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19 posts found
dave6660

Hard Core Member

Joined: 9/26/08
Posts: 256

 
3/13/09 1:00:08 PM#1

I've only been playing Eve for about 6 weeks now so if I'm missing the bigger picture please let me know.

Does a corp want to make sure a player has experience?  Technically you can accumulate a vast number of SP without ever undocking. You could also have bought the account off EBay.

Does a corp only want pilots who can fly t2 ships?  I've repeatedly heard and seen first hand that even a t1 frigate can be useful in fleet battles.

Do the members not want to teach new pilots?  This is a possibility but still a weak reason.  Eve maybe a complex game relative to other MMORPG's but still fairly easy compared to other skills we learn in life.

The only other reason I can think of is to make the corp sound "elite" in the recruitment channel.

Before anyone says that I'm bitter because I could not get into a corp because of these restrictions, that is not at all the case.  I respect people's wishes on their recruiting guide lines since it is their corp and they can do what they want with it.  I'm just curious about the rationale behind thier decision.

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

miagisan

Hard Core Member

Joined: 7/28/06
Posts: 4509

3/13/09 1:05:44 PM#2

no idea....i prefer new players, being that most of our corp is new players, makes learning much more enjoyable.

Garkan

Gurista

Joined: 11/03/07
Posts: 177

Thug, Thief, Killer, Pirate

3/13/09 1:43:08 PM#3

Its mainly pvp focused corps that have the minimum requirements because you do need a certain amount of SP regardless of what people claim about SP doesn't matter, think about it lets say your a corp recruiter with two potential applicants one has 1 million SP and can fly a Rifter and use a scram and the other can fly a fully T2 fitted interceptor and has most of his support skills maxed out who would you choose for a dedicated tackler for your corp?

Yes player knowledge and skill is a big factor but so is SP without SP you don't have maxed targeting skills so your going to miss tackles, without SP your engineering skills will be poor and you will cap out and there are many other examples its almost like having the knowledge and ability off a professional footballer but having no legs so basically experience is no use unless you have the tools available to use it.

Yes a ship like a Rupture can kill a HAC but a rupture with low gunnery skills and poor defensive skills cannot kill another Rupture. So in short corps have minimum requirements because assuming player skill is equal its better to recruit the one with more SP.

Nicoli

Advanced Member

Joined: 8/14/06
Posts: 1100

Nicoli Voldkif
Talia Voldkif
Gunboat diplomacy
EVE-Online

3/13/09 3:04:09 PM#4

2 things - 1  to make sure your not on a trial. 2 in the hope that you have played enough to figure out how a good section of the game works basically.

Doesn't always work but those are the 2 common reasons there. There is a list of that in the corp section of this forums on what Corps are looking for.

 


DonTrump

Apprentice Member

Joined: 7/28/04
Posts: 88

3/13/09 9:43:32 PM#5

Corps can waste lots of time/ISK helping noobs that vanish/quit. Personally I want an exp player that I know loves Eve not just trying it out, since 99% of the players trying it out quit. The min SP reqs is just a barrier to scare worthless noobs away ;P

Eventide

Apprentice Member

Joined: 7/22/06
Posts: 65

3/13/09 9:46:44 PM#6

for 0.0 corps that have higher sp reqs it can also help assure that you will be useful in some way.

kedoremos

Apprentice Member

Joined: 12/12/05
Posts: 327

"What the fuck is a robster craw?"
-Dudley "booger" Dawson

3/13/09 9:58:40 PM#7
Originally posted by dave6660

I've only been playing Eve for about 6 weeks now so if I'm missing the bigger picture please let me know.

Does a corp want to make sure a player has experience?  Technically you can accumulate a vast number of SP without ever undocking. You could also have bought the account off EBay.

Does a corp only want pilots who can fly t2 ships?  I've repeatedly heard and seen first hand that even a t1 frigate can be useful in fleet battles.

Do the members not want to teach new pilots?  This is a possibility but still a weak reason.  Eve maybe a complex game relative to other MMORPG's but still fairly easy compared to other skills we learn in life.

The only other reason I can think of is to make the corp sound "elite" in the recruitment channel.

Before anyone says that I'm bitter because I could not get into a corp because of these restrictions, that is not at all the case.  I respect people's wishes on their recruiting guide lines since it is their corp and they can do what they want with it.  I'm just curious about the rationale behind thier decision.


 

Why does a real company only hire people with experience?

You have to realize that corps are not charities. They hire you (in RL and EVE) for what you can do for them. Not the other way around.

Xennith

Hard Core Member

Joined: 11/19/06
Posts: 1224

3/13/09 10:37:40 PM#8

1. so we can be sure you will stick it out, we dont want to recruit someone who is just going to vanish.

2. so we know you can perform a couple of roles

3. so we know you are self sufficient or at least capable of ratting on your own.

4. so we know you are not an alt. spys are bad.

5. so we know that you are capable of telling your ass from your elbow.

6. so we know you are not on a trial.

 

different corps in my alliance have different rules, one of them makes it a requirement that you can fly hacs and recons, one of them requires 5 mil skillpoints, one has no sp requirements and one of them has something like a 15 million sp cap. people dont refuse to recruit newbies to sound elite, people dont recruit newbies fresh out of the tutorial for a number of good reasons.

x_rast_x

Apprentice Member

Joined: 7/27/06
Posts: 669

3/14/09 3:21:18 AM#9

Minimum SP requirements can be used for several reasons...

  • High-profile corps can cherry-pick only the very best applicants.  On the flipside, there's also plenty of high-profile corps that will take anyone (such as EvE University), have out-of-game requirements that anyone can fulfill easily, if they're serious (like Goonswarm), or have in-game requirements that are exceptionally difficult but don't relate to SPs (such as BoB)
  • Many pvp corps will impose SP minimums as a pre-screen, so that hopefully their applicants will have a clue.  But there's just as many of these corps that have specially created 'trainee' corps that newer players can sign up for where they'll be trained up by more experienced players.
  • And I have yet to see any corp that won't make exceptions on a case-by-case basis.  If you know someone on the inside, you'll get in.  Usually.  If you have a good reputation, you'll get in.  Again, usually.

In a nutshell, you're most likely to hit SP requirements if you're interested in a publically-recruiting corp where nobody on the inside knows you, you have no reputation, and they have no other real gauge of how experienced you are.  There's plenty of options though, just keep looking, you'll find a good corp.

dave6660

Hard Core Member

Joined: 9/26/08
Posts: 256

 
3/14/09 11:42:36 PM#10
Originally posted by DonTrump

Corps can waste lots of time/ISK helping noobs that vanish/quit. Personally I want an exp player that I know loves Eve not just trying it out, since 99% of the players trying it out quit. The min SP reqs is just a barrier to scare worthless noobs away ;P

That's fair enough.  I understand a corp not wanting to just give away ships or ISK to new members who might leave a day later.  Still that has nothing to do with the number of SP I have, I could just as easily grub ISK from a corp at 10 million SP as I could 800k.

Where are you getting this 99% figure?

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

randomt

Novice Member

Joined: 3/27/05
Posts: 591

3/14/09 11:48:31 PM#11

that and you have to remember that many corps, especially in the 0.0 part of the game (or those that do much warfare anyway), really tend to wear tinfoil hats a lot.

Spying is a pretty big part of the game, those new players can be pretty suspicious.

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dave6660

Hard Core Member

Joined: 9/26/08
Posts: 256

 
3/14/09 11:58:16 PM#12
Originally posted by kedoremos

Why does a real company only hire people with experience?

You have to realize that corps are not charities. They hire you (in RL and EVE) for what you can do for them. Not the other way around.

I'm not looking for charity, just people who want to play a spaceship game.

We're all there to have fun (I hope).

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

randomt

Novice Member

Joined: 3/27/05
Posts: 591

3/15/09 12:06:20 AM#13

There are plenty of newbie friendly corps out there.. hang out in the ingame Recruitment channel, or browse the recruitment forum on the eve site.

Even some deep space 0.0 corps that hire new players, although what you can do out there with a low skill set will be pretty much sit around waiting til someone lets you tag along, won't be able to do much of anything on your own there without going boom

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my sig: firefox users, install flashblock addon to get rid of annoying flash advertisements. Stupid flash.

dave6660

Hard Core Member

Joined: 9/26/08
Posts: 256

 
3/15/09 12:14:44 AM#14
Originally posted by Xennith

1. so we can be sure you will stick it out, we dont want to recruit someone who is just going to vanish.

I understand this completely.

2. so we know you can perform a couple of roles

I don't see how you can determine this on the number of SP's alone.

3. so we know you are self sufficient or at least capable of ratting on your own.

I have been self sufficient since day 1 and I'm sure a lot of others have been.  Again, I fail to see how SP has anything to do with this.

4. so we know you are not an alt. spys are bad.

Of course you want to avoid spies but no way is a SP requirement going to do that.

5. so we know that you are capable of telling your ass from your elbow.

As I said in my original post, I could earn quite a bit of SP and never undock.

6. so we know you are not on a trial.

There are easier ways to weed out trails.  Have the person undock in a BC.

different corps in my alliance have different rules, one of them makes it a requirement that you can fly hacs and recons, one of them requires 5 mil skillpoints, one has no sp requirements and one of them has something like a 15 million sp cap. people dont refuse to recruit newbies to sound elite, people dont recruit newbies fresh out of the tutorial for a number of good reasons.

"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."
-- Hunter S. Thompson

Kyleran

Elite Member

Joined: 9/13/06
Posts: 8882

"In EVE, no one gives a damn about a fair fight." - chafin

3/15/09 12:37:19 AM#15
Originally posted by dave6660
Originally posted by Xennith

1. so we can be sure you will stick it out, we dont want to recruit someone who is just going to vanish.

I understand this completely.

2. so we know you can perform a couple of roles

I don't see how you can determine this on the number of SP's alone.

Don't worry, the next step is they'll ask for your limited API key and they'll verify the ships you can fly.

3. so we know you are self sufficient or at least capable of ratting on your own.

I have been self sufficient since day 1 and I'm sure a lot of others have been.  Again, I fail to see how SP has anything to do with this.

To really be self sufficient in 0.0 you have to be able to fly a well fitted, PVE spec'd BS to solo the rats out there.  That takes considerable SP's by itself, and contributes only partly to your PVP skills.  To really be effiective, 5-10M SP's is pretty much a standard. (unless of course you sell GTC's for ISK)

4. so we know you are not an alt. spys are bad.

Of course you want to avoid spies but no way is a SP requirement going to do that.

Yeah, actually it does somewhat, by time you get 10M SP's you've started to make a rep for yourself and many corps will check on your past history.  And if you don't have one, you might not get in.

5. so we know that you are capable of telling your ass from your elbow.

As I said in my original post, I could earn quite a bit of SP and never undock.

Yeah, you could, but few people do.  Most people who have 10M SP's have played the game quite a bit, even if all they've ever done is PVE.

6. so we know you are not on a trial.

There are easier ways to weed out trails.  Have the person undock in a BC.

different corps in my alliance have different rules, one of them makes it a requirement that you can fly hacs and recons, one of them requires 5 mil skillpoints, one has no sp requirements and one of them has something like a 15 million sp cap. people dont refuse to recruit newbies to sound elite, people dont recruit newbies fresh out of the tutorial for a number of good reasons.

 

Some players want to feel like they are part of an elite team, therefore by having high SP reqs (some corps like 20 or 30m) it makes them feel llke they are special.  Recuiting standards like this tends to bring in even higher level players who don't want to part of a group that just anyone can join.

EVE is very much all about "paying your dues" and everyone has done it.  One day you'll get there too and it might make a bit more sense ot you.  In the meantime here are many good homes you can be part of until that day comes.

Thing to keep in mind, few EVE players ever stay in one corp/alliance their entire career.

 

"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

EVE Cult member since May 2007

Regarding EVE: "To be honest, I think God himself created this game." - Shek

Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros
"WoW is a game for tourists, not purists." – Ilvadyr

PatchDay

Hard Core Member

Joined: 8/13/08
Posts: 1379

3/15/09 4:51:42 PM#16

Once when I was a noob around 3-4 mil SP I got turned down due to SP requirements. I remember one recruiter like snickered when I said I even had some pvp xp (I really did have some minor fleet op xp).

There's some corps out there that will take a noob and mold them. Plenty really. But many 0.0 corps wont take you for your own good- cause its hard for a noob to solo anything on their own

However, I got a buddy that can solo very tough BS in his vexor. Myself, I've always at least used a Myrm (and now Domi).

 

But anyway, I did make my way out to 0.0 as a newbie. Was a tough life, all i could really do was salvage wrecks til one day I come across a Faction drop and made enough to buy a myrm. Once I had ISK I made it past that hurdle

 

Now I can fly t2 frigs / cruisers (HACs, recons, interceptors, the works + all support/gunnery) but I wouldnt be suprised even I would get refused by some corps. I have lots and lots of SP- but I'm not 30mil SP. There are so really old pilots flying around. 'Ancients' maybe- with more SP then I can fathom. I guess these may belong to Elite only groups that seldom have patience for noobs

smartguy

Novice Member

Joined: 6/06/05
Posts: 9

3/16/09 8:10:13 AM#17

Because they are stupid, and think that the sp barrier will contribute to their "elite pvp".

Newbies should be the backbone of any good alliance/corp. Newbies in tech 1 frigates have been the cause of two titan kills for goonswarm. You ask the question: why would you accept the newbie over the 20 million sp pvp vet? Accept both. There are far better means of protecting against spies than sp barriers.... namely ones that don't gimp the potential size and success of your corporation.

User Deleted
3/16/09 8:42:33 AM#18

Although I never had a skillpoint cutoff for my  new members (wouldn't accept trials though) I suspect it has more to do with establishing a level of commitment to the game.  Nothing is more frustrating than spending time, resources, and ISK on a new member only to have them disappear completely from game never to return. I've probably lost the better part of a billion ISK over the years to new members this way... and I'd wager all of those vanishing acts had less than 3 mil SP.

kattehus

Hard Core Member

Joined: 11/03/07
Posts: 218

"Life is just a test - a test to see if you can survive death." - Myself.

3/16/09 8:57:17 AM#19

I'd say it's mostly to know that you can do something. A 10 mil SP person can do more than a 1 mil SP person - in terms of flying ships, fitting stuff, mining, whatever. Although.. I have never applied to a corp with a min. SP requirement, solely based on the fact that I havn't had enough SP. :P

I have always been invited into the corps I have been in, and I don't plan on changing that anytime soon. My first corp took me in based on my nationality, the second based on where I was flying around, and the third based on the people I already knew on the "inside".

If I were to start a corp (which I did once, but then quit since it was too dull :P), I'd put up a minimum ship requirement - a requirement to what ship you can fly, and what you can fit. It comes close to a SP requirement, but instead of looking at your SP in whole, I'd look at what you can actually do. Having 10 million skillpoints in Science and Industry doesn't make you a good combat pilot, so yeah.

Also.. Interviews with applicants are useful. Both to get to know them, and to know what they expect and what they can bring. If it's someone who just started out and wants to join a corp let them. But don't hand them your capital BPO. (:

 

Anyways.. SP requirements are probably to sort the "men" from the "mice", in terms of what people can do. Even if all of your skillpoints are in Industry, you can probably help out the corp just as much as the corp can help you.


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