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Darkfall

Darkfall 

General Discussion  » Darkfall compared to its predecessors

15 posts found
  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
3/09/09 12:50:56 AM#1

The orginal PvP game, UO pre-Tram, was where a lot of people started their killing careers. The next couple games out that fortified PvP enthusiasts was Asheron's Call - Darktide and Shadowbane. After that, PvP games no longer utilized the solo aspect that was commoningly known. Instead it became more of a faction or realm struggle and involved a more pride based war. Games like SWG, DAoC, AoC and even WoW all provided this form of PvP style.

DFO however has a few traditional characteristics like Shadowbane and UO.
1) Sandbox
2) FFA PvP, Full Loot
3) Player Built Cities
4) Skill Based
5) And So On...

However, I'm not quite sure what players fight over in DFO. Is it resources, gold... what? Also, what happens when a certain guild or alliance becomes so overwhelmingly strong that it's literally impossible to defeat them, then what?

In order for an MMO to maintain a constant struggle, atleast one long enough to provide the gaming company with a profitable income, you need boundaries. DFO really doesn't have any boundaries for the most part, so law lies in the hands of each player in the game. Eventually though, one guild will dominate a server, which leads to conquested boredom and then what?

This is why DAoC pretty much died, because people were allowed to switch realms on the same server. So after so long, enough players from the losing realms jumped ship and joined the bandwagon, creating an extremely lopsided game.

What does DFO utilize to prevent conquest boredom?

Then on top of all that, you have the macro's and the hacks. PvP + Hacks and Exploits = Epic Fail. The whole point of a PvP game is to see which players truely have skill. With hackers, all that gets thrown out the window. Cause once one or two people hack, more will hack and than you can't tell who is hacking and who isn't. So someone who is legitimately good in-game might get labeled as a hacker when they truely aren't.

DFO is a good concept on paper, but right now, it's failing to prove it's anymore successful than previous PvP MMOs.

So now it boils down to this. Is DFO only popular simply because it's the new MMO on the block? Only time will tell. Just ask WAR and AoC.

  Einstein-DF

Novice Member

Joined: 2/24/09
Posts: 799

3/09/09 12:55:11 AM#2

 All over I see your posts on the DF fora' spreading doom and gloom, "HAX, no Content, FAiLuRE"

 

I think we can all see the game exactly how it is, and we can make a mature decision to invest in this game or not.

 

Why do you care anyway, are you desperatly trying to save our money from a game that might fail? How kind hearted of you...

  darwa

Hard Core Member

Joined: 7/04/04
Posts: 1765

3/09/09 1:02:45 AM#3
Originally posted by Rhoklaw

The orginal PvP game, UO pre-Tram, was where a lot of people started their killing careers.

 

Meridian 59 had been out for a year by the time UO released. As the first sentence contains a falsehood, I didn't see the point in reading the rest of the post, so forgive me if you correct yourself later on.

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
3/09/09 1:09:12 AM#4
Originally posted by darwa
Originally posted by Rhoklaw

The orginal PvP game, UO pre-Tram, was where a lot of people started their killing careers.

 

Meridian 59 had been out for a year by the time UO released. As the first sentence contains a falsehood, I didn't see the point in reading the rest of the post, so forgive me if you correct yourself later on.


 

If you want to get technical, I played Gemstone 3 and 4, a MuD based game which was out since 1993 and allowed PvP. I played Meridian 59 as well but I didn't include it because it was not as mainstream as UO, which was released less than a year later. See my Avatar? Did I talk about WAR in my post? Except for the end statement, no. You may think I'm just trolling, but my points are still legit. So because you are more about throwing out excuses instead of responding to my post, I find your post far less justified.

  baphometslay

Novice Member

Joined: 12/08/05
Posts: 24

NOBAMA

3/09/09 1:22:44 AM#5

EvE doesn't have any boundries to keep an Alliance from growing too powerful, and that game seems to be doing quite well.

 

So what's your point again?

 

:D

  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1183

3/09/09 1:26:04 AM#6

DF is a Planetside with swords and magic (but no flying) and a skill system tree and a crafting system hybrid, instead of an outfit going around capturing bases and holding them, DF has guilds that build a generic city (with buildings that are just props) with a stone that another guild has to fight their way to aka fps point capture game mode. Except there's a lot more grinding to jump into the action. DF will experience a sharp drop off in interest in a couple months time once most who want to have a go have for sure. All the magic going on might as well be the Vanu in Planetside with the Lasher weapon.

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
3/09/09 1:32:32 AM#7
Originally posted by baphometslay

EvE doesn't have any boundries to keep an Alliance from growing too powerful, and that game seems to be doing quite well.

 

So what's your point again?

 

:D


 

Uhm, maybe you forgot about Empire Space? Eve is definately a harsh PvP game, but I'm afraid it does have some meaningful boundaries. Don't worry though, veterans have ways of sucking new players dry of their isk when they can't blow up their ships. It's called market scams.

  IAmMMO

Hard Core Member

Joined: 5/17/08
Posts: 1183

3/09/09 1:36:38 AM#8
Originally posted by Rhoklaw
Originally posted by darwa
Originally posted by Rhoklaw

The orginal PvP game, UO pre-Tram, was where a lot of people started their killing careers.

 

Meridian 59 had been out for a year by the time UO released. As the first sentence contains a falsehood, I didn't see the point in reading the rest of the post, so forgive me if you correct yourself later on.


 

If you want to get technical, I played Gemstone 3 and 4, a MuD based game which was out since 1993 and allowed PvP. I played Meridian 59 as well but I didn't include it because it was not as mainstream as UO, which was released less than a year later. See my Avatar? Did I talk about WAR in my post? Except for the end statement, no. You may think I'm just trolling, but my points are still legit. So because you are more about throwing out excuses instead of responding to my post, I find your post far less justified.

 

Muds and Meridian were not MASS, the were SMALL! . The first  MASS commercial MMO was UO. When UO was being developed the rest of the industry thought it wouldn't work on the scale. So please bragging about how you played Muds etc gives you no more credibility.

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
3/09/09 1:40:39 AM#9
Originally posted by IAmMMO
Originally posted by Rhoklaw
Originally posted by darwa
Originally posted by Rhoklaw

The orginal PvP game, UO pre-Tram, was where a lot of people started their killing careers.

 

Meridian 59 had been out for a year by the time UO released. As the first sentence contains a falsehood, I didn't see the point in reading the rest of the post, so forgive me if you correct yourself later on.


 

If you want to get technical, I played Gemstone 3 and 4, a MuD based game which was out since 1993 and allowed PvP. I played Meridian 59 as well but I didn't include it because it was not as mainstream as UO, which was released less than a year later. See my Avatar? Did I talk about WAR in my post? Except for the end statement, no. You may think I'm just trolling, but my points are still legit. So because you are more about throwing out excuses instead of responding to my post, I find your post far less justified.

 

Muds and Meridian were not MASS, the were SMALL! . The first  MASS commercial MMO was UO. When UO was being developed the rest of the industry thought it wouldn't work on the scale. So please bragging about how you played Muds etc gives you no more credibility.


 

Uhm, I think you wanted to direct this post at Darwa, since he was the one who brought up Meridian 59 in the first place, not me. I only responded with MuDs because he was throwing out technicalities as excuses instead of responding to my OP.

  baphometslay

Novice Member

Joined: 12/08/05
Posts: 24

NOBAMA

3/09/09 1:42:08 AM#10
Originally posted by Rhoklaw
Originally posted by baphometslay

EvE doesn't have any boundries to keep an Alliance from growing too powerful, and that game seems to be doing quite well.

 

So what's your point again?

 

:D


 

Uhm, maybe you forgot about Empire Space? Eve is definately a harsh PvP game, but I'm afraid it does have some meaningful boundaries. Don't worry though, veterans have ways of sucking new players dry of their isk when they can't blow up their ships. It's called market scams.

 

You're right of course. But I do remember something about there being Guard towers in the starting towns. Sounds like a newb zone to me.

Also, players could take matters in to their own hands. Like I always say, travel in packs.

Is there a limit on how many members a Guild can have that you know of?

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
3/09/09 1:48:30 AM#11
Originally posted by baphometslay
Originally posted by Rhoklaw
Originally posted by baphometslay

EvE doesn't have any boundries to keep an Alliance from growing too powerful, and that game seems to be doing quite well.

 

So what's your point again?

 

:D


 

Uhm, maybe you forgot about Empire Space? Eve is definately a harsh PvP game, but I'm afraid it does have some meaningful boundaries. Don't worry though, veterans have ways of sucking new players dry of their isk when they can't blow up their ships. It's called market scams.

 

You're right of course. But I do remember something about there being Guard towers in the starting towns. Sounds like a newb zone to me.

Also, players could take matters in to their own hands. Like I always say, travel in packs.

Is there a limit on how many members a Guild can have that you know of?


 

There are half breed newbie towns, but like Shadowbane, you'll never succeed in DFO hiding out in those places. As for guild population in DFO, I believe its based off how many of a certain building type you have in YOUR city. So yes, you could possibly end up with a guild with 400+ members I presume. Question is, what happens if a guild reaches 1000 members or more? Wouldn't that pretty much = server domination. Some will claim DFO is too vaste for 1 guild to control all, but Shadowbane has proven that theory incorrect. DFO simply needs a guild with allies to control certain areas of the map and so on.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 3839

I got so much
trouble on my mind
Refuse to lose.

3/09/09 2:00:02 AM#12

DFO so long in comming, i admit , the game is way better than i ever expected to be.

Still...

It is not true sandbox - its not comming even remotely close to UO in skills, world or items (and thats 10 years old game)

Its not complex like pvp-sandbox king - EVE - not remotely

 

Its more like Shadowbane with FPS element.

And thats all good.

But we all know what happened to Shadowbane.

  ddev

Novice Member

Joined: 8/13/06
Posts: 168

3/09/09 3:27:11 AM#13
Originally posted by Rhoklaw

The orginal PvP game, UO pre-Tram, was where a lot of people started their killing careers. The next couple games out that fortified PvP enthusiasts was Asheron's Call - Darktide and Shadowbane. After that, PvP games no longer utilized the solo aspect that was commoningly known. Instead it became more of a faction or realm struggle and involved a more pride based war. Games like SWG, DAoC, AoC and even WoW all provided this form of PvP style.

DFO however has a few traditional characteristics like Shadowbane and UO.
1) Sandbox
2) FFA PvP, Full Loot
3) Player Built Cities
4) Skill Based
5) And So On...

However, I'm not quite sure what players fight over in DFO. Is it resources, gold... what? Also, what happens when a certain guild or alliance becomes so overwhelmingly strong that it's literally impossible to defeat them, then what?

In order for an MMO to maintain a constant struggle, atleast one long enough to provide the gaming company with a profitable income, you need boundaries. DFO really doesn't have any boundaries for the most part, so law lies in the hands of each player in the game. Eventually though, one guild will dominate a server, which leads to conquested boredom and then what?

This is why DAoC pretty much died, because people were allowed to switch realms on the same server. So after so long, enough players from the losing realms jumped ship and joined the bandwagon, creating an extremely lopsided game.

What does DFO utilize to prevent conquest boredom?

Then on top of all that, you have the macro's and the hacks. PvP + Hacks and Exploits = Epic Fail. The whole point of a PvP game is to see which players truely have skill. With hackers, all that gets thrown out the window. Cause once one or two people hack, more will hack and than you can't tell who is hacking and who isn't. So someone who is legitimately good in-game might get labeled as a hacker when they truely aren't.

DFO is a good concept on paper, but right now, it's failing to prove it's anymore successful than previous PvP MMOs.

So now it boils down to this. Is DFO only popular simply because it's the new MMO on the block? Only time will tell. Just ask WAR and AoC.

More or less you said it all.

Due to lack of resources/cash its developers took the easy way of the "sandbox" game.

But, sandbox is not necessarily a game without rules like this one. After 10 years in the making, they managed to create the world. I can almost envision its manager(s) whipping the hell out of his programmers, while trying to catch his own broken promises one after the other. They did all that in an effort to release a product that would at least keep some of its promised specs. Yet they completely forget to set a solid rulebase which is what makes a game, THE game.

Add to this the fact that now, Greece, Europe and most of the world are now deep within an economic crisis, and you can sure tell where everything is headed. Besides everything already mentioned here, I believe that economy is simply the last drop for DF...

  Gorilla

Old School

Joined: 6/07/04
Posts: 1733

3/09/09 3:42:49 AM#14

You got it OP. (leaving aside the issue of where people started there killing careers). Eloquently put though one word would suffice, pointless. Unless of course you enjoy the ganking for its own sake. Of course that gets old fast. This is one of several reasons that the game has no charm and no soul (imho of course). 

  eugam

Apprentice Member

Joined: 3/15/07
Posts: 970

Something must have happened to the gene pool lately...

3/09/09 4:34:16 AM#15
Originally posted by darwa
Originally posted by Rhoklaw

The orginal PvP game, UO pre-Tram, was where a lot of people started their killing careers.

 

Meridian 59 had been out for a year by the time UO released. As the first sentence contains a falsehood, I didn't see the point in reading the rest of the post, so forgive me if you correct yourself later on.

 

Which are both the wet dreams of the PK. Actually it was all much more about the adventure then the PVP. Its funny how fast people forget the past.

LOL, lets face it. Back then the psycho was the exception and is nowadays the rule. And those have ben RL pyschos and not only ingame. You wouldnt waste a minute of your real life on such persons. The real problem is, that games now are designed for psychos to keep them off of the road in real life. Thats the bane of the industry.