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3/12/09 10:49:18 AM#21
I don't hate the UI but I'm not in love with it either.
My main two issues are I wish you could make the action bar horizontal and I hate accessing the journal 'cause it takes forever to load.
Other than that it's ok. |
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3/12/09 11:46:49 AM#22
Originally posted by nikoliath More lies. Kill an enemy, sheath weapon "R" then press "F" on tombstone and the UI complete with your INV and the LOOT window open. Didn't you just say the same thing he did? How is he lying? You both said you need to Press "R" and "F". In his case, there's an extra step if you don't already have your bag open or does "F" automatically open your bag for you? Regardless, it's obvious that the process of looting is fairly cumbersome and manual compared to other modern MMOs. Why can't a simple mouse-click on the tombsone sheath your weapon and open the loot/bag interfaces? You'd still be vulnerable to attack, you'd still have to manually manage the loot, so why make the loot interface more difficult than it needs to be,? Having to push a couple of extra keys just to open the interface isn't "hardcore", nor does the lack of those extra keys adversely affect gameplay. Won't players just macro those keystrokes anyway? Ultimately, I think that's what players who complain about the UI are concerned with. Some things just don't seem logical or meaningful. ~Ripper |
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3/12/09 11:49:54 AM#23
Every new UI is going to take some getting used to, just give it some time. |
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3/12/09 12:06:56 PM#24
Originally posted by robertb Didn't you just say the same thing he did? How is he lying? You both said you need to Press "R" and "F". In his case, there's an extra step if you don't already have your bag open or does "F" automatically open your bag for you? Regardless, it's obvious that the process of looting is fairly cumbersome and manual compared to other modern MMOs. Why can't a simple mouse-click on the tombsone sheath your weapon and open the loot/bag interfaces? You'd still be vulnerable to attack, you'd still have to manually manage the loot, so why make the loot interface more difficult than it needs to be,? Having to push a couple of extra keys just to open the interface isn't "hardcore", nor does the lack of those extra keys adversely affect gameplay. Won't players just macro those keystrokes anyway? Ultimately, I think that's what players who complain about the UI are concerned with. Some things just don't seem logical or meaninful. ~Ripper Perhaps in the opinion of some, most MMO's have been dumbed down to the point where they aren't really worth playing anymore... { Mod Edit } That may be, but you fail to explain why they feel that way or what makes their opinion valid. In other words, it's simply an unsubstantiated attack along the lines of "roflomgusuckcarebeargobacktowow". The "opinions of some" don't justify illogical UI design that contains extra, unnecessary steps. Please explain why those two extra keystrokes are necessary, how they make Darkfall smarter than other MMOs, and how your gameplay benefits from you having to key in extra strokes. UI design, whether it's for web pages, applications, or games, is all about making the experience as intuitive and easy-to-use as possible. Why add extra "clicks" when one will accomplish the same thing? A UI shouldn't interfere with navigation through a website, by making it harder to use an application or by making gameplay more cumbersome. In a game, it's the actual game play that's most important, right? So why not simplify the UI in order to let players do what actually matters most, which is to actually play the game. Please note, all I suggested was simplifying opening the loot interface. I said you'd still be vulnerable to attack and that you'd still have to manage your loot manually. I never suggested (nor would I support) auto-looting or invulnerability during looting for a game like Darkfall. As such, the interface would be more intuitive, but the gameplay would still be just as "hardcore". The end result is that you'd still have the fun, hardcore game you like to play, but with more professional, polished UI mechanics (at least for this one, simple example). How is this "dumb" and what about this suggestion would make Darkfall not worth playing? ~Ripper |
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3/12/09 1:17:55 PM#25
you can sticky your bag. it hides when you are in combat mode and apears when you are going into use mode! so the moment you use the f g or right mouse button your bag will appear! |
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3/12/09 1:32:39 PM#26
Originally posted by dembar Thanks dembar! That answers the question in my initial reply to nikoliath. ~Ripper
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indiramourn
Apprentice Member
Joined: 12/13/05
MMOs require more reasoning and imagination than most stereotypically ''adult'' activities. |
3/12/09 3:29:38 PM#27
Originally posted by Ogrelin That's just an excuse for a bad design. In fact, it's one of the reasons the developers come off as amatures. Trying to put a positive spin on bad design doesn't make it good design. So looting is supposed to take time? Fine. It already does since you have to drag each item you are looting from the corpse to your pack. It's the multi-button pressing to even begin the looting process that is badly designed--it's unintuitive. Sheathing your weapon should be automatic when you initiate looting, for example. The developers are probably not proud of it, but even they are restricted by a UI that, at its core, is kludgy. |
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3/12/09 3:33:27 PM#28
Originally posted by indiramourn That's just an excuse for a bad design. In fact, it's one of the reasons the developers come off as amatures. Trying to put a positive spin on bad design doesn't make it good design. So looting is supposed to take time? Fine. It already does since you have to drag each item you are looting from the corpse to your pack. It's the multi-button pressing to even begin the looting process that is badly designed--it's unintuitive. Sheathing your weapon should be automatic when you initiate looting, for example. The developers are probably not proud of it, but even they are restricted by a UI that, at its core, is cludgy.
THink about it.
You kill your opponent.
You sheath your weapon "R" You open your dead opponents bag "F" You open your bag "RMB" You take the items from his bag and place them in your own (Click, drag, drop).
Makes perfect sense to me... |
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3/12/09 3:46:31 PM#29
Originally posted by robertb
THink about it.
You kill your opponent.
You sheath your weapon "R" You open your dead opponents bag "F" You open your bag "RMB" You take the items from his bag and place them in your own (Click, drag, drop).
Makes perfect sense to me...
This doesn't sound too different from how EVE-Online does its business. Sounds fine to me.
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3/12/09 3:51:16 PM#30
Originally posted by robertb
THink about it.
You kill your opponent.
You sheath your weapon "R" You open your dead opponents bag "F" You open your bag "RMB" You take the items from his bag and place them in your own (Click, drag, drop).
Makes perfect sense to me... Applying "real" scenarios to UI design is pointless. How about you add in other realistic steps, like cleaning your weapon before sheathing it, binding your wounds, taking a rest becuase you're exhausted after fighting, etc... It's all realistic and it would all be incredibly tedious. Extra keystrokes don't enhance gameplay. ~Ripper |
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3/12/09 4:01:37 PM#31
Originally posted by rhinok
THink about it.
You kill your opponent.
You sheath your weapon "R" You open your dead opponents bag "F" You open your bag "RMB" You take the items from his bag and place them in your own (Click, drag, drop).
Makes perfect sense to me... Applying "real" scenarios to UI design is pointless. How about you add in other realistic steps, like cleaning your weapon before sheathing it, binding your wounds, taking a rest becuase you're exhausted after fighting, etc... It's all realistic and it would all be incredibly tedious. Extra keystrokes don't enhance gameplay. ~Ripper
Seems like you should play a less involved game.
I prefer this. |
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3/12/09 4:04:43 PM#32
THink about it. Applying "real" scenarios to UI design is pointless. How about you add in other realistic steps, like cleaning your weapon before sheathing it, binding your wounds, taking a rest becuase you're exhausted after fighting, etc... It's all realistic and it would all be incredibly tedious. Extra keystrokes don't enhance gameplay. ~Ripper At the same vein, why would I need to sheath my weapon? Would it not be simpler just to grab the dead opponent's bag with the other hand and worry about sorting through it when you get to a safe spot?
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3/12/09 4:10:13 PM#33
Originally posted by Torik At the same vein, why would I need to sheath my weapon? Would it not be simpler just to grab the dead opponent's bag with the other hand and worry about sorting through it when you get to a safe spot?
Not the way the game works.
Again, if the game seems to involved, perhaps it is not really for you. |
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3/12/09 5:27:35 PM#34
Originally posted by robertb At the same vein, why would I need to sheath my weapon? Would it not be simpler just to grab the dead opponent's bag with the other hand and worry about sorting through it when you get to a safe spot?
Not the way the game works.
Again, if the game seems to involved, perhaps it is not really for you. Does the fact that something requires 4 key presses rather than 2 make the game more involved all by itself? If yes, then the game should require you to type out full commands (like original King's Quest) rather than just shortcut key presses. Instead of "R", type "Sheath my weapon" instead of "F", type "Open bag on corpse in front of me" Instead of "B", type "open my bag" Instead of dragging items over with the mouse, type "Move Big Pointy Sword from corpse's bag to my bag".
Game interfaces have to find a balance between the ridiculously complicated and the completely automated. The question is what purpose does having the UI at that point on the complexity scale server? Was the decision mostly arbitrary or does it serve a game purpose |
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3/12/09 5:31:20 PM#35
Originally posted by robertb Applying "real" scenarios to UI design is pointless. How about you add in other realistic steps, like cleaning your weapon before sheathing it, binding your wounds, taking a rest becuase you're exhausted after fighting, etc... It's all realistic and it would all be incredibly tedious. Extra keystrokes don't enhance gameplay. ~Ripper Seems like you should play a less involved game. I prefer this.
It has nothing to do with the game being "involved". It has everything to do with poor, non-intutive UI design. When confronted with logic, you've basically resorted to a childish "...shutup!" argument. So, you like it this way. Fine. The fact that you like it doesn't mean it's well designed,or that it enhances play, nor does the fact that players get used to the Ui mean that the UI is well designed. You've yet to provide any evidence to the contrary. ~Ripper |
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What about the chat box ? Many people have mentionned it... how is it and what does it lack compared to "standard" MMOs ? |
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3/12/09 6:26:49 PM#37
Originally posted by Darkstar111
Its not that bad, unfortunatly this forum has a abdunance of haters who like to troll the game for no reason. U get used to it pretty fast, personally I had seen plenty of youtube vids explaining the UI in detail before I even starter the game so I knew exactly what to do.
-Darkstar
Yeah guys, what are you talking about? Why expect Adventurine to design an intuitive interface, or to provide instructions on its use? There are YouTube videos after all. Why wouldn't you think of looking there? noobs, ur not hardcore |
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3/12/09 6:33:58 PM#38
The UI looks almost identical to the UI of DAoC. At least from the screenshots I've seen. Does it work similar to the UI in DAoC? |
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3/12/09 6:41:59 PM#39
Want to recreate the Darkfall UI experience? Step 1: Get in car Step 2: Fog up windows Step 3: Put on pirate eye patch (to eliminate depth of vision) Step 4: Start car and put it in reverse Step 5: Drive around town, backwards, using only your rear view mirror That is, in effect, the Darkfall experience. Enjoy! |
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3/12/09 8:00:13 PM#40
Wow... I think people have played too many non-DF games (DF being it's own game), and hoping they get the same experience. I haven't even taken into consideration how many "extra" buttons I'm pushing because it hasn't hindered my gaming experience. The UI is pretty easy to learn... took me a like a couple hours to get the hang of it. It's not trashy at all. |
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