resources had to be gathered like it was an RTS game of command and Conquer. Adding resources in the world to fight and for and control as it's needed for weapon & construction outfight base construction and maintaining. Add areas with MOB's that have decent AI for something different to do. A sandbox SCI FI FPS MMO, seamless or huge zones with no instances like current PS.

  skyexile

Apprentice Member

Joined: 8/14/07
Posts: 356

3/23/09 2:11:41 AM#39
Originally posted by Ihmotepp

I think you're almost there, but not quite. Many players like BOTH kinds of games. For example, I've spoken with countless MMORPG players, that also like to play Call of Duty, or Battlefield games, and other First Person Shooters.

Most don't see the need for a  MASSIVE first person shooter. Why? Well, a typical FPS online is 24 vs 24, or 48 vs 48, sometimes bigger. You have all the players you need for targets, and all the players you need shooting at you to make it challenging, PLUS the lag is minimal. Can you shoot a THOUSAND players at once? Probably not, so what's the point really in having more than 48 vs 48?

But, people ALSO like playing Role playing games, which means the CHARACTER is more important in determining the outcome than the PLAYER. It's enjoyable to build a roleplaying character in games like KOTOR, a single player RPG, or in games like MMORPGs.

So it's not that people can ONLY play RPGs because they have no twitch skills. It's that people like BOTH kinds of games, not just one. I played Call of Duty till my fingers hurt, but would not want that combat style in my MMORPG. I play MMORPGs to take a break from First Person Shooters, and vice a versa.

 

 

Its not about shooting 1000 at once...i can tell you never played PS.


Its about the whole battlefield, the fighting for the campaign, and having a persistent character you can progress. in your regular trash FPS games, you fight, teams rotate you go onto the next map...how fun...In Planetside the battles mean something, If you take this base from the enemy you push them off the continent an are one step closer to capturing the map. Doing rapid resecuires,10v80 was epic fun and if you managed to pull it off you got a sense of achievement from it and you just screwed over the enemy hardcore...and you know they're gonna be pissed.


Its also the epicenes of the continents and the maps, planetside continents are capped at about 180v180v180, and you have a HUGE amount of weapons and vehicles available to you...you see tank collum, massive air squadrons, infantry footzergs and you see massive airborne transports dropping off squads at a time, you have bombers, with anti air to counter them...Planetside is EPIC and there is really nothing close to it or anything planned.


as for the lag? Yea planetside and COD4 are the only games i can play on American servers (that’s with 200-300 ping, I'm from Australia) and there are players who are quite good. though warpy they maybe, who play from China with 15% loss. Planetsides netcode while not perfect, its superior for compensating for lag and dealing with stress than all the other trash out there.(besides COD4)
 

 

 

 

  goneglockin

Apprentice Member

Joined: 3/11/05
Posts: 722

-Part of the glorious PC gaming master race since 92

 
3/23/09 4:25:49 AM#40

The one thing to do the most damage to the genre so far has been SoE.  They made PlanetSide and introduced it to a handful of MMORPG orcs and dorks gamers who couldn't care less- so right from the get go it was, and remains- an extremely obscure title.  They never actually marketed the game.  Running a bit on your shitty launcher software to people who are already your customers to get them to sign up for a more expensive all access package IS NOT marketing.

To make matters worse they severely neglected the game.  They only allocated the minimum amount of resources to keep the game functioning.  Many issues were never resolved and the sporadic, meager handfuls of "content "did nothing to make up for that.  The game was never improved upon or refined.

When SoE did focus some attention on PlanetSide, they hurt it more than helped it with horrible design decisions that caused community uproar and cancellations.

It becomes very easy then to blame the genre as a failed concept instead of blaming the half-hearted, shallow attempt of SoE. 

 

Maybe the young kids are still amused with quicky death matches.  But there are MILLIONS of us in our 20's, 30's- etc. who are very fond of these gams; we've just been playing them for so long that we are ready for something else and we demand a little more. 

I'd wager that if you gave any veteran FPS gamer of 10 years or more a taste of MMOFPS, in the resemblence of PlanetSide, they would be insantly hooked on the premise.

Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

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