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Darkfall

Darkfall 

General Discussion  » Darkfall "zones"

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76 posts found
rhinok

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3/11/09 1:54:12 PM#1
Unread Today, 04:42 PM  
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Quote:
Originally Posted by revenoff View Post
if i spend $60 on ram will that make it so i dont get ping spikes of 100k+ or freeze for 5 minutes completely randomly?

or will the darkfall memory leak just soak up all the extra memory and leave me with the same problems?
4Gigs of ram and i experience no freezing except a couple seconds when crossing certain zone lines. I guess it depends a lot on how much ram you have right now. Haven't noticed there being a memory leak after playing for 5+ hours straight.
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Caveat - the emphasis is mine.

I saw the above post on the official boards today and it made me wonder, are there really zones in Darkfall?  The situation he describes seems very much like other games (WAR, for example) where you cross from one zone into another.  There's no old school loading screens and you can see players on the other side of the zone, but a zone still exists.  Is that truly the case in Darkfall, too?  I was under the impression that the world was basically one big, seamless zone.

~Ripper

efefia

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Joined: 1/08/07
Posts: 590

3/11/09 1:58:53 PM#2

No idea if this is the case for DF but any game that uses server clusters has srver boundaries, I guess that's what he could have meant as DF is a seamless world right? of course server boundaries are unmarked so you wouldn't know when or if you'd crossed one though, just a thought though.

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OBK1

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Joined: 2/17/07
Posts: 480

3/11/09 2:00:40 PM#3

Sounds pretty much like Vanguards "chunking"...

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ubermut

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Joined: 10/03/06
Posts: 14

3/11/09 2:03:31 PM#4

I havent noticed any loading times or "chunking" like in vg.  I've run from one starter area to the enemies starter area with no hitching.  well, if anything I've hitched for up to 2 seconds but it was in the middle of starter area so definitely not a zone line.

chrisleko

Advanced Member

Joined: 12/21/07
Posts: 92

3/11/09 2:05:51 PM#5

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

miagisan

Hard Core Member

Joined: 7/28/06
Posts: 4503

3/11/09 2:08:02 PM#6
Originally posted by chrisleko

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

 

you do know every mmorpg is on a server cluster right?

Ashrik

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Joined: 1/05/09
Posts: 386

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3/11/09 2:10:51 PM#7


Originally posted by OBK1
Sounds pretty much like Vanguards "chunking"...

I believe it to be the exact same principle. Oftentimes, when you cross the boundary, the game will sort of stutter for 2-5 seconds.

However, it's not like WAR. The game continues. People on one side can still fully interact with those on the other side and whatnot.

chrisleko

Advanced Member

Joined: 12/21/07
Posts: 92

3/11/09 2:11:48 PM#8
Originally posted by miagisan
Originally posted by chrisleko

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

 

you do know every mmorpg is on a server cluster right?

 

Is that not what  I just said?  Everything hitches slightly when you cross from one server to another in a cluster.  It's just a matter of how well they hide it and how long it takes (and how noticable it is).

heartless

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Posts: 2152

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/11/09 2:17:44 PM#9

But then wouldn't it be safe to say that the game is not truly "seamless"?

Darkstar111

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Joined: 2/09/09
Posts: 683

3/11/09 2:20:08 PM#10

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

Mrbloodworth

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3/11/09 2:22:32 PM#11

MAY GOD. Its like all of you are new to MMO's.

 

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heartless

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Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/11/09 2:23:22 PM#12
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.

Dethnoble

Elite Member

Joined: 7/29/04
Posts: 357

3/11/09 2:31:18 PM#13
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


 

Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level. 

{ Mod Edit }

class Hater : IMoron
{
private void BrainFunction()
{ ActLikeMoron();}
private void ActLikeMoron()
{ BrainFunction();}
}

miagisan

Hard Core Member

Joined: 7/28/06
Posts: 4503

3/11/09 2:33:08 PM#14
Originally posted by chrisleko
Originally posted by miagisan
Originally posted by chrisleko

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

 

you do know every mmorpg is on a server cluster right?

 

Is that not what  I just said?  Everything hitches slightly when you cross from one server to another in a cluster.  It's just a matter of how well they hide it and how long it takes (and how noticable it is).

sorry i just misread what you said, my apologies

chrisleko

Advanced Member

Joined: 12/21/07
Posts: 92

3/11/09 2:35:12 PM#15
Originally posted by miagisan
Originally posted by chrisleko
Originally posted by miagisan
Originally posted by chrisleko

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

 

you do know every mmorpg is on a server cluster right?

 

Is that not what  I just said?  Everything hitches slightly when you cross from one server to another in a cluster.  It's just a matter of how well they hide it and how long it takes (and how noticable it is).

sorry i just misread what you said, my apologies

No worries mate.  sorry if I jumped a little too soon on you too.
 

Tyranix

Novice Member

Joined: 1/14/07
Posts: 99

3/11/09 2:39:46 PM#16

I have a top end system and the hitch you are talking about is like 0.1 seconds of my PC .When I am chasing a person down It feels seemless on my end but I guess if you are playing on a pos setup it might lag you while you load the next chunk and allow me to catch your ass

Darkstar111

Apprentice Member

Joined: 2/09/09
Posts: 683

3/11/09 2:41:54 PM#17
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.

 

eh... no.

 

This is after all only a random occurance.

 

-Darkstar

 

rhinok

Elite Member

Joined: 2/01/07
Posts: 1222

 
3/11/09 2:47:49 PM#18
Originally posted by Dethnoble
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


 

Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level.

{ Mod Edit }

How is this trolling?  It was my understanding, based on comments from both Tasos and fans, that Darkfall had one seamless world.  Per Tasos, in the February 13th MMORPG interview (emphasis mine):

It’s also not a matter of simply throwing up a few more servers to meet increased demand. Darkfall being a sandbox, real-time, seamless world able to support over 10 thousand concurrent users requires considerably more infrastructure and support in place than your average MMOG. We will do what is necessary to support the demand, but it’s not going to be instantaneous.

Based on player comments (like those from Darkstar111), players will cross zone lines and may have a slight hitch when they do so.  That seems to contrdadict Tasos' comments regarding a seamless world.  After all, if there are seams, how can it be seamless?  If there are seams/zones, then what differentiates Darkfall's world and server technology from the other MMOs? One could argue that WAR is just as "seamless" as Darkfall in that regard.

I think it's a legitimate question.

~Ripper

 

zerocount

Hard Core Member

Joined: 5/20/04
Posts: 48

3/11/09 2:49:22 PM#19
Originally posted by Mrbloodworth

MAY GOD. Its like all of you are new to MMO's.

 

 

No offence but does appear to be a case of the above, maybe it is just a case of understanding or translation of words and terminology.

 

Still live and learn.

heartless

Elite Member

Joined: 1/05/04
Posts: 2152

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/11/09 2:49:50 PM#20
Originally posted by Darkstar111
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.

 

eh... no.

 

This is after all only a random occurance.

 

-Darkstar

 

 

What do you mean a "random occurrence"? The zone boundries are defined. The "loading" thing doesn't happen randomly, it happens at certain points on the map.

Raknar

Apprentice Member

Joined: 8/03/03
Posts: 151

3/11/09 2:50:03 PM#21
Originally posted by Dethnoble
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


 

Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level.

{ Mod Edit }

AC1, almost 10 years ago, almost never do you even notice the hand-off between chunks. You could engage in ranged combat with people/mobs in a different chunk without knowing you were not in the same chunk. So the "miracle" tech wasn't out of the hands of another group of, at the time, indie devs.

APEist

Advanced Member

Joined: 5/11/05
Posts: 397

3/11/09 3:16:35 PM#22
Originally posted by heartless

But then wouldn't it be safe to say that the game is not truly "seamless"?

 

Don't you see that the point is that NO mmo is truly 'seamless'?

 

I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

_______________________________________________
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huxflux2004

Novice Member

Joined: 8/20/04
Posts: 757

3/11/09 3:51:45 PM#23

Guys, get real. I am a DF troll myself, but if something has been done correctly in DF is the seamless world. The underlying technical details are not relevant here, how their architecture is designed does not matter as long as the result works as it should. The fact is that there are no loading screens, and no Vanguard-style chuncking. It is as seamless as it can get.

 

And if you got a POS rig, then of course you will freeze here and there. But that is a problem with your PC not with Darkfall.

 

Come on,  now. Learn2Troll!

heartless

Elite Member

Joined: 1/05/04
Posts: 2152

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/11/09 4:10:31 PM#24
Originally posted by APEist
Originally posted by heartless

But then wouldn't it be safe to say that the game is not truly "seamless"?

 

Don't you see that the point is that NO mmo is truly 'seamless'?

 

I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

I am well aware of the fact. However, if no MMO is truly "seamless" why call this one "seamless"?

Dethnoble

Elite Member

Joined: 7/29/04
Posts: 357

3/11/09 4:11:24 PM#25
Originally posted by Raknar
Originally posted by Dethnoble
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


 

Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level.

{ Mod Edit }

AC1, almost 10 years ago, almost never do you even notice the hand-off between chunks. You could engage in ranged combat with people/mobs in a different chunk without knowing you were not in the same chunk. So the "miracle" tech wasn't out of the hands of another group of, at the time, indie devs.


 

Yeah, that is why you could easily exploit zones because you knew right where they were.  When pvping, like say in Holtburg, you could use the zone line up where the lifestone is now, to give you an advantage. AC, like all other MMOs, has zones.  They just are not obvious, or noticeable if you are not looking.  The only reason why a game like Vanguard, which is suppose to be seamless, has hitches is because of the insanely bad optimization.

Most of the problem with creating a seemingly zoneless world is graphical.  Sure, it's a pain to program it and get it right but that pales in comparison to how you manage the art assets to run on the player's computer.  IMHO, the fact that Darkfall can be played on a wide range of computers, have a 'seamless' world, and also have FPS elements in it is amazing.  All the while, managing to keep a fairly high graphical quality level.

All that from an indie team.   If an indie team can accomplish what Aventurine has, imagine what a fully funded Turbine, Blizzard or SOE team could accomplish.   Of course, having zones is far easier for companies like Turbine, SOE and their terrible engines/networking.

class Hater : IMoron
{
private void BrainFunction()
{ ActLikeMoron();}
private void ActLikeMoron()
{ BrainFunction();}
}

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