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Whats going on? How come AV cant get new servers? Is there a problem? What? |
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Originally posted by tro44_1
they can get new servers any time they want to pony up some money for another. they don't even own the servers, they are just renting them from GNi....so for them not to make another server cluster active is beyond me.This launch is spiraling quickly out of control. And i can make a fairly good assumption that there are no more than 15k - 20k people who bought the game.... |
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What he said was:
Translation: He doesn't know either.
"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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Tasos would have to buy another laptop if he wanted to give df a new serv. And considering how clueless about mmos hte people from av are it'll prolly take a year or two until they realise that you cant run 40k+ people on their serv and try to buy a new serv. I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long. |
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Here's one thing to consider: if they teamed up with a third-party company to handle payments, there could be a 1 month ( or even more ? ) delay before they get the sales funds transferred to their account ? |
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Originally posted by Nyast
I've never seen, read, or heard of that ever being an issue. Funds are usually transfered within a week. Now, depending on the size and scope of the servers being rented, it could take an additional few weeks to setup the system. Another potential problem that could happen (but usually doesn't unless the company is really terrible at planning, ie AV) is if they try and land a large deal last minute, their provider may not have enough available server resources to put it into effect immediately. However, usually if it's a company renting servers, and they have a well thought out business agreement, the provider will try and deliver the service ASAP. Business' give them not only large orders, but they also tend to keep buying their service over a prolonged period of time. |
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Originally posted by tro44_1
The answer to this question was posted by AshenHand in a different topic: Originally posted by AshenHand
The problem is funds. Wich will be resolved by the current paying testers. |
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Come now. You can't expect Tasos to magic new Commodore 64's out of thin air. |
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Originally posted by TalRasha
The answer to this question was posted by AshenHand in a different topic: Originally posted by AshenHand
The problem is funds. Wich will be resolved by the current paying testers. I don't understand this. If you have 7.000 peple playing. Plus around 5.000 people pissed off about queues. Plus what... 40.000 people willing to actually pay you 50$ each? that is 2 fucking milion dollars? And you say no no.. lets put that people on hold.. don't really want 2 milion dollars now. Really? You don't go to ING and tell them dude give me two more servers so i can get 2 milion dollars and then I pay you? Plus 600.000 dolars the next months. |
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Originally posted by altairzq I don't understand this. If you have 7.000 peple playing. Plus around 5.000 people pissed off about queues. Plus what... 40.000 people willing to actually pay you 50$ each? that is 2 fucking milion dollars? And you say no no.. lets put that people on hold.. don't really want 2 milion dollars now. Really? You don't go to ING and tell them dude give me two more servers so i can get 2 milion dollars and then I pay you? Plus 600.000 dolars the next months.
The only logical answer would be that they don't have that 2 milion dollar anymore. Probably used to pay debts. I don't know, just guessing here. If they had the money, then they would have done like you suggested here. |
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Originally posted by TalRasha I don't understand this. If you have 7.000 peple playing. Plus around 5.000 people pissed off about queues. Plus what... 40.000 people willing to actually pay you 50$ each? that is 2 fucking milion dollars? And you say no no.. lets put that people on hold.. don't really want 2 milion dollars now. Really? You don't go to ING and tell them dude give me two more servers so i can get 2 milion dollars and then I pay you? Plus 600.000 dolars the next months.
The only logical answer would be that they don't have that 2 milion dollar anymore. Probably used to pay debts. I don't know, just guessing here. If they had the money, then they would have done like you suggested here.
What I mean is that those 2 milion dollars are in the pockets of the people that want to buy the game and can't right now. I imagine they being 40.000, for a total of 50.000 players, counting around 10.000 that bought the game already. |
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Originally posted by altairzq
Ah okay, I misunderstood. But they can't let more people create accounts without the extra servers. Else people would really get outraged with the login queue. So they would need the servers first before they can accept new customers. One would say that it's a solid bussiness case and that they could easily get someone to invest in this. Apparently they can't. |
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Originally posted by TalRasha
Ah okay, I misunderstood. But they can't let more people create accounts without the extra servers. Else people would really get outraged with the login queue. So they would need the servers first before they can accept new customers. One would say that it's a solid bussiness case and that they could easily get someone to invest in this. Apparently they can't. Let's not forget that their initial investors waited quite a long time for a return on their investment. They finally are going to get paid and they are not going to be inclined to sink more money into the company until they see if tehy are just throwing good money after bad. Similarly new investord are not going to put money into the company if there is already a slew or original investors waiting to get paid ahead of them. |
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They could always ask the deicated fans to pay in cash. Money in a suitcase is a bit more flexible if you have creditors breathng down your kneck. |
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The official answers are (emphasis mine): We won’t try to support more users than we can guarantee a good gameplay experience for, and if demand is higher than supply, then we will move to a structured release. It’s also not a matter of simply throwing up a few more servers to meet increased demand. Darkfall being a sandbox, real-time, seamless world able to support over 10 thousand concurrent users requires considerably more infrastructure and support in place than your average MMOG. We will do what is necessary to support the demand, but it’s not going to be instantaneous. (Source) and
Then, there are other issues like: Running guards have been replaced by guard towers because they are more effective and also because more NPCs in the world just take up player spots. I suspect the quote above is why there are very few NPCs and no fauna in the world, in other words, why many players have reported the huge, gorgeous world feeling "barren". Additional NPCs and fauna might take up player spots, too. If this is an issue, it doesn't speak well to Aventurine's ability, in general, at least for sizing their optimum concurrent server population. Using the "but it's a PVP game, not a PVE game" mantra is just a crutch, since right now there are too many players taking up player spots. The players stuck in queues are definitely not experiencing the guaranteed "good gameplay". There's also the "it's only a niche game - they're an indie developer" mantra, for which I call shenanigans. Who releases a game that has been at least 8 years (total) in the making to a single game world with a max concurrent population of 10k users? That's not a niche game, it's a private server. A niche MMO would have a small population, yes, but not that small. Wizard101 is a niche game (designed for kids and with unique gameplay) by an indie developer (ex-Shadowbane developers who formed their own studio) who got their game out the door in < 3 years, have added servers and who recently announced and celebrated their millionth unique account after being live for about 6 months. Yes, it doesn't have a huge, beautiful, empty world that can hold thousands of players. So what? KingsIsle, Inc is an indie developer who proved they could deliver. Aventurine is still trying to do so. What truly caused the problems? None of us, outside of Aventurine employees, know for sure. Those of us who have experience in business, especially those of us who've worked for companies that ran of of money/went under (I worked for two such companies - the first time I was caught by surprise, the second I was able to recognize the signs and protect myself before they went under) feel like we are "seeing the writing on the wall", because we recognize many of the same symptoms: poor communication, promises, sudden changes in policy (announcing pre-orders 1 week before the original go live date, when previously Aventurine stated they hoped they wouldn't have to do pre-orders), rushing the product out the door (it clearly wasn't properly stress tested). All that being said, is it a certainty that Aventurine is having financial difficulties? No, but there's a good probabllity. Hopefully, they can iron their issues out--financial, or not--as quickly as possible. Personally, I really want them to succeed. ~Ripper |
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Originally posted by popinjay
I do know, Aventurine is more broke than a soup cracker. Tasos released his game still in its beta just like all the other mmo's that did the same thing who ran out of cash. The goal is to make cash with your mmo, its a business, Tasos does not care about you or anyone. Do not think that Tasos is taking his time bringing you a great game, after all they had close to a decade to do so. Tasos is nothing more than a bullshit artist. I am sure it will not be long before Aventurine goes under either selling the game off or just closing it down. I wonder how many people's credit cards will get charged after Aventurine closes shop. I am sure Tasos will give no word to his community before doing so just to steal the extra cash. |
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It will be intresting to see if "considerably upgrade the capacity of thier server cluster" actually scales in the way they anticipated. Of course not doing proper stress testing (probablly not any unless you believe the AI robot nonsense) does not bode well. |
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this is almost becoming comical to watch. AV just keeps shooting their foot repeatedly. And where did that 27 mil of investor money go? and yes, copying the world DB and opening up a second server cluster IS that easy, most COMPETANT mmorpg companies can get other servers online in 24-48 hours. |
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Originally posted by miagisan I used to think they secured 20 million euros (27 million USD at the time) in investor money, but I'm not sure that's the case. Here's a quote: Established in 1863, Lambadarios Law Of?ces has had an ~Ripper
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Originally posted by beaverz
it's not a laptop, it's a Commodore 64 and it takes a while to load the DF server from a tape drive, so given them a chance!! sheesh!!!
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The difference is that most people attempting to code an MMO from scratch wouldn't come out and make arrogant comments like "it's feature complete" and "it could release today" when that's just plain not true. This whole circus is of Tasos' own making. |
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Originally posted by tro44_1
I think the basic problem is that they have absolutely no friggin' idea how to run a game of this type. |
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[quote]Originally posted by Ashrik Â
This. Probably the MMO is the only industry where you have to be able to create an MMO to be able to complain. Â "Damn.. this car sucks" "Dude can you build one? like.. making the engine and then the rubber for the wheels and all the stuff? Then shudup mmmkey?" |
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Ichmen
Hard Core Member
Joined: 4/15/06
hatred enriches. |
ya know its kind of funny.. a buddy of mine who works in the mmo field who does infact host his own private testing server for games hes working on (yes hes a nerd...and has enough time to make many personal server housings).... has no problem hosting a server. granted its not really the best as its a testing thing but still..
AV has no excuse to not beable to host a 2nd server... even if they broke their server in to a channel set where you have world 1 (channel 1) and world 2 (channel 2) all on the same game server (its been done before. im sure blizzard uses it without telling anyone.. its very cheap and easy to do) it really wouldnt be that hard for AV to provide something like that. hell as they made DF they have full access to the DB and scripts so they can copy them over (unless they are #$#$ retards and dont back-up their own game or have DB copies of their client) which means they would need a server admin to plug in the server, power it. set up the OS (generally windows of some sort as its most used virus on the planet) then upload their DB... and make sure its all working (total time would be 24hrs tops unless they have hardware issues/or delays) but then again as others have said.. a com-64 is not easy to use for mmos i guess... heheh |
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I really don't understand why Aventurine is running the game like this. Why do they refuse to actually sell the game in-stores like normal? Why is this game so complicated? You know good and well you're game is going to be a huge game and many are looking forward to play it yet you only allow a certain few in on the game so far. Selling accounts isn't a good way to gain a big community. While I realize that maybe they are trying to keep a small community, this isn't the way to go about it. What they are doing now should've been known from the get go. I would have never got interested in Darkfall. I'm not interested now just for the fact that I don't like the way they've released this game. Worst release to date in my opinion. |
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