Login:  Password:   Remember?  
Show Quick Gamelist
Games:398  Guilds:2,012
Members:1,148,144  Online:0
Guests:0  Posts:3,129,893
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Well there goes DF /moved

3 Pages « 1 2 3 Search
70 posts found
Grunties

Novice Member

Joined: 9/16/07
Posts: 788

3/18/09 11:37:07 PM#51

I swear, mmo players get dumber with every game release...

The MO vid was mediocre at best, worth keeping an eye on but not particularly impressive in any way. Many things to criticize about it, same things criticized about in other games, it clearly has yet to prove itself. You'd think people would have smartened up after AoC, learn not to speak too soon but nope, same old mistakes committed again and again and again. See a crappy vid and blindly jump on the fan train and spout the failure of all its competitors without ever spending a second playing either game. Oh if stupidity could kill... but then I suppose there wouldn't be much of a market left for mmos.

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

JGMIII

Novice Member

Joined: 3/17/09
Posts: 1284

If a game is Fun, It's a good game.

3/19/09 12:49:17 AM#52

I knew you guys couldn't do it.

Instead of being happy that two sandbox games will be on the market you guys pull this DF vs MO hater shit.

I personally Want all sandbox games to have a niche playerbase and make enough cash to keep content flowing.

Eve, Ryzom, DF, MO, ER, FE are all great for the genre. They give us something other then then normal Classes, leveling. Raid way mmos usually are.

 

 

 

Playing: EvE, Ryzom

Persephassa

Advanced Member

Joined: 2/25/09
Posts: 220

3/19/09 12:53:28 AM#53

It seems some people mistake sandbox for litterbox.

schloob

Novice Member

Joined: 4/04/08
Posts: 166

3/19/09 3:11:38 AM#54
Originally posted by DarthRaiden
Originally posted by Einstein-DF

 

Dude shut the **** up already, there was magic and there was some roaming animals, and monsters, and mounted combat.

 

 

There wasnt anything roaming the few animals in a scene looked very static..and there was two encounter as mobs at best ..world was barren..i ll give you mounted combat ..but magic ? at best 1 spell looked like particle effects could have been dirt lol 

because i will not upset you (cause we fighted trolling all the last time together) ..It is sarcasm...till to the point i honest not see why these video should convince me to MO..i see many similarties ..some things looked like more intresting  then DF (melle combat) but then again..most not ..or not are to seen in these vid .. 

And back on track..

Where is the UI ? does anyoine has seen any UI ? i guess is a mod from some engine some guys in the basement put together..

looks like vapor

I actually enjoy your posts and I don't really want to attack you but:

Darkfall doesn't have any of what you are complaining about MO about.

Darkfall has been released for a month.

MO doesn't have any of what you are complaining about.

MO just started beta.

TalRasha

Apprentice Member

Joined: 1/20/05
Posts: 595

3/19/09 5:42:08 AM#55
Originally posted by Einstein-DF
Originally posted by DarthRaiden
Originally posted by heartless
Originally posted by DarthRaiden

www.youtube.com/watch

Lawl ..that was official ?

Where is the UI ?

Graphics sucks !

Does it has any shadows ?

Animations Lawl ..is that what should show DF ..how its done ? lol

Did the clouds move , did any fucking leaf move in the wind ? Lawl

Where ios the mobs ? The world was near devoid of any mob ..lawl

Where is mounted combat ?

Looks like fucking one move for mellee ? any magic in these game ? 

OMG DarkFall PRE BETA  vid August looked in so many  ways for a better  gameplay..this looks like a lame game..even scripted it looks lame lol

 I should visit MO forums

With the exception of the video link, what you described in your post is DF as it is right now.

 

But all what i described is in that clip ..that was official presented .. .

No UI ?  Nop interaction with an NPC..barely a mob..i believe 1 mob .. World was devoid of any movement..no clouds moving no leafs ..nothing ..

No Magic ..i didnt even noticed a bow (will check again..checked and no ranged) ..no mounted combat (just riding around) ..biggest fight was 4 -5 dudes stood there lowl 

 

Dude shut the **** up already, there was magic and there was some roaming animals, and monsters, and mounted combat.

 


 

So it wasn't sarcasm afterall he? :p

You could have been right based on the first post, but remember that it was Darth who posted it.

huxflux2004

Novice Member

Joined: 8/20/04
Posts: 757

3/19/09 6:22:17 AM#56

Unfortunately, any game that promotes itself mainly as FPS with PvP full loot, is bound to have the asshat uber-pvp community stick on it and devour it. Happened with Darkfall, will happen with Mortal.

Kyleran

Elite Member

Joined: 9/13/06
Posts: 8902

"In EVE, no one gives a damn about a fair fight." - chafin

3/19/09 6:38:37 AM#57
Originally posted by Khalathwyr
Originally posted by Einstein-DF

 No I dont think so, for reasons that I stated on the MO boards

 

I like DF but wont badmouth MO for stupid reasons, just what I see and logically deduce, like the massive battles issue.

 

Also MO fanboys, what DarthRaiden posted was sarcasm, attributed to the BS that was spewed whenever a DF video came up someone would bitch about some minor thing or another

 

Quite opposite than MO's video where there are also plenty of things to bicker over.

 

What I would like from MO devs now would be the exact features that will be implemented on release, on their main website (since I havent found anything solid) 


 

Which they've said they are not going to publish until later/closer to launch because they don't want to be like other *ahem* companies and promise features that may end up not making it in. Additionally it keeps them from half-assing some features just to get it in because of the flak they'll get if they don't. Makes perfect sense to anyone capable of rational thought.

 

Now your rationalization right there makes you sound exactly like a Darkfall fan.  If we are to believe that this game is due out this year, and moving into beta, then there's no reason for them to not reveal some of the games core functionality at this time.  Not having confidence to deliver anything is a poor excuse.

If people step back a bit, there are far more similarities between how the two games are being developed than differences.

Let's hope MO doesn't suffer some of the same shortcomings.

 

"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

EVE Cult member since May 2007

Regarding EVE: "To be honest, I think God himself created this game." - Shek

Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros
"WoW is a game for tourists, not purists." – Ilvadyr

User Deleted
3/19/09 7:56:43 AM#58

TO DR: i hope they payed you enough. Looks like DnL's forums now Same way same people.

Maybe MO will be the next AOC (I don't care : I won't pay a ct without a trial, or an open beta but for the moment MO's community seems mature and the project serious, 2 good signs.)

But i'm sure DFO is already the new DnL. Same level of professionalism, same community, same launch. Everyone knows it's only a bad FPS, launched by amateurs, and played by kids. There' ll be a massive exodus because server is always down, there 's more than 3H or queuing, because of macroting and cheating. Because this game has nothing else to offer but hack and slash and FPS and FL.
 

I'm going to play UT3 looks better than this piece of crap/joke. I won't pay for this.
 

umairnadeem

Novice Member

Joined: 11/09/08
Posts: 48

3/19/09 8:12:32 AM#59

I think we should all just shut up, forget darkfall, and wIt for mo. Mo looks fantastic...

Hhussk

City of Heroes Correspondent

Joined: 12/18/07
Posts: 207

That which surrounds you, becomes you.

3/19/09 8:14:45 AM#60
Originally posted by heartless
And what is the big deal about multiple characters? I see nothing wrong with allowing a person to be able to have multiple characters if he or she decided to invest the time into them.

I am extremely against multiple characters on the same server.

The concept is known as character harvesting, where you build a main character and a series of alternate characters (AKA "Alts"). The alts do nothing except gather resources and craft for the main character or guid. Their method of transfer is an in-game mail system.

In my opinion, character harvesting ruins the game. All of a sudden, your southland jungle fighter is receiving magical white ice steel weapons from a northern mage whom he has never met. In this example, the southland fighter has never travelled to the north, never met a northern mage, never negotiated a deal with anyone for white ice steel, and otherwise done anything worth the benefit he is receiving.

The effect of character harvesting removes the need to adventure.

Obviously, character harvesting can be circumvented with multiple accounts. This, I feel, is acceptable because there's nothing anyone can do about it.

-----------------------------
Blog -Transcendent''s Tomb - Reviews, Polls, and tortured opinions from the minions of MMORPGS

http://www.mmorpg.com/blogs/Hhussk

Hhussk

City of Heroes Correspondent

Joined: 12/18/07
Posts: 207

That which surrounds you, becomes you.

3/19/09 8:17:08 AM#61
Originally posted by umairnadeem

I think we should all just shut up, forget darkfall, and wIt for mo. Mo looks fantastic...


 

I think we should just enjoy the fact that there are games like Darkfall, Mortal Online, and others trying to break the mold. If the MMO community keeps fighting over these small issues, the larger issue (of new innovations) will be discarded and we'll be stuck with clones of WoW. I'm not disparaging WoW, but I feel we only need one World of Warcraft.

-----------------------------
Blog -Transcendent''s Tomb - Reviews, Polls, and tortured opinions from the minions of MMORPGS

http://www.mmorpg.com/blogs/Hhussk

TalRasha

Apprentice Member

Joined: 1/20/05
Posts: 595

3/19/09 8:22:16 AM#62
Originally posted by Hhussk
Originally posted by umairnadeem

I think we should all just shut up, forget darkfall, and wIt for mo. Mo looks fantastic...


 

I think we should just enjoy the fact that there are games like Darkfall, Mortal Online, and others trying to break the mold. If the MMO community keeps fighting over these small issues, the larger issue (of new innovations) will be discarded and we'll be stuck with clones of WoW. I'm not disparaging WoW, but I feel we only need one World of Warcraft.


 

I think the ideal situtation would be where you have a choice between 10 WoW type games, 10 DF type game, 10 EvE type game, 10 GW type games.

Don't really see a reason why there should be only 1 in each category. Perhaps you just meant that there are enough already of that type and not enough yet of the others?

heartless

Elite Member

Joined: 1/05/04
Posts: 2160

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/19/09 1:09:21 PM#63
Originally posted by Hhussk
Originally posted by heartless
And what is the big deal about multiple characters? I see nothing wrong with allowing a person to be able to have multiple characters if he or she decided to invest the time into them.

I am extremely against multiple characters on the same server.

The concept is known as character harvesting, where you build a main character and a series of alternate characters (AKA "Alts"). The alts do nothing except gather resources and craft for the main character or guid. Their method of transfer is an in-game mail system.

In my opinion, character harvesting ruins the game. All of a sudden, your southland jungle fighter is receiving magical white ice steel weapons from a northern mage whom he has never met. In this example, the southland fighter has never travelled to the north, never met a northern mage, never negotiated a deal with anyone for white ice steel, and otherwise done anything worth the benefit he is receiving.

The effect of character harvesting removes the need to adventure.

Obviously, character harvesting can be circumvented with multiple accounts. This, I feel, is acceptable because there's nothing anyone can do about it.

In other words, you're against having multiple characters on one account but multi-boxing is perfectly fine? So, just so we're clear on this, you're perfectly fine if a person is playing two or three characters at the same time and has an unfair advantage against others but if I was to craft some armor for my lowbie, you're against it?

Respit

Hard Core Member

Joined: 11/05/08
Posts: 690

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

3/19/09 1:17:27 PM#64
Originally posted by heartless
Originally posted by Hhussk
Originally posted by heartless
And what is the big deal about multiple characters? I see nothing wrong with allowing a person to be able to have multiple characters if he or she decided to invest the time into them.

I am extremely against multiple characters on the same server.

The concept is known as character harvesting, where you build a main character and a series of alternate characters (AKA "Alts"). The alts do nothing except gather resources and craft for the main character or guid. Their method of transfer is an in-game mail system.

In my opinion, character harvesting ruins the game. All of a sudden, your southland jungle fighter is receiving magical white ice steel weapons from a northern mage whom he has never met. In this example, the southland fighter has never travelled to the north, never met a northern mage, never negotiated a deal with anyone for white ice steel, and otherwise done anything worth the benefit he is receiving.

The effect of character harvesting removes the need to adventure.

Obviously, character harvesting can be circumvented with multiple accounts. This, I feel, is acceptable because there's nothing anyone can do about it.

In other words, you're against having multiple characters on one account but multi-boxing is perfectly fine? So, just so we're clear on this, you're perfectly fine if a person is playing two or three characters at the same time and has an unfair advantage against others but if I was to craft some armor for my lowbie, you're against it?

Exactly what is the difference between having "Alts" to having "one" character without a "hard-cap" on skills in place? Besides the amount of time that the "one" character would require?

With no set cap on skills, the only thing holding you back from being self sufficient is time. Bah...

601
000000000000
DISENGAGE
END PROGRAM
000000000000
-STOP-

heartless

Elite Member

Joined: 1/05/04
Posts: 2160

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/19/09 1:24:39 PM#65
Originally posted by Respit
Originally posted by heartless
Originally posted by Hhussk
Originally posted by heartless
And what is the big deal about multiple characters? I see nothing wrong with allowing a person to be able to have multiple characters if he or she decided to invest the time into them.

I am extremely against multiple characters on the same server.

The concept is known as character harvesting, where you build a main character and a series of alternate characters (AKA "Alts"). The alts do nothing except gather resources and craft for the main character or guid. Their method of transfer is an in-game mail system.

In my opinion, character harvesting ruins the game. All of a sudden, your southland jungle fighter is receiving magical white ice steel weapons from a northern mage whom he has never met. In this example, the southland fighter has never travelled to the north, never met a northern mage, never negotiated a deal with anyone for white ice steel, and otherwise done anything worth the benefit he is receiving.

The effect of character harvesting removes the need to adventure.

Obviously, character harvesting can be circumvented with multiple accounts. This, I feel, is acceptable because there's nothing anyone can do about it.

In other words, you're against having multiple characters on one account but multi-boxing is perfectly fine? So, just so we're clear on this, you're perfectly fine if a person is playing two or three characters at the same time and has an unfair advantage against others but if I was to craft some armor for my lowbie, you're against it?

Exactly what is the difference between having "Alts" to having "one" character without a "hard-cap" on skills in place? Besides the amount of time that the "one" character would require?

With no set cap on skills, the only thing holding you back from being self sufficient is time. Bah...

Some games have the mechanics to allow it, some don't. The person I quoted is against the notion of having multiple characters on one account because that would lead a person to be relatively self-sufficient. Yet, he was perfectly fine with the notion of allowing ownership of multiple accounts to do the same thing and more.

Respit

Hard Core Member

Joined: 11/05/08
Posts: 690

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

3/19/09 2:48:05 PM#66
Originally posted by heartless
Originally posted by Respit
Originally posted by heartless
Originally posted by Hhussk
Originally posted by heartless
And what is the big deal about multiple characters? I see nothing wrong with allowing a person to be able to have multiple characters if he or she decided to invest the time into them.

I am extremely against multiple characters on the same server.

The concept is known as character harvesting, where you build a main character and a series of alternate characters (AKA "Alts"). The alts do nothing except gather resources and craft for the main character or guid. Their method of transfer is an in-game mail system.

In my opinion, character harvesting ruins the game. All of a sudden, your southland jungle fighter is receiving magical white ice steel weapons from a northern mage whom he has never met. In this example, the southland fighter has never travelled to the north, never met a northern mage, never negotiated a deal with anyone for white ice steel, and otherwise done anything worth the benefit he is receiving.

The effect of character harvesting removes the need to adventure.

Obviously, character harvesting can be circumvented with multiple accounts. This, I feel, is acceptable because there's nothing anyone can do about it.

In other words, you're against having multiple characters on one account but multi-boxing is perfectly fine? So, just so we're clear on this, you're perfectly fine if a person is playing two or three characters at the same time and has an unfair advantage against others but if I was to craft some armor for my lowbie, you're against it?

Exactly what is the difference between having "Alts" to having "one" character without a "hard-cap" on skills in place? Besides the amount of time that the "one" character would require?

With no set cap on skills, the only thing holding you back from being self sufficient is time. Bah...

Some games have the mechanics to allow it, some don't. The person I quoted is against the notion of having multiple characters on one account because that would lead a person to be relatively self-sufficient. Yet, he was perfectly fine with the notion of allowing ownership of multiple accounts to do the same thing and more.

Heh. Exactly what I was meaning. My post wasn't really directed at you heartless, but at the subject.

With no caps in place, it's no different. Just a matter of time.

 

I believe it was mentioned earlier that a drawback to having alts was having to worry about one's reputation. Well, until there is a community that actually gives a hoot, you only have to deal with ones' self.  ;)

601
000000000000
DISENGAGE
END PROGRAM
000000000000
-STOP-

donjn

Novice Member

Joined: 6/09/08
Posts: 509

3/19/09 3:10:22 PM#67

MO = 1st person MMO = fail

beaverz

Novice Member

Joined: 11/02/07
Posts: 681

3/19/09 3:25:18 PM#68
Originally posted by DarthRaiden

www.youtube.com/watch

Lawl ..that was official ?

Where is the UI ?

Graphics sucks !

Does it has any shadows ?

Animations Lawl ..is that what should show DF ..how its done ? lol

Did the clouds move , did any fucking leaf move in the wind ? Lawl

Where ios the mobs ? The world was near devoid of any mob ..lawl

Where is mounted combat ?

Looks like fucking one move for mellee ? any magic in these game ? 

OMG DarkFall PRE BETA  vid August looked in so many  ways for a better  gameplay..this looks like a lame game..even scripted it looks lame lol

 I should visit MO forums

Did it occur to you that mo's devs might not be done with the game yet? And they they aren't going to release it in early beta stage like they did with df?

I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

TwistedFire

Novice Member

Joined: 2/26/09
Posts: 88

3/19/09 3:43:48 PM#69

I love these posts, watching all the DF fanboys rage over someone elses opinion. Good job!

indiramourn

Hard Core Member

Joined: 12/13/05
Posts: 751

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

3/19/09 4:20:47 PM#70
Originally posted by Persephassa

It seems some people mistake sandbox for litterbox.

To me all sandboxes are litterboxes.  But I am a cat after all.
 

3 Pages « 1 2 3 Search