Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,689  Online:0
Guests:0  Posts:4,573,011
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

Darkfall

Darkfall 

General Discussion  » Darkfall "zones"

4 Pages 1 2 3 4 » Search
76 posts found
  rhinok

Apprentice Member

Joined: 2/01/07
Posts: 1786

 
3/11/09 1:54:12 PM#1
Unread Today, 04:42 PM  
Normal User
 
Join Date: Aug 2008
 
Default

Quote:
Originally Posted by revenoff View Post
if i spend $60 on ram will that make it so i dont get ping spikes of 100k+ or freeze for 5 minutes completely randomly?

or will the darkfall memory leak just soak up all the extra memory and leave me with the same problems?
4Gigs of ram and i experience no freezing except a couple seconds when crossing certain zone lines. I guess it depends a lot on how much ram you have right now. Haven't noticed there being a memory leak after playing for 5+ hours straight.
HiroEX is offline   Reply With Quote

 

Caveat - the emphasis is mine.

I saw the above post on the official boards today and it made me wonder, are there really zones in Darkfall?  The situation he describes seems very much like other games (WAR, for example) where you cross from one zone into another.  There's no old school loading screens and you can see players on the other side of the zone, but a zone still exists.  Is that truly the case in Darkfall, too?  I was under the impression that the world was basically one big, seamless zone.

~Ripper

  efefia

Novice Member

Joined: 1/08/07
Posts: 654

3/11/09 1:58:53 PM#2

No idea if this is the case for DF but any game that uses server clusters has srver boundaries, I guess that's what he could have meant as DF is a seamless world right? of course server boundaries are unmarked so you wouldn't know when or if you'd crossed one though, just a thought though.

...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  OBK1

Hard Core Member

Joined: 2/17/07
Posts: 610

3/11/09 2:00:40 PM#3

Sounds pretty much like Vanguards "chunking"...

  ubermut

Novice Member

Joined: 10/03/06
Posts: 97

3/11/09 2:03:31 PM#4

I havent noticed any loading times or "chunking" like in vg.  I've run from one starter area to the enemies starter area with no hitching.  well, if anything I've hitched for up to 2 seconds but it was in the middle of starter area so definitely not a zone line.

  chrisleko

Advanced Member

Joined: 12/21/07
Posts: 194

3/11/09 2:05:51 PM#5

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5057

3/11/09 2:08:02 PM#6
Originally posted by chrisleko

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

 

you do know every mmorpg is on a server cluster right?

  Ashrik

Novice Member

Joined: 1/05/09
Posts: 387

Protector, Romancer, Dynamite Dancer

3/11/09 2:10:51 PM#7


Originally posted by OBK1
Sounds pretty much like Vanguards "chunking"...

I believe it to be the exact same principle. Oftentimes, when you cross the boundary, the game will sort of stutter for 2-5 seconds.

However, it's not like WAR. The game continues. People on one side can still fully interact with those on the other side and whatnot.

  chrisleko

Advanced Member

Joined: 12/21/07
Posts: 194

3/11/09 2:11:48 PM#8
Originally posted by miagisan
Originally posted by chrisleko

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

 

you do know every mmorpg is on a server cluster right?

 

Is that not what  I just said?  Everything hitches slightly when you cross from one server to another in a cluster.  It's just a matter of how well they hide it and how long it takes (and how noticable it is).

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 2968

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/11/09 2:17:44 PM#9

But then wouldn't it be safe to say that the game is not truly "seamless"?


I rather die the worst me than live to be the best you.

  Darkstar111

Apprentice Member

Joined: 2/09/09
Posts: 683

3/11/09 2:20:08 PM#10

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

  User Deleted
3/11/09 2:22:32 PM#11

MAY GOD. Its like all of you are new to MMO's.

 

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 2968

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/11/09 2:23:22 PM#12
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


I rather die the worst me than live to be the best you.

  Dethnoble

Apprentice Member

Joined: 7/29/04
Posts: 439

3/11/09 2:31:18 PM#13
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


 

Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level. 

{ Mod Edit }

splat

  miagisan

Hard Core Member

Joined: 7/28/06
Posts: 5057

3/11/09 2:33:08 PM#14
Originally posted by chrisleko
Originally posted by miagisan
Originally posted by chrisleko

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

 

you do know every mmorpg is on a server cluster right?

 

Is that not what  I just said?  Everything hitches slightly when you cross from one server to another in a cluster.  It's just a matter of how well they hide it and how long it takes (and how noticable it is).

sorry i just misread what you said, my apologies

  chrisleko

Advanced Member

Joined: 12/21/07
Posts: 194

3/11/09 2:35:12 PM#15
Originally posted by miagisan
Originally posted by chrisleko
Originally posted by miagisan
Originally posted by chrisleko

It's impossible to have a "seamless" world, it's just to the extent that you notice the seams.

Look at EVE, HUUUGGGEE world, but not seamless.  In order to house many people on one server, they need to "chunk" or "zone" areas together onto multiple servers that make up a cluster. 

 

you do know every mmorpg is on a server cluster right?

 

Is that not what  I just said?  Everything hitches slightly when you cross from one server to another in a cluster.  It's just a matter of how well they hide it and how long it takes (and how noticable it is).

sorry i just misread what you said, my apologies

No worries mate.  sorry if I jumped a little too soon on you too.
 

  Tyranix

Novice Member

Joined: 1/14/07
Posts: 109

3/11/09 2:39:46 PM#16

I have a top end system and the hitch you are talking about is like 0.1 seconds of my PC .When I am chasing a person down It feels seemless on my end but I guess if you are playing on a pos setup it might lag you while you load the next chunk and allow me to catch your ass

  Darkstar111

Apprentice Member

Joined: 2/09/09
Posts: 683

3/11/09 2:41:54 PM#17
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.

 

eh... no.

 

This is after all only a random occurance.

 

-Darkstar

 

  rhinok

Apprentice Member

Joined: 2/01/07
Posts: 1786

 
3/11/09 2:47:49 PM#18
Originally posted by Dethnoble
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


 

Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level.

{ Mod Edit }

How is this trolling?  It was my understanding, based on comments from both Tasos and fans, that Darkfall had one seamless world.  Per Tasos, in the February 13th MMORPG interview (emphasis mine):

It’s also not a matter of simply throwing up a few more servers to meet increased demand. Darkfall being a sandbox, real-time, seamless world able to support over 10 thousand concurrent users requires considerably more infrastructure and support in place than your average MMOG. We will do what is necessary to support the demand, but it’s not going to be instantaneous.

Based on player comments (like those from Darkstar111), players will cross zone lines and may have a slight hitch when they do so.  That seems to contrdadict Tasos' comments regarding a seamless world.  After all, if there are seams, how can it be seamless?  If there are seams/zones, then what differentiates Darkfall's world and server technology from the other MMOs? One could argue that WAR is just as "seamless" as Darkfall in that regard.

I think it's a legitimate question.

~Ripper

 

  zerocount

Apprentice Member

Joined: 5/20/04
Posts: 65

3/11/09 2:49:22 PM#19
Originally posted by Mrbloodworth

MAY GOD. Its like all of you are new to MMO's.

 

 

No offence but does appear to be a case of the above, maybe it is just a case of understanding or translation of words and terminology.

 

Still live and learn.

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 2968

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/11/09 2:49:50 PM#20
Originally posted by Darkstar111
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.

 

eh... no.

 

This is after all only a random occurance.

 

-Darkstar

 

 

What do you mean a "random occurrence"? The zone boundries are defined. The "loading" thing doesn't happen randomly, it happens at certain points on the map.


I rather die the worst me than live to be the best you.

  Raknar

Novice Member

Joined: 8/03/03
Posts: 196

3/11/09 2:50:03 PM#21
Originally posted by Dethnoble
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


 

Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level.

{ Mod Edit }

AC1, almost 10 years ago, almost never do you even notice the hand-off between chunks. You could engage in ranged combat with people/mobs in a different chunk without knowing you were not in the same chunk. So the "miracle" tech wasn't out of the hands of another group of, at the time, indie devs.

  APEist

Novice Member

Joined: 5/11/05
Posts: 411

3/11/09 3:16:35 PM#22
Originally posted by heartless

But then wouldn't it be safe to say that the game is not truly "seamless"?

 

Don't you see that the point is that NO mmo is truly 'seamless'?

 

I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online

The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  huxflux2004

Novice Member

Joined: 8/20/04
Posts: 757

3/11/09 3:51:45 PM#23

Guys, get real. I am a DF troll myself, but if something has been done correctly in DF is the seamless world. The underlying technical details are not relevant here, how their architecture is designed does not matter as long as the result works as it should. The fact is that there are no loading screens, and no Vanguard-style chuncking. It is as seamless as it can get.

 

And if you got a POS rig, then of course you will freeze here and there. But that is a problem with your PC not with Darkfall.

 

Come on,  now. Learn2Troll!

  heartless

Hard Core Member

Joined: 1/05/04
Posts: 2968

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

3/11/09 4:10:31 PM#24
Originally posted by APEist
Originally posted by heartless

But then wouldn't it be safe to say that the game is not truly "seamless"?

 

Don't you see that the point is that NO mmo is truly 'seamless'?

 

I have a 9800gtx with a dual core cpu and 3 gigs of DDR2, and I hardly noticed any hitching.  When I had a 7300LS and 1 gig of ram, however, the game would pause for about 3-5 seconds when crossing a server boundary.

I am well aware of the fact. However, if no MMO is truly "seamless" why call this one "seamless"?


I rather die the worst me than live to be the best you.

  Dethnoble

Apprentice Member

Joined: 7/29/04
Posts: 439

3/11/09 4:11:24 PM#25
Originally posted by Raknar
Originally posted by Dethnoble
Originally posted by heartless
Originally posted by Darkstar111

 Darkfall is one seemless world, but that world is set up by servers.

Now at times u are going to lag abit when crossing the server boundaries, we are not talking about loading screens, basically ur character gets stuck for a few seconds while running, thats it.

 

-Darkstar

 

 

The way I see it, stuck while running for a few seconds may as well be a loading screen. You have no direct control of your character for those few seconds, neither do you have control of your character during a loading screen.

I'm just arguing the meaning of the word "seamless" in this case as the game world has obvious seams.


 

Wow.... so things have gotten so out of control with trolling, that now the trolls expect Aventurine to invent some new miracle technology that allows seamlessness at the programming level.

{ Mod Edit }

AC1, almost 10 years ago, almost never do you even notice the hand-off between chunks. You could engage in ranged combat with people/mobs in a different chunk without knowing you were not in the same chunk. So the "miracle" tech wasn't out of the hands of another group of, at the time, indie devs.


 

Yeah, that is why you could easily exploit zones because you knew right where they were.  When pvping, like say in Holtburg, you could use the zone line up where the lifestone is now, to give you an advantage. AC, like all other MMOs, has zones.  They just are not obvious, or noticeable if you are not looking.  The only reason why a game like Vanguard, which is suppose to be seamless, has hitches is because of the insanely bad optimization.

Most of the problem with creating a seemingly zoneless world is graphical.  Sure, it's a pain to program it and get it right but that pales in comparison to how you manage the art assets to run on the player's computer.  IMHO, the fact that Darkfall can be played on a wide range of computers, have a 'seamless' world, and also have FPS elements in it is amazing.  All the while, managing to keep a fairly high graphical quality level.

All that from an indie team.   If an indie team can accomplish what Aventurine has, imagine what a fully funded Turbine, Blizzard or SOE team could accomplish.   Of course, having zones is far easier for companies like Turbine, SOE and their terrible engines/networking.

splat

4 Pages 1 2 3 4 » Search